TouchScreenGUI: fix some bugs, cleanup

This commit is contained in:
MoNTE48 2020-04-16 17:37:40 +02:00 committed by SmallJoker
parent 0d8e5bf587
commit b9f618746c
3 changed files with 183 additions and 290 deletions

View File

@ -1173,6 +1173,10 @@ void Game::shutdown()
if (formspec)
formspec->quitMenu();
#ifdef HAVE_TOUCHSCREENGUI
g_touchscreengui->hide();
#endif
showOverlayMessage(N_("Shutting down..."), 0, 0, false);
if (clouds)

View File

@ -34,19 +34,16 @@ with this program; if not, write to the Free Software Foundation, Inc.,
#include <ISceneCollisionManager.h>
// Very slow button repeat frequency (in seconds)
#define SLOW_BUTTON_REPEAT (1.0f)
using namespace irr::core;
const char **touchgui_button_imagenames = (const char *[]) {
const char **button_imagenames = (const char *[]) {
"jump_btn.png",
"down.png",
"zoom.png",
"aux_btn.png"
};
const char **touchgui_joystick_imagenames = (const char *[]) {
const char **joystick_imagenames = (const char *[]) {
"joystick_off.png",
"joystick_bg.png",
"joystick_center.png"
@ -113,15 +110,17 @@ static irr::EKEY_CODE id2keycode(touch_gui_button_id id)
case range_id:
key = "rangeselect";
break;
default:
break;
}
assert(key != "");
assert(!key.empty());
return keyname_to_keycode(g_settings->get("keymap_" + key).c_str());
}
TouchScreenGUI *g_touchscreengui;
static void load_button_texture(button_info *btn, const char *path,
rect<s32> button_rect, ISimpleTextureSource *tsrc, video::IVideoDriver *driver)
const rect<s32> &button_rect, ISimpleTextureSource *tsrc, video::IVideoDriver *driver)
{
unsigned int tid;
video::ITexture *texture = guiScalingImageButton(driver,
@ -141,7 +140,7 @@ static void load_button_texture(button_info *btn, const char *path,
}
btn->guibutton->setDrawBorder(false);
btn->guibutton->setText(L"");
}
}
}
AutoHideButtonBar::AutoHideButtonBar(IrrlichtDevice *device,
@ -153,8 +152,8 @@ AutoHideButtonBar::AutoHideButtonBar(IrrlichtDevice *device,
}
void AutoHideButtonBar::init(ISimpleTextureSource *tsrc,
const char *starter_img, int button_id, v2s32 UpperLeft,
v2s32 LowerRight, autohide_button_bar_dir dir, float timeout)
const char *starter_img, int button_id, const v2s32 &UpperLeft,
const v2s32 &LowerRight, autohide_button_bar_dir dir, float timeout)
{
m_texturesource = tsrc;
@ -166,7 +165,7 @@ void AutoHideButtonBar::init(ISimpleTextureSource *tsrc,
irr::core::rect<int> current_button = rect<s32>(UpperLeft.X, UpperLeft.Y,
LowerRight.X, LowerRight.Y);
m_starter.guibutton = m_guienv->addButton(current_button, 0, button_id, L"", 0);
m_starter.guibutton = m_guienv->addButton(current_button, nullptr, button_id, L"", nullptr);
m_starter.guibutton->grab();
m_starter.repeatcounter = -1;
m_starter.keycode = KEY_OEM_8; // use invalid keycode as it's not relevant
@ -201,16 +200,14 @@ void AutoHideButtonBar::addButton(touch_gui_button_id button_id,
}
int button_size = 0;
if ((m_dir == AHBB_Dir_Top_Bottom) || (m_dir == AHBB_Dir_Bottom_Top)) {
if ((m_dir == AHBB_Dir_Top_Bottom) || (m_dir == AHBB_Dir_Bottom_Top))
button_size = m_lower_right.X - m_upper_left.X;
} else {
else
button_size = m_lower_right.Y - m_upper_left.Y;
}
irr::core::rect<int> current_button;
if ((m_dir == AHBB_Dir_Right_Left) || (m_dir == AHBB_Dir_Left_Right)) {
int x_start = 0;
int x_end = 0;
@ -227,8 +224,8 @@ void AutoHideButtonBar::addButton(touch_gui_button_id button_id,
current_button = rect<s32>(x_start, m_upper_left.Y, x_end,
m_lower_right.Y);
} else {
int y_start = 0;
int y_end = 0;
double y_start = 0;
double y_end = 0;
if (m_dir == AHBB_Dir_Top_Bottom) {
y_start = m_lower_right.X + (button_size * 1.25 * m_buttons.size())
@ -240,12 +237,13 @@ void AutoHideButtonBar::addButton(touch_gui_button_id button_id,
y_start = y_end - button_size;
}
current_button = rect<s32>(m_upper_left.X, y_start, m_lower_right.Y,
y_end);
current_button = rect<s32>(m_upper_left.X, y_start,
m_lower_right.Y, y_end);
}
button_info *btn = new button_info();
