mirror of https://github.com/minetest/minetest.git
Entirely new version of pull request #3962
Changes to be committed: modified: builtin/game/register.lua modified: src/content_nodemeta.cpp modified: src/content_nodemeta.h modified: src/game.cpp modified: src/inventory.cpp modified: src/inventory.h modified: src/inventorymanager.cpp modified: src/inventorymanager.h modified: src/mapblock.cpp modified: src/network/clientpackethandler.cpp modified: src/nodemetadata.cpp modified: src/nodemetadata.h modified: src/player.cpp modified: src/player.h modified: src/rollback_interface.cpp modified: src/script/common/c_content.cpp modified: src/script/cpp_api/s_inventory.cpp modified: src/script/cpp_api/s_inventory.h modified: src/script/cpp_api/s_nodemeta.cpp modified: src/script/cpp_api/s_nodemeta.h modified: src/script/cpp_api/s_player.cpp modified: src/script/cpp_api/s_player.h modified: src/script/lua_api/l_inventory.cpp modified: src/script/lua_api/l_nodemeta.cpp modified: src/server.cpp modified: src/serverobject.cpp modified: src/unittest/test_inventory.cpp
This commit is contained in:
parent
d82c5da0dc
commit
b5dca28ca3
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@ -85,3 +85,6 @@ build/android/path.cfg
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build/android/and_env
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build/android/AndroidManifest.xml
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timestamp
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## Backup files
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*backup.tar.gz
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@ -510,7 +510,15 @@ core.registered_craft_predicts, core.register_craft_predict = make_registration(
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core.registered_on_protection_violation, core.register_on_protection_violation = make_registration()
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core.registered_on_item_eats, core.register_on_item_eat = make_registration()
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core.registered_on_punchplayers, core.register_on_punchplayer = make_registration()
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core.registered_on_player_inventory_remove_item, core.register_on_player_inventory_remove_item = make_registration()
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core.registered_on_player_inventory_change_item, core.register_on_player_inventory_change_item = make_registration()
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core.registered_on_player_inventory_add_item, core.register_on_player_inventory_add_item = make_registration()
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core.registered_on_nodemeta_inventory_remove_item, core.register_on_nodemeta_inventory_remove_item = make_registration()
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core.registered_on_nodemeta_inventory_change_item, core.register_on_nodemeta_inventory_change_item = make_registration()
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core.registered_on_nodemeta_inventory_add_item, core.register_on_nodemeta_inventory_add_item = make_registration()
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core.registered_on_detached_inventory_remove_item, core.register_on_detached_inventory_remove_item = make_registration()
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core.registered_on_detached_inventory_change_item, core.register_on_detached_inventory_change_item = make_registration()
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core.registered_on_detached_inventory_add_item, core.register_on_detached_inventory_add_item = make_registration()
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--
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-- Compatibility for on_mapgen_init()
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--
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@ -145,7 +145,7 @@ static bool content_nodemeta_deserialize_legacy_meta(
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void content_nodemeta_deserialize_legacy(std::istream &is,
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NodeMetadataList *meta, NodeTimerList *timers,
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IItemDefManager *item_def_mgr)
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IItemDefManager *item_def_mgr, v3s16 relative_mapblock_pos)
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{
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meta->clear();
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timers->clear();
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@ -181,7 +181,7 @@ void content_nodemeta_deserialize_legacy(std::istream &is,
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continue;
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}
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NodeMetadata *data = new NodeMetadata(item_def_mgr);
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NodeMetadata *data = new NodeMetadata(item_def_mgr, relative_mapblock_pos + p);
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bool need_timer = content_nodemeta_deserialize_legacy_meta(is, data);
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meta->set(p, data);
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@ -21,6 +21,7 @@ with this program; if not, write to the Free Software Foundation, Inc.,
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#define CONTENT_NODEMETA_HEADER
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#include <iostream>
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#include "irr_v3d.h" // For v3s16
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class NodeMetadataList;
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class NodeTimerList;
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@ -32,7 +33,7 @@ class IItemDefManager;
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void content_nodemeta_deserialize_legacy(std::istream &is,
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NodeMetadataList *meta, NodeTimerList *timers,
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IItemDefManager *item_def_mgr);
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IItemDefManager *item_def_mgr, v3s16 relative_mapblock_pos);
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void content_nodemeta_serialize_legacy(std::ostream &os, NodeMetadataList *meta);
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@ -2143,7 +2143,8 @@ bool Game::createClient(const std::string &playername,
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sky = new Sky(smgr->getRootSceneNode(), smgr, -1, texture_src);
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skybox = NULL; // This is used/set later on in the main run loop
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local_inventory = new Inventory(itemdef_manager);
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LocalPlayer *player = client->getEnv().getLocalPlayer();
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local_inventory = new Inventory(itemdef_manager, player);
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if (!(sky && local_inventory)) {
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*error_message = "Memory allocation error (sky or local inventory)";
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@ -2172,7 +2173,6 @@ bool Game::createClient(const std::string &playername,
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str += L"]";
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device->setWindowCaption(str.c_str());
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LocalPlayer *player = client->getEnv().getLocalPlayer();
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player->hurt_tilt_timer = 0;
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player->hurt_tilt_strength = 0;
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@ -28,6 +28,7 @@ with this program; if not, write to the Free Software Foundation, Inc.,
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#include "nameidmapping.h" // For loading legacy MaterialItems
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#include "util/serialize.h"
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#include "util/string.h"
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#include "script/scripting_game.h"
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/*
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ItemStack
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@ -432,12 +433,13 @@ ItemStack ItemStack::peekItem(u32 peekcount) const
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Inventory
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*/
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InventoryList::InventoryList(std::string name, u32 size, IItemDefManager *itemdef)
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InventoryList::InventoryList(std::string name, u32 size, IItemDefManager *itemdef, InventoryChangeReceiver *rec)
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{
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m_name = name;
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m_size = size;
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m_width = 0;
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m_itemdef = itemdef;
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m_rec=rec;
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clearItems();
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//m_dirty = false;
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}
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@ -562,6 +564,7 @@ InventoryList & InventoryList::operator = (const InventoryList &other)
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m_width = other.m_width;
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m_name = other.m_name;
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m_itemdef = other.m_itemdef;
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m_rec = other.m_rec;
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//setDirty(true);
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return *this;
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@ -630,30 +633,31 @@ ItemStack& InventoryList::getItem(u32 i)
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return m_items[i];
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}
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ItemStack InventoryList::changeItem(u32 i, const ItemStack &newitem)
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ItemStack InventoryList::changeItem(GameScripting *script_interface, u32 i, const ItemStack &new_item)
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{
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if(i >= m_items.size())
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return newitem;
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ItemStack olditem = m_items[i];
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m_items[i] = newitem;
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return new_item;
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ItemStack old_item = m_items[i];
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m_items[i] = new_item;
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m_rec->on_change_item(script_interface, this, i, old_item, new_item);
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//setDirty(true);
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return olditem;
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return old_item;
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}
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void InventoryList::deleteItem(u32 i)
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void InventoryList::deleteItem(GameScripting *script_interface, u32 i)
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{
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assert(i < m_items.size()); // Pre-condition
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m_rec->on_remove_item(script_interface, this, m_items[i]);
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m_items[i].clear();
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}
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ItemStack InventoryList::addItem(const ItemStack &newitem_)
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ItemStack InventoryList::addItem(GameScripting *script_interface, const ItemStack &new_item_)
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{
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ItemStack newitem = newitem_;
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if(newitem.empty())
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return newitem;
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ItemStack new_item = new_item_;
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if(new_item.empty()){
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return new_item;
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}
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/*
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First try to find if it could be added to some existing items
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*/
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if(m_items[i].empty())
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continue;
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// Try adding
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newitem = addItem(i, newitem);
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if(newitem.empty())
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return newitem; // All was eaten
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new_item = addItem(script_interface, i, new_item);
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if(new_item.empty())
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return new_item; // All was eaten
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}
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/*
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@ -677,22 +681,28 @@ ItemStack InventoryList::addItem(const ItemStack &newitem_)
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if(!m_items[i].empty())
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continue;
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// Try adding
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newitem = addItem(i, newitem);
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if(newitem.empty())
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return newitem; // All was eaten
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new_item = addItem(script_interface, i, new_item);
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if(new_item.empty())
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return new_item; // All was eaten
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}
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// Return leftover
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return newitem;
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return new_item;
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}
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ItemStack InventoryList::addItem(u32 i, const ItemStack &newitem)
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ItemStack InventoryList::addItem(GameScripting *script_interface, u32 i, const ItemStack &new_item)
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{
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if(i >= m_items.size())
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return newitem;
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ItemStack leftover = m_items[i].addItem(newitem, m_itemdef);
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//if(leftover != newitem)
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return new_item;
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u16 count_before = 0;
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count_before = new_item.count;
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std::string item_name = new_item.name;
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ItemStack leftover = m_items[i].addItem(new_item, m_itemdef);
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if(leftover.count != count_before){
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ItemStack added_item (item_name,count_before - leftover.count, new_item.wear, new_item.metadata, m_itemdef);
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m_rec->on_add_item(script_interface, this, i, added_item);
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}
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//if(leftover != new_item)
