Android: Modify touch screen GUI's buttons (#7240)

* Android: Add zoom, minimap, and toggle chat button
Zoom button is put above jump button.
Minimap and toggle chat button are put in settings bar.
* Jump button is rotated down button
* Move three buttons on the right screen higher
Este commit está contenido en:
Muhammad Rifqi Priyo Susanto 2018-04-19 01:55:42 +07:00 cometido por SmallJoker
padre cca925377b
commit b1e58c9c35
Se han modificado 8 ficheros con 127 adiciones y 62 borrados

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@ -31,6 +31,14 @@ erlehmann:
JRottm
textures/base/pack/player_marker.png
srifqi
textures/base/pack/chat_hide_btn.png
textures/base/pack/chat_show_btn.png
textures/base/pack/joystick_bg.png
textures/base/pack/joystick_center.png
textures/base/pack/joystick_off.png
textures/base/pack/minimap_btn.png
License of Minetest source code
-------------------------------

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@ -39,9 +39,10 @@ with this program; if not, write to the Free Software Foundation, Inc.,
using namespace irr::core;
const char **touchgui_button_imagenames = (const char*[]) {
const char **touchgui_button_imagenames = (const char *[]) {
"jump_btn.png",
"down.png"
"down.png",
"zoom.png"
};
const char **touchgui_joystick_imagenames = (const char *[]) {
@ -78,6 +79,9 @@ static irr::EKEY_CODE id2keycode(touch_gui_button_id id)
case crunch_id:
key = "sneak";
break;
case zoom_id:
key = "zoom";
break;
case fly_id:
key = "freemove";
break;
@ -90,6 +94,12 @@ static irr::EKEY_CODE id2keycode(touch_gui_button_id id)
case debug_id:
key = "toggle_debug";
break;
case toggle_chat_id:
key = "toggle_chat";
break;
case minimap_id:
key = "minimap";
break;
case chat_id:
key = "chat";
break;
@ -106,8 +116,8 @@ static irr::EKEY_CODE id2keycode(touch_gui_button_id id)
TouchScreenGUI *g_touchscreengui;
static void load_button_texture(button_info* btn, const char* path,
rect<s32> button_rect, ISimpleTextureSource* tsrc, video::IVideoDriver *driver)
static void load_button_texture(button_info *btn, const char *path,
rect<s32> button_rect, ISimpleTextureSource *tsrc, video::IVideoDriver *driver)
{
unsigned int tid;
video::ITexture *texture = guiScalingImageButton(driver,
@ -131,15 +141,15 @@ static void load_button_texture(button_info* btn, const char* path,
}
AutoHideButtonBar::AutoHideButtonBar(IrrlichtDevice *device,
IEventReceiver* receiver) :
IEventReceiver *receiver) :
m_driver(device->getVideoDriver()),
m_guienv(device->getGUIEnvironment()),
m_receiver(receiver)
{
}
void AutoHideButtonBar::init(ISimpleTextureSource* tsrc,
const char* starter_img, int button_id, v2s32 UpperLeft,
void AutoHideButtonBar::init(ISimpleTextureSource *tsrc,
const char *starter_img, int button_id, v2s32 UpperLeft,
v2s32 LowerRight, autohide_button_bar_dir dir, float timeout)
{
m_texturesource = tsrc;
@ -177,7 +187,7 @@ AutoHideButtonBar::~AutoHideButtonBar()
}
void AutoHideButtonBar::addButton(touch_gui_button_id button_id,
const wchar_t* caption, const char* btn_image)
const wchar_t *caption, const char *btn_image)
{
if (!m_initialized) {
@ -230,7 +240,7 @@ void AutoHideButtonBar::addButton(touch_gui_button_id button_id,
y_end);
}
button_info* btn = new button_info();
button_info *btn = new button_info();
btn->guibutton = m_guienv->addButton(current_button, 0, button_id, caption, 0);
btn->guibutton->grab();
btn->guibutton->setVisible(false);
@ -246,9 +256,20 @@ void AutoHideButtonBar::addButton(touch_gui_button_id button_id,
m_buttons.push_back(btn);
}
void AutoHideButtonBar::addToggleButton(touch_gui_button_id button_id,
const wchar_t *caption, const char *btn_image_1,
const char *btn_image_2)
{
addButton(button_id, caption, btn_image_1);
button_info *btn = m_buttons.back();
btn->togglable = 1;
btn->textures.push_back(btn_image_1);
btn->textures.push_back(btn_image_2);
}
bool AutoHideButtonBar::isButton(const SEvent &event)
{
IGUIElement* rootguielement = m_guienv->getRootGUIElement();
