Removed IrrlichtWrapper

This commit is contained in:
Perttu Ahola 2011-04-22 09:54:05 +03:00
parent 983bf6677d
commit b36e5c0508
13 changed files with 18 additions and 770 deletions

View File

@ -88,7 +88,6 @@ set(minetest_SRCS
guiTextInputMenu.cpp
guiInventoryMenu.cpp
guiPauseMenu.cpp
irrlichtwrapper.cpp
client.cpp
tile.cpp
main.cpp

View File

@ -1,63 +0,0 @@
/*
Minetest-c55
Copyright (C) 2010 celeron55, Perttu Ahola <celeron55@gmail.com>
This program is free software; you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation; either version 2 of the License, or
(at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License along
with this program; if not, write to the Free Software Foundation, Inc.,
51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
*/
#ifndef IIRRLICHTWRAPPER_HEADER
#define IIRRLICHTWRAPPER_HEADER
#include "common_irrlicht.h"
#include "texture.h"
/*
NOTE: This is deprecated and should be removed completely
*/
/*
IrrlichtWrapper prototype.
Server supplies this as a dummy wrapper.
*/
class IIrrlichtWrapper
{
public:
IIrrlichtWrapper()
{
}
virtual ~IIrrlichtWrapper()
{
}
// Should be called only from the main thread
virtual IrrlichtDevice* getDevice(){ return NULL; }
virtual u32 getTime()
{
return 0;
}
/*virtual textureid_t getTextureId(const std::string &name){ return 0; }
virtual std::string getTextureName(textureid_t id){ return ""; }
virtual video::ITexture* getTexture(const std::string &name){ return NULL; }
virtual video::ITexture* getTexture(const TextureSpec &spec){ return NULL; }*/
private:
};
#endif

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@ -160,7 +160,6 @@ video::ITexture * CraftItem::getImage()
name = "cloud.png";
// Get such a texture
//return g_irrlicht->getTexture(name);
return g_texturesource->getTextureRaw(name);
}
#endif

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@ -390,11 +390,6 @@ public:
os<<basename<<"^[progressbar"<<value_f;
return g_texturesource->getTextureRaw(os.str());
/*TextureSpec spec;
spec.addTid(g_irrlicht->getTextureId(basename));
spec.addTid(g_irrlicht->getTextureId(os.str()));
return g_irrlicht->getTexture(spec);*/
}
#endif
std::string getText()

