This commit is contained in:
sfan5 2024-04-19 18:26:35 +02:00
parent 98148c7dd0
commit b1d4bc9e46
1 changed files with 198 additions and 0 deletions

View File

@ -24,7 +24,15 @@ public:
testSaveLoad(gamedef, SER_FMT_VER_LOWEST_WRITE);
}
void testSave29(IGameDef *gamedef);
void testLoad29(IGameDef *gamedef);
// Tests loading a MapBlock from Minetest-c55 0.3
void testLoad20(IGameDef *gamedef);
// Tests loading a non-standard MapBlock
void testLoadNonStd(IGameDef *gamedef);
};
static TestMapBlock g_test_instance;
@ -33,7 +41,10 @@ void TestMapBlock::runTests(IGameDef *gamedef)
{
TEST(testSaveLoad, gamedef, SER_FMT_VER_HIGHEST_WRITE);
TEST(testSaveLoadLowest, gamedef);
TEST(testSave29, gamedef);
TEST(testLoad29, gamedef);
TEST(testLoad20, gamedef);
TEST(testLoadNonStd, gamedef);
}
////////////////////////////////////////////////////////////////////////////////
@ -83,6 +94,73 @@ void TestMapBlock::testSaveLoad(IGameDef *gamedef, const u8 version)
}
}
#define SS2_CHECK() UASSERT(!ss2.eof() || !ss2.bad())
void TestMapBlock::testSave29(IGameDef *gamedef)
{
auto *ndef = gamedef->getNodeDefManager();
std::stringstream ss;
{
// Prepare test block
MapBlock block({}, gamedef);
for (size_t i = 0; i < MapBlock::nodecount; ++i)
block.getData()[i] = MapNode(CONTENT_AIR);
block.setNode({0, 0, 0}, MapNode(t_CONTENT_STONE));
block.serialize(ss, 29, true, -1);
}
// Pick it apart a bit:
std::stringstream ss2;
decompressZstd(ss, ss2); // first zstd
u8 flags = readU8(ss2);
SS2_CHECK();
UASSERT(flags & 0x02); // !is_air == true
UASSERT(flags & 0x08); // !is_genereated == true
ss2.seekg(2+4, std::ios_base::cur); // lighting_complete & timestamp
SS2_CHECK();
// nimap
u8 ver = readU8(ss2);
u16 count = readU16(ss2);
SS2_CHECK();
UASSERTEQ(int, ver, 0);
// Invariant 1: map only contains nodes that are actually present in the data
// and no duplicates.
UASSERTEQ(int, count, 2);
std::string nn[2];
content_t ii[2];
for (int i = 0; i < 2; i++) {
ii[i] = readU16(ss2);
nn[i] = deSerializeString16(ss2);
}
// no particular order is guaranteed
if (nn[0] > nn[1])
std::swap(nn[0], nn[1]);
UASSERTEQ(auto, nn[0], ndef->get(CONTENT_AIR).name);
UASSERTEQ(auto, nn[1], ndef->get(t_CONTENT_STONE).name);
// Invariant 2: IDs must start from zero
if (ii[0] > ii[1])
std::swap(ii[0], ii[1]);
UASSERTEQ(int, ii[0], 0x0000);
UASSERTEQ(int, ii[1], 0x0001);
/*
* Quick note:
* Minetest deals with MapBlocks that violates these invariants (mostly) fine,
* but we should still be careful about them as third-party tools may rely on them.
