Implement spawning particles with node texture appearance

This commit is contained in:
sfan5 2020-05-22 14:17:03 +02:00
parent 15ba75e4cf
commit 9d6e7e48d6
10 changed files with 145 additions and 20 deletions

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@ -164,6 +164,7 @@ LOCAL_SRC_FILES := \
../../../src/noise.cpp \
../../../src/objdef.cpp \
../../../src/object_properties.cpp \
../../../src/particles.cpp \
../../../src/pathfinder.cpp \
../../../src/player.cpp \
../../../src/porting.cpp \

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@ -7835,6 +7835,8 @@ Used by `minetest.add_particle`.
size = 1,
-- Scales the visual size of the particle texture.
-- If `node` is set, size can be set to 0 to spawn a randomly-sized
-- particle (just like actual node dig particles).
collisiondetection = false,
-- If true collides with `walkable` nodes and, depending on the
@ -7853,6 +7855,7 @@ Used by `minetest.add_particle`.
-- If true faces player using y axis only
texture = "image.png",
-- The texture of the particle
playername = "singleplayer",
-- Optional, if specified spawns particle only on the player's client
@ -7863,6 +7866,17 @@ Used by `minetest.add_particle`.
glow = 0
-- Optional, specify particle self-luminescence in darkness.
-- Values 0-14.
node = {name = "ignore", param2 = 0},
-- Optional, if specified the particle will have the same appearance as
-- node dig particles for the given node.
-- `texture` and `animation` will be ignored if this is set.
node_tile = 0,
-- Optional, only valid in combination with `node`
-- If set to a valid number 1-6, specifies the tile from which the
-- particle texture is picked.
-- Otherwise, the default behavior is used. (currently: any random tile)
}
@ -7892,7 +7906,9 @@ Used by `minetest.add_particlespawner`.
maxsize = 1,
-- The particles' properties are random values between the min and max
-- values.
-- pos, velocity, acceleration, expirationtime, size
-- applies to: pos, velocity, acceleration, expirationtime, size
-- If `node` is set, min and maxsize can be set to 0 to spawn
-- randomly-sized particles (just like actual node dig particles).
collisiondetection = false,
-- If true collide with `walkable` nodes and, depending on the
@ -7915,6 +7931,7 @@ Used by `minetest.add_particlespawner`.
-- If true face player using y axis only
texture = "image.png",
-- The texture of the particle
playername = "singleplayer",
-- Optional, if specified spawns particles only on the player's client
@ -7925,6 +7942,17 @@ Used by `minetest.add_particlespawner`.
glow = 0
-- Optional, specify particle self-luminescence in darkness.
-- Values 0-14.
node = {name = "ignore", param2 = 0},
-- Optional, if specified the particles will have the same appearance as
-- node dig particles for the given node.
-- `texture` and `animation` will be ignored if this is set.
node_tile = 0,
-- Optional, only valid in combination with `node`
-- If set to a valid number 1-6, specifies the tile from which the
-- particle texture is picked.
-- Otherwise, the default behavior is used. (currently: any random tile)
}
`HTTPRequest` definition