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// setDirty(true);
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return leftover;
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}
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@ -745,7 +755,7 @@ bool InventoryList::containsItem(const ItemStack &item) const
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return false;
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}
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ItemStack InventoryList::removeItem(const ItemStack &item)
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ItemStack InventoryList::removeItem(GameScripting *script_interface, const ItemStack &item)
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{
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ItemStack removed;
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for(std::vector<ItemStack>::reverse_iterator
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@ -760,10 +770,12 @@ ItemStack InventoryList::removeItem(const ItemStack &item)
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break;
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}
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}
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m_rec->on_remove_item(script_interface, this, removed);
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return removed;
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}
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ItemStack InventoryList::takeItem(u32 i, u32 takecount)
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ItemStack InventoryList::takeItem(GameScripting *script_interface, u32 i, u32 takecount)
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{
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if(i >= m_items.size())
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return ItemStack();
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@ -771,6 +783,7 @@ ItemStack InventoryList::takeItem(u32 i, u32 takecount)
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ItemStack taken = m_items[i].takeItem(takecount);
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//if(!taken.empty())
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// setDirty(true);
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m_rec->on_remove_item(script_interface, this, taken);
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return taken;
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}
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@ -782,14 +795,14 @@ ItemStack InventoryList::peekItem(u32 i, u32 peekcount) const
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return m_items[i].peekItem(peekcount);
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}
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void InventoryList::moveItemSomewhere(u32 i, InventoryList *dest, u32 count)
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void InventoryList::moveItemSomewhere(GameScripting *script_interface, u32 i, InventoryList *dest, u32 count)
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{
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// Take item from source list
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ItemStack item1;
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if (count == 0)
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item1 = changeItem(i, ItemStack());
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item1 = changeItem(script_interface, i, ItemStack());
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else
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item1 = takeItem(i, count);
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item1 = takeItem(script_interface, i, count);
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if (item1.empty())
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return;
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@ -799,7 +812,7 @@ void InventoryList::moveItemSomewhere(u32 i, InventoryList *dest, u32 count)
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// First try all the non-empty slots
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for (u32 dest_i = 0; dest_i < dest_size; dest_i++) {
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if (!m_items[dest_i].empty()) {
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item1 = dest->addItem(dest_i, item1);
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item1 = dest->addItem(script_interface, dest_i, item1);
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if (item1.empty()) return;
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}
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}
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@ -807,17 +820,17 @@ void InventoryList::moveItemSomewhere(u32 i, InventoryList *dest, u32 count)
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// Then try all the empty ones
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for (u32 dest_i = 0; dest_i < dest_size; dest_i++) {
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if (m_items[dest_i].empty()) {
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item1 = dest->addItem(dest_i, item1);
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item1 = dest->addItem(script_interface, dest_i, item1);
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if (item1.empty()) return;
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}
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}
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// If we reach this, the item was not fully added
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// Add the remaining part back to the source item
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addItem(i, item1);
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addItem(script_interface, i, item1);
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}
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u32 InventoryList::moveItem(u32 i, InventoryList *dest, u32 dest_i,
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u32 InventoryList::moveItem(GameScripting *script_interface, u32 i, InventoryList *dest, u32 dest_i,
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u32 count, bool swap_if_needed, bool *did_swap)
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{
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if(this == dest && i == dest_i)
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@ -826,16 +839,16 @@ u32 InventoryList::moveItem(u32 i, InventoryList *dest, u32 dest_i,
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// Take item from source list
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ItemStack item1;
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if(count == 0)
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item1 = changeItem(i, ItemStack());
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item1 = changeItem(script_interface, i, ItemStack());
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else
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item1 = takeItem(i, count);
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item1 = takeItem(script_interface, i, count);
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if(item1.empty())
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return 0;
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// Try to add the item to destination list
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u32 oldcount = item1.count;
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item1 = dest->addItem(dest_i, item1);
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item1 = dest->addItem(script_interface, dest_i, item1);
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// If something is returned, the item was not fully added
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if(!item1.empty())
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@ -845,7 +858,7 @@ u32 InventoryList::moveItem(u32 i, InventoryList *dest, u32 dest_i,
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// If something else is returned, part of the item was left unadded.
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// Add the other part back to the source item
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addItem(i, item1);
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addItem(script_interface, i, item1);
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// If olditem is returned, nothing was added.
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// Swap the items
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@ -855,16 +868,51 @@ u32 InventoryList::moveItem(u32 i, InventoryList *dest, u32 dest_i,
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*did_swap = true;
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}
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// Take item from source list
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item1 = changeItem(i, ItemStack());
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item1 = changeItem(script_interface, i, ItemStack());
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// Adding was not possible, swap the items.
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ItemStack item2 = dest->changeItem(dest_i, item1);
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ItemStack item2 = dest->changeItem(script_interface, dest_i, item1);
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// Put item from destination list to the source list
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changeItem(i, item2);
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changeItem(script_interface, i, item2);
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}
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}
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return (oldcount - item1.count);
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}
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/*
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DetachedInventoryChangeReceiver
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*/
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DetachedInventoryChangeReceiver::DetachedInventoryChangeReceiver(const std::string &name)
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{
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m_name=name;
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}
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DetachedInventoryChangeReceiver::~DetachedInventoryChangeReceiver()
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{
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delete &m_name;
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}
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void DetachedInventoryChangeReceiver::on_remove_item(GameScripting *script_interface, const InventoryList *inventory_list, const ItemStack &deleted_item)
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{
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if(script_interface){
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script_interface->on_detached_inventory_remove_item(m_name, inventory_list->getName(), deleted_item);
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}
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}
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void DetachedInventoryChangeReceiver::on_change_item(GameScripting *script_interface, const InventoryList *inventory_list, u32 query_slot, const ItemStack &old_item,const ItemStack &new_item)
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{
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if(script_interface){
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script_interface->on_detached_inventory_change_item(m_name, inventory_list->getName(), query_slot, old_item, new_item);
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}
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}
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void DetachedInventoryChangeReceiver::on_add_item(GameScripting *script_interface, const InventoryList *inventory_list, u32 query_slot, const ItemStack &added_item)
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{
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if(script_interface){
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script_interface->on_detached_inventory_add_item(m_name, inventory_list->getName(), query_slot, added_item);
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}
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}
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/*
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Inventory
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*/
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@ -892,15 +940,16 @@ void Inventory::clearContents()
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InventoryList *list = m_lists[i];
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for(u32 j=0; j<list->getSize(); j++)
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{
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list->deleteItem(j);
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list->deleteItem(NULL, j);
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}
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}
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}
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Inventory::Inventory(IItemDefManager *itemdef)
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Inventory::Inventory(IItemDefManager *itemdef, InventoryChangeReceiver *rec)
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{
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m_dirty = false;
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m_itemdef = itemdef;
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m_rec = rec;
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}
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Inventory::Inventory(const Inventory &other)
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@ -981,7 +1030,7 @@ void Inventory::deSerialize(std::istream &is)
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std::getline(iss, listname, ' ');
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iss>>listsize;
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InventoryList *list = new InventoryList(listname, listsize, m_itemdef);
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InventoryList *list = new InventoryList(listname, listsize, m_itemdef, m_rec);
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list->deSerialize(is);
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m_lists.push_back(list);
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@ -1002,7 +1051,7 @@ InventoryList * Inventory::addList(const std::string &name, u32 size)
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if(m_lists[i]->getSize() != size)
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{
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delete m_lists[i];
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m_lists[i] = new InventoryList(name, size, m_itemdef);
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m_lists[i] = new InventoryList(name, size, m_itemdef, m_rec);
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}
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return m_lists[i];
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}
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@ -1011,7 +1060,7 @@ InventoryList * Inventory::addList(const std::string &name, u32 size)
|
|||
//don't create list with invalid name
|
||||
if (name.find(" ") != std::string::npos) return NULL;
|
||||
|
||||
InventoryList *list = new InventoryList(name, size, m_itemdef);
|
||||
InventoryList *list = new InventoryList(name, size, m_itemdef, m_rec);
|
||||
m_lists.push_back(list);
|
||||
return list;
|
||||
}
|
||||
|
|
|
@ -27,8 +27,10 @@ with this program; if not, write to the Free Software Foundation, Inc.,
|
|||
#include <ostream>
|
||||
#include <string>
|
||||
#include <vector>
|
||||
#include "cpp_api/s_base.h" // For ScriptApiBase
|
||||
|
||||
struct ToolCapabilities;
|
||||
class InventoryChangeReceiver;
|
||||
class GameScripting;
|
||||
|
||||
struct ItemStack
|
||||
{
|
||||
|
@ -173,7 +175,7 @@ struct ItemStack
|
|||
class InventoryList
|
||||
{
|
||||
public:
|
||||
InventoryList(std::string name, u32 size, IItemDefManager *itemdef);
|
||||
InventoryList(std::string name, u32 size, IItemDefManager *itemdef, InventoryChangeReceiver *rec);
|
||||
~InventoryList();
|
||||
void clearItems();
|
||||
void setSize(u32 newsize);
|
||||
|
@ -201,18 +203,18 @@ public:
|
|||
const ItemStack& getItem(u32 i) const;
|
||||
ItemStack& getItem(u32 i);
|
||||
// Returns old item. Parameter can be an empty item.
