diff --git a/src/main.cpp b/src/main.cpp index 176cde639..ef7207894 100644 --- a/src/main.cpp +++ b/src/main.cpp @@ -346,6 +346,8 @@ Doing now: - The server has to make sure the spawn point is not at the changing borders of a chunk * Add some kind of erosion and other stuff that now is possible +* Make client to fetch stuff asynchronously + - Needs method SyncProcessData ====================================================================== diff --git a/src/map.cpp b/src/map.cpp index adf3f5f8e..7c0d19dbb 100644 --- a/src/map.cpp +++ b/src/map.cpp @@ -2309,10 +2309,8 @@ MapChunk* ServerMap::generateChunkRaw(v2s16 chunkpos, Randomize some parameters */ - // 0-100 - // Usually little, sometimes huge - //u32 stone_obstacle_amount = myrand_range(0, myrand_range(0, 100)); - u32 stone_obstacle_amount = myrand_range(0, myrand_range(20, 100)); + u32 stone_obstacle_amount = + myrand_range(0, myrand_range(20, myrand_range(80,150))); /* Loop this part, it will make stuff look older and newer nicely @@ -2492,14 +2490,18 @@ MapChunk* ServerMap::generateChunkRaw(v2s16 chunkpos, s16 route_y_min = 0; //s16 route_y_max = ar.Y-1; - s16 route_y_max = stone_surface_max_y - of.Y; + s16 route_y_max = -of.Y + stone_surface_max_y + max_tunnel_diameter/2; + route_y_max = rangelim(route_y_max, 0, ar.Y-1); if(bruise_surface) { /*// Minimum is at y=0 route_y_min = -of.Y - 0;*/ // Minimum is at y=max_tunnel_diameter/4 - route_y_min = -of.Y + max_tunnel_diameter/4; + //route_y_min = -of.Y + max_tunnel_diameter/4; + //s16 min = -of.Y + max_tunnel_diameter/4; + s16 min = -of.Y + 0; + route_y_min = myrand_range(min, min + max_tunnel_diameter); route_y_min = rangelim(route_y_min, 0, route_y_max); }