IGUIElement *rootguielement = m_guienv->getRootGUIElement();
if (rootguielement == NULL) {
return false;
@ -264,12 +285,12 @@ bool AutoHideButtonBar::isButton(const SEvent &event)
if (m_active) {
// check for all buttons in vector
std::vector<button_info*>::iterator iter = m_buttons.begin();
std::vector<button_info *>::iterator iter = m_buttons.begin();
while (iter != m_buttons.end()) {
if ((*iter)->guibutton == element) {
SEvent* translated = new SEvent();
SEvent *translated = new SEvent();
memset(translated, 0, sizeof(SEvent));
translated->EventType = irr::EET_KEY_INPUT_EVENT;
translated->KeyInput.Key = (*iter)->keycode;
@ -291,6 +312,18 @@ bool AutoHideButtonBar::isButton(const SEvent &event)
m_timeout = 0;
if ((*iter)->togglable == 1) {
(*iter)->togglable = 2;
load_button_texture(*iter, (*iter)->textures[1],
(*iter)->guibutton->getRelativePosition(),
m_texturesource, m_driver);
} else if ((*iter)->togglable == 2) {
(*iter)->togglable = 1;
load_button_texture(*iter, (*iter)->textures[0],
(*iter)->guibutton->getRelativePosition(),
m_texturesource, m_driver);
}
return true;
}
++iter;
@ -328,7 +361,7 @@ bool AutoHideButtonBar::isReleaseButton(int eventID)
return true;
}
std::vector<button_info*>::iterator iter = m_buttons.begin();
std::vector<button_info *>::iterator iter = m_buttons.begin();
while (iter != m_buttons.end()) {
std::vector<int>::iterator id = std::find((*iter)->ids.begin(),
@ -364,7 +397,7 @@ void AutoHideButtonBar::deactivate()
}
m_active = false;
std::vector<button_info*>::iterator iter = m_buttons.begin();
std::vector<button_info *>::iterator iter = m_buttons.begin();
while (iter != m_buttons.end()) {
(*iter)->guibutton->setVisible(false);
@ -379,7 +412,7 @@ void AutoHideButtonBar::hide()
m_starter.guibutton->setVisible(false);
m_starter.guibutton->setEnabled(false);
std::vector<button_info*>::iterator iter = m_buttons.begin();
std::vector<button_info *>::iterator iter = m_buttons.begin();
while (iter != m_buttons.end()) {
(*iter)->guibutton->setVisible(false);
@ -393,7 +426,7 @@ void AutoHideButtonBar::show()
m_visible = true;
if (m_active) {
std::vector<button_info*>::iterator iter = m_buttons.begin();
std::vector<button_info *>::iterator iter = m_buttons.begin();
while (iter != m_buttons.end()) {
(*iter)->guibutton->setVisible(true);
@ -406,7 +439,7 @@ void AutoHideButtonBar::show()
}
}
TouchScreenGUI::TouchScreenGUI(IrrlichtDevice *device, IEventReceiver* receiver):
TouchScreenGUI::TouchScreenGUI(IrrlichtDevice *device, IEventReceiver *receiver):
m_device(device),
m_guienv(device->getGUIEnvironment()),
m_receiver(receiver),
@ -428,7 +461,7 @@ void TouchScreenGUI::initButton(touch_gui_button_id id, rect<s32> button_rect,
std::wstring caption, bool immediate_release, float repeat_delay)
{
button_info* btn = &m_buttons[id];
button_info *btn = &m_buttons[id];
btn->guibutton = m_guienv->addButton(button_rect, 0, id, caption.c_str());
btn->guibutton->grab();
btn->repeatcounter = -1;
@ -437,7 +470,7 @@ void TouchScreenGUI::initButton(touch_gui_button_id id, rect<s32> button_rect,
btn->immediate_release = immediate_release;
btn->ids.clear();
load_button_texture(btn,touchgui_button_imagenames[id],button_rect,
load_button_texture(btn, touchgui_button_imagenames[id], button_rect,
m_texturesource, m_device->getVideoDriver());
}
@ -468,7 +501,7 @@ int TouchScreenGUI::getGuiButtonSize()
return control_pad_size / 3;
}
void TouchScreenGUI::init(ISimpleTextureSource* tsrc)
void TouchScreenGUI::init(ISimpleTextureSource *tsrc)
{
assert(tsrc);
@ -505,19 +538,27 @@ void TouchScreenGUI::init(ISimpleTextureSource* tsrc)
// init jump button
initButton(jump_id,
rect<s32>(m_screensize.X-(1.75*button_size),
m_screensize.Y - (0.5*button_size),
m_screensize.X-(0.25*button_size),
m_screensize.Y),
L"x",false);
rect<s32>(m_screensize.X - (1.75 * button_size),
m_screensize.Y - button_size,
m_screensize.X - (0.25 * button_size),
m_screensize.Y - (0.5 * button_size)),
