diff --git a/builtin/mainmenu/dlg_settings_advanced.lua b/builtin/mainmenu/dlg_settings_advanced.lua index c16e4aad0..1452559fa 100644 --- a/builtin/mainmenu/dlg_settings_advanced.lua +++ b/builtin/mainmenu/dlg_settings_advanced.lua @@ -620,7 +620,7 @@ local function create_change_setting_formspec(dialogdata) -- Third row add_field(0.3, "te_octaves", fgettext("Octaves"), t[7]) - add_field(3.6, "te_persist", fgettext("Persistance"), t[8]) + add_field(3.6, "te_persist", fgettext("Persistence"), t[8]) add_field(6.9, "te_lacun", fgettext("Lacunarity"), t[9]) height = height + 1.1 diff --git a/builtin/settingtypes.txt b/builtin/settingtypes.txt index fd7d8b9b9..648c8c674 100644 --- a/builtin/settingtypes.txt +++ b/builtin/settingtypes.txt @@ -513,7 +513,7 @@ texture_clean_transparent (Clean transparent textures) bool false # can be blurred, so automatically upscale them with nearest-neighbor # interpolation to preserve crisp pixels. This sets the minimum texture size # for the upscaled textures; higher values look sharper, but require more -# memory. Powers of 2 are recommended. This setting is ONLY applies if +# memory. Powers of 2 are recommended. This setting is ONLY applied if # bilinear/trilinear/anisotropic filtering is enabled. # This is also used as the base node texture size for world-aligned # texture autoscaling. @@ -597,7 +597,7 @@ shadow_map_max_distance (Shadow map max distance in nodes to render shadows) flo # Texture size to render the shadow map on. # This must be a power of two. -# Bigger numbers create better shadowsbut it is also more expensive. +# Bigger numbers create better shadows but it is also more expensive. shadow_map_texture_size (Shadow map texture size) int 1024 128 8192 # Sets shadow texture quality to 32 bits. @@ -605,12 +605,12 @@ shadow_map_texture_size (Shadow map texture size) int 1024 128 8192 # This can cause much more artifacts in the shadow. shadow_map_texture_32bit (Shadow map texture in 32 bits) bool true -# Enable poisson disk filtering. -# On true uses poisson disk to make "soft shadows". Otherwise uses PCF filtering. +# Enable Poisson disk filtering. +# On true uses Poisson disk to make "soft shadows". Otherwise uses PCF filtering. shadow_poisson_filter (Poisson filtering) bool true # Define shadow filtering quality -# This simulates the soft shadows effect by applying a PCF or poisson disk +# This simulates the soft shadows effect by applying a PCF or Poisson disk # but also uses more resources. shadow_filters (Shadow filter quality) enum 1 0,1,2 @@ -619,19 +619,19 @@ shadow_filters (Shadow filter quality) enum 1 0,1,2 shadow_map_color (Colored shadows) bool false -# Set the shadow update time. -# Lower value means shadows and map updates faster, but it consume more resources. -# Minimun value 0.001 seconds max value 0.2 seconds +# Set the shadow update time, in seconds. +# Lower value means shadows and map updates faster, but it consumes more resources. +# Minimum value: 0.001; maximum value: 0.2 shadow_update_time (Map update time) float 0.2 0.001 0.2 # Set the soft shadow radius size. -# Lower values mean sharper shadows bigger values softer. -# Minimun value 1.0 and max value 10.0 +# Lower values mean sharper shadows, bigger values mean softer shadows. +# Minimum value: 1.0; maxiumum value: 10.0 shadow_soft_radius (Soft shadow radius) float 1.0 1.0 10.0 # Set the tilt of Sun/Moon orbit in degrees # Value of 0 means no tilt / vertical orbit. -# Minimun value 0.0 and max value 60.0 +# Minimum value: 0.0; maximum value: 60.0 shadow_sky_body_orbit_tilt (Sky Body Orbit Tilt) float 0.0 0.0 60.0 [**Advanced] @@ -776,7 +776,7 @@ selectionbox_width (Selection box width) int 2 1 5 crosshair_color (Crosshair color) string (255,255,255) # Crosshair alpha (opaqueness, between 0 and 255). -# Also controls the object crosshair color +# This also applies to the object crosshair. crosshair_alpha (Crosshair alpha) int 255 0 255 # Maximum number of recent chat messages to show @@ -991,9 +991,9 @@ address (Server address) string remote_port (Remote port) int 30000 1 65535 # Prometheus listener address. -# If minetest is compiled with ENABLE_PROMETHEUS option enabled, +# If Minetest is compiled with ENABLE_PROMETHEUS option enabled, # enable metrics listener for Prometheus on that address. -# Metrics can be fetch on http://127.0.0.1:30000/metrics +# Metrics can be fetched on http://127.0.0.1:30000/metrics prometheus_listener_address (Prometheus listener address) string 127.0.0.1:30000 # Save the map received by the client on disk.