mirror of
https://github.com/minetest/minetest.git
synced 2025-06-30 07:00:23 +02:00
Cleanup selection mesh code, add shaders for halo and selection boxes
This commit is contained in:
@ -279,6 +279,9 @@ enable_clouds (Clouds) bool true
|
||||
# Use 3D cloud look instead of flat.
|
||||
enable_3d_clouds (3D clouds) bool true
|
||||
|
||||
# Method used to highlight selected object.
|
||||
node_highlighting (Node highlighting) enum box box,halo
|
||||
|
||||
[***Filtering]
|
||||
|
||||
# Use mip mapping to scale textures. May slightly increase performance.
|
||||
@ -482,9 +485,6 @@ desynchronize_mapblock_texture_animation (Desynchronize block animation) bool tr
|
||||
# Useful if there's something to be displayed right or left of hotbar.
|
||||
hud_hotbar_max_width (Maximum hotbar width) float 1.0
|
||||
|
||||
# Enable selection highlighting for nodes (disables selectionbox).
|
||||
enable_node_highlighting (Node highlighting) bool false
|
||||
|
||||
# Enables caching of facedir rotated meshes.
|
||||
enable_mesh_cache (Mesh cache) bool false
|
||||
|
||||
|
Reference in New Issue
Block a user