Attempt to fix a problem with the factory mappings of objects residing in different source files than the prototype objects that fill them in

This commit is contained in:
Perttu Ahola 2011-07-16 17:39:03 +03:00
parent 98ccac5969
commit afa2b8714f
4 changed files with 4 additions and 4 deletions

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@ -26,8 +26,6 @@ with this program; if not, write to the Free Software Foundation, Inc.,
ClientActiveObject
*/
core::map<u16, ClientActiveObject::Factory> ClientActiveObject::m_types;
ClientActiveObject::ClientActiveObject(u16 id):
ActiveObject(id)
{

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@ -21,6 +21,8 @@ with this program; if not, write to the Free Software Foundation, Inc.,
#include "tile.h"
#include "environment.h"
core::map<u16, ClientActiveObject::Factory> ClientActiveObject::m_types;
/*
TestCAO
*/

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@ -21,6 +21,8 @@ with this program; if not, write to the Free Software Foundation, Inc.,
#include "collision.h"
#include "environment.h"
core::map<u16, ServerActiveObject::Factory> ServerActiveObject::m_types;
/*
TestSAO
*/

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@ -21,8 +21,6 @@ with this program; if not, write to the Free Software Foundation, Inc.,
#include <fstream>
#include "inventory.h"
core::map<u16, ServerActiveObject::Factory> ServerActiveObject::m_types;
ServerActiveObject::ServerActiveObject(ServerEnvironment *env, u16 id, v3f pos):
ActiveObject(id),
m_known_by_count(0),