|
||||
ItemStack changeItem(u32 i, const ItemStack &newitem);
|
||||
ItemStack changeItem(GameScripting *script_interface, u32 i, const ItemStack &newitem);
|
||||
// Delete item
|
||||
void deleteItem(u32 i);
|
||||
void deleteItem(GameScripting *script_interface, u32 i);
|
||||
|
||||
// Adds an item to a suitable place. Returns leftover item (possibly empty).
|
||||
ItemStack addItem(const ItemStack &newitem);
|
||||
ItemStack addItem(GameScripting *script_interface, const ItemStack &newitem);
|
||||
|
||||
// If possible, adds item to given slot.
|
||||
// If cannot be added at all, returns the item back.
|
||||
// If can be added partly, decremented item is returned back.
|
||||
// If can be added fully, empty item is returned.
|
||||
ItemStack addItem(u32 i, const ItemStack &newitem);
|
||||
ItemStack addItem(GameScripting *script_interface, u32 i, const ItemStack &newitem);
|
||||
|
||||
// Checks whether the item could be added to the given slot
|
||||
// If restitem is non-NULL, it receives the part of newitem that
|
||||
|
@ -232,12 +234,12 @@ public:
|
|||
// If not as many items exist as requested, removes as
|
||||
// many as possible.
|
||||
// Returns the items that were actually removed.
|
||||
ItemStack removeItem(const ItemStack &item);
|
||||
ItemStack removeItem(GameScripting *script_interface, const ItemStack &item);
|
||||
|
||||
// Takes some items from a slot.
|
||||
// If there are not enough, takes as many as it can.
|
||||
// Returns empty item if couldn't take any.
|
||||
ItemStack takeItem(u32 i, u32 takecount);
|
||||
ItemStack takeItem(GameScripting *script_interface, u32 i, u32 takecount);
|
||||
|
||||
// Similar to takeItem, but keeps the slot intact.
|
||||
ItemStack peekItem(u32 i, u32 peekcount) const;
|
||||
|
@ -245,18 +247,39 @@ public:
|
|||
// Move an item to a different list (or a different stack in the same list)
|
||||
// count is the maximum number of items to move (0 for everything)
|
||||
// returns number of moved items
|
||||
u32 moveItem(u32 i, InventoryList *dest, u32 dest_i,
|
||||
u32 moveItem(GameScripting *script_interface, u32 i, InventoryList *dest, u32 dest_i,
|
||||
u32 count = 0, bool swap_if_needed = true, bool *did_swap = NULL);
|
||||
|
||||
// like moveItem, but without a fixed destination index
|
||||
// also with optional rollback recording
|
||||
void moveItemSomewhere(u32 i, InventoryList *dest, u32 count);
|
||||
void moveItemSomewhere(GameScripting *script_interface, u32 i, InventoryList *dest, u32 count);
|
||||
|
||||
private:
|
||||
std::vector<ItemStack> m_items;
|
||||
u32 m_size, m_width;
|
||||
std::string m_name;
|
||||
IItemDefManager *m_itemdef;
|
||||
InventoryChangeReceiver *m_rec;
|
||||
};
|
||||
|
||||
class InventoryChangeReceiver
|
||||
{
|
||||
public:
|
||||
virtual void on_remove_item(GameScripting *script_interface, const InventoryList *inventory_list, const ItemStack &deleted_item) = 0;
|
||||
virtual void on_change_item(GameScripting *script_interface, const InventoryList *inventory_list, u32 query_slot, const ItemStack &old_item,const ItemStack &new_item) = 0;
|
||||
virtual void on_add_item(GameScripting *script_interface, const InventoryList *inventory_list, u32 query_slot, const ItemStack &added_item) = 0;
|
||||
virtual ~InventoryChangeReceiver() {};
|
||||
};
|
||||
|
||||
class DetachedInventoryChangeReceiver: public InventoryChangeReceiver
|
||||
{
|
||||
std::string m_name;
|
||||
public:
|
||||
DetachedInventoryChangeReceiver(const std::string &name);
|
||||
~DetachedInventoryChangeReceiver();
|
||||
void on_remove_item(GameScripting *script_interface, const InventoryList *inventory_list, const ItemStack &deleted_item);
|
||||
void on_change_item(GameScripting *script_interface, const InventoryList *inventory_list, u32 query_slot, const ItemStack &old_item,const ItemStack &new_item);
|
||||
void on_add_item(GameScripting *script_interface, const InventoryList *inventory_list, u32 query_slot, const ItemStack &added_item);
|
||||
};
|
||||
|
||||
class Inventory
|
||||
|
@ -267,7 +290,7 @@ public:
|
|||
void clear();
|
||||
void clearContents();
|
||||
|
||||
Inventory(IItemDefManager *itemdef);
|
||||
Inventory(IItemDefManager *itemdef, InventoryChangeReceiver *m_rec);
|
||||
Inventory(const Inventory &other);
|
||||
Inventory & operator = (const Inventory &other);
|
||||
bool operator == (const Inventory &other) const;
|
||||
|
@ -284,15 +307,6 @@ public:
|
|||
const InventoryList * getList(const std::string &name) const;
|
||||
std::vector<const InventoryList*> getLists();
|
||||
bool deleteList(const std::string &name);
|
||||
// A shorthand for adding items. Returns leftover item (possibly empty).