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@ -1,452 +0,0 @@
#include "irrlichtwrapper.h"
#include "constants.h"
#include "string.h"
#include "strfnd.h"
IrrlichtWrapper::IrrlichtWrapper(IrrlichtDevice *device)
{
m_running = true;
m_main_thread = get_current_thread_id();
m_device_mutex.Init();
m_device = device;
}
IrrlichtWrapper::~IrrlichtWrapper()
{
#if 0
// Clear image cache
for(core::map<std::string, video::IImage*>::Iterator
i = m_imagecache.getIterator();
i.atEnd() == false; i++)
{
i.getNode()->getValue()->drop();
}
#endif
}
void IrrlichtWrapper::Run()
{
#if 0
/*
Fetch textures
*/
if(m_get_texture_queue.size() > 0)
{
GetRequest<TextureSpec, video::ITexture*, u8, u8>
request = m_get_texture_queue.pop();
dstream<<"got texture request with"
<<" key.tids[0]="<<request.key.tids[0]
<<" [1]="<<request.key.tids[1]
<<std::endl;
GetResult<TextureSpec, video::ITexture*, u8, u8>
result;
result.key = request.key;
result.callers = request.callers;
result.item = getTextureDirect(request.key);
request.dest->push_back(result);
}
#endif
}
void IrrlichtWrapper::Shutdown(bool shutdown)
{
m_running = !shutdown;
}
IrrlichtDevice* IrrlichtWrapper::getDevice()
{
if(get_current_thread_id() != m_main_thread)
{
dstream<<"WARNING: IrrlichtWrapper::getDevice() called "
"not from main thread"<<std::endl;
return NULL;
}
return m_device;
}
#if 0
textureid_t IrrlichtWrapper::getTextureId(const std::string &name)
{
u32 id = m_namecache.getId(name);
return id;
}
std::string IrrlichtWrapper::getTextureName(textureid_t id)
{
std::string name("");
m_namecache.getValue(id, name);
// In case it was found, return the name; otherwise return an empty name.
return name;
}
video::ITexture* IrrlichtWrapper::getTexture(const std::string &filename)
{
TextureSpec spec(getTextureId(filename));
return getTexture(spec);
}
video::ITexture* IrrlichtWrapper::getTexture(const TextureSpec &spec)
{
if(spec.empty())
return NULL;
video::ITexture *t = m_texturecache.get(spec);
if(t != NULL)
return t;
if(get_current_thread_id() == m_main_thread)
{
dstream<<"Getting texture directly: spec.tids[0]="
<<spec.tids[0]<<std::endl;
t = getTextureDirect(spec);
}
else
{
// If irrlicht has shut down, just return NULL
if(m_running == false)
return NULL;
// We're gonna ask the result to be put into here
ResultQueue<TextureSpec, video::ITexture*, u8, u8> result_queue;
// Throw a request in
m_get_texture_queue.add(spec, 0, 0, &result_queue);
dstream<<"Waiting for texture from main thread: spec.tids[0]="
<<spec.tids[0]<<std::endl;
try
{
// Wait result for a second
GetResult<TextureSpec, video::ITexture*, u8, u8>
result = result_queue.pop_front(1000);
// Check that at least something worked OK
assert(result.key == spec);
t = result.item;
}
catch(ItemNotFoundException &e)
{
dstream<<"Waiting for texture timed out."<<std::endl;
t = NULL;
}
}
// Add to cache and return
m_texturecache.set(spec, t);
return t;
}
// Draw a progress bar on the image
void make_progressbar(float value, video::IImage *image);
/*
Texture fetcher/maker function, called always from the main thread
*/
video::ITexture* IrrlichtWrapper::getTextureDirect(const TextureSpec &spec)
{
// This would result in NULL image
if(spec.empty())
return NULL;
// Don't generate existing stuff
video::ITexture *t = m_texturecache.get(spec);
if(t != NULL)
{
dstream<<"WARNING: Existing stuff requested from "
"getTextureDirect()"<<std::endl;
return t;
}
video::IVideoDriver* driver = m_device->getVideoDriver();
/*
An image will be built from files and then converted into a texture.
*/
video::IImage *baseimg = NULL;
/*
Irrlicht requires a name for every texture, with which it
will be stored internally in irrlicht.
*/
std::string texture_name;
for(u32 i=0; i<TEXTURE_SPEC_TEXTURE_COUNT; i++)
{
textureid_t tid = spec.tids[i];
if(tid == 0)
continue;
std::string name = getTextureName(tid);
// Add something to the name so that it is a unique identifier.
texture_name += "[";
texture_name += name;
texture_name += "]";
/*
Try to get image from image cache
*/
{
core::map<std::string, video::IImage*>::Node *n;
n = m_imagecache.find(texture_name);
if(n != NULL)
{
video::IImage *image = n->getValue();
core::dimension2d<u32> dim = image->getDimension();
baseimg = driver->createImage(video::ECF_A8R8G8B8, dim);
image->copyTo(baseimg);
dstream<<"INFO: getTextureDirect(): Loaded \""
<<texture_name<<"\" from image cache"
<<std::endl;
// Do not process any further.
continue;
}
}
// Stuff starting with [ are special commands
if(name[0] != '[')
{
// A normal texture; load it from a file
std::string path = porting::getDataPath(name.c_str());
dstream<<"INFO: getTextureDirect(): Loading path \""<<path
<<"\""<<std::endl;
// DEBUG
/*{
dstream<<"DEBUG CODE: Loading base image "
"directly to texture"<<std::endl;
t = driver->getTexture(path.c_str());
driver->renameTexture(t, texture_name.c_str());
return t;
}*/
video::IImage *image = driver->createImageFromFile(path.c_str());
if(image == NULL)
{
dstream<<"WARNING: Could not load image \""<<name
<<"\" from path \""<<path<<"\""
