Allow taking screenshots of formspecs and move message to chat

This commit is contained in:
BlockMen 2014-09-21 02:23:55 +02:00
parent 2b7a1ca572
commit a020d1b653
6 changed files with 53 additions and 40 deletions

View File

@ -2538,16 +2538,14 @@ void Client::typeChatMessage(const std::wstring &message)
// Show locally
if (message[0] == L'/')
{
m_chat_queue.push_back(
(std::wstring)L"issued command: "+message);
m_chat_queue.push_back((std::wstring)L"issued command: " + message);
}
else
{
LocalPlayer *player = m_env.getLocalPlayer();
assert(player != NULL);
std::wstring name = narrow_to_wide(player->getName());
m_chat_queue.push_back(
(std::wstring)L"<"+name+L"> "+message);
m_chat_queue.push_back((std::wstring)L"<" + name + L"> " + message);
}
}
@ -2732,6 +2730,34 @@ float Client::getAvgRate(void)
m_con.getLocalStat(con::AVG_DL_RATE));
}
void Client::makeScreenshot(IrrlichtDevice *device)
{
irr::video::IVideoDriver *driver = device->getVideoDriver();
irr::video::IImage* const raw_image = driver->createScreenShot();
if (raw_image) {
irr::video::IImage* const image = driver->createImage(video::ECF_R8G8B8,
raw_image->getDimension());
if (image) {
raw_image->copyTo(image);
irr::c8 filename[256];
snprintf(filename, sizeof(filename), "%s" DIR_DELIM "screenshot_%u.png",
g_settings->get("screenshot_path").c_str(),
device->getTimer()->getRealTime());
std::stringstream sstr;
if (driver->writeImageToFile(image, filename)) {
sstr << "Saved screenshot to '" << filename << "'";
} else {
sstr << "Failed to save screenshot '" << filename << "'";
}
m_chat_queue.push_back(narrow_to_wide(sstr.str()));
infostream << sstr << std::endl;
image->drop();
}
raw_image->drop();
}
}
// IGameDef interface
// Under envlock
IItemDefManager* Client::getItemDefManager()

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@ -464,6 +464,8 @@ public:
LocalClientState getState() { return m_state; }
void makeScreenshot(IrrlichtDevice *device);
private:
// Virtual methods from con::PeerHandler

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@ -933,12 +933,12 @@ bool nodePlacementPrediction(Client &client,
static inline void create_formspec_menu(GUIFormSpecMenu** cur_formspec,
InventoryManager *invmgr, IGameDef *gamedef,
IWritableTextureSource* tsrc, IrrlichtDevice * device,
IFormSource* fs_src, TextDest* txt_dest
IFormSource* fs_src, TextDest* txt_dest, Client* client
) {
if (*cur_formspec == 0) {
*cur_formspec = new GUIFormSpecMenu(device, guiroot, -1, &g_menumgr,
invmgr, gamedef, tsrc, fs_src, txt_dest, cur_formspec );
invmgr, gamedef, tsrc, fs_src, txt_dest, cur_formspec, client);
(*cur_formspec)->doPause = false;
(*cur_formspec)->drop();
}
@ -972,7 +972,7 @@ static void show_chat_menu(GUIFormSpecMenu** cur_formspec,
FormspecFormSource* fs_src = new FormspecFormSource(formspec);
LocalFormspecHandler* txt_dst = new LocalFormspecHandler("MT_CHAT_MENU", client);
create_formspec_menu(cur_formspec, invmgr, gamedef, tsrc, device, fs_src, txt_dst);
create_formspec_menu(cur_formspec, invmgr, gamedef, tsrc, device, fs_src, txt_dst, NULL);
}
static void show_deathscreen(GUIFormSpecMenu** cur_formspec,
@ -993,7 +993,7 @@ static void show_deathscreen(GUIFormSpecMenu** cur_formspec,
FormspecFormSource* fs_src = new FormspecFormSource(formspec);
LocalFormspecHandler* txt_dst = new LocalFormspecHandler("MT_DEATH_SCREEN", client);
create_formspec_menu(cur_formspec, invmgr, gamedef, tsrc, device, fs_src, txt_dst);
create_formspec_menu(cur_formspec, invmgr, gamedef, tsrc, device, fs_src, txt_dst, NULL);
}
/******************************************************************************/
@ -1060,7 +1060,7 @@ static void show_pause_menu(GUIFormSpecMenu** cur_formspec,
FormspecFormSource* fs_src = new FormspecFormSource(os.str());
LocalFormspecHandler* txt_dst = new LocalFormspecHandler("MT_PAUSE_MENU");
create_formspec_menu(cur_formspec, invmgr, gamedef, tsrc, device, fs_src, txt_dst);
create_formspec_menu(cur_formspec, invmgr, gamedef, tsrc, device, fs_src, txt_dst, NULL);
(*cur_formspec)->doPause = true;
}
@ -1966,7 +1966,7 @@ void the_game(bool &kill, bool random_input, InputHandler *input,
PlayerInventoryFormSource* fs_src = new PlayerInventoryFormSource(&client);
TextDest* txt_dst = new TextDestPlayerInventory(&client);
create_formspec_menu(&current_formspec, &client, gamedef, tsrc, device, fs_src, txt_dst);
create_formspec_menu(&current_formspec, &client, gamedef, tsrc, device, fs_src, txt_dst, &client);
InventoryLocation inventoryloc;
inventoryloc.setCurrentPlayer();
@ -2070,30 +2070,7 @@ void the_game(bool &kill, bool random_input, InputHandler *input,
}
else if(input->wasKeyDown(getKeySetting("keymap_screenshot")))
{
irr::video::IImage* const raw_image = driver->createScreenShot();
if (raw_image) {
irr::video::IImage* const image = driver->createImage(video::ECF_R8G8B8,
raw_image->getDimension());
if (image) {
raw_image->copyTo(image);
irr::c8 filename[256];
snprintf(filename, sizeof(filename), "%s" DIR_DELIM "screenshot_%u.png",
g_settings->get("screenshot_path").c_str(),
device->getTimer()->getRealTime());
if (driver->writeImageToFile(image, filename)) {
std::wstringstream sstr;
sstr << "Saved screenshot to '" << filename << "'";
infostream << "Saved screenshot to '" << filename << "'" << std::endl;
statustext = sstr.str();
statustext_time = 0;
} else {
infostream << "Failed to save screenshot '" << filename << "'" << std::endl;
}
image->drop();
}
raw_image->drop();
}
client.makeScreenshot(device);
}
else if(input->wasKeyDown(getKeySetting("keymap_toggle_hud")))
{
@ -2483,7 +2460,7 @@ void the_game(bool &kill, bool random_input, InputHandler *input,
new TextDestPlayerInventory(&client,*(event.show_formspec.formname));
create_formspec_menu(&current_formspec, &client, gamedef,
tsrc, device, fs_src, txt_dst);
tsrc, device, fs_src, txt_dst, &client);
delete(event.show_formspec.formspec);
delete(event.show_formspec.formname);
@ -3033,7 +3010,7 @@ void the_game(bool &kill, bool random_input, InputHandler *input,
TextDest* txt_dst = new TextDestNodeMetadata(nodepos, &client);
create_formspec_menu(&current_formspec, &client, gamedef,
tsrc, device, fs_src, txt_dst);
tsrc, device, fs_src, txt_dst, &client);
current_formspec->setFormSpec(meta->getString("formspec"), inventoryloc);
}

