From 99c2ac0125f9bbae0a4b06e6e7145f76f4dfbbf4 Mon Sep 17 00:00:00 2001 From: Ciaran Gultnieks Date: Tue, 24 May 2011 23:18:41 +0100 Subject: [PATCH] A very poor (but better than nothing) inventory icon for fences --- data/item_fence.png | Bin 0 -> 1264 bytes src/mapnode.cpp | 1 + 2 files changed, 1 insertion(+) create mode 100644 data/item_fence.png diff --git a/data/item_fence.png b/data/item_fence.png new file mode 100644 index 0000000000000000000000000000000000000000..76a4618789c8b7f5bc9d50acd1fb3b14b6f17691 GIT binary patch literal 1264 zcmZuweN5I>6g~)uusKbcRt7P+3)Y(S!5C{S2LtI$280y!VIR6t($0hx8z0S0ghEDU zr@$!1KeA6TY{sHm2#5SaF{u_NQ1W(AcWwPGOcc3#{Z@OHO*@43I7bD!rt&;9Kw zD#%+Nb8`#;EXVtEifvyRoXeKjy6@Fz(gDJuD8D4vj(%?Xxy{?j2ZySP2s0BAB0A?3 zKmZtk01&`gRmdk*5CLW&0z`2Cm!zNq!oUQCfX;3TDGP=7BFZd8j7ZLTW+f6twwOo} z#R5dN)u?(E6&5BYBy{M+3oDZlGCFeXnUqk_u_I5Ymf_H&o2yq{goYyX0g3rKrs;DH z*0=vQ32Kv?LHkpyKB0!#NG3M@cu&sIFJ8U-+* zxiND4k_dpXBbbv_k}}fEn_6PCR=(&@wRUyoJv8-w?01P5Ble#wFK_Sce>rfnDS6*$ zO=H$82{mv-VIaJEED+f^+T75bRf zAKy9K(>F2wntmF0Q|0tOQDJ3MXS>$zy;3xp@@K$)r%L#;uP38&$BM8E=YD$sj^@$r z@6;#fZ#;bB$V-7+?%s1c@u{L{hJ zXT{MAUmQFb!-*Yh8^VWYPM5ZgKDJ}`irO{F4=;To35JG`|9!D;a~~agpt&t#^~t>- z^X1G#@BLVNDf`CJv|ac7nl!YrwBj2~D^F-C9zK&1zx2`ef!4pua$D{Ud;5bA>-M{e z-wI3X<2vul+?+jFQrJI!bo;$m|DEdIojQ4{;s;89*6chp-97l$AK#`1{lnaXoR6}f GZ1@lU&s50( literal 0 HcmV?d00001 diff --git a/src/mapnode.cpp b/src/mapnode.cpp index ca36697ef..9a8a09a15 100644 --- a/src/mapnode.cpp +++ b/src/mapnode.cpp @@ -224,6 +224,7 @@ void init_mapnode() f->dug_item = std::string("MaterialItem ")+itos(i)+" 1"; f->solidness = 0; // drawn separately, makes no faces f->air_equivalent = true; // grass grows underneath + f->setInventoryTexture("item_fence.png"); // Deprecated i = CONTENT_COALSTONE;