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@ -304,18 +304,37 @@ void ParticleSpawner::spawnParticle(ClientEnvironment *env, float radius,
}
pp.expirationtime = random_f32(p.minexptime, p.maxexptime);
pp.size = random_f32(p.minsize, p.maxsize);
p.copyCommon(pp);
video::ITexture *texture;
v2f texpos, texsize;
video::SColor color(0xFFFFFFFF);
if (p.node.getContent() != CONTENT_IGNORE) {
const ContentFeatures &f =
m_particlemanager->m_env->getGameDef()->ndef()->get(p.node);
if (!ParticleManager::getNodeParticleParams(p.node, f, pp, &texture,
texpos, texsize, &color, p.node_tile))
return;
} else {
texture = m_texture;
texpos = v2f(0.0f, 0.0f);
texsize = v2f(1.0f, 1.0f);
}
// Allow keeping default random size
if (p.maxsize > 0.0f)
pp.size = random_f32(p.minsize, p.maxsize);
m_particlemanager->addParticle(new Particle(
m_gamedef,
m_player,
env,
pp,
m_texture,
v2f(0.0, 0.0),
v2f(1.0, 1.0)
texture,
texpos,
texsize,
color
));
}
@ -460,17 +479,35 @@ void ParticleManager::handleParticleEvent(ClientEvent *event, Client *client,
break;
}
case CE_SPAWN_PARTICLE: {
const ParticleParameters &p = *event->spawn_particle;
video::ITexture *texture =
client->tsrc()->getTextureForMesh(p.texture);
ParticleParameters &p = *event->spawn_particle;
Particle *toadd = new Particle(client, player, m_env,
p,
texture,
v2f(0.0, 0.0),
v2f(1.0, 1.0));
video::ITexture *texture;
v2f texpos, texsize;
video::SColor color(0xFFFFFFFF);
addParticle(toadd);
f32 oldsize = p.size;
if (p.node.getContent() != CONTENT_IGNORE) {
const ContentFeatures &f = m_env->getGameDef()->ndef()->get(p.node);
if (!getNodeParticleParams(p.node, f, p, &texture, texpos,
texsize, &color, p.node_tile))
texture = nullptr;
} else {
texture = client->tsrc()->getTextureForMesh(p.texture);
texpos = v2f(0.0f, 0.0f);
texsize = v2f(1.0f, 1.0f);
}
// Allow keeping default random size
if (oldsize > 0.0f)
p.size = oldsize;
if (texture) {
Particle *toadd = new Particle(client, player, m_env,
p, texture, texpos, texsize, color);
addParticle(toadd);
}
delete event->spawn_particle;
break;
@ -480,15 +517,19 @@ void ParticleManager::handleParticleEvent(ClientEvent *event, Client *client,
}
bool ParticleManager::getNodeParticleParams(const MapNode &n,
const ContentFeatures &f, ParticleParameters &p,
video::ITexture **texture, v2f &texpos, v2f &texsize, video::SColor *color)
const ContentFeatures &f, ParticleParameters &p, video::ITexture **texture,
v2f &texpos, v2f &texsize, video::SColor *color, u8 tilenum)
{
// No particles for "airlike" nodes
if (f.drawtype == NDT_AIRLIKE)
return false;
// Texture
u8 texid = rand() % 6;
u8 texid;
if (tilenum > 0 && tilenum <= 6)
texid = tilenum - 1;
else
texid = rand() % 6;
const TileLayer &tile = f.tiles[texid].layers[0];
p.animation.type = TAT_NONE;

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@ -42,7 +42,7 @@ class Particle : public scene::ISceneNode
video::ITexture *texture,
v2f texpos,
v2f texsize,
video::SColor color = video::SColor(0xFFFFFFFF)
video::SColor color
);
~Particle() = default;
@ -171,7 +171,7 @@ public:
protected:
static bool getNodeParticleParams(const MapNode &n, const ContentFeatures &f,
ParticleParameters &p, video::ITexture **texture, v2f &texpos,
v2f &texsize, video::SColor *color);
v2f &texsize, video::SColor *color, u8 tilenum = 0);
void addParticle(Particle* toadd);

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@ -1003,6 +1003,16 @@ void Client::handleCommand_AddParticleSpawner(NetworkPacket* pkt)
p.glow = readU8(is);
p.object_collision = readU8(is);
// This is kinda awful
do {
u16 tmp_param0 = readU16(is);
if (is.eof())
break;
p.node.param0 = tmp_param0;
p.node.param2 = readU8(is);
p.node_tile = readU8(is);
} while (0);
auto event = new ClientEvent();
event->type = CE_ADD_PARTICLESPAWNER;
event->add_particlespawner.p = new ParticleSpawnerParameters(p);