L"x", false);
// init crunch button
initButton(crunch_id,
rect<s32>(m_screensize.X-(3.25*button_size),
m_screensize.Y - (0.5*button_size),
m_screensize.X-(1.75*button_size),
m_screensize.Y),
L"H",false);
rect<s32>(m_screensize.X - (3.25 * button_size),
m_screensize.Y - button_size,
m_screensize.X - (1.75 * button_size),
m_screensize.Y - (0.5 * button_size)),
L"H", false);
// init zoom button
initButton(zoom_id,
rect<s32>(m_screensize.X - (1.25 * button_size),
m_screensize.Y - (3 * button_size),
m_screensize.X - (0.25 * button_size),
m_screensize.Y - (2 * button_size)),
L"z", false);
m_settingsbar.init(m_texturesource, "gear_icon.png", settings_starter_id,
v2s32(m_screensize.X - (button_size / 2),
@ -528,12 +569,17 @@ void TouchScreenGUI::init(ISimpleTextureSource* tsrc)
+ (button_size * 0.5)), AHBB_Dir_Right_Left,
3.0);
m_settingsbar.addButton(fly_id, L"fly", "fly_btn.png");
m_settingsbar.addButton(noclip_id, L"noclip", "noclip_btn.png");
m_settingsbar.addButton(fast_id, L"fast", "fast_btn.png");
m_settingsbar.addButton(debug_id, L"debug", "debug_btn.png");
m_settingsbar.addButton(camera_id, L"camera", "camera_btn.png");
m_settingsbar.addButton(range_id, L"rangeview", "rangeview_btn.png");
m_settingsbar.addButton(fly_id, L"fly", "fly_btn.png");
m_settingsbar.addButton(noclip_id, L"noclip", "noclip_btn.png");
m_settingsbar.addButton(fast_id, L"fast", "fast_btn.png");
m_settingsbar.addButton(debug_id, L"debug", "debug_btn.png");
m_settingsbar.addButton(camera_id, L"camera", "camera_btn.png");
m_settingsbar.addButton(range_id, L"rangeview", "rangeview_btn.png");
m_settingsbar.addButton(minimap_id, L"minimap", "minimap_btn.png");
// Chat is shown by default, so chat_hide_btn.png is shown first.
m_settingsbar.addToggleButton(toggle_chat_id, L"togglechat",
"chat_hide_btn.png", "chat_show_btn.png");
m_rarecontrolsbar.init(m_texturesource, "rare_controls.png",
rare_controls_starter_id,
@ -554,11 +600,11 @@ void TouchScreenGUI::init(ISimpleTextureSource* tsrc)
touch_gui_button_id TouchScreenGUI::getButtonID(s32 x, s32 y)
{
IGUIElement* rootguielement = m_guienv->getRootGUIElement();
IGUIElement *rootguielement = m_guienv->getRootGUIElement();
if (rootguielement != NULL) {
gui::IGUIElement *element =
rootguielement->getElementFromPoint(core::position2d<s32>(x,y));
rootguielement->getElementFromPoint(core::position2d<s32>(x, y));
if (element) {
for (unsigned int i=0; i < after_last_element_id; i++) {
@ -574,10 +620,10 @@ touch_gui_button_id TouchScreenGUI::getButtonID(s32 x, s32 y)
touch_gui_button_id TouchScreenGUI::getButtonID(int eventID)
{
for (unsigned int i=0; i < after_last_element_id; i++) {
button_info* btn = &m_buttons[i];
button_info *btn = &m_buttons[i];
std::vector<int>::iterator id =
std::find(btn->ids.begin(),btn->ids.end(), eventID);
std::find(btn->ids.begin(), btn->ids.end(), eventID);
if (id != btn->ids.end())
return (touch_gui_button_id) i;
@ -589,15 +635,15 @@ touch_gui_button_id TouchScreenGUI::getButtonID(int eventID)
bool TouchScreenGUI::isHUDButton(const SEvent &event)
{
// check if hud item is pressed
for (std::map<int,rect<s32> >::iterator iter = m_hud_rects.begin();
for (std::map<int, rect<s32> >::iterator iter = m_hud_rects.begin();
iter != m_hud_rects.end(); ++iter) {
if (iter->second.isPointInside(
v2s32(event.TouchInput.X,
event.TouchInput.Y)
)) {
if ( iter->first < 8) {
SEvent* translated = new SEvent();
memset(translated,0,sizeof(SEvent));
SEvent *translated = new SEvent();
memset(translated, 0, sizeof(SEvent));
translated->EventType = irr::EET_KEY_INPUT_EVENT;
translated->KeyInput.Key = (irr::EKEY_CODE) (KEY_KEY_1 + iter->first);
translated->KeyInput.Control = false;
@ -615,11 +661,11 @@ bool TouchScreenGUI::isHUDButton(const SEvent &event)
bool TouchScreenGUI::isReleaseHUDButton(int eventID)
{
std::map<int,irr::EKEY_CODE>::iterator iter = m_hud_ids.find(eventID);
std::map<int, irr::EKEY_CODE>::iterator iter = m_hud_ids.find(eventID);
if (iter != m_hud_ids.end()) {
