diff --git a/src/client/game.cpp b/src/client/game.cpp index 134c74d5d..85dd8f4bb 100644 --- a/src/client/game.cpp +++ b/src/client/game.cpp @@ -677,7 +677,7 @@ protected: bool handleCallbacks(); void processQueues(); void updateProfilers(const RunStats &stats, const FpsControl &draw_times, f32 dtime); - void updateBasicDebugState(); + void updateDebugState(); void updateStats(RunStats *stats, const FpsControl &draw_times, f32 dtime); void updateProfilerGraphs(ProfilerGraph *graph); @@ -1123,7 +1123,7 @@ void Game::run() updatePlayerControl(cam_view); step(&dtime); processClientEvents(&cam_view_target); - updateBasicDebugState(); + updateDebugState(); updateCamera(draw_times.busy_time, dtime); updateSound(dtime); processPlayerInteraction(dtime, m_game_ui->m_flags.show_hud, @@ -1728,18 +1728,24 @@ void Game::processQueues() shader_src->processQueue(); } -void Game::updateBasicDebugState() +void Game::updateDebugState() { + bool has_basic_debug = client->checkPrivilege("basic_debug"); + bool has_debug = client->checkPrivilege("debug"); + if (m_game_ui->m_flags.show_basic_debug) { - if (!client->checkPrivilege("basic_debug")) { + if (!has_basic_debug) { m_game_ui->m_flags.show_basic_debug = false; - hud->disableBlockBounds(); } } else if (m_game_ui->m_flags.show_minimal_debug) { - if (client->checkPrivilege("basic_debug")) { + if (has_basic_debug) { m_game_ui->m_flags.show_basic_debug = true; } } + if (!has_basic_debug) + hud->disableBlockBounds(); + if (!has_debug) + draw_control->show_wireframe = false; } void Game::updateProfilers(const RunStats &stats, const FpsControl &draw_times,