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Remove example sound parameter table
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@ -193,12 +193,6 @@ Examples of sound parameter tables:
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pos = {x = 1, y = 2, z = 3},
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pos = {x = 1, y = 2, z = 3},
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gain = 1.0, -- default
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gain = 1.0, -- default
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}
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}
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-- Play connected to an object, looped
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{
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object = <an ObjectRef>,
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gain = 1.0, -- default
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loop = true,
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}
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```
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```
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Looped sounds must be played locationless.
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Looped sounds must be played locationless.
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