SEvent* translated = new SEvent();
memset(translated,0,sizeof(SEvent));
SEvent *translated = new SEvent();
memset(translated, 0, sizeof(SEvent));
translated->EventType = irr::EET_KEY_INPUT_EVENT;
translated->KeyInput.Key = iter->second;
translated->KeyInput.PressedDown = false;
@ -636,9 +682,9 @@ bool TouchScreenGUI::isReleaseHUDButton(int eventID)
void TouchScreenGUI::handleButtonEvent(touch_gui_button_id button,
int eventID, bool action)
{
button_info* btn = &m_buttons[button];
SEvent* translated = new SEvent();
memset(translated,0,sizeof(SEvent));
button_info *btn = &m_buttons[button];
SEvent *translated = new SEvent();
memset(translated, 0, sizeof(SEvent));
translated->EventType = irr::EET_KEY_INPUT_EVENT;
translated->KeyInput.Key = btn->keycode;
translated->KeyInput.Control = false;
@ -647,7 +693,7 @@ void TouchScreenGUI::handleButtonEvent(touch_gui_button_id button,
// add this event
if (action) {
assert(std::find(btn->ids.begin(),btn->ids.end(), eventID) == btn->ids.end());
assert(std::find(btn->ids.begin(), btn->ids.end(), eventID) == btn->ids.end());
btn->ids.push_back(eventID);
@ -662,7 +708,7 @@ void TouchScreenGUI::handleButtonEvent(touch_gui_button_id button,
if ((!action) || (btn->immediate_release)) {
std::vector<int>::iterator pos =
std::find(btn->ids.begin(),btn->ids.end(), eventID);
std::find(btn->ids.begin(), btn->ids.end(), eventID);
// has to be in touch list
assert(pos != btn->ids.end());
btn->ids.erase(pos);
@ -699,8 +745,8 @@ void TouchScreenGUI::handleReleaseEvent(int evt_id)
// if this pointer issued a mouse event issue symmetric release here
if (m_move_sent_as_mouse_event) {
SEvent* translated = new SEvent;
memset(translated,0,sizeof(SEvent));
SEvent *translated = new SEvent;
memset(translated, 0, sizeof(SEvent));
translated->EventType = EET_MOUSE_INPUT_EVENT;
translated->MouseInput.X = m_move_downlocation.X;
translated->MouseInput.Y = m_move_downlocation.Y;
@ -1000,12 +1046,12 @@ void TouchScreenGUI::handleChangedButton(const SEvent &event)
}
// remove old button
handleButtonEvent((touch_gui_button_id) i,*iter,false);
handleButtonEvent((touch_gui_button_id) i, *iter, false);
if (current_button_id == after_last_element_id) {
return;
}
handleButtonEvent((touch_gui_button_id) current_button_id,*iter,true);
handleButtonEvent((touch_gui_button_id) current_button_id, *iter, true);
return;
}
@ -1018,8 +1064,8 @@ void TouchScreenGUI::handleChangedButton(const SEvent &event)
return;
}
button_info* btn = &m_buttons[current_button_id];
if (std::find(btn->ids.begin(),btn->ids.end(), event.TouchInput.ID)
button_info *btn = &m_buttons[current_button_id];
if (std::find(btn->ids.begin(), btn->ids.end(), event.TouchInput.ID)
== btn->ids.end())
{
handleButtonEvent((touch_gui_button_id) current_button_id,
@ -1049,7 +1095,7 @@ bool TouchScreenGUI::doubleTapDetection()
if (distance > (20 + m_touchscreen_threshold))
return false;
SEvent* translated = new SEvent();
SEvent *translated = new SEvent();
memset(translated, 0, sizeof(SEvent));
translated->EventType = EET_MOUSE_INPUT_EVENT;
translated->MouseInput.X = m_key_events[0].x;
@ -1096,7 +1142,7 @@ void TouchScreenGUI::applyJoystickStatus()
TouchScreenGUI::~TouchScreenGUI()
{
for (unsigned int i = 0; i < after_last_element_id; i++) {
button_info* btn = &m_buttons[i];
button_info *btn = &m_buttons[i];
if (btn->guibutton) {
btn->guibutton->drop();
btn->guibutton = NULL;
@ -1123,7 +1169,7 @@ void TouchScreenGUI::step(float dtime)
{
// simulate keyboard repeats
for (unsigned int i = 0; i < after_last_element_id; i++) {
button_info* btn = &m_buttons[i];
button_info *btn = &m_buttons[i];
if (btn->ids.size() > 0) {
btn->repeatcounter += dtime;
@ -1197,7 +1243,7 @@ void TouchScreenGUI::Toggle(bool visible)
{
m_visible = visible;
for (unsigned int i = 0; i < after_last_element_id; i++) {
button_info* btn = &m_buttons[i];
button_info *btn = &m_buttons[i];
if (btn->guibutton) {
btn->guibutton->setVisible(visible);
}

