Fix empty port assertion error in 'Join Game' menu

Pressing "Register" when the port field was empty led to an assertion error inside `create_register_dialog`, it was simply checking the port was a number.
This commit is contained in:
olive 2023-03-16 13:57:20 +00:00 committed by GitHub
parent 2bed338ef7
commit b1c8a7d055
No known key found for this signature in database
GPG Key ID: 4AEE18F83AFDEB23
1 changed files with 8 additions and 6 deletions

View File

@ -346,12 +346,14 @@ local function main_button_handler(tabview, fields, name, tabdata)
return true
end
if (fields.btn_mp_login or fields.key_enter)
and fields.te_address ~= "" and fields.te_port then
local host_filled = (fields.te_address ~= "") and fields.te_port:match("^%s*[1-9][0-9]*%s*$")
local te_port_number = tonumber(fields.te_port)
if (fields.btn_mp_login or fields.key_enter) and host_filled then
gamedata.playername = fields.te_name
gamedata.password = fields.te_pwd
gamedata.address = fields.te_address
gamedata.port = tonumber(fields.te_port)
gamedata.port = te_port_number
local enable_split_login_register = core.settings:get_bool("enable_split_login_register")
gamedata.allow_login_or_register = enable_split_login_register and "login" or "any"
@ -391,10 +393,10 @@ local function main_button_handler(tabview, fields, name, tabdata)
return true
end
if fields.btn_mp_register and fields.te_address ~= "" and fields.te_port then
if fields.btn_mp_register and host_filled then
local idx = core.get_table_index("servers")
local server = idx and tabdata.lookup[idx]
if server and (server.address ~= fields.te_address or server.port ~= tonumber(fields.te_port)) then
if server and (server.address ~= fields.te_address or server.port ~= te_port_number) then
server = nil
end
@ -403,7 +405,7 @@ local function main_button_handler(tabview, fields, name, tabdata)
return true
end
local dlg = create_register_dialog(fields.te_address, tonumber(fields.te_port), server)
local dlg = create_register_dialog(fields.te_address, te_port_number, server)
dlg:set_parent(tabview)
tabview:hide()
dlg:show()