|
||||
ItemStack addItem(const std::string &listname, const ItemStack &newitem)
|
||||
{
|
||||
m_dirty = true;
|
||||
InventoryList *list = getList(listname);
|
||||
if(list == NULL)
|
||||
return newitem;
|
||||
return list->addItem(newitem);
|
||||
}
|
||||
|
||||
bool checkModified() const
|
||||
{
|
||||
|
@ -309,6 +323,7 @@ private:
|
|||
const s32 getListIndex(const std::string &name) const;
|
||||
|
||||
std::vector<InventoryList*> m_lists;
|
||||
InventoryChangeReceiver *m_rec;
|
||||
IItemDefManager *m_itemdef;
|
||||
bool m_dirty;
|
||||
};
|
||||
|
|
|
@ -376,7 +376,7 @@ void IMoveAction::apply(InventoryManager *mgr, ServerActiveObject *player, IGame
|
|||
same as source), nothing happens
|
||||
*/
|
||||
bool did_swap = false;
|
||||
move_count = list_from->moveItem(from_i,
|
||||
move_count = list_from->moveItem(PLAYER_TO_SA(player), from_i,
|
||||
list_to, to_i, count, !caused_by_move_somewhere, &did_swap);
|
||||
|
||||
// If source is infinite, reset it's stack
|
||||
|
@ -392,24 +392,24 @@ void IMoveAction::apply(InventoryManager *mgr, ServerActiveObject *player, IGame
|
|||
if (from_stack_was.name != to_stack_was.name) {
|
||||
for (u32 i = 0; i < list_to->getSize(); i++) {
|
||||
if (list_to->getItem(i).empty()) {
|
||||
list_to->changeItem(i, to_stack_was);
|
||||
list_to->changeItem(PLAYER_TO_SA(player), i, to_stack_was);
|
||||
break;
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
if (move_count > 0 || did_swap) {
|
||||
list_from->deleteItem(from_i);
|
||||
list_from->addItem(from_i, from_stack_was);
|
||||
list_from->deleteItem(PLAYER_TO_SA(player), from_i);
|
||||
list_from->addItem(PLAYER_TO_SA(player), from_i, from_stack_was);
|
||||
}
|
||||
}
|
||||
// If destination is infinite, reset it's stack and take count from source
|
||||
if(dst_can_put_count == -1){
|
||||
list_to->deleteItem(to_i);
|
||||
list_to->addItem(to_i, to_stack_was);
|
||||
list_from->deleteItem(from_i);
|
||||
list_from->addItem(from_i, from_stack_was);
|
||||
list_from->takeItem(from_i, count);
|
||||
list_to->deleteItem(PLAYER_TO_SA(player), to_i);
|
||||
list_to->addItem(PLAYER_TO_SA(player), to_i, to_stack_was);
|
||||
list_from->deleteItem(PLAYER_TO_SA(player), from_i);
|
||||
list_from->addItem(PLAYER_TO_SA(player), from_i, from_stack_was);
|
||||
list_from->takeItem(PLAYER_TO_SA(player), from_i, count);
|
||||
}
|
||||
|
||||
infostream << "IMoveAction::apply(): moved"
|
||||
|
@ -550,9 +550,9 @@ void IMoveAction::clientApply(InventoryManager *mgr, IGameDef *gamedef)
|
|||
return;
|
||||
|
||||
if (!move_somewhere)
|
||||
list_from->moveItem(from_i, list_to, to_i, count);
|
||||
list_from->moveItem(NULL, from_i, list_to, to_i, count);
|
||||
else
|
||||
list_from->moveItemSomewhere(from_i, list_to, count);
|
||||
list_from->moveItemSomewhere(NULL, from_i, list_to, count);
|
||||
|
||||
mgr->setInventoryModified(from_inv);
|
||||
if(inv_from != inv_to)
|
||||
|
@ -663,7 +663,7 @@ void IDropAction::apply(InventoryManager *mgr, ServerActiveObject *player, IGame
|
|||
// If source isn't infinite
|
||||
if(src_can_take_count != -1){
|
||||
// Take item from source list
|
||||
ItemStack item2 = list_from->takeItem(from_i, actually_dropped_count);
|
||||
ItemStack item2 = list_from->takeItem(PLAYER_TO_SA(player), from_i, actually_dropped_count);
|
||||
|
||||
if(item2.count != actually_dropped_count)
|
||||
errorstream<<"Could not take dropped count of items"<<std::endl;
|
||||
|
@ -741,9 +741,9 @@ void IDropAction::clientApply(InventoryManager *mgr, IGameDef *gamedef)
|
|||
return;
|
||||
|
||||
if(count == 0)
|
||||
list_from->changeItem(from_i, ItemStack());
|
||||
list_from->changeItem(NULL, from_i, ItemStack());
|
||||
else
|
||||
list_from->takeItem(from_i, count);
|
||||
list_from->takeItem(NULL, from_i, count);
|
||||
|
||||
mgr->setInventoryModified(from_inv);
|
||||
}
|
||||
|
@ -801,7 +801,7 @@ void ICraftAction::apply(InventoryManager *mgr,
|
|||
ItemStack craftresultitem;
|
||||
int count_remaining = count;
|
||||
std::vector<ItemStack> output_replacements;
|
||||
getCraftingResult(inv_craft, crafted, output_replacements, false, gamedef);
|
||||
getCraftingResult(PLAYER_TO_SA(player), inv_craft, crafted, output_replacements, false, gamedef);
|
||||
PLAYER_TO_SA(player)->item_CraftPredict(crafted, player, list_craft, craft_inv);
|
||||
bool found = !crafted.empty();
|
||||
|
||||
|
@ -810,9 +810,9 @@ void ICraftAction::apply(InventoryManager *mgr,
|
|||
|
||||
std::vector<ItemStack> temp;
|
||||
// Decrement input and add crafting output
|
||||
getCraftingResult(inv_craft, crafted, temp, true, gamedef);
|
||||
getCraftingResult(PLAYER_TO_SA(player), inv_craft, crafted, temp, true, gamedef);
|
||||
PLAYER_TO_SA(player)->item_OnCraft(crafted, player, &saved_craft_list, craft_inv);
|
||||
list_craftresult->addItem(0, crafted);
|
||||
list_craftresult->addItem(PLAYER_TO_SA(player), 0, crafted);
|
||||
mgr->setInventoryModified(craft_inv);
|
||||
|
||||
// Add the new replacements to the list
|
||||
|
@ -842,7 +842,7 @@ void ICraftAction::apply(InventoryManager *mgr,
|
|||
count_remaining--;
|
||||
|
||||
// Get next crafting result
|
||||
found = getCraftingResult(inv_craft, crafted, temp, false, gamedef);
|
||||
found = getCraftingResult(PLAYER_TO_SA(player), inv_craft, crafted, temp, false, gamedef);
|
||||
PLAYER_TO_SA(player)->item_CraftPredict(crafted, player, list_craft, craft_inv);
|
||||
found = !crafted.empty();
|
||||
}
|
||||
|
@ -852,7 +852,7 @@ void ICraftAction::apply(InventoryManager *mgr,
|
|||
for (std::vector<ItemStack>::iterator it = output_replacements.begin();
|
||||
it != output_replacements.end(); ++it) {
|
||||
if (list_main)
|
||||
*it = list_main->addItem(*it);
|
||||
*it = list_main->addItem(PLAYER_TO_SA(player), *it);
|
||||
if (it->empty())
|
||||
continue;
|
||||
u16 count = it->count;
|
||||
|
@ -882,7 +882,7 @@ void ICraftAction::clientApply(InventoryManager *mgr, IGameDef *gamedef)
|
|||
|
||||
|
||||
// Crafting helper
|
||||
bool getCraftingResult(Inventory *inv, ItemStack& result,
|
||||
bool getCraftingResult(GameScripting *script_interface, Inventory *inv, ItemStack& result,
|
||||
std::vector<ItemStack> &output_replacements,
|
||||
bool decrementInput, IGameDef *gamedef)
|
||||
{
|
||||
|
@ -914,7 +914,7 @@ bool getCraftingResult(Inventory *inv, ItemStack& result,
|
|||
// CraftInput has been changed, apply changes in clist
|
||||
for(u16 i=0; i<clist->getSize(); i++)
|
||||
{
|
||||
clist->changeItem(i, ci.items[i]);
|
||||
clist->changeItem(script_interface, i, ci.items[i]);
|
||||
}
|
||||
}
|
||||
|
||||
|
|
|
@ -254,7 +254,7 @@ struct ICraftAction : public InventoryAction
|
|||
};
|
||||
|
||||
// Crafting helper
|
||||
bool getCraftingResult(Inventory *inv, ItemStack& result,
|
||||
bool getCraftingResult(GameScripting *script_interface, Inventory *inv, ItemStack& result,
|
||||
std::vector<ItemStack> &output_replacements,
|
||||
bool decrementInput, IGameDef *gamedef);
|
||||
|
||||
|
|
|
@ -61,7 +61,6 @@ static const char *modified_reason_strings[] = {
