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Add missing `{`
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@ -7800,7 +7800,7 @@ child will follow movement and rotation of that bone.
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> Returned rotation is in degrees, not radians.
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* `set_bone_override(bone, override)`
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* `bone`: string
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* `override`: `position = property, rotation = property, scale = property}` or `nil`
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* `override`: `{position = property, rotation = property, scale = property}` or `nil`
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* `property`: `{vec = vector, interpolation = 0, absolute = false}` or `nil`;
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* `vec` is in the same coordinate system as the model, and in degrees for rotation
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* `property = nil` is equivalent to no override on that property
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@ -8035,7 +8035,7 @@ child will follow movement and rotation of that bone.
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`"type"` (or the deprecated `"hud_elem_type"`).
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* `hud_get(id)`: gets the HUD element definition structure of the specified ID
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* `hud_get_all()`:
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* Returns a table in the form `{ [id] = HUD definition, [id] = ...}`.
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* Returns a table in the form `{[id] = HUD definition, [id] = ...}`.
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* A mod should keep track of its introduced IDs and only use this to access foreign elements.
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* It is discouraged to change foreign HUD elements.
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* `hud_set_flags(flags)`: sets specified HUD flags of player.
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