diff --git a/builtin/common/filterlist.lua b/builtin/common/filterlist.lua index 2a62362e3..562231192 100644 --- a/builtin/common/filterlist.lua +++ b/builtin/common/filterlist.lua @@ -289,6 +289,9 @@ function sort_mod_list(self) table.sort(self.m_processed_list, function(a, b) -- Show game mods at bottom if a.typ ~= b.typ then + if b.typ == "game" then + return a.typ ~= "game_mod" + end return b.typ == "game_mod" end -- If in same or no modpack, sort by name diff --git a/builtin/mainmenu/modmgr.lua b/builtin/mainmenu/modmgr.lua index 0fbfa3e6b..14d29272e 100644 --- a/builtin/mainmenu/modmgr.lua +++ b/builtin/mainmenu/modmgr.lua @@ -238,15 +238,7 @@ function modmgr.render_modlist(render_list) local list = render_list:get_list() local last_modpack = nil local retval = {} - local in_game_mods = false for i, v in ipairs(list) do - if v.typ == "game_mod" and not in_game_mods then - in_game_mods = true - retval[#retval + 1] = mt_color_blue - retval[#retval + 1] = "0" - retval[#retval + 1] = fgettext("Subgame Mods") - end - local color = "" if v.is_modpack then local rawlist = render_list:get_raw_list() @@ -260,7 +252,7 @@ function modmgr.render_modlist(render_list) break end end - elseif v.typ == "game_mod" then + elseif v.typ == "game_mod" or v.typ == "game" then color = mt_color_blue elseif v.enabled then color = mt_color_green @@ -421,6 +413,14 @@ function modmgr.preparemodlist(data) local gamespec = gamemgr.find_by_gameid(data.gameid) gamemgr.get_game_mods(gamespec, game_mods) + if #game_mods > 0 then + -- Add title + retval[#retval + 1] = { + typ = "game", + name = fgettext("Subgame Mods") + } + end + for i=1,#game_mods,1 do game_mods[i].typ = "game_mod" retval[#retval + 1] = game_mods[i]