|
|||
"unknown",
|
||||
};
|
||||
|
||||
|
||||
/*
|
||||
MapBlock
|
||||
*/
|
||||
|
@ -701,11 +700,11 @@ void MapBlock::deSerialize(std::istream &is, u8 version, bool disk)
|
|||
decompressZlib(is, oss);
|
||||
std::istringstream iss(oss.str(), std::ios_base::binary);
|
||||
if (version >= 23)
|
||||
m_node_metadata.deSerialize(iss, m_gamedef->idef());
|
||||
m_node_metadata.deSerialize(iss, m_gamedef->idef(), getPosRelative());
|
||||
else
|
||||
content_nodemeta_deserialize_legacy(iss,
|
||||
&m_node_metadata, &m_node_timers,
|
||||
m_gamedef->idef());
|
||||
m_gamedef->idef(), getPosRelative());
|
||||
} catch(SerializationError &e) {
|
||||
warningstream<<"MapBlock::deSerialize(): Ignoring an error"
|
||||
<<" while deserializing node metadata at ("
|
||||
|
@ -880,7 +879,7 @@ void MapBlock::deSerialize_pre22(std::istream &is, u8 version, bool disk)
|
|||
std::istringstream iss(data, std::ios_base::binary);
|
||||
content_nodemeta_deserialize_legacy(iss,
|
||||
&m_node_metadata, &m_node_timers,
|
||||
m_gamedef->idef());
|
||||
m_gamedef->idef(), getPosRelative());
|
||||
} else {
|
||||
//std::string data = deSerializeLongString(is);
|
||||
std::ostringstream oss(std::ios_base::binary);
|
||||
|
@ -888,7 +887,7 @@ void MapBlock::deSerialize_pre22(std::istream &is, u8 version, bool disk)
|
|||
std::istringstream iss(oss.str(), std::ios_base::binary);
|
||||
content_nodemeta_deserialize_legacy(iss,
|
||||
&m_node_metadata, &m_node_timers,
|
||||
m_gamedef->idef());
|
||||
m_gamedef->idef(), getPosRelative());
|
||||
}
|
||||
} catch(SerializationError &e) {
|
||||
warningstream<<"MapBlock::deSerialize(): Ignoring an error"
|
||||
|
|
|
@ -863,7 +863,8 @@ void Client::handleCommand_DetachedInventory(NetworkPacket* pkt)
|
|||
if (m_detached_inventories.count(name) > 0)
|
||||
inv = m_detached_inventories[name];
|
||||
else {
|
||||
inv = new Inventory(m_itemdef);
|
||||
DetachedInventoryChangeReceiver * detached_inventory_change_receiver = new DetachedInventoryChangeReceiver(name);
|
||||
inv = new Inventory(m_itemdef, detached_inventory_change_receiver);
|
||||
m_detached_inventories[name] = inv;
|
||||
}
|
||||
inv->deSerialize(is);
|
||||
|
|
|
@ -25,14 +25,16 @@ with this program; if not, write to the Free Software Foundation, Inc.,
|
|||
#include "util/serialize.h"
|
||||
#include "constants.h" // MAP_BLOCKSIZE
|
||||
#include <sstream>
|
||||
#include "script/scripting_game.h"
|
||||
|
||||
/*
|
||||
NodeMetadata
|
||||
*/
|
||||
|
||||
NodeMetadata::NodeMetadata(IItemDefManager *item_def_mgr):
|
||||
NodeMetadata::NodeMetadata(IItemDefManager *item_def_mgr, v3s16 node_pos):
|
||||
m_stringvars(),
|
||||
m_inventory(new Inventory(item_def_mgr))
|
||||
m_inventory(new Inventory(item_def_mgr, this)),
|
||||
m_node_pos(node_pos)
|
||||
{
|
||||
}
|
||||
|
||||
|
@ -41,6 +43,27 @@ NodeMetadata::~NodeMetadata()
|
|||
delete m_inventory;
|
||||
}
|
||||
|
||||
void NodeMetadata::on_remove_item(GameScripting *script_interface, const InventoryList *inventory_list, const ItemStack &deleted_item)
|
||||
{
|
||||
if(script_interface){
|
||||
script_interface->on_nodemeta_inventory_remove_item(m_node_pos, inventory_list->getName(), deleted_item);
|
||||
}
|
||||
}
|
||||
|
||||
void NodeMetadata::on_change_item(GameScripting *script_interface, const InventoryList *inventory_list, u32 query_slot, const ItemStack &old_item,const ItemStack &new_item)
|
||||
{
|
||||
if(script_interface){
|
||||
script_interface->on_nodemeta_inventory_change_item(m_node_pos, inventory_list->getName(), query_slot, old_item, new_item);
|
||||
}
|
||||
}
|
||||
|
||||
void NodeMetadata::on_add_item(GameScripting *script_interface, const InventoryList *inventory_list, u32 query_slot, const ItemStack &added_item)
|
||||
{
|
||||
if(script_interface){
|
||||
script_interface->on_nodemeta_inventory_add_item(m_node_pos, inventory_list->getName(), query_slot, added_item);
|
||||
}
|
||||
}
|
||||
|
||||
void NodeMetadata::serialize(std::ostream &os) const
|
||||
{
|
||||
int num_vars = m_stringvars.size();
|
||||
|
@ -108,7 +131,7 @@ void NodeMetadataList::serialize(std::ostream &os) const
|
|||
}
|
||||
}
|
||||
|
||||
void NodeMetadataList::deSerialize(std::istream &is, IItemDefManager *item_def_mgr)
|
||||
void NodeMetadataList::deSerialize(std::istream &is, IItemDefManager *item_def_mgr, v3s16 relative_map_block_pos)
|
||||
{
|
||||
clear();
|
||||
|
||||
|
@ -146,7 +169,7 @@ void NodeMetadataList::deSerialize(std::istream &is, IItemDefManager *item_def_m
|
|||
continue;
|
||||
}
|
||||
|
||||
NodeMetadata *data = new NodeMetadata(item_def_mgr);
|
||||
NodeMetadata *data = new NodeMetadata(item_def_mgr, relative_map_block_pos+p);
|
||||
data->deSerialize(is);
|
||||
m_data[p] = data;
|
||||
}
|
||||
|
|
|
@ -24,6 +24,7 @@ with this program; if not, write to the Free Software Foundation, Inc.,
|
|||
#include <iostream>
|
||||
#include <vector>
|
||||
#include "util/string.h"
|
||||
#include "inventory.h" // For InventoryChangeReceiver class
|
||||
|
||||
/*
|
||||
NodeMetadata stores arbitary amounts of data for special blocks.
|
||||
|
@ -36,13 +37,18 @@ with this program; if not, write to the Free Software Foundation, Inc.,
|
|||
|
||||
class Inventory;
|
||||
class IItemDefManager;
|
||||
class ScriptApiBase;
|
||||
|
||||
class NodeMetadata
|
||||
class NodeMetadata: public InventoryChangeReceiver
|
||||
{
|
||||
public:
|
||||
NodeMetadata(IItemDefManager *item_def_mgr);
|
||||
NodeMetadata(IItemDefManager *item_def_mgr, v3s16 node_pos);
|
||||
~NodeMetadata();
|
||||
|
||||
void on_remove_item(GameScripting *script_interface, const InventoryList *inventory_list, const ItemStack &deleted_item);
|
||||
void on_change_item(GameScripting *script_interface, const InventoryList *inventory_list, u32 query_slot, const ItemStack &old_item,const ItemStack &new_item);
|
||||
void on_add_item(GameScripting *script_interface, const InventoryList *inventory_list, u32 query_slot, const ItemStack &added_item);
|
||||
|
||||
void serialize(std::ostream &os) const;
|
||||
void deSerialize(std::istream &is);
|
||||
|
||||
|
@ -67,6 +73,7 @@ public:
|
|||
private:
|
||||
StringMap m_stringvars;
|
||||
Inventory *m_inventory;
|
||||
v3s16 m_node_pos;
|
||||
};
|
||||
|
||||
|
||||
|
@ -80,7 +87,7 @@ public:
|
|||
~NodeMetadataList();
|
||||
|
||||
void serialize(std::ostream &os) const;
|
||||
void deSerialize(std::istream &is, IItemDefManager *item_def_mgr);
|
||||
void deSerialize(std::istream &is, IItemDefManager *item_def_mgr, v3s16 relative_map_block_pos);
|
||||
|
||||
// Add all keys in this list to the vector keys
|
||||
std::vector<v3s16> getAllKeys();
|
||||
|
|
|
@ -30,6 +30,8 @@ with this program; if not, write to the Free Software Foundation, Inc.,
|
|||
#include "filesys.h"
|
||||
#include "log.h"
|
||||
#include "porting.h" // strlcpy
|
||||
#include "environment.h" // For calling 'getScriptIface()', because ServerEnvironment forward declared in 'serverobject.h'.
|
||||
#include "script/scripting_game.h" // For calling API functions.
