Switch android to leveldb as sqlite3 is broken and fails to save any mapblock there

This commit is contained in:
sapier 2014-07-06 21:24:31 +02:00
parent d020e0771d
commit b459f53ac3
4 changed files with 20 additions and 17 deletions

View File

@ -628,7 +628,7 @@ assets : $(ASSETS_TIMESTAMP)
clean_assets :
@$(RM) -r assets
apk: $(PATHCFGFILE) assets $(IRRLICHT_LIB) $(CURL_LIB) \
apk: $(PATHCFGFILE) assets $(IRRLICHT_LIB) $(CURL_LIB) $(LEVELDB_LIB) \
$(OPENAL_LIB) $(OGG_LIB) prep_srcdir $(ROOT)/jni/src/android_version.h
@export NDEBUG=$$NDEBUG; $(MAKE) -j${PARALLEL} manifest; \
export PATH=$$PATH:${SDKFOLDER}/platform-tools:${ANDROID_NDK}; \

View File

@ -7,10 +7,10 @@ LOCAL_MODULE := Irrlicht
LOCAL_SRC_FILES := deps/irrlicht/lib/Android/libIrrlicht.a
include $(PREBUILT_STATIC_LIBRARY)
#include $(CLEAR_VARS)
#LOCAL_MODULE := LevelDB
#LOCAL_SRC_FILES := deps/leveldb/libleveldb.a
#include $(PREBUILT_STATIC_LIBRARY)
include $(CLEAR_VARS)
LOCAL_MODULE := LevelDB
LOCAL_SRC_FILES := deps/leveldb/libleveldb.a
include $(PREBUILT_STATIC_LIBRARY)
include $(CLEAR_VARS)
LOCAL_MODULE := curl
@ -62,6 +62,7 @@ LOCAL_CFLAGS := -D_IRR_ANDROID_PLATFORM_ \
-DUSE_CURL=1 \
-DUSE_SOUND=1 \
-DUSE_FREETYPE=1 \
-DUSE_LEVELDB=1 \
$(GPROF_DEF) \
-pipe -fstrict-aliasing
@ -93,9 +94,8 @@ LOCAL_C_INCLUDES := \
deps/freetype2-android/include \
deps/curl-7.35.0/include \
deps/openal-soft/jni/OpenAL/include \
deps/libvorbis-libogg-android/jni/include
# deps/leveldb/include \
deps/libvorbis-libogg-android/jni/include \
deps/leveldb/include \
LOCAL_SRC_FILES := \
jni/src/ban.cpp \
@ -205,9 +205,8 @@ LOCAL_SRC_FILES := \
jni/src/util/serialize.cpp \
jni/src/util/string.cpp \
jni/src/util/timetaker.cpp \
jni/src/touchscreengui.cpp
# jni/src/database-leveldb.cpp \
jni/src/touchscreengui.cpp \
jni/src/database-leveldb.cpp
# lua api
LOCAL_SRC_FILES += \
@ -297,8 +296,7 @@ LOCAL_SRC_FILES += \
LOCAL_SRC_FILES += jni/src/json/jsoncpp.cpp
LOCAL_SHARED_LIBRARIES := openal ogg vorbis ssl crypto
LOCAL_STATIC_LIBRARIES := Irrlicht freetype curl android_native_app_glue $(PROFILER_LIBS)
# LevelDB
LOCAL_STATIC_LIBRARIES := Irrlicht freetype curl LevelDB android_native_app_glue $(PROFILER_LIBS)
LOCAL_LDLIBS := -lEGL -llog -lGLESv1_CM -lGLESv2 -lz -landroid
include $(BUILD_SHARED_LIBRARY)

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@ -187,12 +187,12 @@ void Database_SQLite3::saveBlock(MapBlock *block)
const char *bytes = tmp.c_str();
if(sqlite3_bind_int64(m_database_write, 1, getBlockAsInteger(p3d)) != SQLITE_OK)
infostream<<"WARNING: Block position failed to bind: "<<sqlite3_errmsg(m_database)<<std::endl;
errorstream<<"WARNING: Block position failed to bind: "<<sqlite3_errmsg(m_database)<<std::endl;
if(sqlite3_bind_blob(m_database_write, 2, (void *)bytes, o.tellp(), NULL) != SQLITE_OK) // TODO this mught not be the right length
infostream<<"WARNING: Block data failed to bind: "<<sqlite3_errmsg(m_database)<<std::endl;
errorstream<<"WARNING: Block data failed to bind: "<<sqlite3_errmsg(m_database)<<std::endl;
int written = sqlite3_step(m_database_write);
if(written != SQLITE_DONE)
infostream<<"WARNING: Block failed to save ("<<p3d.X<<", "<<p3d.Y<<", "<<p3d.Z<<") "
errorstream<<"WARNING: Block failed to save ("<<p3d.X<<", "<<p3d.Y<<", "<<p3d.Z<<") "
<<sqlite3_errmsg(m_database)<<std::endl;
// Make ready for later reuse
sqlite3_reset(m_database_write);

View File

@ -242,7 +242,12 @@ bool initializeWorld(const std::string &path, const std::string &gameid)
infostream<<"Creating world.mt ("<<worldmt_path<<")"<<std::endl;
fs::CreateAllDirs(path);
std::ostringstream ss(std::ios_base::binary);
ss<<"gameid = "<<gameid<<"\nbackend = sqlite3\n";
ss<<"gameid = "<<gameid<<
#ifdef __ANDROID__
"\nbackend = leveldb\n";
#else
"\nbackend = sqlite3\n";
#endif
fs::safeWriteToFile(worldmt_path, ss.str());
}
return true;