From a8446d29e8b7dd00afc542fc19a3fc3354a669b8 Mon Sep 17 00:00:00 2001 From: Alex <24834740+GreenXenith@users.noreply.github.com> Date: Fri, 26 Jul 2019 10:43:54 -0700 Subject: [PATCH] Document 'wield_item' entity property (#8694) --- doc/lua_api.txt | 4 +++- 1 file changed, 3 insertions(+), 1 deletion(-) diff --git a/doc/lua_api.txt b/doc/lua_api.txt index c453a5dd2..be5eddd8a 100644 --- a/doc/lua_api.txt +++ b/doc/lua_api.txt @@ -5748,7 +5748,7 @@ Used by `ObjectRef` methods. Part of an Entity definition. -- "mesh" uses the defined mesh model. -- "wielditem" is used for dropped items. -- (see builtin/game/item_entity.lua). - -- For this use 'textures = {itemname}'. + -- For this use 'wield_item = itemname' (Deprecated: 'textures = {itemname}'). -- If the item has a 'wield_image' the object will be an extrusion of -- that, otherwise: -- If 'itemname' is a cubic node or nodebox the object will appear @@ -5757,6 +5757,8 @@ Used by `ObjectRef` methods. Part of an Entity definition. -- of its texture. -- Otherwise for non-node items, the object will be an extrusion of -- 'inventory_image'. + -- If 'itemname' contains a ColorString or palette index (e.g. from + -- `minetest.itemstring_with_palette()`), the entity will inherit the color. -- "item" is similar to "wielditem" but ignores the 'wield_image' parameter. visual_size = {x = 1, y = 1, z = 1},