<<" while building texture"<<std::endl;
continue;
}
// If base image is NULL, load as base.
if(baseimg == NULL)
{
dstream<<"INFO: Setting "<<name<<" as base"<<std::endl;
/*
Copy it this way to get an alpha channel.
Otherwise images with alpha cannot be blitted on
images that don't have alpha in the original file.
*/
// This is a deprecated method
//baseimg = driver->createImage(video::ECF_A8R8G8B8, image);
core::dimension2d<u32> dim = image->getDimension();
baseimg = driver->createImage(video::ECF_A8R8G8B8, dim);
image->copyTo(baseimg);
image->drop();
//baseimg = image;
}
// Else blit on base.
else
{
dstream<<"INFO: Blitting "<<name<<" on base"<<std::endl;
// Size of the copied area
core::dimension2d<u32> dim = image->getDimension();
//core::dimension2d<u32> dim(16,16);
// Position to copy the blitted to in the base image
core::position2d<s32> pos_to(0,0);
// Position to copy the blitted from in the blitted image
core::position2d<s32> pos_from(0,0);
// Blit
image->copyToWithAlpha(baseimg, pos_to,
core::rect<s32>(pos_from, dim),
video::SColor(255,255,255,255),
NULL);
// Drop image
image->drop();
}
}
else
{
// A special texture modification
dstream<<"INFO: getTextureDirect(): generating \""<<name<<"\""
<<std::endl;
if(name.substr(0,6) == "[crack")
{
u16 progression = stoi(name.substr(6));
// Size of the base image
core::dimension2d<u32> dim_base = baseimg->getDimension();
// Crack will be drawn at this size
u32 cracksize = 16;
// Size of the crack image
core::dimension2d<u32> dim_crack(cracksize,cracksize);
// Position to copy the crack from in the crack image
core::position2d<s32> pos_other(0, 16 * progression);
video::IImage *crackimage = driver->createImageFromFile(
porting::getDataPath("crack.png").c_str());
if(crackimage)
{
/*crackimage->copyToWithAlpha(baseimg, v2s32(0,0),
core::rect<s32>(pos_other, dim_base),
video::SColor(255,255,255,255),
NULL);*/
for(u32 y0=0; y0<dim_base.Height/dim_crack.Height; y0++)
for(u32 x0=0; x0<dim_base.Width/dim_crack.Width; x0++)
{
// Position to copy the crack to in the base image
core::position2d<s32> pos_base(x0*cracksize, y0*cracksize);
crackimage->copyToWithAlpha(baseimg, pos_base,
core::rect<s32>(pos_other, dim_crack),
video::SColor(255,255,255,255),
NULL);
}
crackimage->drop();
}
}
else if(name.substr(0,8) == "[combine")
{
// "[combine:16x128:0,0=stone.png:0,16=grass.png"
Strfnd sf(name);
sf.next(":");
u32 w0 = stoi(sf.next("x"));
u32 h0 = stoi(sf.next(":"));
dstream<<"INFO: combined w="<<w0<<" h="<<h0<<std::endl;
core::dimension2d<u32> dim(w0,h0);
baseimg = driver->createImage(video::ECF_A8R8G8B8, dim);
while(sf.atend() == false)
{
u32 x = stoi(sf.next(","));
u32 y = stoi(sf.next("="));
std::string filename = sf.next(":");
dstream<<"INFO: Adding \""<<filename
<<"\" to combined ("<<x<<","<<y<<")"
<<std::endl;
video::IImage *img = driver->createImageFromFile(
porting::getDataPath(filename.c_str()).c_str());
if(img)
{
core::dimension2d<u32> dim = img->getDimension();
dstream<<"INFO: Size "<<dim.Width
<<"x"<<dim.Height<<std::endl;
core::position2d<s32> pos_base(x, y);
video::IImage *img2 =
driver->createImage(video::ECF_A8R8G8B8, dim);
img->copyTo(img2);
img->drop();
img2->copyToWithAlpha(baseimg, pos_base,
core::rect<s32>(v2s32(0,0), dim),
video::SColor(255,255,255,255),
NULL);
img2->drop();
}
else
{
dstream<<"WARNING: img==NULL"<<std::endl;
}
}
}
else if(name.substr(0,12) == "[progressbar")
{
float value = stof(name.substr(12));
make_progressbar(value, baseimg);
}
else
{
dstream<<"WARNING: getTextureDirect(): Invalid "
" texture: \""<<name<<"\""<<std::endl;
}
}
/*
Add to image cache
*/
if(baseimg != NULL)
{
core::map<std::string, video::IImage*>::Node *n;
n = m_imagecache.find(texture_name);
if(n != NULL)
{
video::IImage *img = n->getValue();
if(img != baseimg)
{
img->drop();
}
}
m_imagecache[texture_name] = baseimg;
}
}
// If no resulting image, return NULL
if(baseimg == NULL)
{
dstream<<"WARNING: getTextureDirect(): baseimg is NULL (attempted to"
" create texture \""<<texture_name<<"\""<<std::endl;
return NULL;
}
/*// DEBUG: Paint some pixels
video::SColor c(255,255,0,0);
baseimg->setPixel(1,1, c);
baseimg->setPixel(1,14, c);
baseimg->setPixel(14,1, c);
baseimg->setPixel(14,14, c);*/
// Create texture from resulting image
t = driver->addTexture(texture_name.c_str(), baseimg);
dstream<<"INFO: getTextureDirect(): created texture \""<<texture_name
<<"\""<<std::endl;
return t;
}
void make_progressbar(float value, video::IImage *image)
{
if(image == NULL)
return;
core::dimension2d<u32> size = image->getDimension();
u32 barheight = 1;
u32 barpad_x = 1;
u32 barpad_y = 1;
u32 barwidth = size.Width - barpad_x*2;
v2u32 barpos(barpad_x, size.Height - barheight - barpad_y);
u32 barvalue_i = (u32)(((float)barwidth * value) + 0.5);
video::SColor active(255,255,0,0);
video::SColor inactive(255,0,0,0);
for(u32 x0=0; x0<barwidth; x0++)
{
video::SColor *c;
if(x0 < barvalue_i)
c = &active;
else
c = &inactive;
u32 x = x0 + barpos.X;
for(u32 y=barpos.Y; y<barpos.Y+barheight; y++)
{
image->setPixel(x,y, *c);
}
}
}
#endif

