Add missing `{`

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Bituvo 2024-04-21 10:03:34 -04:00
parent a6ccb2028f
commit a2073d4977
1 changed files with 2 additions and 2 deletions

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@ -7800,7 +7800,7 @@ child will follow movement and rotation of that bone.
> Returned rotation is in degrees, not radians.
* `set_bone_override(bone, override)`
* `bone`: string
* `override`: `position = property, rotation = property, scale = property}` or `nil`
* `override`: `{position = property, rotation = property, scale = property}` or `nil`
* `property`: `{vec = vector, interpolation = 0, absolute = false}` or `nil`;
* `vec` is in the same coordinate system as the model, and in degrees for rotation
* `property = nil` is equivalent to no override on that property
@ -8035,7 +8035,7 @@ child will follow movement and rotation of that bone.
`"type"` (or the deprecated `"hud_elem_type"`).
* `hud_get(id)`: gets the HUD element definition structure of the specified ID
* `hud_get_all()`:
* Returns a table in the form `{ [id] = HUD definition, [id] = ...}`.
* Returns a table in the form `{[id] = HUD definition, [id] = ...}`.
* A mod should keep track of its introduced IDs and only use this to access foreign elements.
* It is discouraged to change foreign HUD elements.
* `hud_set_flags(flags)`: sets specified HUD flags of player.