DevTest: Remove experimental mod

This commit is contained in:
Wuzzy 2022-10-08 19:50:23 +02:00 committed by sfan5
parent a23701b5e6
commit 998e50725c
4 changed files with 0 additions and 33 deletions

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@ -34,7 +34,6 @@ Confused by a certain node or item? Check out for inline code comments. The usag
## Random notes
* Experimental/strange/unstructured tests can be found in the `experimental` mod
* Textures of drawtype test nodes have a red dot at the top left corner. This is to see whether the textures are oriented properly
## Design philosophy

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minetest.register_chatcommand("test_bulk_set_node", {
params = "",
description = "Test: Bulk-set 9×9×9 stone nodes",
func = function(name, param)
local player = minetest.get_player_by_name(name)
if not player then
return false, "No player."
end
local pos_list = {}
local ppos = player:get_pos()
local i = 1
for x=2,10 do
for y=2,10 do
for z=2,10 do
pos_list[i] = {x=ppos.x + x,y = ppos.y + y,z = ppos.z + z}
i = i + 1
end
end
end
minetest.bulk_set_node(pos_list, {name = "mapgen_stone"})
return true, "Done."
end,
})

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@ -1,6 +0,0 @@
--
-- Experimental things
--
dofile(minetest.get_modpath("experimental").."/commands.lua")

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name = experimental
description = Chaotic mod containing unstructured tests for testing out engine features. The features in this mod should be moved to other mods.