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@ -1,187 +0,0 @@
/*
Minetest-c55
Copyright (C) 2010 celeron55, Perttu Ahola <celeron55@gmail.com>
This program is free software; you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation; either version 2 of the License, or
(at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License along
with this program; if not, write to the Free Software Foundation, Inc.,
51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
*/
#ifndef IRRLICHTWRAPPER_HEADER
#define IRRLICHTWRAPPER_HEADER
#include "threads.h"
#include "common_irrlicht.h"
#include "debug.h"
#include "utility.h"
#include "texture.h"
#include "iirrlichtwrapper.h"
#include <jmutex.h>
#include <jmutexautolock.h>
#include <string>
/*
NOTE: This is deprecated and should be removed completely
*/
/*
A thread-safe texture pointer cache.
This is used so that irrlicht doesn't get called from many
threads, because texture pointers have to be handled in
background threads.
*/
#if 0
/*
A thread-safe texture pointer cache
*/
class TextureCache
{
public:
TextureCache()
{
m_mutex.Init();
assert(m_mutex.IsInitialized());
}
void set(const TextureSpec &spec, video::ITexture *texture)
{
if(texture == NULL)
return;
JMutexAutoLock lock(m_mutex);
m_textures[spec] = texture;
}
video::ITexture* get(const TextureSpec &spec)
{
JMutexAutoLock lock(m_mutex);
core::map<TextureSpec, video::ITexture*>::Node *n;
n = m_textures.find(spec);
if(n != NULL)
return n->getValue();
return NULL;
}
private:
core::map<TextureSpec, video::ITexture*> m_textures;
JMutex m_mutex;
};
#endif
/*
A thread-safe wrapper for irrlicht, to be accessed from
background worker threads.
Queues tasks to be done in the main thread.
Also caches texture specification strings to ids and textures.
TODO: Remove this and move all texture functionality to TextureSource
*/
class IrrlichtWrapper : public IIrrlichtWrapper
{
public:
/*
These are called from the main thread
*/
IrrlichtWrapper(IrrlichtDevice *device);
~IrrlichtWrapper();
// Run queued tasks
void Run();
// Shutdown wrapper; this disables queued texture fetching
void Shutdown(bool shutdown);
IrrlichtDevice* getDevice();
/*
These are called from other threads
*/
// Not exactly thread-safe but this needs to be fast.
// getTimer()->getRealTime() only reads one variable anyway.
u32 getTime()
{
return m_device->getTimer()->getRealTime();
}
#if 0
/*
Format of a texture name:
"stone.png" (filename in image data directory)
"[crack1" (a name starting with "[" is a special feature)
"[progress1.0" (a name starting with "[" is a special feature)
*/
/*
Loads texture defined by "name" and assigns a texture id to it.
If texture has to be generated, generates it.
If the texture has already been loaded, returns existing id.
*/
textureid_t getTextureId(const std::string &name);
// The reverse of the above
std::string getTextureName(textureid_t id);
// Gets a texture based on a filename
video::ITexture* getTexture(const std::string &filename);
// Gets a texture based on a TextureSpec (a textureid_t is fine too)
video::ITexture* getTexture(const TextureSpec &spec);
#endif
private:
/*
Non-thread-safe variants of stuff, for internal use
*/
// Constructs a texture according to spec
//video::ITexture* getTextureDirect(const TextureSpec &spec);
/*
Members
*/
bool m_running;
// The id of the thread that can (and has to) use irrlicht directly
threadid_t m_main_thread;
// The irrlicht device
JMutex m_device_mutex;
IrrlichtDevice *m_device;
#if 0
// Queued texture fetches (to be processed by the main thread)
RequestQueue<TextureSpec, video::ITexture*, u8, u8> m_get_texture_queue;
// Cache of textures by spec
TextureCache m_texturecache;
// Cached or generated source images by texture name
core::map<std::string, video::IImage*> m_imagecache;
// A mapping from texture id to string spec
MutexedIdGenerator<std::string> m_namecache;
#endif
};
#endif