|
||||
|
||||
|
||||
Player::Player(IGameDef *gamedef, const char *name):
|
||||
|
@ -41,7 +43,7 @@ Player::Player(IGameDef *gamedef, const char *name):
|
|||
is_climbing(false),
|
||||
swimming_vertical(false),
|
||||
camera_barely_in_ceiling(false),
|
||||
inventory(gamedef->idef()),
|
||||
inventory(gamedef->idef(), this),
|
||||
hp(PLAYER_MAX_HP),
|
||||
hurt_tilt_timer(0),
|
||||
hurt_tilt_strength(0),
|
||||
|
@ -59,7 +61,6 @@ Player::Player(IGameDef *gamedef, const char *name):
|
|||
m_dirty(false)
|
||||
{
|
||||
strlcpy(m_name, name, PLAYERNAME_SIZE);
|
||||
|
||||
inventory.clear();
|
||||
inventory.addList("main", PLAYER_INVENTORY_SIZE);
|
||||
InventoryList *craft = inventory.addList("craft", 9);
|
||||
|
@ -112,6 +113,30 @@ Player::~Player()
|
|||
clearHud();
|
||||
}
|
||||
|
||||
void Player::on_remove_item(GameScripting *script_interface, const InventoryList *inventory_list, const ItemStack &deleted_item)
|
||||
{
|
||||
PlayerSAO *player_sao = this->getPlayerSAO();
|
||||
if(script_interface){
|
||||
script_interface->on_player_inventory_remove_item(player_sao, this, inventory_list->getName(), deleted_item);
|
||||
}
|
||||
}
|
||||
|
||||
void Player::on_change_item(GameScripting *script_interface, const InventoryList *inventory_list, u32 query_slot, const ItemStack &old_item,const ItemStack &new_item)
|
||||
{
|
||||
PlayerSAO *player_sao = this->getPlayerSAO();
|
||||
if(script_interface){
|
||||
script_interface->on_player_inventory_change_item(player_sao, this, inventory_list->getName(), query_slot, old_item, new_item);
|
||||
}
|
||||
}
|
||||
|
||||
void Player::on_add_item(GameScripting *script_interface, const InventoryList *inventory_list, u32 query_slot, const ItemStack &added_item)
|
||||
{
|
||||
PlayerSAO *player_sao = this->getPlayerSAO();
|
||||
if(script_interface){
|
||||
script_interface->on_player_inventory_add_item(player_sao, this, inventory_list->getName(), query_slot, added_item);
|
||||
}
|
||||
}
|
||||
|
||||
v3s16 Player::getLightPosition() const
|
||||
{
|
||||
return floatToInt(m_position + v3f(0,BS+BS/2,0), BS);
|
||||
|
@ -176,7 +201,7 @@ void Player::deSerialize(std::istream &is, std::string playername)
|
|||
if(craftresult_is_preview)
|
||||
{
|
||||
// Clear craftresult
|
||||
inventory.getList("craftresult")->changeItem(0, ItemStack());
|
||||
inventory.getList("craftresult")->changeItem(NULL, 0, ItemStack());
|
||||
}
|
||||
}
|
||||
}
|
||||
|
|
10
src/player.h
10
src/player.h
|
@ -24,6 +24,7 @@ with this program; if not, write to the Free Software Foundation, Inc.,
|
|||
#include "inventory.h"
|
||||
#include "constants.h" // BS
|
||||
#include "threading/mutex.h"
|
||||
//#include "script/scripting_game.h" // For GameScripting in callbacks
|
||||
#include <list>
|
||||
|
||||
#define PLAYERNAME_SIZE 20
|
||||
|
@ -92,15 +93,22 @@ struct CollisionInfo;
|
|||
class PlayerSAO;
|
||||
struct HudElement;
|
||||
class Environment;
|
||||
class GameScripting;
|
||||
class Inventory;
|
||||
|
||||
// IMPORTANT:
|
||||
// Do *not* perform an assignment or copy operation on a Player or
|
||||
// RemotePlayer object! This will copy the lock held for HUD synchronization
|
||||
class Player
|
||||
class Player: public InventoryChangeReceiver
|
||||
{
|
||||
public:
|
||||
|
||||
Player(IGameDef *gamedef, const char *name);
|
||||
|
||||
void on_remove_item(GameScripting *script_interface, const InventoryList *inventory_list, const ItemStack &deleted_item);
|
||||
void on_change_item(GameScripting *script_interface, const InventoryList *inventory_list, u32 query_slot, const ItemStack &old_item,const ItemStack &new_item);
|
||||
void on_add_item(GameScripting *script_interface, const InventoryList *inventory_list, u32 query_slot, const ItemStack &added_item);
|
||||
|
||||
virtual ~Player() = 0;
|
||||
|
||||
virtual void move(f32 dtime, Environment *env, f32 pos_max_d)
|
||||
|
|
|
@ -23,6 +23,7 @@ with this program; if not, write to the Free Software Foundation, Inc.,
|
|||
#include "util/string.h"
|
||||
#include "util/numeric.h"
|
||||
#include "map.h"
|
||||
#include "mapblock.h" //For getNodeBlockPos
|
||||
#include "gamedef.h"
|
||||
#include "nodedef.h"
|
||||
#include "nodemetadata.h"
|
||||
|
@ -155,7 +156,9 @@ bool RollbackAction::applyRevert(Map *map, InventoryManager *imgr, IGameDef *gam
|
|||
} else {
|
||||
NodeMetadata *meta = map->getNodeMetadata(p);
|
||||
if (!meta) {
|
||||
meta = new NodeMetadata(gamedef->idef());
|
||||
v3s16 blockpos = getNodeBlockPos(p);
|
||||
v3s16 p_rel = p - blockpos*MAP_BLOCKSIZE;
|
||||
meta = new NodeMetadata(gamedef->idef(),p_rel);
|
||||
if (!map->setNodeMetadata(p, meta)) {
|
||||
delete meta;
|
||||
infostream << "RollbackAction::applyRevert(): "
|
||||
|
@ -217,9 +220,9 @@ bool RollbackAction::applyRevert(Map *map, InventoryManager *imgr, IGameDef *gam
|
|||
// Silently ignore different current item
|
||||
if (list->getItem(inventory_index).name != real_name)
|
||||
return false;
|
||||
list->takeItem(inventory_index, inventory_stack.count);
|
||||
list->takeItem(NULL, inventory_index, inventory_stack.count); // No idea how to get GameScripting from this point. Therefore it is void here.
|
||||
} else {
|
||||
list->addItem(inventory_index, inventory_stack);
|
||||
list->addItem(NULL, inventory_index, inventory_stack);
|
||||
}
|
||||
// Inventory was modified; send to clients
|
||||
imgr->setInventoryModified(loc);
|
||||
|
|
|
@ -902,11 +902,11 @@ void read_inventory_list(lua_State *L, int tableindex,
|
|||
i = items.begin(); i != items.end(); i++){
|
||||
if(forcesize != -1 && index == forcesize)
|
||||
break;
|
||||
invlist->changeItem(index, *i);
|
||||
invlist->changeItem(NULL, index, *i);
|
||||
index++;
|
||||
}
|
||||
while(forcesize != -1 && index < forcesize){
|
||||
invlist->deleteItem(index);
|
||||
invlist->deleteItem(NULL, index);
|
||||
index++;
|
||||
}
|
||||
}
|
||||
|
|
|
@ -202,6 +202,64 @@ void ScriptApiDetached::detached_inventory_OnTake(
|
|||
lua_pop(L, 1); // Pop error handler
|
||||
}
|
||||
|
||||
|
||||
void ScriptApiDetached::on_detached_inventory_remove_item(
|
||||
const std::string &name,
|
||||
const std::string &inventory_list_name,
|
||||
const ItemStack &deleted_item)
|
||||
{
|
||||
SCRIPTAPI_PRECHECKHEADER
|
||||
|
||||
lua_getglobal(L, "core");
