cleaning up main.cpp a bit

This commit is contained in:
Perttu Ahola 2011-04-23 16:01:49 +03:00
parent bda4681242
commit 9f17664336
1 changed files with 34 additions and 159 deletions

View File

@ -336,7 +336,7 @@ MapDrawControl draw_control;
*/
Settings g_settings;
// This is located in defaultsettings.cpp
extern void set_default_settings();
/*
@ -346,12 +346,6 @@ extern void set_default_settings();
IrrlichtDevice *g_device = NULL;
Client *g_client = NULL;
/*const s16 quickinv_size = 40;
const s16 quickinv_padding = 8;
const s16 quickinv_spacing = quickinv_size + quickinv_padding;
const s16 quickinv_outer_padding = 4;
const s16 quickinv_itemcount = 8;*/
const s32 hotbar_itemcount = 8;
const s32 hotbar_imagesize = 36;
@ -362,6 +356,8 @@ const s32 hotbar_imagesize = 36;
gui::IGUIEnvironment* guienv = NULL;
gui::IGUIStaticText *guiroot = NULL;
// Handler for the modal menus
class MainMenuManager : public IMenuManager
{
public:
@ -421,11 +417,16 @@ bool noMenuActive()
return (g_menumgr.menuCount() == 0);
}
bool g_disconnect_requested = false;
// Passed to menus to allow disconnecting and exiting
class MainGameCallback : public IGameCallback
{
public:
MainGameCallback():
disconnect_requested(false)
{
}
virtual void exitToOS()
{
g_device->closeDevice();
@ -433,23 +434,25 @@ public:
virtual void disconnect()
{
g_disconnect_requested = true;
disconnect_requested = true;
}
bool disconnect_requested;
};
MainGameCallback g_gamecallback;
/*
Inventory stuff
*/
// Inventory actions from the menu are buffered here before sending
// TODO: Get rid of this
Queue<InventoryAction*> inventory_action_queue;
// This is a copy of the inventory that the client's environment has
Inventory local_inventory;
u16 g_selected_item = 0;
/*bool g_show_map_plot = false;
bool g_refresh_map_plot = false;*/
/*
Debug streams
*/
@ -562,6 +565,10 @@ struct TextDestSignNode : public TextDest
Client *m_client;
};
/*
Event handler for Irrlicht
*/
class MyEventReceiver : public IEventReceiver
{
public:
@ -801,6 +808,10 @@ private:
IrrlichtDevice *m_device;
};
/*
Separated input handler
*/
class InputHandler
{
public:
@ -1072,6 +1083,10 @@ private:
bool rightreleased;
};
/*
Render distance feedback loop
*/
void updateViewingRange(f32 frametime_in, Client *client)
{
if(draw_control.range_all == true)
@ -1203,6 +1218,10 @@ void updateViewingRange(f32 frametime_in, Client *client)
frametime_old = frametime;
}
/*
Hotbar draw routine
*/
void draw_hotbar(video::IVideoDriver *driver, gui::IGUIFont *font,
v2s32 centerlowerpos, s32 imgsize, s32 itemcount,
Inventory *inventory, s32 halfheartcount)
@ -1290,150 +1309,6 @@ void draw_hotbar(video::IVideoDriver *driver, gui::IGUIFont *font,
}
}
#if 0
video::ITexture *g_map_plot_texture = NULL;
float g_map_plot_texture_scale = 4;
void updateMapPlotTexture(v2f centerpos, video::IVideoDriver* driver,
Client *client)
{
assert(driver);
assert(client);
core::dimension2d<u32> dim(640,480);
video::IImage *img = driver->createImage(video::ECF_A8R8G8B8, dim);
assert(img);
for(u32 y=0; y<dim.Height; y++)
for(u32 x=0; x<dim.Width; x++)
{
v2f pf = v2f(x, dim.Height-y) - v2f(dim.Width, dim.Height)/2;
pf *= g_map_plot_texture_scale;
