From b600bc30a9fbd92800dabad14a38f28f0ccdd28e Mon Sep 17 00:00:00 2001 From: est31 Date: Thu, 15 Oct 2015 23:46:03 +0200 Subject: [PATCH] Fix enforcing of nametag hiding Commit d2ca662569427d36642660314668e416bf68f3c8 "Enforce hiding nametag" didn't fix the issue for "client" instances, where the nametag update was received before the object was added to the scene. This resulted in the grey shadow on the nametag that commit tried to fix. Thanks to @neoascetic for pointing out that there still is a shadow. --- src/content_cao.cpp | 5 +++++ 1 file changed, 5 insertions(+) diff --git a/src/content_cao.cpp b/src/content_cao.cpp index b3f90aa9c..e864063a4 100644 --- a/src/content_cao.cpp +++ b/src/content_cao.cpp @@ -975,6 +975,11 @@ void GenericCAO::addToScene(scene::ISceneManager *smgr, ITextureSource *tsrc, wname.c_str(), m_nametag_color, node); m_textnode->grab(); m_textnode->setPosition(v3f(0, BS*1.1, 0)); + + // Enforce hiding nametag, + // because if freetype is enabled, a grey + // shadow can remain. + m_textnode->setVisible(m_nametag_color.getAlpha() > 0); } updateNodePos();