diff --git a/src/client.cpp b/src/client.cpp index b461549d2..7652e047e 100644 --- a/src/client.cpp +++ b/src/client.cpp @@ -1224,8 +1224,7 @@ bool Client::AsyncProcessData() } return false; - /* - LazyMeshUpdater mesh_updater(&m_env); + /*LazyMeshUpdater mesh_updater(&m_env); for(;;) { bool r = AsyncProcessPacket(mesh_updater); @@ -1233,6 +1232,7 @@ bool Client::AsyncProcessData() break; } return false;*/ + } void Client::Send(u16 channelnum, SharedBuffer data, bool reliable) diff --git a/src/client.h b/src/client.h index 92375974a..e7811d28f 100644 --- a/src/client.h +++ b/src/client.h @@ -95,6 +95,7 @@ struct IncomingPacket s32 *m_refcount; }; +// TODO: Remove this. It is not used as supposed. class LazyMeshUpdater { public: diff --git a/src/main.cpp b/src/main.cpp index 991185ca6..0452aca31 100644 --- a/src/main.cpp +++ b/src/main.cpp @@ -197,6 +197,8 @@ Before release: TODO: Check what goes wrong with caching map to disk (Kray) +TODO: Remove LazyMeshUpdater. It is not used as supposed. + Doing now: ====================================================================== @@ -335,6 +337,7 @@ void set_default_settings() g_settings.set("height_randfactor", "constant 0.6"); g_settings.set("height_base", "linear 0 35 0"); g_settings.set("plants_amount", "1.0"); + g_settings.set("ravines_amount", "1.0"); g_settings.set("objectdata_interval", "0.2"); g_settings.set("active_object_range", "2"); g_settings.set("max_simultaneous_block_sends_per_client", "2"); @@ -1024,6 +1027,7 @@ int main(int argc, char *argv[]) MapParams map_params; map_params.plants_amount = g_settings.getFloat("plants_amount"); + map_params.ravines_amount = g_settings.getFloat("ravines_amount"); /* Ask some stuff diff --git a/src/map.cpp b/src/map.cpp index 1fbaf0899..2b11b7a48 100644 --- a/src/map.cpp +++ b/src/map.cpp @@ -1521,7 +1521,7 @@ MapSector * ServerMap::emergeSector(v2s16 p2d) Add ravine (randomly) */ { - if(rand()%10 == 0) + if(rand()%(s32)(10.0 * m_params.ravines_amount) == 0) { s16 s = 6; s16 x = rand()%(MAP_BLOCKSIZE-s*2-1)+s; diff --git a/src/map.h b/src/map.h index eb459fbca..2f0942182 100644 --- a/src/map.h +++ b/src/map.h @@ -388,9 +388,11 @@ struct MapParams MapParams() { plants_amount = 1.0; + ravines_amount = 1.0; //max_objects_in_block = 30; } float plants_amount; + float ravines_amount; //u16 max_objects_in_block; }; diff --git a/src/mapblock.cpp b/src/mapblock.cpp index 25561008a..5ca874946 100644 --- a/src/mapblock.cpp +++ b/src/mapblock.cpp @@ -283,6 +283,98 @@ void MapBlock::updateFastFaceRow(v3s16 startpos, } } +/* + This is used because CMeshBuffer::append() is very slow +*/ +struct PreMeshBuffer +{ + video::SMaterial material; + core::array indices; + core::array vertices; +}; + +class MeshCollector +{ +public: + void append( + video::SMaterial material, + const video::S3DVertex* const vertices, + u32 numVertices, + const u16* const indices, + u32 numIndices + ) + { + PreMeshBuffer *p = NULL; + for(u32 i=0; ivertices.size(); + for(u32 i=0; i 65535) + { + dstream<<"FIXME: Meshbuffer ran out of indices"<indices.push_back(j); + } + for(u32 i=0; ivertices.push_back(vertices[i]); + } + } + + void fillMesh(scene::SMesh *mesh) + { + /*dstream<<"Filling mesh with "< + scene::IMeshBuffer *buf = new scene::SMeshBuffer(); + // Set material + ((scene::SMeshBuffer*)buf)->Material = p.material; + // Use VBO + //buf->setHardwareMappingHint(scene::EHM_STATIC); + // Add to mesh + mesh->addMeshBuffer(buf); + // Mesh grabbed it + buf->drop(); + + buf->append(p.vertices.pointer(), p.vertices.size(), + p.indices.pointer(), p.indices.size()); + } + } + +private: + core::array m_prebuffers; +}; + void MapBlock::updateMesh() { /*v3s16 p = getPosRelative(); @@ -344,7 +436,25 @@ void MapBlock::updateMesh() if(fastfaces_new->getSize() > 0) { + MeshCollector collector; + + core::list::Iterator i = fastfaces_new->begin(); + + for(; i != fastfaces_new->end(); i++) + { + FastFace *f = *i; + + const u16 indices[] = {0,1,2,2,3,0}; + + collector.append(g_materials[f->material], f->vertices, 4, + indices, 6); + } + mesh_new = new scene::SMesh(); + + collector.fillMesh(mesh_new); + +#if 0 scene::IMeshBuffer *buf = NULL; core::list::Iterator i = fastfaces_new->begin(); @@ -377,17 +487,19 @@ void MapBlock::updateMesh() } material_in_use = f->material; } - - u16 indices[] = {0,1,2,2,3,0}; - buf->append(f->vertices, 4, indices, 6); + + u16 new_indices[] = {0,1,2,2,3,0}; + + //buf->append(f->vertices, 4, indices, 6); } +#endif // Use VBO for mesh (this just would set this for ever buffer) //mesh_new->setHardwareMappingHint(scene::EHM_STATIC); /*std::cout<<"MapBlock has "<getSize()<<" faces " <<"and uses "<getMeshBufferCount() - <<" materials"<= BLOCK_SEND_DISABLE_LIMITS_MAX_D) + if(d > BLOCK_SEND_DISABLE_LIMITS_MAX_D) { JMutexAutoLock lock(m_blocks_sending_mutex);