View File

@ -189,7 +189,7 @@ GUIEngine::GUIEngine( irr::IrrlichtDevice* dev,
m_texture_source,
m_formspecgui,
m_buttonhandler,
NULL);
NULL, NULL);
m_menu->allowClose(false);
m_menu->lockSize(true,v2u32(800,600));

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@ -49,6 +49,7 @@ with this program; if not, write to the Free Software Foundation, Inc.,
#include "porting.h"
#include "main.h"
#include "settings.h"
#include "client.h"
#define MY_CHECKPOS(a,b) \
if (v_pos.size() != 2) { \
@ -71,7 +72,7 @@ GUIFormSpecMenu::GUIFormSpecMenu(irr::IrrlichtDevice* dev,
gui::IGUIElement* parent, s32 id, IMenuManager *menumgr,
InventoryManager *invmgr, IGameDef *gamedef,
ISimpleTextureSource *tsrc, IFormSource* fsrc, TextDest* tdst,
GUIFormSpecMenu** ext_ptr) :
GUIFormSpecMenu** ext_ptr, Client* client) :
GUIModalMenu(dev->getGUIEnvironment(), parent, id, menumgr),
m_device(dev),
m_invmgr(invmgr),
@ -88,7 +89,8 @@ GUIFormSpecMenu::GUIFormSpecMenu(irr::IrrlichtDevice* dev,
m_text_dst(tdst),
m_ext_ptr(ext_ptr),
m_font(dev->getGUIEnvironment()->getSkin()->getFont()),
m_formspec_version(0)
m_formspec_version(0),
m_client(client)
#ifdef __ANDROID__
,m_JavaDialogFieldName(L"")
#endif
@ -2912,6 +2914,9 @@ bool GUIFormSpecMenu::OnEvent(const SEvent& event)
m_text_dst->gotText(narrow_to_wide("MenuQuit"));
}
return true;
} else if (m_client != NULL && event.KeyInput.PressedDown &&
(kp == getKeySetting("keymap_screenshot"))) {
m_client->makeScreenshot(m_device);
}
if (event.KeyInput.PressedDown &&
(event.KeyInput.Key==KEY_RETURN ||

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@ -33,6 +33,7 @@ with this program; if not, write to the Free Software Foundation, Inc.,
class IGameDef;
class InventoryManager;
class ISimpleTextureSource;
class Client;
typedef enum {
f_Button,
@ -209,7 +210,8 @@ public:
ISimpleTextureSource *tsrc,
IFormSource* fs_src,
TextDest* txt_dst,
GUIFormSpecMenu** ext_ptr
GUIFormSpecMenu** ext_ptr,
Client* client
);
~GUIFormSpecMenu();
@ -294,6 +296,7 @@ protected:
InventoryManager *m_invmgr;
IGameDef *m_gamedef;
ISimpleTextureSource *m_tsrc;
Client *m_client;
std::string m_formspec_string;
InventoryLocation m_current_inventory_location;