Move duplicated mapgen parameters to class MapgenBasic (#9134)

'large_cave_depth', 'dungeon_ymin' and 'dungeon_ymax' are duplicated across many mapgens so should have been in class MapgenBasic from the start.
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Paramat 2019-11-19 19:59:17 +00:00 committed by GitHub
parent c10952b574
commit b3c245bb46
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7 changed files with 3 additions and 23 deletions

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@ -285,4 +285,7 @@ protected:
int large_cave_num_min;
int large_cave_num_max;
float large_cave_flooded;
s16 large_cave_depth;
s16 dungeon_ymin;
s16 dungeon_ymax;
};

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@ -93,10 +93,6 @@ private:
float river_depth;
float valley_width;
s16 large_cave_depth;
s16 dungeon_ymin;
s16 dungeon_ymax;
Noise *noise_height1;
Noise *noise_height2;
Noise *noise_height3;

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@ -75,13 +75,10 @@ public:
private:
s16 ground_level;
s16 large_cave_depth;
float lake_threshold;
float lake_steepness;
float hill_threshold;
float hill_steepness;
s16 dungeon_ymin;
s16 dungeon_ymax;
Noise *noise_terrain;
};

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@ -85,10 +85,6 @@ public:
private:
u16 formula;
bool julia;
s16 large_cave_depth;
s16 dungeon_ymin;
s16 dungeon_ymax;
u16 fractal;
u16 iterations;
v3f scale;

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@ -74,10 +74,6 @@ public:
int generateBaseTerrain();
private:
s16 large_cave_depth;
s16 dungeon_ymin;
s16 dungeon_ymax;
Noise *noise_factor;
Noise *noise_height;
Noise *noise_ground;

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@ -108,10 +108,6 @@ private:
s16 floatland_level;
s16 shadow_limit;
s16 large_cave_depth;
s16 dungeon_ymin;
s16 dungeon_ymax;
Noise *noise_terrain_base;
Noise *noise_terrain_alt;
Noise *noise_terrain_persist;

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@ -100,10 +100,6 @@ private:
float river_depth_bed;
float river_size_factor;
s16 large_cave_depth;
s16 dungeon_ymin;
s16 dungeon_ymax;
Noise *noise_inter_valley_fill;
Noise *noise_inter_valley_slope;
Noise *noise_rivers;