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@ -136,6 +136,9 @@ Game content:
- The player would have some of that stuff at the beginning, and
would need new supplies of it when it runs out
- A bomb
- A spread-items-on-map routine for the bomb, and for dying players
Documentation:
--------------
@ -175,14 +178,14 @@ SUGG: Draw cubes in inventory directly with 3D drawing commands, so that
SUGG: Option for enabling proper alpha channel for textures
TODO: Make all water not backside culled
Configuration:
--------------
Client:
-------
TODO: Remove IrrlichtWrapper
TODO: Untie client network operations from framerate
- Needs some input queues or something
- This won't give much performance boost because calculating block
@ -195,6 +198,10 @@ TODO: Don't update all meshes always on single node changes, but
- implement Map::updateNodeMeshes() and the usage of it
- It will give almost always a 4x boost in mesh update performance.
- A weapon engine
- Tool/weapon visualization
Server:
-------
@ -209,9 +216,6 @@ FIXME: Server sometimes goes into some infinite PeerNotFoundException loop
* Make a small history check to transformLiquids to detect and log
continuous oscillations, in such detail that they can be fixed.
FIXME: If something is removed from craftresult with a right click,
it is only possible to get one item from it should give 4
Objects:
--------
@ -241,17 +245,18 @@ SUGG: Erosion simulation at map generation time
- Simulate rock falling from cliffs when water has removed
enough solid rock from the bottom
SUGG: Try out the notch way of generating maps, that is, make bunches
of low-res 3d noise and interpolate linearly.
Mapgen v2:
* only_from_disk might not work anymore - check and fix it.
* Make the generator to run in background and not blocking block
placement and transfer
* Possibly add some kind of erosion and other stuff
* Better water generation (spread it to underwater caverns but don't
fill dungeons that don't touch big water masses)
* When generating a chunk and the neighboring chunk doesn't have mud
and stuff yet and the ground is fairly flat, the mud will flow to
the other chunk making nasty straight walls when the other chunk
is generated. Fix it.
is generated. Fix it. Maybe just a special case if the ground is
flat?
Misc. stuff:
------------
@ -321,7 +326,6 @@ Making it more portable:
#include "constants.h"
//#include "strfnd.h"
#include "porting.h"
#include "irrlichtwrapper.h"
#include "gettime.h"
#include "porting.h"
#include "guiPauseMenu.h"
@ -337,9 +341,6 @@ Making it more portable:
#include "tile.h"
#include "guiFurnaceMenu.h"
// TODO: Remove this
IrrlichtWrapper *g_irrlicht = NULL;
// This makes textures
ITextureSource *g_texturesource = NULL;
@ -495,9 +496,9 @@ u32 getTimeMs()
Use irrlicht because it is more precise than porting.h's
getTimeMs()
*/
if(g_irrlicht == NULL)
if(g_device == NULL)
return 0;
return g_irrlicht->getTime();
return g_device->getTimer()->getRealTime();
}
/*
@ -2049,7 +2050,6 @@ int main(int argc, char *argv[])
return 1; // could not create selected driver.
g_device = device;
g_irrlicht = new IrrlichtWrapper(device);
TextureSource *texturesource = new TextureSource(device);
g_texturesource = texturesource;
@ -2217,9 +2217,6 @@ int main(int argc, char *argv[])
while(g_device->run() && kill == false)
{
// Run global IrrlichtWrapper's main thread processing stuff
g_irrlicht->Run();
if(menu->getStatus() == true)
break;
@ -2284,9 +2281,6 @@ int main(int argc, char *argv[])
*/
{
// This is set to true at the end of the scope
g_irrlicht->Shutdown(false);
/*
Draw "Loading" screen
*/
@ -2484,11 +2478,6 @@ int main(int argc, char *argv[])
break;
}
/*
Run global IrrlichtWrapper's main thread processing stuff
*/
g_irrlicht->Run();
/*
Process TextureSource's queue
*/
@ -3550,22 +3539,8 @@ int main(int argc, char *argv[])
device->setWindowCaption(str.c_str());
lastFPS = fps;
}
/*}
else
device->yield();*/
}
//delete quick_inventory;
/*
Disable texture fetches and other stuff that is queued
to be processed by the main loop.
This has to be done before client goes out of scope.
*/
g_irrlicht->Shutdown(true);
} // client and server are deleted at this point
} //try

