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Update server.h
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@ -236,6 +236,8 @@ public:
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// Envlock
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s32 playSound(const SimpleSoundSpec &spec, const ServerSoundParams ¶ms);
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void stopSound(s32 handle);
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void pauseSound(s32 handle);
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void resumeSound(s32 handle);
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// Envlock
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std::set<std::string> getPlayerEffectivePrivs(const std::string &name);
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@ -576,6 +578,7 @@ private:
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float m_time_of_day_send_timer;
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// Uptime of server in seconds
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MutexedVariable<double> m_uptime;
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/*
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Client interface
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*/
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@ -661,4 +664,3 @@ private:
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void dedicated_server_loop(Server &server, bool &kill);
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#endif
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