diff --git a/src/map.cpp b/src/map.cpp index 6cf838696..c6b4769d8 100644 --- a/src/map.cpp +++ b/src/map.cpp @@ -74,10 +74,8 @@ Map::~Map() /* Free all MapSectors */ - for(std::map::iterator i = m_sectors.begin(); - i != m_sectors.end(); ++i) - { - delete i->second; + for (auto §or : m_sectors) { + delete sector.second; } } @@ -93,11 +91,8 @@ void Map::removeEventReceiver(MapEventReceiver *event_receiver) void Map::dispatchEvent(MapEditEvent *event) { - for(std::set::iterator - i = m_event_receivers.begin(); - i != m_event_receivers.end(); ++i) - { - (*i)->onMapEditEvent(event); + for (MapEventReceiver *event_receiver : m_event_receivers) { + event_receiver->onMapEditEvent(event); } } @@ -110,7 +105,7 @@ MapSector * Map::getSectorNoGenerateNoExNoLock(v2s16 p) std::map::iterator n = m_sectors.find(p); - if(n == m_sectors.end()) + if (n == m_sectors.end()) return NULL; MapSector *sector = n->second; @@ -182,7 +177,7 @@ MapNode Map::getNodeNoEx(v3s16 p, bool *is_valid_position) if (block == NULL) { if (is_valid_position != NULL) *is_valid_position = false; - return MapNode(CONTENT_IGNORE); + return {CONTENT_IGNORE}; } v3s16 relpos = p - blockpos*MAP_BLOCKSIZE; @@ -254,14 +249,11 @@ void Map::addNodeAndUpdate(v3s16 p, MapNode n, // Update lighting std::vector > oldnodes; - oldnodes.push_back(std::pair(p, oldnode)); + oldnodes.emplace_back(p, oldnode); voxalgo::update_lighting_nodes(this, oldnodes, modified_blocks); - for(std::map::iterator - i = modified_blocks.begin(); - i != modified_blocks.end(); ++i) - { - i->second->expireDayNightDiff(); + for (auto &modified_block : modified_blocks) { + modified_block.second->expireDayNightDiff(); } // Report for rollback @@ -277,18 +269,9 @@ void Map::addNodeAndUpdate(v3s16 p, MapNode n, Add neighboring liquid nodes and this node to transform queue. (it's vital for the node itself to get updated last, if it was removed.) */ - v3s16 dirs[7] = { - v3s16(0,0,1), // back - v3s16(0,1,0), // top - v3s16(1,0,0), // right - v3s16(0,0,-1), // front - v3s16(0,-1,0), // bottom - v3s16(-1,0,0), // left - v3s16(0,0,0), // self - }; - for(u16 i=0; i<7; i++) - { - v3s16 p2 = p + dirs[i]; + + for (const v3s16 &dir : g_7dirs) { + v3s16 p2 = p + dir; bool is_valid_position; MapNode n2 = getNodeNoEx(p2, &is_valid_position); @@ -318,11 +301,8 @@ bool Map::addNodeWithEvent(v3s16 p, MapNode n, bool remove_metadata) addNodeAndUpdate(p, n, modified_blocks, remove_metadata); // Copy modified_blocks to event - for(std::map::iterator - i = modified_blocks.begin(); - i != modified_blocks.end(); ++i) - { - event.modified_blocks.insert(i->first); + for (auto &modified_block : modified_blocks) { + event.modified_blocks.insert(modified_block.first); } } catch(InvalidPositionException &e){ @@ -346,11 +326,8 @@ bool Map::removeNodeWithEvent(v3s16 p) removeNodeAndUpdate(p, modified_blocks); // Copy modified_blocks to event - for(std::map::iterator - i = modified_blocks.begin(); - i != modified_blocks.end(); ++i) - { - event.modified_blocks.insert(i->first); + for (auto &modified_block : modified_blocks) { + event.modified_blocks.insert(modified_block.first); } } catch(InvalidPositionException &e){ @@ -397,19 +374,15 @@ void Map::timerUpdate(float dtime, float unload_timeout, u32 max_loaded_blocks, // If there is no practical limit, we spare creation of mapblock_queue if (max_loaded_blocks == U32_MAX) { - for (std::map::iterator si = m_sectors.begin(); - si != m_sectors.end(); ++si) { - MapSector *sector = si->second; + for (auto §or_it : m_sectors) { + MapSector *sector = sector_it.second; bool all_blocks_deleted = true; MapBlockVect blocks; sector->getBlocks(blocks); - for (MapBlockVect::iterator i = blocks.begin(); - i != blocks.end(); ++i) { - MapBlock *block = (*i); - + for (MapBlock *block : blocks) { block->incrementUsageTimer(dtime); if (block->refGet() == 0 @@ -439,22 +412,18 @@ void Map::timerUpdate(float dtime, float unload_timeout, u32 max_loaded_blocks, } if (all_blocks_deleted) { - sector_deletion_queue.push_back(si->first); + sector_deletion_queue.push_back(sector_it.first); } } } else { std::priority_queue mapblock_queue; - for (std::map::iterator si = m_sectors.begin(); - si != m_sectors.end(); ++si) { - MapSector *sector = si->second; + for (auto §or_it : m_sectors) { + MapSector *sector = sector_it.second; MapBlockVect blocks; sector->getBlocks(blocks); - for(MapBlockVect::iterator i = blocks.begin(); - i != blocks.end(); ++i) { - MapBlock *block = (*i); - + for (MapBlock *block : blocks) { block->incrementUsageTimer(dtime); mapblock_queue.push(TimeOrderedMapBlock(sector, block)); } @@ -491,10 +460,9 @@ void Map::timerUpdate(float dtime, float unload_timeout, u32 max_loaded_blocks, block_count_all--; } // Delete empty sectors - for (std::map::iterator si = m_sectors.begin(); - si != m_sectors.end(); ++si) { - if (si->second->empty()) { - sector_deletion_queue.push_back(si->first); + for (auto §or_it : m_sectors) { + if (sector_it.second->empty()) { + sector_deletion_queue.push_back(sector_it.first); } } } @@ -876,7 +844,7 @@ void Map::transformLiquids(std::map &modified_blocks, MapBlock *block = getBlockNoCreateNoEx(blockpos); if (block != NULL) { modified_blocks[blockpos] = block; - changed_nodes.push_back(std::pair(p0, n00)); + changed_nodes.emplace_back(p0, n00); } /* @@ -902,8 +870,8 @@ void Map::transformLiquids(std::map &modified_blocks, } //infostream<<"Map::transformLiquids(): loopcount="<::iterator iter = must_reflow.begin(); iter != must_reflow.end(); ++iter) - m_transforming_liquid.push_back(*iter); + for (auto &iter : must_reflow) + m_transforming_liquid.push_back(iter); voxalgo::update_lighting_nodes(this, changed_nodes, modified_blocks); @@ -1205,14 +1173,11 @@ ServerMap::ServerMap(const std::string &savedir, IGameDef *gamedef, m_savedir = savedir; m_map_saving_enabled = false; - try - { + try { // If directory exists, check contents and load if possible - if(fs::PathExists(m_savedir)) - { + if (fs::PathExists(m_savedir)) { // If directory is empty, it is safe to save into it. - if(fs::GetDirListing(m_savedir).size() == 0) - { + if (fs::GetDirListing(m_savedir).empty()) { infostream<<"ServerMap: Empty save directory is valid." <transforming_liquid.pop_front(); } - for (std::map::iterator - it = changed_blocks->begin(); - it != changed_blocks->end(); ++it) { - MapBlock *block = it->second; + for (auto &changed_block : *changed_blocks) { + MapBlock *block = changed_block.second; if (!block) continue; /* @@ -1975,10 +1938,7 @@ void ServerMap::save(ModifiedState save_level) MapBlockVect blocks; sector->getBlocks(blocks); - for(MapBlockVect::iterator j = blocks.begin(); - j != blocks.end(); ++j) { - MapBlock *block = *j; - + for (MapBlock *block : blocks) { block_count_all++; if(block->getModified() >= (u32)save_level) { @@ -2032,17 +1992,14 @@ void ServerMap::listAllLoadableBlocks(std::vector &dst) void ServerMap::listAllLoadedBlocks(std::vector &dst) { - for(std::map::iterator si = m_sectors.begin(); - si != m_sectors.end(); ++si) - { - MapSector *sector = si->second; + for (auto §or_it : m_sectors) { + MapSector *sector = sector_it.second; MapBlockVect blocks; sector->getBlocks(blocks); - for(MapBlockVect::iterator i = blocks.begin(); - i != blocks.end(); ++i) { - v3s16 p = (*i)->getPos(); + for (MapBlock *block : blocks) { + v3s16 p = block->getPos(); dst.push_back(p); } } @@ -2232,22 +2189,22 @@ MapDatabase *ServerMap::createDatabase( if (name == "dummy") return new Database_Dummy(); #if USE_LEVELDB - else if (name == "leveldb") + if (name == "leveldb") return new Database_LevelDB(savedir); #endif #if USE_REDIS - else if (name == "redis") + if (name == "redis") return new Database_Redis(conf); #endif #if USE_POSTGRESQL - else if (name == "postgresql") { - std::string connect_string = ""; + if (name == "postgresql") { + std::string connect_string; conf.getNoEx("pgsql_connection", connect_string); return new MapDatabasePostgreSQL(connect_string); } #endif - else - throw BaseException(std::string("Database backend ") + name + " not supported."); + + throw BaseException(std::string("Database backend ") + name + " not supported."); } void ServerMap::beginSave() @@ -2448,7 +2405,7 @@ MapBlock* ServerMap::loadBlock(v3s16 blockpos) std::string ret; dbase->loadBlock(blockpos, &ret); - if (ret != "") { + if (!ret.empty()) { loadBlock(&ret, blockpos, createSector(p2d), false); } else { // Not found in database, try the files @@ -2556,10 +2513,6 @@ MMVManip::MMVManip(Map *map): { } -MMVManip::~MMVManip() -{ -} - void MMVManip::initialEmerge(v3s16 blockpos_min, v3s16 blockpos_max, bool load_if_inexistent) { @@ -2657,13 +2610,10 @@ void MMVManip::blitBackAll(std::map *modified_blocks, /* Copy data of all blocks */ - for(std::map::iterator - i = m_loaded_blocks.begin(); - i != m_loaded_blocks.end(); ++i) - { - v3s16 p = i->first; + for (auto &loaded_block : m_loaded_blocks) { + v3s16 p = loaded_block.first; MapBlock *block = m_map->getBlockNoCreateNoEx(p); - bool existed = !(i->second & VMANIP_BLOCK_DATA_INEXIST); + bool existed = !(loaded_block.second & VMANIP_BLOCK_DATA_INEXIST); if (!existed || (block == NULL) || (!overwrite_generated && block->isGenerated())) continue; diff --git a/src/map.h b/src/map.h index 93ab591a3..50fffa577 100644 --- a/src/map.h +++ b/src/map.h @@ -168,8 +168,6 @@ public: their differing fetch methods. */ virtual MapSector * emergeSector(v2s16 p){ return NULL; } - virtual MapSector * emergeSector(v2s16 p, - std::map &changed_blocks){ return NULL; } // Returns InvalidPositionException if not found MapBlock * getBlockNoCreate(v3s16 p); @@ -496,7 +494,7 @@ class MMVManip : public VoxelManipulator { public: MMVManip(Map *map); - virtual ~MMVManip(); + virtual ~MMVManip() = default; virtual void clear() { diff --git a/src/mapblock.cpp b/src/mapblock.cpp index 48b7c1915..88f04e0bb 100644 --- a/src/mapblock.cpp +++ b/src/mapblock.cpp @@ -250,9 +250,7 @@ bool MapBlock::propagateSunlight(std::set & light_sources, else if(current_light == LIGHT_SUN && nodemgr->get(n).sunlight_propagates) { // Do nothing: Sunlight is continued - } - else if(nodemgr->get(n).light_propagates == false) - { + } else if (!nodemgr->get(n).light_propagates) { // A solid object is on the way. stopped_to_solid_object = true; @@ -305,10 +303,10 @@ bool MapBlock::propagateSunlight(std::set & light_sources, if(nodemgr->get(n).light_propagates) { if(n.getLight(LIGHTBANK_DAY, nodemgr) == LIGHT_SUN - && sunlight_should_go_down == false) + && !sunlight_should_go_down) block_below_is_valid = false; else if(n.getLight(LIGHTBANK_DAY, nodemgr) != LIGHT_SUN - && sunlight_should_go_down == true) + && sunlight_should_go_down) block_below_is_valid = false; } } @@ -563,7 +561,7 @@ void MapBlock::serialize(std::ostream &os, u8 version, bool disk) flags |= 0x01; if(getDayNightDiff()) flags |= 0x02; - if(m_generated == false) + if (!m_generated) flags |= 0x08; writeU8(os, flags); if (version >= 27) { @@ -659,13 +657,13 @@ void MapBlock::deSerialize(std::istream &is, u8 version, bool disk) } u8 flags = readU8(is); - is_underground = (flags & 0x01) ? true : false; - m_day_night_differs = (flags & 0x02) ? true : false; + is_underground = (flags & 0x01) != 0; + m_day_night_differs = (flags & 0x02) != 0; if (version < 27) m_lighting_complete = 0xFFFF; else m_lighting_complete = readU16(is); - m_generated = (flags & 0x08) ? false : true; + m_generated = (flags & 0x08) == 0; /* Bulk node data @@ -839,10 +837,10 @@ void MapBlock::deSerialize_pre22(std::istream &is, u8 version, bool disk) } else { // All other versions (10 to 21) u8 flags; is.read((char*)&flags, 1); - is_underground = (flags & 0x01) ? true : false; - m_day_night_differs = (flags & 0x02) ? true : false; + is_underground = (flags & 0x01) != 0; + m_day_night_differs = (flags & 0x02) != 0; if(version >= 18) - m_generated = (flags & 0x08) ? false : true; + m_generated = (flags & 0x08) == 0; // Uncompress data std::ostringstream os(std::ios_base::binary); diff --git a/src/mapblock.h b/src/mapblock.h index 84991631d..83f13f302 100644 --- a/src/mapblock.h +++ b/src/mapblock.h @@ -255,7 +255,7 @@ public: *valid_position = isValidPosition(x, y, z); if (!*valid_position) - return MapNode(CONTENT_IGNORE); + return {CONTENT_IGNORE}; return data[z * zstride + y * ystride + x]; } @@ -292,8 +292,8 @@ public: inline MapNode getNodeNoCheck(s16 x, s16 y, s16 z, bool *valid_position) { *valid_position = data != nullptr; - if (!valid_position) - return MapNode(CONTENT_IGNORE); + if (!*valid_position) + return {CONTENT_IGNORE}; return data[z * zstride + y * ystride + x]; } @@ -456,12 +456,12 @@ public: //// Node Timers //// - inline NodeTimer getNodeTimer(v3s16 p) + inline NodeTimer getNodeTimer(const v3s16 &p) { return m_node_timers.get(p); } - inline void removeNodeTimer(v3s16 p) + inline void removeNodeTimer(const v3s16 &p) { m_node_timers.remove(p); } @@ -640,31 +640,16 @@ inline bool blockpos_over_max_limit(v3s16 p) /* Returns the position of the block where the node is located */ -inline v3s16 getNodeBlockPos(v3s16 p) +inline v3s16 getNodeBlockPos(const v3s16 &p) { return getContainerPos(p, MAP_BLOCKSIZE); } -inline v2s16 getNodeSectorPos(v2s16 p) -{ - return getContainerPos(p, MAP_BLOCKSIZE); -} - -inline s16 getNodeBlockY(s16 y) -{ - return getContainerPos(y, MAP_BLOCKSIZE); -} - inline void getNodeBlockPosWithOffset(const v3s16 &p, v3s16 &block, v3s16 &offset) { getContainerPosWithOffset(p, MAP_BLOCKSIZE, block, offset); } -inline void getNodeSectorPosWithOffset(const v2s16 &p, v2s16 &block, v2s16 &offset) -{ - getContainerPosWithOffset(p, MAP_BLOCKSIZE, block, offset); -} - /* Get a quick string to describe what a block actually contains */ diff --git a/src/mapblock_mesh.cpp b/src/mapblock_mesh.cpp index f1eb2c5b2..2e408ba4b 100644 --- a/src/mapblock_mesh.cpp +++ b/src/mapblock_mesh.cpp @@ -71,8 +71,7 @@ void MeshMakeData::fill(MapBlock *block) // Get map for reading neigbhor blocks Map *map = block->getParent(); - for (u16 i=0; i<26; i++) { - const v3s16 &dir = g_26dirs[i]; + for (const v3s16 &dir : g_26dirs) { v3s16 bp = m_blockpos + dir; MapBlock *b = map->getBlockNoCreateNoEx(bp); if(b) @@ -220,9 +219,8 @@ static u16 getSmoothLightCombined(const v3s16 &p, MeshMakeData *data) u16 light_day = 0; u16 light_night = 0; - for (u32 i = 0; i < 8; i++) - { - MapNode n = data->m_vmanip.getNodeNoExNoEmerge(p - dirs8[i]); + for (const v3s16 &dir : dirs8) { + MapNode n = data->m_vmanip.getNodeNoExNoEmerge(p - dir); // if it's CONTENT_IGNORE we can't do any light calculations if (n.getContent() == CONTENT_IGNORE) { @@ -426,7 +424,7 @@ struct FastFace }; static void makeFastFace(const TileSpec &tile, u16 li0, u16 li1, u16 li2, u16 li3, - v3f p, v3s16 dir, v3f scale, std::vector &dest) + const v3f &p, v3s16 dir, v3f scale, std::vector &dest) { // Position is at the center of the cube. v3f pos = p * BS; @@ -561,12 +559,11 @@ static void makeFastFace(const TileSpec &tile, u16 li0, u16 li1, u16 li2, u16 li ); } - for(u16 i=0; i<4; i++) - { - vertex_pos[i].X *= scale.X; - vertex_pos[i].Y *= scale.Y; - vertex_pos[i].Z *= scale.Z; - vertex_pos[i] += pos; + for (v3f &vpos : vertex_pos) { + vpos.X *= scale.X; + vpos.Y *= scale.Y; + vpos.Z *= scale.Z; + vpos += pos; } f32 abs_scale = 1.0; @@ -656,7 +653,7 @@ static u8 face_contents(content_t m1, content_t m2, bool *equivalent, bool solidness_differs = (c1 != c2); bool makes_face = contents_differ && solidness_differs; - if(makes_face == false) + if (!makes_face) return 0; if(c1 == 0) @@ -673,10 +670,10 @@ static u8 face_contents(content_t m1, content_t m2, bool *equivalent, return 2; } - if(c1 > c2) + if (c1 > c2) return 1; - else - return 2; + + return 2; } /* @@ -688,13 +685,12 @@ void getNodeTileN(MapNode mn, v3s16 p, u8 tileindex, MeshMakeData *data, TileSpe const ContentFeatures &f = ndef->get(mn); tile = f.tiles[tileindex]; TileLayer *top_layer = NULL; - for (int layernum = 0; layernum < MAX_TILE_LAYERS; layernum++) { - TileLayer *layer = &tile.layers[layernum]; - if (layer->texture_id == 0) + for (TileLayer &layer : tile.layers) { + if (layer.texture_id == 0) continue; - top_layer = layer; - if (!layer->has_color) - mn.getColor(f, &(layer->color)); + top_layer = &layer; + if (!layer.has_color) + mn.getColor(f, &(layer.color)); } // Apply temporary crack if (p == data->m_crack_pos_relative) @@ -826,9 +822,8 @@ static void getTileInfo( // eg. water and glass if (equivalent) { - for (int layernum = 0; layernum < MAX_TILE_LAYERS; layernum++) - tile.layers[layernum].material_flags |= - MATERIAL_FLAG_BACKFACE_CULLING; + for (TileLayer &layer : tile.layers) + layer.material_flags |= MATERIAL_FLAG_BACKFACE_CULLING; } if (!data->m_smooth_lighting) { @@ -1008,8 +1003,8 @@ MapBlockMesh::MapBlockMesh(MeshMakeData *data, v3s16 camera_offset): m_last_crack(-1), m_last_daynight_ratio((u32) -1) { - for (int m = 0; m < MAX_TILE_LAYERS; m++) - m_mesh[m] = new scene::SMesh(); + for (auto &m : m_mesh) + m = new scene::SMesh(); m_enable_shaders = data->m_use_shaders; m_use_tangent_vertices = data->m_use_tangent_vertices; m_enable_vbo = g_settings->getBool("enable_vbo"); @@ -1052,9 +1047,7 @@ MapBlockMesh::MapBlockMesh(MeshMakeData *data, v3s16 camera_offset): // (NOTE: probably outdated) //TimeTaker timer2("MeshCollector building"); - for (u32 i = 0; i < fastfaces_new.size(); i++) { - FastFace &f = fastfaces_new[i]; - + for (const FastFace &f : fastfaces_new) { const u16 indices[] = {0,1,2,2,3,0}; const u16 indices_alternate[] = {0,1,3,2,3,1}; @@ -1240,14 +1233,14 @@ MapBlockMesh::MapBlockMesh(MeshMakeData *data, v3s16 camera_offset): MapBlockMesh::~MapBlockMesh() { - for (int m = 0; m < MAX_TILE_LAYERS; m++) { - if (m_enable_vbo && m_mesh[m]) - for (u32 i = 0; i < m_mesh[m]->getMeshBufferCount(); i++) { - scene::IMeshBuffer *buf = m_mesh[m]->getMeshBuffer(i); + for (scene::IMesh *m : m_mesh) { + if (m_enable_vbo && m) + for (u32 i = 0; i < m->getMeshBufferCount(); i++) { + scene::IMeshBuffer *buf = m->getMeshBuffer(i); RenderingEngine::get_video_driver()->removeHardwareBuffer(buf); } - m_mesh[m]->drop(); - m_mesh[m] = NULL; + m->drop(); + m = NULL; } delete m_minimap_mapblock; } @@ -1263,13 +1256,11 @@ bool MapBlockMesh::animate(bool faraway, float time, int crack, u32 daynight_rat m_animation_force_timer = myrand_range(5, 100); // Cracks - if(crack != m_last_crack) - { - for (std::map, std::string>::iterator i = - m_crack_materials.begin(); i != m_crack_materials.end(); ++i) { - scene::IMeshBuffer *buf = m_mesh[i->first.first]-> - getMeshBuffer(i->first.second); - std::string basename = i->second; + if (crack != m_last_crack) { + for (auto &crack_material : m_crack_materials) { + scene::IMeshBuffer *buf = m_mesh[crack_material.first.first]-> + getMeshBuffer(crack_material.first.second); + std::string basename = crack_material.second; // Create new texture name from original std::ostringstream os; @@ -1281,14 +1272,13 @@ bool MapBlockMesh::animate(bool faraway, float time, int crack, u32 daynight_rat // If the current material is also animated, // update animation info - std::map, TileLayer>::iterator anim_iter = - m_animation_tiles.find(i->first); + auto anim_iter = m_animation_tiles.find(crack_material.first); if (anim_iter != m_animation_tiles.end()){ TileLayer &tile = anim_iter->second; tile.texture = new_texture; tile.texture_id = new_texture_id; // force animation update - m_animation_frames[i->first] = -1; + m_animation_frames[crack_material.first] = -1; } } @@ -1296,21 +1286,20 @@ bool MapBlockMesh::animate(bool faraway, float time, int crack, u32 daynight_rat } // Texture animation - for (std::map, TileLayer>::iterator i = - m_animation_tiles.begin(); i != m_animation_tiles.end(); ++i) { - const TileLayer &tile = i->second; + for (auto &animation_tile : m_animation_tiles) { + const TileLayer &tile = animation_tile.second; // Figure out current frame - int frameoffset = m_animation_frame_offsets[i->first]; + int frameoffset = m_animation_frame_offsets[animation_tile.first]; int frame = (int)(time * 1000 / tile.animation_frame_length_ms + frameoffset) % tile.animation_frame_count; // If frame doesn't change, skip - if(frame == m_animation_frames[i->first]) + if(frame == m_animation_frames[animation_tile.first]) continue; - m_animation_frames[i->first] = frame; + m_animation_frames[animation_tile.first] = frame; - scene::IMeshBuffer *buf = m_mesh[i->first.first]-> - getMeshBuffer(i->first.second); + scene::IMeshBuffer *buf = m_mesh[animation_tile.first.first]-> + getMeshBuffer(animation_tile.first.second); const FrameSpec &animation_frame = (*tile.frames)[frame]; buf->getMaterial().setTexture(0, animation_frame.texture); @@ -1327,20 +1316,17 @@ bool MapBlockMesh::animate(bool faraway, float time, int crack, u32 daynight_rat { // Force reload mesh to VBO if (m_enable_vbo) - for (int m = 0; m < MAX_TILE_LAYERS; m++) - m_mesh[m]->setDirty(); + for (scene::IMesh *m : m_mesh) + m->setDirty(); video::SColorf day_color; get_sunlight_color(&day_color, daynight_ratio); - for(std::map, std::map >::iterator - i = m_daynight_diffs.begin(); - i != m_daynight_diffs.end(); ++i) - { - scene::IMeshBuffer *buf = m_mesh[i->first.first]-> - getMeshBuffer(i->first.second); + + for (auto &daynight_diff : m_daynight_diffs) { + scene::IMeshBuffer *buf = m_mesh[daynight_diff.first.first]-> + getMeshBuffer(daynight_diff.first.second); video::S3DVertex *vertices = (video::S3DVertex *)buf->getVertices(); - for(std::map::iterator - j = i->second.begin(); - j != i->second.end(); ++j) + for (auto j = daynight_diff.second.begin(); + j != daynight_diff.second.end(); ++j) { final_color_blend(&(vertices[j->first].Color), j->second, day_color); @@ -1355,11 +1341,11 @@ bool MapBlockMesh::animate(bool faraway, float time, int crack, u32 daynight_rat void MapBlockMesh::updateCameraOffset(v3s16 camera_offset) { if (camera_offset != m_camera_offset) { - for (u8 layer = 0; layer < 2; layer++) { - translateMesh(m_mesh[layer], + for (scene::IMesh *layer : m_mesh) { + translateMesh(layer, intToFloat(m_camera_offset - camera_offset, BS)); if (m_enable_vbo) { - m_mesh[layer]->setDirty(); + layer->setDirty(); } } m_camera_offset = camera_offset; @@ -1394,8 +1380,7 @@ void MeshCollector::append(const TileLayer &layer, std::vector *buffers = &prebuffers[layernum]; PreMeshBuffer *p = NULL; - for (u32 i = 0; i < buffers->size(); i++) { - PreMeshBuffer &pp = (*buffers)[i]; + for (PreMeshBuffer &pp : *buffers) { if (pp.layer != layer) continue; if (pp.indices.size() + numIndices > 65535) @@ -1465,8 +1450,7 @@ void MeshCollector::append(const TileLayer &layer, std::vector *buffers = &prebuffers[layernum]; PreMeshBuffer *p = NULL; - for (u32 i = 0; i < buffers->size(); i++) { - PreMeshBuffer &pp = (*buffers)[i]; + for (PreMeshBuffer &pp : *buffers) { if(pp.layer != layer) continue; if(pp.indices.size() + numIndices > 65535) @@ -1518,8 +1502,8 @@ void MeshCollector::append(const TileLayer &layer, void MeshCollector::applyTileColors() { if (m_use_tangent_vertices) - for (int layer = 0; layer < MAX_TILE_LAYERS; layer++) { - for (auto &pmb : prebuffers[layer]) { + for (auto &prebuffer : prebuffers) { + for (PreMeshBuffer &pmb : prebuffer) { video::SColor tc = pmb.layer.color; if (tc == video::SColor(0xFFFFFFFF)) continue; @@ -1532,8 +1516,8 @@ void MeshCollector::applyTileColors() } } else - for (int layer = 0; layer < MAX_TILE_LAYERS; layer++) { - for (auto &pmb : prebuffers[layer]) { + for (auto &prebuffer : prebuffers) { + for (PreMeshBuffer &pmb : prebuffer) { video::SColor tc = pmb.layer.color; if (tc == video::SColor(0xFFFFFFFF)) continue; diff --git a/src/mapgen.cpp b/src/mapgen.cpp index cec59389d..fe7f74cfa 100644 --- a/src/mapgen.cpp +++ b/src/mapgen.cpp @@ -98,11 +98,6 @@ STATIC_ASSERT( //// Mapgen //// -Mapgen::Mapgen() -{ -} - - Mapgen::Mapgen(int mapgenid, MapgenParams *params, EmergeManager *emerge) : gennotify(emerge->gen_notify_on, &emerge->gen_notify_on_deco_ids) { @@ -131,11 +126,6 @@ Mapgen::Mapgen(int mapgenid, MapgenParams *params, EmergeManager *emerge) : } -Mapgen::~Mapgen() -{ -} - - MapgenType Mapgen::getMapgenType(const std::string &mgname) { for (size_t i = 0; i != ARRLEN(g_reg_mapgens); i++) { @@ -283,7 +273,8 @@ s16 Mapgen::findLiquidSurface(v2s16 p2d, s16 ymin, s16 ymax) MapNode &n = vm->m_data[i]; if (ndef->get(n).walkable) return -MAX_MAP_GENERATION_LIMIT; - else if (ndef->get(n).isLiquid()) + + if (ndef->get(n).isLiquid()) break; vm->m_area.add_y(em, i, -1); @@ -939,11 +930,6 @@ void MapgenBasic::generateDungeons(s16 max_stone_y, //// GenerateNotifier //// -GenerateNotifier::GenerateNotifier() -{ -} - - GenerateNotifier::GenerateNotifier(u32 notify_on, std::set *notify_on_deco_ids) { diff --git a/src/mapgen.h b/src/mapgen.h index 7b7904189..8c34a9719 100644 --- a/src/mapgen.h +++ b/src/mapgen.h @@ -92,7 +92,7 @@ struct GenNotifyEvent { class GenerateNotifier { public: - GenerateNotifier(); + GenerateNotifier() = default; GenerateNotifier(u32 notify_on, std::set *notify_on_deco_ids); void setNotifyOn(u32 notify_on); @@ -180,9 +180,9 @@ public: BiomeGen *biomegen = nullptr; GenerateNotifier gennotify; - Mapgen(); + Mapgen() = default; Mapgen(int mapgenid, MapgenParams *params, EmergeManager *emerge); - virtual ~Mapgen(); + virtual ~Mapgen() = default; DISABLE_CLASS_COPY(Mapgen); virtual MapgenType getType() const { return MAPGEN_INVALID; } diff --git a/src/mapgen_carpathian.cpp b/src/mapgen_carpathian.cpp index 6a9daf759..c6ca1de20 100644 --- a/src/mapgen_carpathian.cpp +++ b/src/mapgen_carpathian.cpp @@ -300,8 +300,8 @@ int MapgenCarpathian::getSpawnLevelAtPoint(v2s16 p) s16 level_at_point = terrainLevelAtPoint(p.X, p.Y); if (level_at_point <= water_level || level_at_point > water_level + 32) return MAX_MAP_GENERATION_LIMIT; // Unsuitable spawn point - else - return level_at_point; + + return level_at_point; } diff --git a/src/mapgen_flat.h b/src/mapgen_flat.h index d34e4d86c..635d40625 100644 --- a/src/mapgen_flat.h +++ b/src/mapgen_flat.h @@ -47,7 +47,7 @@ struct MapgenFlatParams : public MapgenParams NoiseParams np_cave2; MapgenFlatParams(); - ~MapgenFlatParams() {} + ~MapgenFlatParams() = default; void readParams(const Settings *settings); void writeParams(Settings *settings) const; diff --git a/src/mapgen_v5.h b/src/mapgen_v5.h index f5afc3af1..44b0a09e7 100644 --- a/src/mapgen_v5.h +++ b/src/mapgen_v5.h @@ -48,7 +48,7 @@ struct MapgenV5Params : public MapgenParams NoiseParams np_cavern; MapgenV5Params(); - ~MapgenV5Params() {} + ~MapgenV5Params() = default; void readParams(const Settings *settings); void writeParams(Settings *settings) const; diff --git a/src/mapgen_v6.cpp b/src/mapgen_v6.cpp index ec33fee08..e67e78f6c 100644 --- a/src/mapgen_v6.cpp +++ b/src/mapgen_v6.cpp @@ -454,20 +454,21 @@ BiomeV6Type MapgenV6::getBiome(int index, v2s16 p) return BT_TUNDRA; } - return BT_NORMAL; - } else { - if (d > freq_desert) - return BT_DESERT; - - if ((spflags & MGV6_BIOMEBLEND) && (d > freq_desert - 0.10) && - ((noise2d(p.X, p.Y, seed) + 1.0) > (freq_desert - d) * 20.0)) - return BT_DESERT; - - if ((spflags & MGV6_JUNGLES) && h > 0.75) - return BT_JUNGLE; - return BT_NORMAL; } + + if (d > freq_desert) + return BT_DESERT; + + if ((spflags & MGV6_BIOMEBLEND) && (d > freq_desert - 0.10) && + ((noise2d(p.X, p.Y, seed) + 1.0) > (freq_desert - d) * 20.0)) + return BT_DESERT; + + if ((spflags & MGV6_JUNGLES) && h > 0.75) + return BT_JUNGLE; + + return BT_NORMAL; + } diff --git a/src/util/directiontables.cpp b/src/util/directiontables.cpp index d6c154842..587b0caf7 100644 --- a/src/util/directiontables.cpp +++ b/src/util/directiontables.cpp @@ -30,6 +30,17 @@ const v3s16 g_6dirs[6] = v3s16(-1, 0, 0) // left }; +const v3s16 g_7dirs[7] = +{ + v3s16(0,0,1), // back + v3s16(0,1,0), // top + v3s16(1,0,0), // right + v3s16(0,0,-1), // front + v3s16(0,-1,0), // bottom + v3s16(-1,0,0), // left + v3s16(0,0,0), // self +}; + const v3s16 g_26dirs[26] = { // +right, +top, +back diff --git a/src/util/directiontables.h b/src/util/directiontables.h index ab5b63217..8464453bc 100644 --- a/src/util/directiontables.h +++ b/src/util/directiontables.h @@ -24,6 +24,8 @@ with this program; if not, write to the Free Software Foundation, Inc., extern const v3s16 g_6dirs[6]; +extern const v3s16 g_7dirs[7]; + extern const v3s16 g_26dirs[26]; // 26th is (0,0,0)