diff --git a/builtin/settingtypes.txt b/builtin/settingtypes.txt index df75be6b0..d2b093cc3 100644 --- a/builtin/settingtypes.txt +++ b/builtin/settingtypes.txt @@ -208,9 +208,8 @@ enable_particles (Digging particles) bool true # - topbottom: split screen top/bottom. # - sidebyside: split screen side by side. # - crossview: Cross-eyed 3d -# - pageflip: quadbuffer based 3d. # Note that the interlaced mode requires shaders to be enabled. -3d_mode (3D mode) enum none none,anaglyph,interlaced,topbottom,sidebyside,crossview,pageflip +3d_mode (3D mode) enum none none,anaglyph,interlaced,topbottom,sidebyside,crossview # Strength of 3D mode parallax. 3d_paralax_strength (3D mode parallax strength) float 0.025 -0.087 0.087 diff --git a/src/client/game.cpp b/src/client/game.cpp index e7fc31774..486ab41a3 100644 --- a/src/client/game.cpp +++ b/src/client/game.cpp @@ -1258,11 +1258,7 @@ void Game::run() void Game::shutdown() { m_rendering_engine->finalize(); -#if IRRLICHT_VERSION_MAJOR == 1 && IRRLICHT_VERSION_MINOR <= 8 - if (g_settings->get("3d_mode") == "pageflip") { - driver->setRenderTarget(irr::video::ERT_STEREO_BOTH_BUFFERS); - } -#endif + auto formspec = m_game_ui->getFormspecGUI(); if (formspec) formspec->quitMenu(); diff --git a/src/client/renderingengine.cpp b/src/client/renderingengine.cpp index b6b8619ab..ec7a05338 100644 --- a/src/client/renderingengine.cpp +++ b/src/client/renderingengine.cpp @@ -98,9 +98,6 @@ RenderingEngine::RenderingEngine(IEventReceiver *receiver) bool vsync = g_settings->getBool("vsync"); u16 fsaa = g_settings->getU16("fsaa"); - // stereo buffer required for pageflip stereo - bool stereo_buffer = g_settings->get("3d_mode") == "pageflip"; - // Determine driver video::E_DRIVER_TYPE driverType = video::EDT_OPENGL; const std::string &driverstring = g_settings->get("video_driver"); @@ -128,7 +125,6 @@ RenderingEngine::RenderingEngine(IEventReceiver *receiver) params.AntiAlias = fsaa; params.Fullscreen = fullscreen; params.Stencilbuffer = false; - params.Stereobuffer = stereo_buffer; params.Vsync = vsync; params.EventReceiver = receiver; params.HighPrecisionFPU = true;