Allow nodes to have their post_effect_color affected by lighting (#13637)

Co-authored-by: DS <ds.desour@proton.me>
This commit is contained in:
Gregor Parzefall 2023-08-24 20:16:36 +02:00 committed by GitHub
parent 92b6ff4721
commit aea9242a96
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11 changed files with 73 additions and 9 deletions

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@ -8785,7 +8785,11 @@ Used by `minetest.register_node`.
-- Only when `paramtype2` supports palettes.
post_effect_color = "#00000000",
-- Screen tint if player is inside node, see "ColorSpec"
-- Screen tint if a player is inside this node, see `ColorSpec`.
-- Color is alpha-blended over the screen.
post_effect_color_shaded = false,
-- Determines whether `post_effect_color` is affected by lighting.
paramtype = "none", -- See "Nodes"

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@ -147,6 +147,7 @@ minetest.register_node("basenodes:water_source", {
liquid_alternative_source = "basenodes:water_source",
liquid_viscosity = WATER_VISC,
post_effect_color = {a = 64, r = 100, g = 100, b = 200},
post_effect_color_shaded = true,
groups = {water = 3, liquid = 3},
})
@ -177,6 +178,7 @@ minetest.register_node("basenodes:water_flowing", {
liquid_alternative_source = "basenodes:water_source",
liquid_viscosity = WATER_VISC,
post_effect_color = {a = 64, r = 100, g = 100, b = 200},
post_effect_color_shaded = true,
groups = {water = 3, liquid = 3},
})
@ -206,6 +208,7 @@ minetest.register_node("basenodes:river_water_source", {
liquid_renewable = false,
liquid_range = 2,
post_effect_color = {a = 103, r = 30, g = 76, b = 90},
post_effect_color_shaded = true,
groups = {water = 3, liquid = 3, },
})
@ -238,6 +241,7 @@ minetest.register_node("basenodes:river_water_flowing", {
liquid_renewable = false,
liquid_range = 2,
post_effect_color = {a = 103, r = 30, g = 76, b = 90},
post_effect_color_shaded = true,
groups = {water = 3, liquid = 3, },
})

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@ -588,3 +588,36 @@ minetest.register_node("testnodes:drowning_1", {
groups = {dig_immediate=3},
})
-- post_effect_color_shaded
minetest.register_node("testnodes:post_effect_color_shaded_false", {
description = S("\"post_effect_color_shaded = false\" Node"),
drawtype = "allfaces",
tiles = {"testnodes_post_effect_color_shaded_false.png"},
use_texture_alpha = "blend",
paramtype = "light",
sunlight_propagates = true,
post_effect_color = {a = 128, r = 255, g = 255, b = 255},
post_effect_color_shaded = false,
walkable = false,
is_ground_content = false,
groups = {dig_immediate=3},
})
minetest.register_node("testnodes:post_effect_color_shaded_true", {
description = S("\"post_effect_color_shaded = true\" Node"),
drawtype = "allfaces",
tiles = {"testnodes_post_effect_color_shaded_true.png"},
use_texture_alpha = "blend",
paramtype = "light",
sunlight_propagates = true,
post_effect_color = {a = 128, r = 255, g = 255, b = 255},
post_effect_color_shaded = true,
walkable = false,
is_ground_content = false,
groups = {dig_immediate=3},
})

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@ -125,7 +125,7 @@ ClientMap::~ClientMap()
g_settings->deregisterChangedCallback("enable_raytraced_culling", on_settings_changed, this);
}
void ClientMap::updateCamera(v3f pos, v3f dir, f32 fov, v3s16 offset)
void ClientMap::updateCamera(v3f pos, v3f dir, f32 fov, v3s16 offset, video::SColor light_color)
{
v3s16 previous_node = floatToInt(m_camera_position, BS) + m_camera_offset;
v3s16 previous_block = getContainerPos(previous_node, MAP_BLOCKSIZE);
@ -134,6 +134,7 @@ void ClientMap::updateCamera(v3f pos, v3f dir, f32 fov, v3s16 offset)
m_camera_direction = dir;
m_camera_fov = fov;
m_camera_offset = offset;
m_camera_light_color = light_color;
v3s16 current_node = floatToInt(m_camera_position, BS) + m_camera_offset;
v3s16 current_block = getContainerPos(current_node, MAP_BLOCKSIZE);
@ -1057,21 +1058,30 @@ void ClientMap::renderPostFx(CameraMode cam_mode)
MapNode n = getNode(floatToInt(m_camera_position, BS));
const ContentFeatures& features = m_nodedef->get(n);
video::SColor post_effect_color = features.post_effect_color;
video::SColor post_color = features.post_effect_color;
if (features.post_effect_color_shaded) {
auto apply_light = [] (u32 color, u32 light) {
return core::clamp(core::round32(color * light / 255.0f), 0, 255);
};
post_color.setRed(apply_light(post_color.getRed(), m_camera_light_color.getRed()));
post_color.setGreen(apply_light(post_color.getGreen(), m_camera_light_color.getGreen()));
post_color.setBlue(apply_light(post_color.getBlue(), m_camera_light_color.getBlue()));
}
// If the camera is in a solid node, make everything black.
// (first person mode only)
if (features.solidness == 2 && cam_mode == CAMERA_MODE_FIRST &&
!m_control.allow_noclip) {
post_effect_color = video::SColor(255, 0, 0, 0);
!m_control.allow_noclip) {
post_color = video::SColor(255, 0, 0, 0);
}
if (post_effect_color.getAlpha() != 0) {
if (post_color.getAlpha() != 0) {
// Draw a full-screen rectangle
video::IVideoDriver* driver = SceneManager->getVideoDriver();
v2u32 ss = driver->getScreenSize();
core::rect<s32> rect(0,0, ss.X, ss.Y);
driver->draw2DRectangle(post_effect_color, rect);
driver->draw2DRectangle(post_color, rect);
}
}

