Minor documentation fixes

This commit is contained in:
Lars Mueller 2024-01-24 15:24:25 +01:00 committed by Lars Müller
parent fbec168e91
commit b1ee137177
1 changed files with 7 additions and 5 deletions

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@ -506,8 +506,8 @@ Example:
* `<w>`: width
* `<h>`: height
* `<x>`: x position
* `<y>`: y position
* `<x>`: x position, negative numbers allowed
* `<y>`: y position, negative numbers allowed
* `<file>`: texture to combine
Creates a texture of size `<w>` times `<h>` and blits the listed files to their
@ -613,13 +613,13 @@ Creates an inventorycube with `grass.png`, `dirt.png^grass_side.png` and
* `<y>`: y position
* `<color>`: a `ColorString`.
Creates a texture of the given size and color, optionally with an <x>,<y>
Creates a texture of the given size and color, optionally with an `<x>,<y>`
position. An alpha value may be specified in the `Colorstring`.
The optional <x>,<y> position is only used if the [fill is being overlaid
The optional `<x>,<y>` position is only used if the `[fill` is being overlaid
onto another texture with '^'.
When [fill is overlaid onto another texture it will not upscale or change
When `[fill` is overlaid onto another texture it will not upscale or change
the resolution of the texture, the base texture will determine the output
resolution.
@ -8402,6 +8402,7 @@ Player properties need to be saved manually.
pointable = true,
-- Can be `true` if it is pointable, `false` if it can be pointed through,
-- or `"blocking"` if it is pointable but not selectable.
-- Clients older than 5.9.0 interpret `pointable = "blocking"` as `pointable = true`.
-- Can be overridden by the `pointabilities` of the held item.
visual = "cube" / "sprite" / "upright_sprite" / "mesh" / "wielditem" / "item",
@ -9015,6 +9016,7 @@ Used by `minetest.register_node`.
pointable = true,
-- Can be `true` if it is pointable, `false` if it can be pointed through,
-- or `"blocking"` if it is pointable but not selectable.
-- Clients older than 5.9.0 interpret `pointable = "blocking"` as `pointable = true`.
-- Can be overridden by the `pointabilities` of the held item.
-- A client may be able to point non-pointable nodes, since it isn't checked server-side.