Ver fichero

@ -36,6 +36,7 @@ using namespace irr::gui;
typedef enum {
jump_id = 0,
crunch_id,
zoom_id,
after_last_element_id,
settings_starter_id,
rare_controls_starter_id,
@ -45,6 +46,8 @@ typedef enum {
debug_id,
camera_id,
range_id,
minimap_id,
toggle_chat_id,
chat_id,
inventory_id,
drop_id,
@ -70,7 +73,7 @@ typedef enum {
#define MAX_TOUCH_COUNT 64
#define BUTTON_REPEAT_DELAY 0.2f
#define SETTINGS_BAR_Y_OFFSET 6.5
#define SETTINGS_BAR_Y_OFFSET 5
#define RARE_CONTROLS_BAR_Y_OFFSET 4
extern const char **touchgui_button_imagenames;
@ -84,6 +87,10 @@ struct button_info
std::vector<int> ids;
IGUIButton *guibutton = nullptr;
bool immediate_release;
// 0: false, 1: (true) first texture, 2: (true) second texture
int togglable = 0;
std::vector<const char *> textures;
};
class AutoHideButtonBar
@ -101,6 +108,10 @@ public:
void addButton(touch_gui_button_id id, const wchar_t *caption,
const char *btn_image);
// add toggle button to be shown
void addToggleButton(touch_gui_button_id id, const wchar_t *caption,
const char *btn_image_1, const char *btn_image_2);
// detect settings bar button events
bool isButton(const SEvent &event);

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textures/base/pack/chat_hide_btn.png Archivo ejecutable

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textures/base/pack/chat_show_btn.png Archivo ejecutable

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textures/base/pack/jump_btn.png Archivo normal → Archivo ejecutable

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