pf += centerpos;
double h = base_rock_level_2d(client->getMapSeed(), pf);
video::SColor c;
//double d1 = 50;
/*s32 ux = x - centerpos.X / g_map_plot_texture_scale;
s32 uy = y - centerpos.Y / g_map_plot_texture_scale;*/
// Screen coordinates that are based on multiples of
// 1000/g_map_plot_texture_scale and never negative
u32 ux = x + (u32)(1000/g_map_plot_texture_scale) * 10;
u32 uy = y + (u32)(1000/g_map_plot_texture_scale) * 10;
// Offset to center of image
ux -= dim.Width/2;
uy -= dim.Height/2;
if(uy % (u32)(1000/g_map_plot_texture_scale) == 0
|| ux % (u32)(1000/g_map_plot_texture_scale) == 0)
c.set(255, 255, 255, 255);
else if(uy % (u32)(100/g_map_plot_texture_scale) == 0
|| ux % (u32)(100/g_map_plot_texture_scale) == 0)
c.set(255, 160, 160, 160);
else if(h < WATER_LEVEL - 0.5) // Water
c.set(255, 50, 50, 255);
#if 0
else if(get_have_sand_ground(client->getMapSeed(), pf)
|| (h < WATER_LEVEL + 2
&& get_have_sand_coast(client->getMapSeed(), pf)))
{
h -= WATER_LEVEL;
h /= 50.0;
h = 1.0 - exp(-h);
video::SColor c1(255,237,201,175);
//video::SColor c2(255,20,20,20);
video::SColor c2(255,150,0,0);
c = c2.getInterpolated(c1, h);
}
else
{
h -= WATER_LEVEL;
h /= 50.0;
h = 1.0 - exp(-h);
video::SColor c1(255,110,185,90);
//video::SColor c2(255,20,20,20);
video::SColor c2(255,150,0,0);
c = c2.getInterpolated(c1, h);
}
#endif
#if 1
#if 0
else if(get_have_sand_ground(client->getMapSeed(), pf))
{
h -= WATER_LEVEL;
h /= 20.0;
h = 1.0 - exp(-h);
video::SColor c1(255,237,201,175);
//video::SColor c2(255,20,20,20);
video::SColor c2(255,150,0,0);
c = c2.getInterpolated(c1, h);
}
#endif
// Sand
else if(h < WATER_LEVEL + 2
&& get_have_sand_coast(client->getMapSeed(), pf))
c.set(255, 237, 201, 175);
#if 1
else if(h < WATER_LEVEL + 10)
c.set(255, 50, 150, 50); // Green
else if(h < WATER_LEVEL + 20)
c.set(255, 110, 185, 50); // Yellowish green
else if(h < WATER_LEVEL + 40)
c.set(255, 180, 210, 50); // Greenish yellow
else if(h < WATER_LEVEL + 60)
c.set(255, 220, 220, 50); // Yellow
else if(h < WATER_LEVEL + 80)
c.set(255, 200, 200, 110); // Yellowish white
else if(h < WATER_LEVEL + 100)
c.set(255, 190, 190, 190); // Grey
else
c.set(255, 255, 255, 255); // White
#endif
#endif
#if 0
else
{
h -= WATER_LEVEL;
h /= 20.0;
h = 1.0 - exp(-h);
video::SColor c1(255,200,200,50);
video::SColor c2(255,0,150,0);
c = c1.getInterpolated(c2, h);
/*u32 a = (u32)(h*255);
if(a > 255)
a = 255;
a = 255-a;
c.set(255, a, a, a);*/
}
#endif
#if 1
if(h >= WATER_LEVEL - 0.5
&& get_have_sand_ground(client->getMapSeed(), pf))
{
video::SColor c1(255,237,201,175);
c = c.getInterpolated(c1, 0.5);
}
#endif
#if 1
double tf = get_turbulence_factor_2d(client->getMapSeed(), pf);
if(tf > 0.001)
{
video::SColor c1(255,255,0,0);
c = c.getInterpolated(c1, 1.0-(0.5*tf));
}
#endif
img->setPixel(x, y, c);
}
g_map_plot_texture = driver->addTexture("map_plot", img);
img->drop();
assert(g_map_plot_texture);
}
#endif
// Chat data
struct ChatLine
{
@ -2456,9 +2331,9 @@ int main(int argc, char *argv[])
while(device->run() && kill == false)
{
if(g_disconnect_requested)
if(g_gamecallback.disconnect_requested)
{
g_disconnect_requested = false;
g_gamecallback.disconnect_requested = false;
break;
}