From aae7d4ff8e4e2433b13225269de28e7dc10efe2c Mon Sep 17 00:00:00 2001 From: Hugo Locurcio Date: Tue, 6 Oct 2020 20:50:20 +0200 Subject: [PATCH] Improve the `fsaa` setting description (#10279) See https://github.com/minetest/minetest/issues/8459. --- builtin/settingtypes.txt | 9 +++++++-- 1 file changed, 7 insertions(+), 2 deletions(-) diff --git a/builtin/settingtypes.txt b/builtin/settingtypes.txt index 7f2d12be5..1c28470d5 100644 --- a/builtin/settingtypes.txt +++ b/builtin/settingtypes.txt @@ -513,8 +513,13 @@ texture_clean_transparent (Clean transparent textures) bool false # texture autoscaling. texture_min_size (Minimum texture size) int 64 -# Experimental option, might cause visible spaces between blocks -# when set to higher number than 0. +# Use multi-sample antialiasing (MSAA) to smooth out block edges. +# This algorithm smooths out the 3D viewport while keeping the image sharp, +# but it doesn't affect the insides of textures +# (which is especially noticeable with transparent textures). +# This option is experimental and might cause visible spaces between blocks +# when set above 0. +# A restart is required after changing this option. fsaa (FSAA) enum 0 0,1,2,4,8,16 # Undersampling is similar to using a lower screen resolution, but it applies