btn->guibutton = m_guienv->addButton(current_button, 0, button_id, caption, 0);
auto *btn = new button_info();
btn->guibutton = m_guienv->addButton(current_button,
nullptr, button_id, caption, nullptr);
btn->guibutton->grab();
btn->guibutton->setVisible(false);
btn->guibutton->setEnabled(false);
@ -275,26 +273,23 @@ bool AutoHideButtonBar::isButton(const SEvent &event)
{
IGUIElement *rootguielement = m_guienv->getRootGUIElement();
if (rootguielement == NULL) {
if (rootguielement == nullptr)
return false;
}
gui::IGUIElement *element = rootguielement->getElementFromPoint(
core::position2d<s32>(event.TouchInput.X, event.TouchInput.Y));
if (element == NULL) {
if (element == nullptr)
return false;
}
if (m_active) {
// check for all buttons in vector
std::vector<button_info *>::iterator iter = m_buttons.begin();
auto iter = m_buttons.begin();
while (iter != m_buttons.end()) {
if ((*iter)->guibutton == element) {
SEvent *translated = new SEvent();
auto *translated = new SEvent();
memset(translated, 0, sizeof(SEvent));
translated->EventType = irr::EET_KEY_INPUT_EVENT;
translated->KeyInput.Key = (*iter)->keycode;
@ -341,7 +336,7 @@ bool AutoHideButtonBar::isButton(const SEvent &event)
m_active = true;
m_timeout = 0;
std::vector<button_info*>::iterator iter = m_buttons.begin();
auto iter = m_buttons.begin();
while (iter != m_buttons.end()) {
(*iter)->guibutton->setVisible(true);
@ -355,41 +350,13 @@ bool AutoHideButtonBar::isButton(const SEvent &event)
return false;
}
bool AutoHideButtonBar::isReleaseButton(int eventID)
{
std::vector<int>::iterator id = std::find(m_starter.ids.begin(),
m_starter.ids.end(), eventID);
if (id != m_starter.ids.end()) {
m_starter.ids.erase(id);
return true;
}
std::vector<button_info *>::iterator iter = m_buttons.begin();
while (iter != m_buttons.end()) {
std::vector<int>::iterator id = std::find((*iter)->ids.begin(),
(*iter)->ids.end(), eventID);
if (id != (*iter)->ids.end()) {
(*iter)->ids.erase(id);
// TODO handle settings button release
return true;
}
++iter;
}
return false;
}
void AutoHideButtonBar::step(float dtime)
{
if (m_active) {
m_timeout += dtime;
if (m_timeout > m_timeout_value) {
if (m_timeout > m_timeout_value)
deactivate();
}
}
}
@ -401,11 +368,11 @@ void AutoHideButtonBar::deactivate()
}
m_active = false;
std::vector<button_info *>::iterator iter = m_buttons.begin();
auto iter = m_buttons.begin();
while (iter != m_buttons.end()) {
(*iter)->guibutton->setVisible(false);
(*iter)->guibutton->setEnabled(false);
(*iter)->guibutton->setVisible(false);
(*iter)->guibutton->setEnabled(false);
++iter;
}
}
@ -416,7 +383,7 @@ void AutoHideButtonBar::hide()
m_starter.guibutton->setVisible(false);
m_starter.guibutton->setEnabled(false);
std::vector<button_info *>::iterator iter = m_buttons.begin();
auto iter = m_buttons.begin();
while (iter != m_buttons.end()) {
(*iter)->guibutton->setVisible(false);
@ -430,7 +397,7 @@ void AutoHideButtonBar::show()
m_visible = true;
if (m_active) {
std::vector<button_info *>::iterator iter = m_buttons.begin();
auto iter = m_buttons.begin();
while (iter != m_buttons.end()) {
(*iter)->guibutton->setVisible(true);
@ -450,24 +417,26 @@ TouchScreenGUI::TouchScreenGUI(IrrlichtDevice *device, IEventReceiver *receiver)
m_settingsbar(device, receiver),
m_rarecontrolsbar(device, receiver)
{
for (unsigned int i=0; i < after_last_element_id; i++) {
m_buttons[i].guibutton = 0;
m_buttons[i].repeatcounter = -1;
m_buttons[i].repeatdelay = BUTTON_REPEAT_DELAY;
for (auto &button : m_buttons) {
button.guibutton = nullptr;
button.repeatcounter = -1;
button.repeatdelay = BUTTON_REPEAT_DELAY;
}
m_touchscreen_threshold = g_settings->getU16("touchscreen_threshold");
m_fixed_joystick = g_settings->getBool("fixed_virtual_joystick");
m_joystick_triggers_special1 = g_settings->getBool("virtual_joystick_triggers_aux");
m_screensize = m_device->getVideoDriver()->getScreenSize();
button_size = MYMIN(m_screensize.Y / 4.5f,
porting::getDisplayDensity() *
g_settings->getFloat("hud_scaling") * 65.0f);
