Added lastlogin time to auth.lua and server.cpp now saves when a player logins in. Hopefully

This commit is contained in:
Ryan Newell 2014-10-14 21:06:19 -05:00
parent c7367ed882
commit 9f5d8f1bde
3 changed files with 41 additions and 1 deletions

View File

@ -63,7 +63,7 @@ local function save_auth_file()
assert(type(stuff) == "table")
assert(type(stuff.password) == "string")
assert(type(stuff.privileges) == "table")
assert(type(stuff.lastlogin) == "string")
assert(type(stuff.lastlogin) == "number")
end
local file, errmsg = io.open(core.auth_file_path, 'w+b')
if not file then
@ -112,6 +112,7 @@ core.builtin_auth_handler = {
return {
password = core.auth_table[name].password,
privileges = privileges,
last_login = core.auth_table[name].lastlogin,
}
end,
create_auth = function(name, password)
@ -150,6 +151,16 @@ core.builtin_auth_handler = {
read_auth_file()
return true
end,
set_login_time = function(name, logintime)
assert(type(name) == "string")
assert(type(logintime) == "number")
if not core.auth_table[name] then
core.builtin_auth_handler.create_auth(name, core.get_password_hash(name, core.setting_get("default_password")))
core.auth_table[name].privileges = core.string_to_privs(core.setting_get("default_privs"))
end
core.auth_table[name].lastlogin = logintime
save_auth_file()
end,
}
function core.register_authentication_handler(handler)
@ -179,6 +190,12 @@ function core.set_player_privs(name, privs)
end
end
function core.set_last_login(name, logintime)
if core.get_auth_handler().set_login_time then
core.get_auth_handler().set_login_time(name, logintime)
end
end
function core.auth_reload()
if core.get_auth_handler().reload then
return core.get_auth_handler().reload()

View File

@ -125,6 +125,23 @@ bool ScriptApiServer::setPassword(const std::string &playername,
return lua_toboolean(L, -1);
}
bool ScriptApiServer::set_login_time(const std::string &playername,
const std::int &logintime)
{
SCRIPTAPI_PRECHECKHEADER
getAuthHandler();
lua_getfield(L, -1, "set_login_time");
lua_remove(L, -2);
if(lua_type(L, -1) != LUA_TFUNCTION)
throw LuaError("Authentication handler missing set_login_time");
lua_pushstring(L, playername.c_str());
lua_pushNumber(L, logintime);
if(lua_pcall(L, 2, 1, m_errorhandler))
scriptError();
return lua_toboolean(L, -1);
}
bool ScriptApiServer::on_chat_message(const std::string &name,
const std::string &message)
{

View File

@ -1600,6 +1600,12 @@ void Server::ProcessData(u8 *data, u32 datasize, u16 peer_id)
L"name. If your client closed unexpectedly, try again in "
L"a minute.");
}
time_t time;
time = time(NULL);
m_script->set_login_time(playername, (int) time);
m_clients.setPlayerName(peer_id,playername);