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content_cao: Support texture animation for upright_sprite (#10020)
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@ -6077,15 +6077,15 @@ object you are working with still exists.
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* `get_yaw()`: returns number in radians
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* `set_texture_mod(mod)`
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* `get_texture_mod()` returns current texture modifier
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* `set_sprite(p, num_frames, framelength, select_horiz_by_yawpitch)`
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* Select sprite from spritesheet with optional animation and Dungeon Master
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style texture selection based on yaw relative to camera
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* `p`: {x=number, y=number}, the coordinate of the first frame
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(x: column, y: row), default: `{x=0, y=0}`
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* `num_frames`: number, default: `1`
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* `framelength`: number, default: `0.2`
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* `select_horiz_by_yawpitch`: boolean, this was once used for the Dungeon
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Master mob, default: `false`
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* `set_sprite(p, num_frames, framelength, select_x_by_camera)`
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* Specifies and starts a sprite animation
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* Animations iterate along the frame `y` position.
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* `p`: {x=column number, y=row number}, the coordinate of the first frame
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default: `{x=0, y=0}`
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* `num_frames`: Total frames in the texture, default: `1`
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* `framelength`: Time per animated frame in seconds, default: `0.2`
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* `select_x_by_camera`: Only for visual = `sprite`. Changes the frame `x`
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position according to the view direction. default: `false`.
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* `get_entity_name()` (**Deprecated**: Will be removed in a future version)
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* `get_luaentity()`
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