*/
u8 content_width, params_width;
content_width = readU8(ss2);
params_width = readU8(ss2);
SS2_CHECK();
UASSERT(content_width == 2 && params_width == 2);
}
// This was generated with: minetestmapper -i testworld --dumpblock 6,0,0 |
// python -c 'import sys;d=bytes.fromhex(sys.stdin.read().strip());print(",".join("%d"%c for c in d))'
@ -146,3 +224,123 @@ void TestMapBlock::testLoad29(IGameDef *gamedef)
UASSERTEQ(int, ilist->getSize(), 32);
UASSERTEQ(auto, ilist->getItem(1).name, "default:stone");
}
static const u8 coded_mapblock20[] = {
20,2,120,156,237,150,91,114,131,48,12,69,197,63,30,88,2,75,242,138,24,47,
189,230,145,196,186,184,22,170,12,161,33,183,51,105,78,41,182,142,95,48,142,
33,132,113,250,152,126,17,45,95,95,159,143,43,75,22,30,199,132,89,144,173,
57,186,253,49,209,29,39,125,98,190,4,254,1,252,3,212,179,97,185,247,242,253,
156,195,134,197,246,229,36,109,210,234,255,98,169,127,99,125,106,95,105,184,
132,254,202,161,217,159,115,218,98,128,122,180,220,199,217,54,206,183,106,
248,149,33,240,39,240,15,224,179,139,203,93,234,252,181,203,79,153,156,191,
218,23,248,215,206,254,114,176,73,203,223,22,2,255,0,62,74,206,20,91,222,43,
21,20,44,137,229,208,72,172,126,240,3,37,129,5,127,235,98,189,124,222,241,
40,187,82,132,13,126,194,139,141,34,31,63,27,66,46,119,26,157,156,204,163,
250,94,67,112,119,255,111,238,154,206,181,212,186,206,77,233,58,162,149,187,
132,219,233,219,146,137,95,52,51,11,178,53,105,95,57,174,209,197,236,55,91,
57,226,190,11,59,135,252,188,149,184,239,150,121,185,206,109,216,9,220,150,
175,203,122,98,92,58,187,220,143,192,71,207,45,175,183,181,50,140,31,178,
109,60,8,234,111,26,206,120,93,203,77,220,89,41,187,29,236,56,151,135,7,215,
151,46,4,245,82,3,140,215,247,48,175,191,117,86,238,74,108,240,143,119,178,
250,43,113,218,62,219,254,18,175,62,42,182,36,174,45,94,191,153,29,172,93,
231,138,92,255,96,215,101,94,172,201,140,17,247,137,103,121,203,86,247,14,
230,139,19,185,230,236,217,99,63,154,213,71,121,253,71,153,33,219,71,201,
209,220,21,249,220,28,242,98,241,143,114,185,211,232,228,76,47,154,151,90,
144,103,103,123,26,223,203,255,155,187,134,104,232,135,248,49,101,121,227,
137,188,254,129,200,251,244,202,131,137,18,62,52,105,95,57,174,210,197,170,
155,240,179,23,240,247,224,239,193,95,63,26,3,167,161,200,195,134,213,253,
101,42,40,245,201,253,188,151,184,102,223,57,223,226,191,31,177,58,82,35,15,
190,34,199,159,158,181,214,35,15,69,94,118,34,99,134,194,112,213,72,226,227,
193,47,203,186,214,117,243,47,249,30,224,47,250,2,239,110,248,47,7,155,180,
252,235,198,131,159,204,197,226,50,115,201,217,92,176,45,139,74,234,3,167,
123,47,50,11,236,213,237,94,62,118,246,222,158,119,60,202,174,20,97,131,159,
240,98,163,200,199,207,134,144,203,157,70,39,7,253,233,110,67,112,119,255,
111,238,154,31,244,135,233,2,120,156,99,96,100,96,100,206,102,16,96,232,242,
201,44,46,81,72,43,77,205,81,48,228,114,205,45,40,169,228,114,205,75,241,
204,43,75,205,43,201,47,170,4,201,114,129,149,20,23,37,19,80,145,2,196,38,
48,21,152,36,186,30,100,1,46,3,5,3,5,0,187,133,49,88,0,0,0,0,0,0,210,62,6
};
void TestMapBlock::testLoad20(IGameDef *gamedef)
{
UASSERT(MAP_BLOCKSIZE == 16);
const std::string_view buf(reinterpret_cast<const char*>(coded_mapblock20), sizeof(coded_mapblock20));
// Conversion of minerals does not work if these nodes are not already
// defined at load time. (Is this a bug? Does anyone even care?)
gamedef->allocateUnknownNodeId("default:stone_with_coal");
gamedef->allocateUnknownNodeId("default:stone_with_iron");
std::istringstream iss;
iss.str(std::string(buf));
u8 version = readU8(iss);
UASSERTEQ(int, version, 20);
MapBlock block({}, gamedef);
block.deSerialize(iss, version, true);
auto *ndef = gamedef->getNodeDefManager();
auto get_node = [&] (s16 x, s16 y, s16 z) -> std::string_view {
MapNode n = block.getNodeNoEx({x, y, z});
return ndef->get(n).name;
};
// These names come from content_mapnode.cpp and are hardcoded in the engine.
