diff --git a/games/devtest/mods/testnodes/textures.lua b/games/devtest/mods/testnodes/textures.lua index a508b6a4d..f6e6a0c2a 100644 --- a/games/devtest/mods/testnodes/textures.lua +++ b/games/devtest/mods/testnodes/textures.lua @@ -65,51 +65,3 @@ for a=1,#alphas do }) end - --- Bumpmapping and Parallax Occlusion - --- This node has a normal map which corresponds to a pyramid with sides tilted --- by an angle of 45°, i.e. the normal map contains four vectors which point --- diagonally away from the surface (e.g. (0.7, 0.7, 0)), --- and the heights in the height map linearly increase towards the centre, --- so that the surface corresponds to a simple pyramid. --- The node can help to determine if e.g. tangent space transformations work --- correctly. --- If, for example, the light comes from above, then the (tilted) pyramids --- should look like they're lit from this light direction on all node faces. --- The white albedo texture has small black indicators which can be used to see --- how it is transformed ingame (and thus see if there's rotation around the --- normal vector). -minetest.register_node("testnodes:height_pyramid", { - description = "Bumpmapping and Parallax Occlusion Tester (height pyramid)", - tiles = {"testnodes_height_pyramid.png"}, - groups = {dig_immediate = 3}, -}) - --- The stairs nodes should help to validate if shading works correctly for --- rotated nodes (which have rotated textures). -stairs.register_stair_and_slab("height_pyramid", "experimantal:height_pyramid", - {dig_immediate = 3}, - {"testnodes_height_pyramid.png"}, - "Bumpmapping and Parallax Occlusion Tester Stair (height pyramid)", - "Bumpmapping and Parallax Occlusion Tester Slab (height pyramid)") - --- This node has a simple heightmap for parallax occlusion testing and flat --- normalmap. --- When parallax occlusion is enabled, the yellow scrawl should stick out of --- the texture when viewed at an angle. -minetest.register_node("testnodes:parallax_extruded", { - description = "Parallax Occlusion Tester", - tiles = {"testnodes_parallax_extruded.png"}, - groups = {dig_immediate = 3}, -}) - --- Analogously to the height pyramid stairs nodes, --- these nodes should help to validate if parallax occlusion works correctly for --- rotated nodes (which have rotated textures). -stairs.register_stair_and_slab("parallax_extruded", - "experimantal:parallax_extruded", - {dig_immediate = 3}, - {"testnodes_parallax_extruded.png"}, - "Parallax Occlusion Tester Stair", - "Parallax Occlusion Tester Slab") diff --git a/games/devtest/mods/testnodes/textures/testnodes_height_pyramid.png b/games/devtest/mods/testnodes/textures/testnodes_height_pyramid.png deleted file mode 100644 index 8c787b740..000000000 Binary files a/games/devtest/mods/testnodes/textures/testnodes_height_pyramid.png and /dev/null differ diff --git a/games/devtest/mods/testnodes/textures/testnodes_height_pyramid_normal.png b/games/devtest/mods/testnodes/textures/testnodes_height_pyramid_normal.png deleted file mode 100644 index 5ab7865f2..000000000 Binary files a/games/devtest/mods/testnodes/textures/testnodes_height_pyramid_normal.png and /dev/null differ diff --git a/games/devtest/mods/testnodes/textures/testnodes_parallax_extruded.png b/games/devtest/mods/testnodes/textures/testnodes_parallax_extruded.png deleted file mode 100644 index 7e1c32398..000000000 Binary files a/games/devtest/mods/testnodes/textures/testnodes_parallax_extruded.png and /dev/null differ diff --git a/games/devtest/mods/testnodes/textures/testnodes_parallax_extruded_normal.png b/games/devtest/mods/testnodes/textures/testnodes_parallax_extruded_normal.png deleted file mode 100644 index b134699d0..000000000 Binary files a/games/devtest/mods/testnodes/textures/testnodes_parallax_extruded_normal.png and /dev/null differ