From b4c3ff6eab197828d370c30d66e033cde9d2f13d Mon Sep 17 00:00:00 2001 From: est31 Date: Tue, 12 May 2015 05:49:14 +0200 Subject: [PATCH] is_player() is no player-only function --- doc/lua_api.txt | 2 +- src/script/lua_api/l_object.cpp | 20 ++++++++++---------- src/script/lua_api/l_object.h | 6 +++--- 3 files changed, 14 insertions(+), 14 deletions(-) diff --git a/doc/lua_api.txt b/doc/lua_api.txt index 93387ef0b..8fda137ae 100644 --- a/doc/lua_api.txt +++ b/doc/lua_api.txt @@ -2387,6 +2387,7 @@ This is basically a reference to a C++ `ServerActiveObject` * `position`: `{x=num, y=num, z=num}` (relative) * `rotation`: `{x=num, y=num, z=num}` * `set_properties(object property table)` +* `is_player()`: returns true for players, false otherwise ##### LuaEntitySAO-only (no-op for other objects) * `setvelocity({x=num, y=num, z=num})` @@ -2404,7 +2405,6 @@ This is basically a reference to a C++ `ServerActiveObject` * `get_luaentity()` ##### Player-only (no-op for other objects) -* `is_player()`: true for players, false for others * `get_player_name()`: returns `""` if is not a player * `get_look_dir()`: get camera direction as a unit vector * `get_look_pitch()`: pitch in radians diff --git a/src/script/lua_api/l_object.cpp b/src/script/lua_api/l_object.cpp index d8cfaf82b..d913019b1 100644 --- a/src/script/lua_api/l_object.cpp +++ b/src/script/lua_api/l_object.cpp @@ -557,6 +557,16 @@ int ObjectRef::l_set_properties(lua_State *L) return 0; } +// is_player(self) +int ObjectRef::l_is_player(lua_State *L) +{ + NO_MAP_LOCK_REQUIRED; + ObjectRef *ref = checkobject(L, 1); + Player *player = getplayer(ref); + lua_pushboolean(L, (player != NULL)); + return 1; +} + /* LuaEntitySAO-only */ // setvelocity(self, {x=num, y=num, z=num}) @@ -705,16 +715,6 @@ int ObjectRef::l_get_luaentity(lua_State *L) /* Player-only */ -// is_player(self) -int ObjectRef::l_is_player(lua_State *L) -{ - NO_MAP_LOCK_REQUIRED; - ObjectRef *ref = checkobject(L, 1); - Player *player = getplayer(ref); - lua_pushboolean(L, (player != NULL)); - return 1; -} - // is_player_connected(self) int ObjectRef::l_is_player_connected(lua_State *L) { diff --git a/src/script/lua_api/l_object.h b/src/script/lua_api/l_object.h index d51ca379f..daf91ce56 100644 --- a/src/script/lua_api/l_object.h +++ b/src/script/lua_api/l_object.h @@ -120,6 +120,9 @@ private: // set_properties(self, properties) static int l_set_properties(lua_State *L); + // is_player(self) + static int l_is_player(lua_State *L); + /* LuaEntitySAO-only */ // setvelocity(self, {x=num, y=num, z=num}) @@ -156,9 +159,6 @@ private: /* Player-only */ - // is_player(self) - static int l_is_player(lua_State *L); - // is_player_connected(self) static int l_is_player_connected(lua_State *L);