UASSERTEQ(auto, get_node(11, 0, 3), "default:stone");
UASSERTEQ(auto, get_node(11, 1, 3), "default:stone_with_coal");
UASSERTEQ(auto, get_node(11, 2, 3), "default:dirt");
UASSERTEQ(auto, get_node(10, 5, 4), "default:dirt_with_grass");
UASSERTEQ(auto, get_node(10, 6, 4), "air");
UASSERTEQ(auto, get_node(11, 6, 3), "default:furnace");
for (size_t i = 0; i < MapBlock::nodecount; ++i)
UASSERT(block.getData()[i].getContent() != CONTENT_IGNORE);
}
static const u8 coded_mapblock_nonstd[] = {
27,0,255,255,1,2,120,218,237,208,177,13,130,64,0,0,192,127,21,5,31,176,182,
182,34,177,103,3,18,6,176,115,20,72,76,156,137,45,88,199,222,26,38,128,228,
110,132,139,113,233,179,18,0,0,0,0,0,0,0,128,205,75,227,235,59,63,223,237,
227,222,76,67,247,235,243,99,125,169,138,243,33,102,101,186,93,195,201,16,0,
0,0,236,223,31,36,149,14,142,120,218,99,0,0,0,1,0,1,0,0,0,255,255,255,255,0,
0,3,0,0,0,3,97,105,114,0,1,0,8,116,101,115,116,58,111,110,101,8,0,0,8,116,
101,115,116,58,116,119,111,10,0,0
};
void TestMapBlock::testLoadNonStd(IGameDef *gamedef)
{
/*
* Node IDs were originally 8-bit, then some special format that allowed exactly
* 2176 IDs (but only the first 128 could use the full range of param2), and
* finally 16-bit like today.
* The content_width field in MapBlocks was used around that time during the
* transition to 16-bit: <https://github.com/minetest/minetest/commit/ea62ee4b61371107ef3d693bda4c410ba02ca7e6>
* A content_width of 1 would normally never appear with a version > 24, but
* it is in fact perfectly possible to serialize a block in todays format with
* shortened IDs.
*
* This test checks that such a block is deserialized correctly.
* To future readers: I think it's worth not breaking this quirk (~sfan5)
*/
UASSERT(MAP_BLOCKSIZE == 16);
const std::string_view buf(reinterpret_cast<const char*>(coded_mapblock_nonstd), sizeof(coded_mapblock_nonstd));
std::istringstream iss;
iss.str(std::string(buf));
u8 version = readU8(iss);
UASSERT(version > 24);
MapBlock block({}, gamedef);
block.deSerialize(iss, version, true);
auto *ndef = gamedef->getNodeDefManager();
UASSERTEQ(int, block.getNodeNoEx({0, 0, 0}).getContent(), ndef->getId("test:one"));
UASSERTEQ(int, block.getNodeNoEx({0, 1, 0}).getContent(), ndef->getId("test:two"));
// Check that param2 was handeled correctly
const static u8 data_lo[] = {8, 3, 14, 7, 13, 9, 6, 2, 1, 5, 12, 11, 15, 10, 0, 4};
const static u8 data_hi[] = {11, 125, 85, 131, 204, 44, 92, 55, 35, 25, 41, 181, 124, 70, 245, 73};
for (s16 i = 0; i < 16; i++)
UASSERTEQ(int, block.getNodeNoEx({i, 0, 0}).param2, data_hi[i]);
for (s16 i = 0; i < 16; i++)
UASSERTEQ(int, block.getNodeNoEx({i, 1, 0}).param2, data_lo[i]);
}