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Add new vector utils (ceil, sign, abs, random_in_area) (#14807)
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@ -37,6 +37,12 @@ files["builtin/client/register.lua"] = {
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}
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}
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files["builtin/common/math.lua"] = {
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globals = {
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"math",
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},
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}
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files["builtin/common/misc_helpers.lua"] = {
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globals = {
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"dump", "dump2", "table", "math", "string",
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@ -46,7 +52,7 @@ files["builtin/common/misc_helpers.lua"] = {
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}
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files["builtin/common/vector.lua"] = {
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globals = { "vector" },
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globals = { "vector", "math" },
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}
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files["builtin/game/voxelarea.lua"] = {
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41
builtin/common/math.lua
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41
builtin/common/math.lua
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@ -0,0 +1,41 @@
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--[[
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Math utils.
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--]]
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function math.hypot(x, y)
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return math.sqrt(x * x + y * y)
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end
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function math.sign(x, tolerance)
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tolerance = tolerance or 0
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if x > tolerance then
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return 1
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elseif x < -tolerance then
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return -1
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end
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return 0
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end
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function math.factorial(x)
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assert(x % 1 == 0 and x >= 0, "factorial expects a non-negative integer")
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if x >= 171 then
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-- 171! is greater than the biggest double, no need to calculate
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return math.huge
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end
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local v = 1
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for k = 2, x do
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v = v * k
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end
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return v
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end
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function math.round(x)
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if x < 0 then
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local int = math.ceil(x)
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local frac = x - int
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return int - ((frac <= -0.5) and 1 or 0)
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end
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local int = math.floor(x)
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local frac = x - int
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return int + ((frac >= 0.5) and 1 or 0)
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end
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@ -3,6 +3,7 @@
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--------------------------------------------------------------------------------
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-- Localize functions to avoid table lookups (better performance).
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local string_sub, string_find = string.sub, string.find
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local math = math
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--------------------------------------------------------------------------------
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local function basic_dump(o)
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@ -220,47 +221,6 @@ function string:trim()
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return self:match("^%s*(.-)%s*$")
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end
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--------------------------------------------------------------------------------
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function math.hypot(x, y)
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return math.sqrt(x * x + y * y)
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end
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--------------------------------------------------------------------------------
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function math.sign(x, tolerance)
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tolerance = tolerance or 0
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if x > tolerance then
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return 1
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elseif x < -tolerance then
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return -1
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end
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return 0
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end
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--------------------------------------------------------------------------------
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function math.factorial(x)
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assert(x % 1 == 0 and x >= 0, "factorial expects a non-negative integer")
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if x >= 171 then
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-- 171! is greater than the biggest double, no need to calculate
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return math.huge
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end
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local v = 1
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for k = 2, x do
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v = v * k
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end
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return v
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end
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function math.round(x)
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if x < 0 then
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local int = math.ceil(x)
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local frac = x - int
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return int - ((frac <= -0.5) and 1 or 0)
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end
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local int = math.floor(x)
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local frac = x - int
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return int + ((frac >= 0.5) and 1 or 0)
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end
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local formspec_escapes = {
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["\\"] = "\\\\",
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["["] = "\\[",
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@ -1,6 +1,7 @@
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_G.core = {}
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_G.vector = {metatable = {}}
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dofile("builtin/common/math.lua")
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dofile("builtin/common/vector.lua")
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dofile("builtin/common/misc_helpers.lua")
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16
builtin/common/tests/math_spec.lua
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16
builtin/common/tests/math_spec.lua
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@ -0,0 +1,16 @@
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_G.core = {}
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dofile("builtin/common/math.lua")
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describe("math", function()
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it("round()", function()
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assert.equal(0, math.round(0))
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assert.equal(10, math.round(10.3))
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assert.equal(11, math.round(10.5))
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assert.equal(11, math.round(10.7))
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assert.equal(-10, math.round(-10.3))
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assert.equal(-11, math.round(-10.5))
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assert.equal(-11, math.round(-10.7))
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assert.equal(0, math.round(0.49999999999999994))
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assert.equal(0, math.round(-0.49999999999999994))
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end)
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end)
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@ -1,4 +1,5 @@
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_G.core = {}
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dofile("builtin/common/math.lua")
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dofile("builtin/common/vector.lua")
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dofile("builtin/common/misc_helpers.lua")
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@ -1,4 +1,5 @@
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_G.vector = {}
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dofile("builtin/common/math.lua")
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dofile("builtin/common/vector.lua")
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describe("vector", function()
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@ -113,12 +114,35 @@ describe("vector", function()
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assert.equal(vector.new(0, 1, -1), a:round())
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end)
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it("ceil()", function()
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local a = vector.new(0.1, 0.9, -0.5)
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assert.equal(vector.new(1, 1, 0), vector.ceil(a))