|
||||
lua_getfield(L, -1, "registered_on_detached_inventory_remove_item");
|
||||
// Call callbacks
|
||||
lua_pushstring(L, name.c_str());// name 1
|
||||
lua_pushstring(L, inventory_list_name.c_str());// listname 2
|
||||
LuaItemStack::create(L, deleted_item); // stack 3
|
||||
runCallbacks(3, RUN_CALLBACKS_MODE_LAST);
|
||||
}
|
||||
|
||||
void ScriptApiDetached::on_detached_inventory_change_item(
|
||||
const std::string &name,
|
||||
const std::string &inventory_list_name,
|
||||
u32 query_slot,
|
||||
const ItemStack &old_item,
|
||||
const ItemStack &new_item)
|
||||
{
|
||||
SCRIPTAPI_PRECHECKHEADER
|
||||
|
||||
// Get core.registered_on_inventory_change_item
|
||||
lua_getglobal(L, "core");
|
||||
lua_getfield(L, -1, "registered_on_detached_inventory_change_item");
|
||||
// Call callbacks
|
||||
lua_pushstring(L, name.c_str());// name 1
|
||||
lua_pushstring(L, inventory_list_name.c_str());// listname 2
|
||||
lua_pushnumber(L, query_slot);// slot 3
|
||||
LuaItemStack::create(L, old_item); // stack 4
|
||||
LuaItemStack::create(L, new_item); // stack 5
|
||||
runCallbacks(5, RUN_CALLBACKS_MODE_LAST);
|
||||
}
|
||||
|
||||
void ScriptApiDetached::on_detached_inventory_add_item(
|
||||
const std::string &name,
|
||||
const std::string &inventory_list_name,
|
||||
u32 query_slot,
|
||||
const ItemStack &added_item)
|
||||
{
|
||||
SCRIPTAPI_PRECHECKHEADER
|
||||
|
||||
// Get core.registered_on_inventory_add_item
|
||||
lua_getglobal(L, "core");
|
||||
lua_getfield(L, -1, "registered_on_detached_inventory_add_item");
|
||||
// Call callbacks
|
||||
lua_pushstring(L, name.c_str());// name 1
|
||||
lua_pushstring(L, inventory_list_name.c_str());// listname 2
|
||||
lua_pushnumber(L, query_slot);
|
||||
LuaItemStack::create(L, added_item); // stack 4
|
||||
runCallbacks(4, RUN_CALLBACKS_MODE_LAST);
|
||||
}
|
||||
|
||||
|
||||
// Retrieves core.detached_inventories[name][callbackname]
|
||||
// If that is nil or on error, return false and stack is unchanged
|
||||
// If that is a function, returns true and pushes the
|
||||
|
|
|
@ -61,6 +61,25 @@ public:
|
|||
const std::string &name,
|
||||
const std::string &listname, int index, ItemStack &stack,
|
||||
ServerActiveObject *player);
|
||||
|
||||
void on_detached_inventory_remove_item(
|
||||
const std::string &name,
|
||||
const std::string &inventory_list_name,
|
||||
const ItemStack &deleted_item);
|
||||
|
||||
void on_detached_inventory_change_item(
|
||||
const std::string &name,
|
||||
const std::string &inventory_list_name,
|
||||
u32 query_slot,
|
||||
const ItemStack &old_item,
|
||||
const ItemStack &new_item);
|
||||
|
||||
void on_detached_inventory_add_item(
|
||||
const std::string &name,
|
||||
const std::string &inventory_list_name,
|
||||
u32 query_slot,
|
||||
const ItemStack &added_item);
|
||||
|
||||
private:
|
||||
bool getDetachedInventoryCallback(
|
||||
const std::string &name, const char *callbackname);
|
||||
|
|
|
@ -233,6 +233,63 @@ void ScriptApiNodemeta::nodemeta_inventory_OnTake(v3s16 p,
|
|||
lua_pop(L, 1); // Pop error handler
|
||||
}
|
||||
|
||||
void ScriptApiNodemeta::on_nodemeta_inventory_remove_item(
|
||||
v3s16 p,
|
||||
const std::string &inventory_list_name,
|
||||
const ItemStack &deleted_item)
|
||||
{
|
||||
SCRIPTAPI_PRECHECKHEADER
|
||||
|
||||
lua_getglobal(L, "core");
|
||||
lua_getfield(L, -1, "registered_on_nodemeta_inventory_remove_item");
|
||||
// Call callbacks
|
||||
push_v3s16(L, p); // pos
|
||||
lua_pushstring(L, inventory_list_name.c_str());// listname 2
|
||||
LuaItemStack::create(L, deleted_item); // stack 3
|
||||
runCallbacks(3, RUN_CALLBACKS_MODE_LAST);
|
||||
}
|
||||
|
||||
void ScriptApiNodemeta::on_nodemeta_inventory_change_item(
|
||||
v3s16 p,
|
||||
const std::string &inventory_list_name,
|
||||
u32 query_slot,
|
||||
const ItemStack &old_item,
|
||||
const ItemStack &new_item)
|
||||
{
|
||||
SCRIPTAPI_PRECHECKHEADER
|
||||
|
||||
// Get core.registered_on_inventory_change_item
|
||||
lua_getglobal(L, "core");
|
||||
lua_getfield(L, -1, "registered_on_nodemeta_inventory_change_item");
|
||||
// Call callbacks
|
||||
push_v3s16(L, p); // pos
|
||||
lua_pushstring(L, inventory_list_name.c_str());// listname 2
|
||||
lua_pushnumber(L, query_slot);// slot 3
|
||||
LuaItemStack::create(L, old_item); // stack 4
|
||||
LuaItemStack::create(L, new_item); // stack 5
|
||||
runCallbacks(5, RUN_CALLBACKS_MODE_LAST);
|
||||
}
|
||||
|
||||
void ScriptApiNodemeta::on_nodemeta_inventory_add_item(
|
||||
v3s16 p,
|
||||
const std::string &inventory_list_name,
|
||||
u32 query_slot,
|
||||
const ItemStack &added_item)
|
||||
{
|
||||
SCRIPTAPI_PRECHECKHEADER
|
||||
|
||||
// Get core.registered_on_inventory_add_item
|
||||
lua_getglobal(L, "core");
|
||||
lua_getfield(L, -1, "registered_on_nodemeta_inventory_add_item");
|
||||
// Call callbacks
|
||||
push_v3s16(L, p); // pos
|
||||
lua_pushstring(L, inventory_list_name.c_str());// listname 2
|
||||
lua_pushnumber(L, query_slot);
|
||||
LuaItemStack::create(L, added_item); // stack 4
|
||||
runCallbacks(4, RUN_CALLBACKS_MODE_LAST);
|
||||
}
|
||||
|
||||
|
||||
ScriptApiNodemeta::ScriptApiNodemeta()
|
||||
{
|
||||
}
|
||||
|
|
|
@ -60,6 +60,25 @@ public:
|
|||
void nodemeta_inventory_OnTake(v3s16 p,
|
||||
const std::string &listname, int index, ItemStack &stack,
|
||||
ServerActiveObject *player);
|
||||
|
||||
void on_nodemeta_inventory_remove_item(
|
||||
v3s16 p,
|
||||
const std::string &inventory_list_name,
|
||||
const ItemStack &deleted_item);
|
||||
|
||||
void on_nodemeta_inventory_change_item(
|
||||
v3s16 p,
|
||||
const std::string &inventory_list_name,
|
||||
u32 query_slot,
|
||||
const ItemStack &old_item,
|
||||
const ItemStack &new_item);
|
||||
|
||||
void on_nodemeta_inventory_add_item(
|
||||
v3s16 p,
|
||||
const std::string &inventory_list_name,
|
||||
u32 query_slot,
|
||||
const ItemStack &added_item);
|
||||
|
||||
private:
|
||||
|
||||
};
|
||||
|
|
|
@ -22,6 +22,8 @@ with this program; if not, write to the Free Software Foundation, Inc.,
|
|||
#include "common/c_converter.h"
|
||||
#include "common/c_content.h"
|
||||
#include "util/string.h"
|
||||
#include "script/lua_api/l_inventory.h"// For InvRef.
|
||||
#include "script/lua_api/l_item.h" // For LuaItemStack.
