Don't replace existing nodes in singlenode mapgen

This commit is contained in:
kwolekr 2013-03-29 11:15:49 -04:00
parent d01b74d00a
commit b0f39da131
1 changed files with 11 additions and 6 deletions

View File

@ -72,13 +72,18 @@ void MapgenSinglenode::makeChunk(BlockMakeData *data) {
v3s16 node_max = (blockpos_max+v3s16(1,1,1))*MAP_BLOCKSIZE-v3s16(1,1,1);
content_t c_node = ndef->getId("mapgen_singlenode");
if(c_node == CONTENT_IGNORE)
if (c_node == CONTENT_IGNORE)
c_node = CONTENT_AIR;
for(s16 z=node_min.Z; z<=node_max.Z; z++)
for(s16 y=node_min.Y; y<=node_max.Y; y++)
for(s16 x=node_min.X; x<=node_max.X; x++)
{
data->vmanip->setNode(v3s16(x,y,z), MapNode(c_node));
MapNode n_node(c_node);
int i = 0;
for (s16 z=node_min.Z; z<=node_max.Z; z++)
for (s16 y=node_min.Y; y<=node_max.Y; y++)
for (s16 x=node_min.X; x<=node_max.X; x++) {
if (vm->m_data[i].getContent() == CONTENT_IGNORE)
vm->m_data[i] = n_node;
i++;
}
// Add top and bottom side of water to transforming_liquid queue