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Restore .x
models to working state (#15550)
* Add "lava flan" (.x model) smoke test * Fix double finalize in `.x` mesh loader * Use reserve instead of resize again The weights are added indirectly via `AnimatedMesh->addWeight`
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@ -5,3 +5,4 @@
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*.h diff=cpp
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*.gltf binary
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*.x binary
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