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@ -24,12 +24,6 @@ with this program; if not, write to the Free Software Foundation, Inc.,
#include "utility.h"
extern Settings g_settings;
// A thread safe wrapper to irrlicht
// On a server build, this is always NULL.
// TODO: Remove this
#include "irrlichtwrapper.h"
extern IrrlichtWrapper *g_irrlicht;
// This makes and maps textures
#include "tile.h"
extern ITextureSource *g_texturesource;

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@ -19,7 +19,7 @@ with this program; if not, write to the Free Software Foundation, Inc.,
#include "mapblock.h"
#include "map.h"
// For g_settings and g_irrlicht
// For g_settings
#include "main.h"
#include "light.h"
#include <sstream>
@ -676,7 +676,6 @@ scene::SMesh* makeMapBlockMesh(MeshMakeData *data)
const u16 indices[] = {0,1,2,2,3,0};
//video::ITexture *texture = g_irrlicht->getTexture(f.tile.spec);
video::ITexture *texture = f.tile.texture.atlas;
if(texture == NULL)
continue;
@ -701,12 +700,10 @@ scene::SMesh* makeMapBlockMesh(MeshMakeData *data)
// Flowing water material
video::SMaterial material_water1;
material_water1.setFlag(video::EMF_LIGHTING, false);
//material_water1.setFlag(video::EMF_BACK_FACE_CULLING, false);
material_water1.setFlag(video::EMF_BACK_FACE_CULLING, false);
material_water1.setFlag(video::EMF_BILINEAR_FILTER, false);
material_water1.setFlag(video::EMF_FOG_ENABLE, true);
material_water1.MaterialType = video::EMT_TRANSPARENT_VERTEX_ALPHA;
//TODO
//material_water1.setTexture(0, g_irrlicht->getTexture("water.png"));
AtlasPointer pa_water1 = g_texturesource->getTexture(
g_texturesource->getTextureId("water.png"));
material_water1.setTexture(0, pa_water1.atlas);
@ -718,8 +715,6 @@ scene::SMesh* makeMapBlockMesh(MeshMakeData *data)
material_leaves1.setFlag(video::EMF_BILINEAR_FILTER, false);
material_leaves1.setFlag(video::EMF_FOG_ENABLE, true);
material_leaves1.MaterialType = video::EMT_TRANSPARENT_ALPHA_CHANNEL_REF;
//TODO
//material_leaves1.setTexture(0, g_irrlicht->getTexture("leaves.png"));
AtlasPointer pa_leaves1 = g_texturesource->getTexture(
g_texturesource->getTextureId("leaves.png"));
material_leaves1.setTexture(0, pa_leaves1.atlas);

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@ -24,7 +24,6 @@ with this program; if not, write to the Free Software Foundation, Inc.,
// For object wrapping
#include "map.h"
#include "inventory.h"
#include "irrlichtwrapper.h"
#include "utility.h"
/*
@ -361,8 +360,6 @@ video::ITexture * ItemObject::getItemImage()
InventoryItem *item = createInventoryItem();
if(item)
texture = item->getImage();
/*else
texture = g_irrlicht->getTexture(porting::getDataPath("cloud.png").c_str());*/
if(item)
delete item;
return texture;

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@ -27,7 +27,6 @@ with this program; if not, write to the Free Software Foundation, Inc.,
#include "exceptions.h"
#include "serialization.h"
#include "tile.h"
#include "iirrlichtwrapper.h"
/*
Initializes all kind of stuff in here.

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@ -22,7 +22,6 @@ with this program; if not, write to the Free Software Foundation, Inc.,
*/
#include "utility.h"
#include "irrlichtwrapper.h"
#include "gettime.h"
TimeTaker::TimeTaker(const char *name, u32 *result)

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@ -496,8 +496,6 @@ private:
TimeTaker
*/
class IrrlichtWrapper;
class TimeTaker
{
public: