From b592c52f1cafa0e668817b0c01347cc7402d035c Mon Sep 17 00:00:00 2001 From: paramat Date: Fri, 9 Mar 2018 04:18:53 +0000 Subject: [PATCH] Lua_api.txt: Split long lines part 1 --- doc/lua_api.txt | 163 ++++++++++++++++++++++++++++-------------------- 1 file changed, 94 insertions(+), 69 deletions(-) diff --git a/doc/lua_api.txt b/doc/lua_api.txt index 07ed27cdf..6fe14472f 100644 --- a/doc/lua_api.txt +++ b/doc/lua_api.txt @@ -368,7 +368,8 @@ Parameters: * `

` = current animation frame Draw a step of the crack animation on the texture. -`crack` draws it normally, while `cracko` lays it over, keeping transparent pixels intact. +`crack` draws it normally, while `cracko` lays it over, keeping transparent +pixels intact. Example: @@ -457,7 +458,8 @@ Example: default_stone.png^[transformFXR90 #### `[inventorycube{{{` -Escaping does not apply here and `^` is replaced by `&` in texture names instead. +Escaping does not apply here and `^` is replaced by `&` in texture names +instead. Create an inventory cube texture using the side textures. @@ -510,8 +512,8 @@ texture pixel. Multiplies texture colors with the given color. `` is specified as a `ColorString`. Result is more like what you'd expect if you put a color on top of another -color. Meaning white surfaces get a lot of your new color while black parts don't -change very much. +color. Meaning white surfaces get a lot of your new color while black parts +don't change very much. Hardware coloring ----------------- @@ -808,16 +810,19 @@ the global `minetest.registered_*` tables. * `minetest.register_decoration(decoration definition)` * returns an integer uniquely identifying the registered decoration - * added to `minetest.registered_decorations` with the key of `decoration.name` + * added to `minetest.registered_decorations` with the key of + `decoration.name`. * if `decoration.name` is nil, the key is the returned ID * `minetest.register_schematic(schematic definition)` * returns an integer uniquely identifying the registered schematic * added to `minetest.registered_schematic` with the key of `schematic.name` * if `schematic.name` is nil, the key is the returned ID - * if the schematic is loaded from a file, schematic.name is set to the filename - * if the function is called when loading the mod, and schematic.name is a relative - path, then the current mod path will be prepended to the schematic filename + * if the schematic is loaded from a file, schematic.name is set to the + filename. + * if the function is called when loading the mod, and schematic.name is a + relative path, then the current mod path will be prepended to the + schematic filename. * `minetest.clear_registered_biomes()` * clears all biomes currently registered @@ -909,20 +914,22 @@ node definition: ^ Only valid for "nodebox" with 'type = "leveled"', and "plantlike_rooted". Leveled nodebox: The level of the top face of the nodebox is stored in param2. - The other faces are defined by 'fixed = {}' like 'type = "fixed"' nodeboxes. + The other faces are defined by 'fixed = {}' like 'type = "fixed"' + nodeboxes. The nodebox height is (param2 / 64) nodes. The maximum accepted value of param2 is 127. Rooted plantlike: The height of the 'plantlike' section is stored in param2. The height is (param2 / 16) nodes. paramtype2 == "degrotate" - ^ The rotation of this node is stored in param2. Plants are rotated this way. + ^ Only valid for "plantlike". The rotation of the node is stored in param2. Values range 0 - 179. The value stored in param2 is multiplied by two to - get the actual rotation of the node. + get the actual rotation in degrees of the node. paramtype2 == "meshoptions" - ^ Only valid for "plantlike". The value of param2 becomes a bitfield which can - be used to change how the client draws plantlike nodes. Bits 0, 1 and 2 form - a mesh selector. Currently the following meshes are choosable: + ^ Only valid for "plantlike". The value of param2 becomes a bitfield which + can be used to change how the client draws plantlike nodes. + Bits 0, 1 and 2 form a mesh selector. + Currently the following meshes are choosable: 0 = a "x" shaped plant (ordinary plant) 1 = a "+" shaped plant (just rotated 45 degrees) 2 = a "*" shaped plant with 3 faces instead of 2 @@ -949,7 +956,8 @@ node definition: is picked from the palette. The palette should have 32 pixels. paramtype2 == "glasslikeliquidlevel" - ^ Only valid for "glasslike_framed" or "glasslike_framed_optional" drawtypes. + ^ Only valid for "glasslike_framed" or "glasslike_framed_optional" + drawtypes. param2 values 0-63 define 64 levels of internal liquid, 0 being empty and 63 being full. Liquid texture is defined using `special_tiles = {"modname_tilename.png"},` @@ -981,7 +989,8 @@ Look for examples in `games/minimal` or `games/minetest_game`. * `mesh` -- Use models for nodes, see below * `plantlike_rooted` -- See below -`*_optional` drawtypes need less rendering time if deactivated (always client side). +`*_optional` drawtypes need less rendering time if deactivated +(always client side). Node boxes ---------- @@ -1002,9 +1011,9 @@ A nodebox is defined as any of: fixed = box OR {box1, box2, ...} } { - -- A variable height box (or boxes) with the top face position defined by - -- the node parameter 'leveled = ', or if 'paramtype2 == "leveled"' by - -- param2. + -- A variable height box (or boxes) with the top face position defined + -- by the node parameter 'leveled = ', or if 'paramtype2 == "leveled"' + -- by param2. -- Other faces are defined by 'fixed = {}' as with 'type = "fixed"'. type = "leveled", fixed = box OR {box1, box2, ...} @@ -1038,7 +1047,8 @@ A nodebox is defined as any of: disconnected_back = box OR {box1, box2, ...} disconnected_right = box OR {box1, box2, ...} disconnected = box OR {box1, box2, ...} -- when there is *no* neighbour - disconnected_sides = box OR {box1, box2, ...} -- when there are *no* neighbours to the sides + disconnected_sides = box OR {box1, box2, ...} -- when there are *no* + neighbours to the sides } A `box` is defined as: @@ -1080,14 +1090,16 @@ Offset that the noise is translated by (i.e. added) after calculation. Factor that the noise is scaled by (i.e. multiplied) after calculation. ### `spread` -Vector containing values by which each coordinate is divided by before calculation. +Vector containing values by which each coordinate is divided by before +calculation. Higher spread values result in larger noise features. A value of `{x=250, y=250, z=250}` is common. ### `seed` -Random seed for the noise. Add the world seed to a seed offset for world-unique noise. -In the case of `minetest.get_perlin()`, this value has the world seed automatically added. +Random seed for the noise. Add the world seed to a seed offset for world-unique +noise. In the case of `minetest.get_perlin()`, this value has the world seed +automatically added. ### `octaves` Number of times the noise gradient is accumulated into the noise. @@ -1097,10 +1109,11 @@ Increase this number to increase the amount of detail in the resulting noise. A value of `6` is common. ### `persistence` -Factor by which the effect of the noise gradient function changes with each successive octave. +Factor by which the effect of the noise gradient function changes with each +successive octave. -Values less than `1` make the details of successive octaves' noise diminish, while values -greater than `1` make successive octaves stronger. +Values less than `1` make the details of successive octaves' noise diminish, +while values greater than `1` make successive octaves stronger. A value of `0.6` is common. @@ -1115,13 +1128,15 @@ Leave this field unset for no special handling. Currently supported are `defaults`, `eased` and `absvalue`. #### `defaults` -Specify this if you would like to keep auto-selection of eased/not-eased while specifying -some other flags. +Specify this if you would like to keep auto-selection of eased/not-eased while +specifying some other flags. #### `eased` -Maps noise gradient values onto a quintic S-curve before performing interpolation. -This results in smooth, rolling noise. Disable this (`noeased`) for sharp-looking noise. -If no flags are specified (or defaults is), 2D noise is eased and 3D noise is not eased. +Maps noise gradient values onto a quintic S-curve before performing +interpolation. This results in smooth, rolling noise. +Disable this (`noeased`) for sharp-looking noise. +If no flags are specified (or defaults is), 2D noise is eased and 3D noise is +not eased. #### `absvalue` Accumulates the absolute value of each noise gradient result. @@ -1151,9 +1166,9 @@ All default ores are of the uniformly-distributed scatter type. ### `scatter` Randomly chooses a location and generates a cluster of ore. -If `noise_params` is specified, the ore will be placed if the 3D perlin noise at -that point is greater than the `noise_threshold`, giving the ability to create -a non-equal distribution of ore. +If `noise_params` is specified, the ore will be placed if the 3D perlin noise +at that point is greater than the `noise_threshold`, giving the ability to +create a non-equal distribution of ore. ### `sheet` Creates a sheet of ore in a blob shape according to the 2D perlin noise @@ -1164,29 +1179,31 @@ This sheet consists of vertical columns of uniform randomly distributed height, varying between the inclusive range `column_height_min` and `column_height_max`. If `column_height_min` is not specified, this parameter defaults to 1. If `column_height_max` is not specified, this parameter defaults to `clust_size` -for reverse compatibility. New code should prefer `column_height_max`. +for reverse compatibility. New code should prefer `column_height_max`. -The `column_midpoint_factor` parameter controls the position of the column at which -ore emanates from. If 1, columns grow upward. If 0, columns grow downward. If 0.5, -columns grow equally starting from each direction. `column_midpoint_factor` is a -decimal number ranging in value from 0 to 1. If this parameter is not specified, -the default is 0.5. +The `column_midpoint_factor` parameter controls the position of the column at +which ore emanates from. +If 1, columns grow upward. If 0, columns grow downward. If 0.5, columns grow +equally starting from each direction. +`column_midpoint_factor` is a decimal number ranging in value from 0 to 1. If +this parameter is not specified, the default is 0.5. -The ore parameters `clust_scarcity` and `clust_num_ores` are ignored for this ore type. +The ore parameters `clust_scarcity` and `clust_num_ores` are ignored for this +ore type. ### `puff` Creates a sheet of ore in a cloud-like puff shape. As with the `sheet` ore type, the size and shape of puffs are described by -`noise_params` and `noise_threshold` and are placed at random vertical positions -within the currently generated chunk. +`noise_params` and `noise_threshold` and are placed at random vertical +positions within the currently generated chunk. -The vertical top and bottom displacement of each puff are determined by the noise -parameters `np_puff_top` and `np_puff_bottom`, respectively. +The vertical top and bottom displacement of each puff are determined by the +noise parameters `np_puff_top` and `np_puff_bottom`, respectively. ### `blob` Creates a deformed sphere of ore according to 3d perlin noise described by -`noise_params`. The maximum size of the blob is `clust_size`, and +`noise_params`. The maximum size of the blob is `clust_size`, and `clust_scarcity` has the same meaning as with the `scatter` type. ### `vein` @@ -1195,8 +1212,8 @@ instances of 3d perlin noise with different seeds, both described by `noise_params`. `random_factor` varies the influence random chance has on placement of an ore -inside the vein, which is `1` by default. Note that modifying this parameter may -require adjusting `noise_threshold`. +inside the vein, which is `1` by default. Note that modifying this parameter +may require adjusting `noise_threshold`. The parameters `clust_scarcity`, `clust_num_ores`, and `clust_size` are ignored by this ore type. @@ -1222,8 +1239,8 @@ computationally expensive than any other ore. Creates a single undulating ore stratum that is continuous across mapchunk borders and horizontally spans the world. -The 2D perlin noise described by `noise_params` defines the Y co-ordinate of the -stratum midpoint. The 2D perlin noise described by `np_stratum_thickness` +The 2D perlin noise described by `noise_params` defines the Y co-ordinate of +the stratum midpoint. The 2D perlin noise described by `np_stratum_thickness` defines the stratum's vertical thickness (in units of nodes). Due to being continuous across mapchunk borders the stratum's vertical thickness is unlimited. @@ -1234,8 +1251,8 @@ to y_max in a simple horizontal stratum. A parameter `stratum_thickness` can be provided instead of the noise parameter `np_stratum_thickness`, to create a constant thickness. -Leaving out one or both noise parameters makes the ore generation less intensive, -useful when adding multiple strata. +Leaving out one or both noise parameters makes the ore generation less +intensive, useful when adding multiple strata. `y_min` and `y_max` define the limits of the ore generation and for performance reasons should be set as close together as possible but without clipping the @@ -1255,15 +1272,16 @@ Currently supported flags: `puff_cliffs`, `puff_additive_composition`. ### `puff_cliffs` -If set, puff ore generation will not taper down large differences in displacement -when approaching the edge of a puff. This flag has no effect for ore types other -than `puff`. +If set, puff ore generation will not taper down large differences in +displacement when approaching the edge of a puff. This flag has no effect for +ore types other than `puff`. ### `puff_additive_composition` -By default, when noise described by `np_puff_top` or `np_puff_bottom` results in a -negative displacement, the sub-column at that point is not generated. With this -attribute set, puff ore generation will instead generate the absolute difference in -noise displacement values. This flag has no effect for ore types other than `puff`. +By default, when noise described by `np_puff_top` or `np_puff_bottom` results +in a negative displacement, the sub-column at that point is not generated. With +this attribute set, puff ore generation will instead generate the absolute +difference in noise displacement values. This flag has no effect for ore types +other than `puff`. Decoration types ---------------- @@ -1290,22 +1308,28 @@ A schematic specifier identifies a schematic by either a filename to a Minetest Schematic file (`.mts`) or through raw data supplied through Lua, in the form of a table. This table specifies the following fields: -* The `size` field is a 3D vector containing the dimensions of the provided schematic. (required) -* The `yslice_prob` field is a table of {ypos, prob} which sets the `ypos`th vertical slice - of the schematic to have a `prob / 256 * 100` chance of occurring. (default: 255) +* The `size` field is a 3D vector containing the dimensions of the provided + schematic. (required) +* The `yslice_prob` field is a table of {ypos, prob} which sets the `ypos`th + vertical slice of the schematic to have a `prob / 256 * 100` chance of + occurring. (default: 255) * The `data` field is a flat table of MapNode tables making up the schematic, in the order of `[z [y [x]]]`. (required) Each MapNode table contains: * `name`: the name of the map node to place (required) - * `prob` (alias `param1`): the probability of this node being placed (default: 255) - * `param2`: the raw param2 value of the node being placed onto the map (default: 0) - * `force_place`: boolean representing if the node should forcibly overwrite any - previous contents (default: false) + * `prob` (alias `param1`): the probability of this node being placed + (default: 255) + * `param2`: the raw param2 value of the node being placed onto the map + (default: 0) + * `force_place`: boolean representing if the node should forcibly overwrite + any previous contents (default: false) About probability values: -* A probability value of `0` or `1` means that node will never appear (0% chance). -* A probability value of `254` or `255` means the node will always appear (100% chance). +* A probability value of `0` or `1` means that node will never appear + (0% chance). +* A probability value of `254` or `255` means the node will always appear + (100% chance). * If the probability value `p` is greater than `1`, then there is a `(p / 256 * 100)` percent chance that node will appear when the schematic is placed on the map. @@ -1321,7 +1345,8 @@ Currently supported flags: `place_center_x`, `place_center_y`, `place_center_z`, * `place_center_x`: Placement of this decoration is centered along the X axis. * `place_center_y`: Placement of this decoration is centered along the Y axis. * `place_center_z`: Placement of this decoration is centered along the Z axis. -* `force_placement`: Schematic nodes other than "ignore" will replace existing nodes. +* `force_placement`: Schematic nodes other than "ignore" will replace existing + nodes. HUD element types