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@ -88,7 +88,7 @@ public:
ISceneNode::drop(); // calls destructor
}
void updateCamera(v3f pos, v3f dir, f32 fov, v3s16 offset);
void updateCamera(v3f pos, v3f dir, f32 fov, v3s16 offset, video::SColor light_color);
/*
Forcefully get a sector from somewhere
@ -201,6 +201,7 @@ private:
v3f m_camera_direction = v3f(0,0,1);
f32 m_camera_fov = M_PI;
v3s16 m_camera_offset;
video::SColor m_camera_light_color = video::SColor(0xFFFFFFFF);
bool m_needs_update_transparent_meshes = true;
std::map<v3s16, MapBlock*, MapBlockComparer> m_drawlist;

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@ -3177,7 +3177,7 @@ void Game::updateCamera(f32 dtime)
v3f camera_direction = camera->getDirection();
client->getEnv().getClientMap().updateCamera(camera_position,
camera_direction, camera_fov, camera_offset);
camera_direction, camera_fov, camera_offset, player->light_color);
if (m_camera_offset_changed) {
client->updateCameraOffset(camera_offset);

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@ -415,6 +415,7 @@ void ContentFeatures::reset()
node_dig_prediction = "air";
move_resistance = 0;
liquid_move_physics = false;
post_effect_color_shaded = false;
}
void ContentFeatures::setAlphaFromLegacy(u8 legacy_alpha)
@ -543,6 +544,7 @@ void ContentFeatures::serialize(std::ostream &os, u16 protocol_version) const
writeU8(os, alpha);
writeU8(os, move_resistance);
writeU8(os, liquid_move_physics);
writeU8(os, post_effect_color_shaded);
}
void ContentFeatures::deSerialize(std::istream &is, u16 protocol_version)
@ -656,6 +658,11 @@ void ContentFeatures::deSerialize(std::istream &is, u16 protocol_version)
if (is.eof())
throw SerializationError("");
liquid_move_physics = tmp;
tmp = readU8(is);
if (is.eof())
throw SerializationError("");
post_effect_color_shaded = tmp;
} catch(SerializationError &e) {};
}

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@ -364,6 +364,7 @@ struct ContentFeatures
std::vector<content_t> connects_to_ids;
// Post effect color, drawn when the camera is inside the node.
video::SColor post_effect_color;
bool post_effect_color_shaded;
// Flowing liquid or leveled nodebox, value = default level
u8 leveled;
// Maximum value for leveled nodes

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@ -728,6 +728,8 @@ void read_content_features(lua_State *L, ContentFeatures &f, int index)
read_color(L, -1, &f.post_effect_color);
lua_pop(L, 1);
getboolfield(L, index, "post_effect_color_shaded", f.post_effect_color_shaded);
f.param_type = (ContentParamType)getenumfield(L, index, "paramtype",
ScriptApiNode::es_ContentParamType, CPT_NONE);
f.param_type_2 = (ContentParamType2)getenumfield(L, index, "paramtype2",
@ -959,6 +961,8 @@ void push_content_features(lua_State *L, const ContentFeatures &c)
push_ARGB8(L, c.post_effect_color);
lua_setfield(L, -2, "post_effect_color");
lua_pushboolean(L, c.post_effect_color_shaded);
lua_setfield(L, -2, "post_effect_color_shaded");
lua_pushnumber(L, c.leveled);
lua_setfield(L, -2, "leveled");
lua_pushnumber(L, c.leveled_max);