|
||||
|
||||
void ScriptApiPlayer::on_newplayer(ServerActiveObject *player)
|
||||
{
|
||||
|
@ -190,6 +192,70 @@ void ScriptApiPlayer::on_playerReceiveFields(ServerActiveObject *player,
|
|||
runCallbacks(3, RUN_CALLBACKS_MODE_OR_SC);
|
||||
}
|
||||
|
||||
void ScriptApiPlayer::on_player_inventory_remove_item(
|
||||
ServerActiveObject *player_sao,
|
||||
Player *player,
|
||||
const std::string &inventory_list_name,
|
||||
const ItemStack &deleted_item)
|
||||
{
|
||||
SCRIPTAPI_PRECHECKHEADER
|
||||
|
||||
lua_getglobal(L, "core");
|
||||
lua_getfield(L, -1, "registered_on_player_inventory_remove_item");
|
||||
// Call callbacks
|
||||
objectrefGetOrCreate(L, player_sao); // player 1
|
||||
InvRef::createPlayer(L, player);// InvRef from 2
|
||||
lua_pushstring(L, inventory_list_name.c_str());// listname 3
|
||||
LuaItemStack::create(L, deleted_item); // stack 4
|
||||
runCallbacks(4, RUN_CALLBACKS_MODE_LAST);
|
||||
}
|
||||
|
||||
void ScriptApiPlayer::on_player_inventory_change_item(
|
||||
ServerActiveObject *player_sao,
|
||||
Player *player,
|
||||
const std::string &inventory_list_name,
|
||||
u32 query_slot,
|
||||
const ItemStack &old_item,
|
||||
const ItemStack &new_item)
|
||||
{
|
||||
SCRIPTAPI_PRECHECKHEADER
|
||||
|
||||
// Get core.registered_on_inventory_change_item
|
||||
lua_getglobal(L, "core");
|
||||
lua_getfield(L, -1, "registered_on_player_inventory_change_item");
|
||||
// Call callbacks
|
||||
objectrefGetOrCreate(L, player_sao); // player 1
|
||||
InvRef::createPlayer(L, player);// InvRef from 2
|
||||
lua_pushstring(L, inventory_list_name.c_str());// listname 3
|
||||
lua_pushnumber(L, query_slot);// slot 4
|
||||
LuaItemStack::create(L, old_item); // stack 5
|
||||
LuaItemStack::create(L, new_item); // stack 6
|
||||
runCallbacks(6, RUN_CALLBACKS_MODE_LAST);
|
||||
}
|
||||
|
||||
void ScriptApiPlayer::on_player_inventory_add_item(
|
||||
ServerActiveObject *player_sao,
|
||||
Player *player,
|
||||
const std::string &inventory_list_name,
|
||||
u32 query_slot,
|
||||
const ItemStack &added_item)
|
||||
{
|
||||
SCRIPTAPI_PRECHECKHEADER
|
||||
|
||||
// Get core.registered_on_inventory_add_item
|
||||
lua_getglobal(L, "core");
|
||||
lua_getfield(L, -1, "registered_on_player_inventory_add_item");
|
||||
// Call callbacks
|
||||
objectrefGetOrCreate(L, player_sao); // player 1
|
||||
InvRef::createPlayer(L, player);// InvRef from 2
|
||||
lua_pushstring(L, inventory_list_name.c_str());// listname 3
|
||||
lua_pushnumber(L, query_slot);
|
||||
LuaItemStack::create(L, added_item); // stack 5
|
||||
runCallbacks(5, RUN_CALLBACKS_MODE_LAST);
|
||||
}
|
||||
|
||||
|
||||
|
||||
ScriptApiPlayer::~ScriptApiPlayer()
|
||||
{
|
||||
}
|
||||
|
|
|
@ -23,6 +23,9 @@ with this program; if not, write to the Free Software Foundation, Inc.,
|
|||
#include "cpp_api/s_base.h"
|
||||
#include "irr_v3d.h"
|
||||
#include "util/string.h"
|
||||
#include "inventory.h" // For InventoryList and ItemStack
|
||||
|
||||
class Player;
|
||||
|
||||
struct ToolCapabilities;
|
||||
|
||||
|
@ -46,6 +49,24 @@ public:
|
|||
s16 on_player_hpchange(ServerActiveObject *player, s16 hp_change);
|
||||
void on_playerReceiveFields(ServerActiveObject *player,
|
||||
const std::string &formname, const StringMap &fields);
|
||||
void on_player_inventory_remove_item(
|
||||
ServerActiveObject *player_sao,
|
||||
Player *player,
|
||||
const std::string &inventory_list_name,
|
||||
const ItemStack &deleted_item);
|
||||
void on_player_inventory_change_item(
|
||||
ServerActiveObject *player_sao,
|
||||
Player *player,
|
||||
const std::string &inventory_list_name,
|
||||
u32 query_slot,
|
||||
const ItemStack &old_item,
|
||||
const ItemStack &new_item);
|
||||
void on_player_inventory_add_item(
|
||||
ServerActiveObject *player_sao,
|
||||
Player *player,
|
||||
const std::string &inventory_list_name,
|
||||
u32 query_slot,
|
||||
const ItemStack &added_item);
|
||||
};
|
||||
|
||||
|
||||
|
|
|
@ -197,7 +197,7 @@ int InvRef::l_set_stack(lua_State *L)
|
|||
ItemStack newitem = read_item(L, 4, getServer(L));
|
||||
InventoryList *list = getlist(L, ref, listname);
|
||||
if(list != NULL && i >= 0 && i < (int) list->getSize()){
|
||||
list->changeItem(i, newitem);
|
||||
list->changeItem(getServer(L)->getScriptIface(), i, newitem);
|
||||
reportInventoryChange(L, ref);
|
||||
lua_pushboolean(L, true);
|
||||
} else {
|
||||
|
@ -298,7 +298,7 @@ int InvRef::l_add_item(lua_State *L)
|
|||
ItemStack item = read_item(L, 3, getServer(L));
|
||||
InventoryList *list = getlist(L, ref, listname);
|
||||
if(list){
|
||||
ItemStack leftover = list->addItem(item);
|
||||
ItemStack leftover = list->addItem(getServer(L)->getScriptIface(), item);
|
||||
if(leftover.count != item.count)
|
||||
reportInventoryChange(L, ref);
|
||||
LuaItemStack::create(L, leftover);
|
||||
|
@ -352,7 +352,7 @@ int InvRef::l_remove_item(lua_State *L)
|
|||
ItemStack item = read_item(L, 3, getServer(L));
|
||||
InventoryList *list = getlist(L, ref, listname);
|
||||
if(list){
|
||||
ItemStack removed = list->removeItem(item);
|
||||
ItemStack removed = list->removeItem(getServer(L)->getScriptIface(), item);
|
||||
if(!removed.empty())
|
||||
reportInventoryChange(L, ref);
|
||||
LuaItemStack::create(L, removed);
|
||||
|
|
|
@ -44,7 +44,7 @@ NodeMetadata* NodeMetaRef::getmeta(NodeMetaRef *ref, bool auto_create)
|
|||
{
|
||||
NodeMetadata *meta = ref->m_env->getMap().getNodeMetadata(ref->m_p);
|
||||
if(meta == NULL && auto_create) {
|
||||
meta = new NodeMetadata(ref->m_env->getGameDef()->idef());
|
||||
meta = new NodeMetadata(ref->m_env->getGameDef()->idef(), ref->m_p);
|
||||
if(!ref->m_env->getMap().setNodeMetadata(ref->m_p, meta)) {
|
||||
delete meta;
|
||||
return NULL;
|
||||
|
|
|
@ -2731,14 +2731,14 @@ void Server::UpdateCrafting(Player* player)
|
|||
InventoryLocation loc;
|
||||
loc.setPlayer(player->getName());
|
||||
std::vector<ItemStack> output_replacements;
|
||||
getCraftingResult(&player->inventory, preview, output_replacements, false, this);
|
||||
getCraftingResult(getEnv().getScriptIface(), &player->inventory, preview, output_replacements, false, this);
|
||||
m_env->getScriptIface()->item_CraftPredict(preview, player->getPlayerSAO(), (&player->inventory)->getList("craft"), loc);
|
||||
|
||||
// Put the new preview in
|
||||
InventoryList *plist = player->inventory.getList("craftpreview");
|
||||
sanity_check(plist);
|
||||
sanity_check(plist->getSize() >= 1);
|
||||
plist->changeItem(0, preview);
|
||||
plist->changeItem(NULL, 0, preview);
|
||||
}
|
||||
|
||||
void Server::handleChatInterfaceEvent(ChatEvent *evt)
|
||||
|
@ -3244,7 +3244,8 @@ Inventory* Server::createDetachedInventory(const std::string &name)
|
|||
} else {
|
||||
infostream<<"Server creating detached inventory \""<<name<<"\""<<std::endl;
|
||||
}
|
||||
Inventory *inv = new Inventory(m_itemdef);
|
||||
DetachedInventoryChangeReceiver * detached_inventory_change_reciever = new DetachedInventoryChangeReceiver(name);
|
||||
Inventory *inv = new Inventory(m_itemdef, detached_inventory_change_reciever);
|
||||
sanity_check(inv);
|
||||
m_detached_inventories[name] = inv;
|
||||
//TODO find a better way to do this
|
||||
|
|
|
@ -92,7 +92,7 @@ bool ServerActiveObject::setWieldedItem(const ItemStack &item)
|
|||
{
|
||||
if(Inventory *inv = getInventory()) {
|
||||
if (InventoryList *list = inv->getList(getWieldList())) {
|
||||
list->changeItem(getWieldIndex(), item);
|
||||
list->changeItem(NULL, getWieldIndex(), item);
|
||||
return true;
|
||||
}
|
||||
}
|
||||
|
|
|
@ -48,7 +48,8 @@ void TestInventory::runTests(IGameDef *gamedef)
|
|||
|
||||
void TestInventory::testSerializeDeserialize(IItemDefManager *idef)
|
||||
{
|
||||
Inventory inv(idef);
|
||||
DetachedInventoryChangeReceiver * detached_inventory_change_receiver = new DetachedInventoryChangeReceiver("test");
|
||||
Inventory inv(idef, detached_inventory_change_receiver);
|
||||
std::istringstream is(serialized_inventory, std::ios::binary);
|
||||
|
||||
inv.deSerialize(is);
|
||||
|
|
Loading…
Reference in New Issue