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@ -34,6 +34,9 @@ void ParticleParameters::serialize(std::ostream &os, u16 protocol_ver) const
animation.serialize(os, 6); /* NOT the protocol ver */
writeU8(os, glow);
writeU8(os, object_collision);
writeU16(os, node.param0);
writeU8(os, node.param2);
writeU8(os, node_tile);
}
void ParticleParameters::deSerialize(std::istream &is, u16 protocol_ver)
@ -50,4 +53,11 @@ void ParticleParameters::deSerialize(std::istream &is, u16 protocol_ver)
animation.deSerialize(is, 6); /* NOT the protocol ver */
glow = readU8(is);
object_collision = readU8(is);
// This is kinda awful
u16 tmp_param0 = readU16(is);
if (is.eof())
return;
node.param0 = tmp_param0;
node.param2 = readU8(is);
node_tile = readU8(is);
}

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@ -22,6 +22,7 @@ with this program; if not, write to the Free Software Foundation, Inc.,
#include <string>
#include "irrlichttypes_bloated.h"
#include "tileanimation.h"
#include "mapnode.h"
// This file defines the particle-related structures that both the server and
// client need. The ParticleManager and rendering is in client/particles.h
@ -34,9 +35,12 @@ struct CommonParticleParams {
std::string texture;
struct TileAnimationParams animation;
u8 glow = 0;
MapNode node;
u8 node_tile = 0;
CommonParticleParams() {
animation.type = TAT_NONE;
node.setContent(CONTENT_IGNORE);
}
/* This helper is useful for copying params from
@ -49,6 +53,8 @@ struct CommonParticleParams {
to.texture = texture;
to.animation = animation;
to.glow = glow;
to.node = node;
to.node_tile = node_tile;
}
};

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@ -111,6 +111,13 @@ int ModApiParticles::l_add_particle(lua_State *L)
p.texture = getstringfield_default(L, 1, "texture", p.texture);
p.glow = getintfield_default(L, 1, "glow", p.glow);
lua_getfield(L, 1, "node");
if (lua_istable(L, -1))
p.node = readnode(L, -1, getGameDef(L)->ndef());
lua_pop(L, 1);
p.node_tile = getintfield_default(L, 1, "node_tile", p.node_tile);
playername = getstringfield_default(L, 1, "playername", "");
}
@ -231,6 +238,13 @@ int ModApiParticles::l_add_particlespawner(lua_State *L)
p.texture = getstringfield_default(L, 1, "texture", p.texture);
playername = getstringfield_default(L, 1, "playername", "");
p.glow = getintfield_default(L, 1, "glow", p.glow);
lua_getfield(L, 1, "node");
if (lua_istable(L, -1))
p.node = readnode(L, -1, getGameDef(L)->ndef());
lua_pop(L, 1);
p.node_tile = getintfield_default(L, 1, "node_tile", p.node_tile);
}
u32 id = getServer(L)->addParticleSpawner(p, attached, playername);

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@ -67,6 +67,13 @@ int ModApiParticlesLocal::l_add_particle(lua_State *L)
p.texture = getstringfield_default(L, 1, "texture", p.texture);
p.glow = getintfield_default(L, 1, "glow", p.glow);
lua_getfield(L, 1, "node");
if (lua_istable(L, -1))
p.node = readnode(L, -1, getGameDef(L)->ndef());
lua_pop(L, 1);
p.node_tile = getintfield_default(L, 1, "node_tile", p.node_tile);
ClientEvent *event = new ClientEvent();
event->type = CE_SPAWN_PARTICLE;
event->spawn_particle = new ParticleParameters(p);
@ -134,6 +141,13 @@ int ModApiParticlesLocal::l_add_particlespawner(lua_State *L)
p.texture = getstringfield_default(L, 1, "texture", p.texture);
p.glow = getintfield_default(L, 1, "glow", p.glow);
lua_getfield(L, 1, "node");
if (lua_istable(L, -1))
p.node = readnode(L, -1, getGameDef(L)->ndef());
lua_pop(L, 1);
p.node_tile = getintfield_default(L, 1, "node_tile", p.node_tile);
u64 id = getClient(L)->getParticleManager()->generateSpawnerId();
auto event = new ClientEvent();

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@ -1577,6 +1577,7 @@ void Server::SendAddParticleSpawner(session_t peer_id, u16 protocol_version,
pkt.putRawString(os.str());
}
pkt << p.glow << p.object_collision;
pkt << p.node.param0 << p.node.param2 << p.node_tile;
Send(&pkt);
}