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assert.equal(vector.new(1, 1, 0), a:ceil())
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end)
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it("sign()", function()
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local a = vector.new(-120.3, 0, 231.5)
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assert.equal(vector.new(-1, 0, 1), vector.sign(a))
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assert.equal(vector.new(-1, 0, 1), a:sign())
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assert.equal(vector.new(0, 0, 1), vector.sign(a, 200))
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assert.equal(vector.new(0, 0, 1), a:sign(200))
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end)
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it("abs()", function()
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local a = vector.new(-123.456, 0, 13)
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assert.equal(vector.new(123.456, 0, 13), vector.abs(a))
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assert.equal(vector.new(123.456, 0, 13), a:abs())
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end)
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it("apply()", function()
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local i = 0
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local f = function(x)
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i = i + 1
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return x + i
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end
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local f2 = function(x, opt1, opt2, opt3)
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return x + opt1 + opt2 + opt3
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end
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local a = vector.new(0.1, 0.9, -0.5)
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assert.equal(vector.new(1, 1, 0), vector.apply(a, math.ceil))
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assert.equal(vector.new(1, 1, 0), a:apply(math.ceil))
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@ -126,6 +150,9 @@ describe("vector", function()
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assert.equal(vector.new(0.1, 0.9, 0.5), a:apply(math.abs))
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assert.equal(vector.new(1.1, 2.9, 2.5), vector.apply(a, f))
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assert.equal(vector.new(4.1, 5.9, 5.5), a:apply(f))
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local b = vector.new(1, 2, 3)
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assert.equal(vector.new(4, 5, 6), vector.apply(b, f2, 1, 1, 1))
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assert.equal(vector.new(4, 5, 6), b:apply(f2, 1, 1, 1))
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end)
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it("combine()", function()
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@ -469,4 +496,13 @@ describe("vector", function()
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assert.True(vector.in_area(vector.new(-10, -10, -10), vector.new(-10, -10, -10), vector.new(10, 10, 10)))
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assert.False(vector.in_area(vector.new(-10, -10, -10), vector.new(10, 10, 10), vector.new(-11, -10, -10)))
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end)
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it("random_in_area()", function()
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local min = vector.new(-100, -100, -100)
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local max = vector.new(100, 100, 100)
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for i = 1, 1000 do
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local random = vector.random_in_area(min, max)
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assert.True(vector.in_area(random, min, max))
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end
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end)
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end)
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@ -5,6 +5,7 @@ Note: The vector.*-functions must be able to accept old vectors that had no meta
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-- localize functions
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local setmetatable = setmetatable
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local math = math
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vector = {}
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@ -97,18 +98,26 @@ function vector.floor(v)
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end
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function vector.round(v)
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return fast_new(
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math.round(v.x),
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math.round(v.y),
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math.round(v.z)
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)
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return vector.apply(v, math.round)
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end
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function vector.apply(v, func)
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function vector.ceil(v)
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return vector.apply(v, math.ceil)
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end
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function vector.sign(v, tolerance)
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return vector.apply(v, math.sign, tolerance)
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end
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function vector.abs(v)
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return vector.apply(v, math.abs)
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end
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function vector.apply(v, func, ...)
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return fast_new(
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func(v.x),
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func(v.y),
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func(v.z)
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func(v.x, ...),
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func(v.y, ...),
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func(v.z, ...)
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)
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end
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@ -387,6 +396,14 @@ function vector.random_direction()
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return fast_new(x/l, y/l, z/l)
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end
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function vector.random_in_area(min, max)
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return fast_new(
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math.random(min.x, max.x),
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math.random(min.y, max.y),
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math.random(min.z, max.z)
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)
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end
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if rawget(_G, "core") and core.set_read_vector and core.set_push_vector then
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local function read_vector(v)
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return v.x, v.y, v.z
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@ -42,6 +42,7 @@ local scriptdir = core.get_builtin_path()
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local commonpath = scriptdir .. "common" .. DIR_DELIM
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local asyncpath = scriptdir .. "async" .. DIR_DELIM
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dofile(commonpath .. "math.lua")
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dofile(commonpath .. "vector.lua")
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dofile(commonpath .. "strict.lua")
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dofile(commonpath .. "serialize.lua")
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@ -3850,12 +3850,20 @@ vectors are written like this: `(x, y, z)`:
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* If `v` has zero length, returns `(0, 0, 0)`.
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* `vector.floor(v)`:
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* Returns a vector, each dimension rounded down.
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* `vector.ceil(v)`:
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* Returns a vector, each dimension rounded up.
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* `vector.round(v)`:
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* Returns a vector, each dimension rounded to nearest integer.
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* At a multiple of 0.5, rounds away from zero.
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* `vector.apply(v, func)`:
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* `vector.sign(v, tolerance)`:
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* Returns a vector where `math.sign` was called for each component.
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* See [Helper functions] for details.
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* `vector.abs(v)`:
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* Returns a vector with absolute values for each component.
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* `vector.apply(v, func, ...)`:
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* Returns a vector where the function `func` has been applied to each
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component.
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* `...` are optional arguments passed to `func`.
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* `vector.combine(v, w, func)`:
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* Returns a vector where the function `func` has combined both components of `v` and `w`
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for each component
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@ -3880,6 +3888,10 @@ vectors are written like this: `(x, y, z)`:
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* `min` and `max` are inclusive.
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* If `min` is bigger than `max` on some axis, function always returns false.
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* You can use `vector.sort` if you have two vectors and don't know which are the minimum and the maximum.
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* `vector.random_in_area(min, max)`:
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* Returns a random integer position in area formed by `min` and `max`
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* `min` and `max` are inclusive.
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* You can use `vector.sort` if you have two vectors and don't know which are the minimum and the maximum.
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For the following functions `x` can be either a vector or a number:
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