From a318bceb637809d605fe175ce86154e9c04494a6 Mon Sep 17 00:00:00 2001 From: ClobberXD Date: Sat, 22 Dec 2018 06:02:27 +0530 Subject: [PATCH] Lua_api.txt: Add documentation of missing field to 'on_punch' (#8008) --- doc/lua_api.txt | 3 ++- 1 file changed, 2 insertions(+), 1 deletion(-) diff --git a/doc/lua_api.txt b/doc/lua_api.txt index 2c3e197df..e9605ee49 100644 --- a/doc/lua_api.txt +++ b/doc/lua_api.txt @@ -3268,7 +3268,7 @@ Callbacks: * Called on every server tick, after movement and collision processing. `dtime` is usually 0.1 seconds, as per the `dedicated_server_step` setting in `minetest.conf`. -* `on_punch(self, puncher, time_from_last_punch, tool_capabilities, dir)` +* `on_punch(self, puncher, time_from_last_punch, tool_capabilities, dir, damage)` * Called when somebody punches the object. * Note that you probably want to handle most punches using the automatic armor group system. @@ -3278,6 +3278,7 @@ Callbacks: * `tool_capabilities`: capability table of used tool (can be `nil`) * `dir`: unit vector of direction of punch. Always defined. Points from the puncher to the punched. + * `damage`: damage that will be done to entity. * `on_death(self, killer)` * Called when the object dies. * `killer`: an `ObjectRef` (can be `nil`)