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Sounds: Do not fade paused sounds

This commit is contained in:
Desour 2023-10-28 15:20:55 +02:00 committed by DS
parent 2ad17136dc
commit b3988d964a

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@ -179,6 +179,9 @@ bool PlayingSound::doFade(f32 dtime) noexcept
if (!m_fade_state || isDead())
return false;
if (getState() == AL_PAUSED)
return true;
FadeState &fade = *m_fade_state;
assert(fade.step != 0.0f);