diff --git a/minetest.conf.example b/minetest.conf.example index 30adc5e60..01b3f3e7c 100644 --- a/minetest.conf.example +++ b/minetest.conf.example @@ -142,7 +142,7 @@ #active_object_send_range_blocks = 3 #active_block_range = 2 #max_simultaneous_block_sends_per_client = 2 -#max_simultaneous_block_sends_server_total = 8 +#max_simultaneous_block_sends_server_total = 2 #max_block_send_distance = 7 #max_block_generate_distance = 5 #time_send_interval = 20 diff --git a/src/defaultsettings.cpp b/src/defaultsettings.cpp index 7f0d46a10..586eaa282 100644 --- a/src/defaultsettings.cpp +++ b/src/defaultsettings.cpp @@ -100,7 +100,7 @@ void set_default_settings(Settings *settings) //settings->setDefault("max_simultaneous_block_sends_per_client", "1"); // This causes frametime jitter on client side, or does it? settings->setDefault("max_simultaneous_block_sends_per_client", "2"); - settings->setDefault("max_simultaneous_block_sends_server_total", "8"); + settings->setDefault("max_simultaneous_block_sends_server_total", "2"); settings->setDefault("max_block_send_distance", "7"); settings->setDefault("max_block_generate_distance", "5"); settings->setDefault("time_send_interval", "20");