}
void TouchScreenGUI::initButton(touch_gui_button_id id, rect<s32> button_rect,
std::wstring caption, bool immediate_release, float repeat_delay)
void TouchScreenGUI::initButton(touch_gui_button_id id, const rect<s32> &button_rect,
const std::wstring &caption, bool immediate_release, float repeat_delay)
{
button_info *btn = &m_buttons[id];
btn->guibutton = m_guienv->addButton(button_rect, 0, id, caption.c_str());
btn->guibutton = m_guienv->addButton(button_rect, nullptr, id, caption.c_str());
btn->guibutton->grab();
btn->repeatcounter = -1;
btn->repeatdelay = repeat_delay;
@ -475,42 +444,29 @@ void TouchScreenGUI::initButton(touch_gui_button_id id, rect<s32> button_rect,
btn->immediate_release = immediate_release;
btn->ids.clear();
load_button_texture(btn, touchgui_button_imagenames[id], button_rect,
load_button_texture(btn, button_imagenames[id], button_rect,
m_texturesource, m_device->getVideoDriver());
}
button_info *TouchScreenGUI::initJoystickButton(touch_gui_button_id id, rect<s32> button_rect,
int texture_id, bool visible)
button_info *TouchScreenGUI::initJoystickButton(touch_gui_button_id id,
const rect<s32> &button_rect, int texture_id, bool visible)
{
button_info *btn = new button_info();
btn->guibutton = m_guienv->addButton(button_rect, 0, id, L"O");
auto *btn = new button_info();
btn->guibutton = m_guienv->addButton(button_rect, nullptr, id, L"O");
btn->guibutton->setVisible(visible);
btn->guibutton->grab();
btn->ids.clear();
load_button_texture(btn, touchgui_joystick_imagenames[texture_id], button_rect,
m_texturesource, m_device->getVideoDriver());
load_button_texture(btn, joystick_imagenames[texture_id],
button_rect, m_texturesource, m_device->getVideoDriver());
return btn;
}
static int getMaxControlPadSize(float density) {
return 200 * density * g_settings->getFloat("hud_scaling");
}
int TouchScreenGUI::getGuiButtonSize()
{
u32 control_pad_size = MYMIN((2 * m_screensize.Y) / 3,
getMaxControlPadSize(porting::getDisplayDensity()));
return control_pad_size / 3;
}
void TouchScreenGUI::init(ISimpleTextureSource *tsrc)
{
assert(tsrc);
u32 button_size = getGuiButtonSize();
m_visible = true;
m_texturesource = tsrc;
@ -608,35 +564,31 @@ void TouchScreenGUI::init(ISimpleTextureSource *tsrc)
m_rarecontrolsbar.addButton(chat_id, L"Chat", "chat_btn.png");
m_rarecontrolsbar.addButton(inventory_id, L"inv", "inventory_btn.png");
m_rarecontrolsbar.addButton(drop_id, L"drop", "drop_btn.png");
}
touch_gui_button_id TouchScreenGUI::getButtonID(s32 x, s32 y)
{
IGUIElement *rootguielement = m_guienv->getRootGUIElement();
if (rootguielement != NULL) {
if (rootguielement != nullptr) {
gui::IGUIElement *element =
rootguielement->getElementFromPoint(core::position2d<s32>(x, y));
if (element) {
for (unsigned int i=0; i < after_last_element_id; i++) {
if (element == m_buttons[i].guibutton) {
if (element)
for (unsigned int i = 0; i < after_last_element_id; i++)
if (element == m_buttons[i].guibutton)
return (touch_gui_button_id) i;
}
}
}
}
return after_last_element_id;
}
touch_gui_button_id TouchScreenGUI::getButtonID(int eventID)
touch_gui_button_id TouchScreenGUI::getButtonID(size_t eventID)
{
for (unsigned int i=0; i < after_last_element_id; i++) {
for (unsigned int i = 0; i < after_last_element_id; i++) {
button_info *btn = &m_buttons[i];
std::vector<int>::iterator id =
std::find(btn->ids.begin(), btn->ids.end(), eventID);
auto id = std::find(btn->ids.begin(), btn->ids.end(), eventID);
if (id != btn->ids.end())
return (touch_gui_button_id) i;
@ -648,55 +600,30 @@ touch_gui_button_id TouchScreenGUI::getButtonID(int eventID)
bool TouchScreenGUI::isHUDButton(const SEvent &event)
{
// check if hud item is pressed
for (std::map<int, rect<s32> >::iterator iter = m_hud_rects.begin();
iter != m_hud_rects.end(); ++iter) {
if (iter->second.isPointInside(
v2s32(event.TouchInput.X,
event.TouchInput.Y)
)) {
if ( iter->first < 8) {
SEvent *translated = new SEvent();
memset(translated, 0, sizeof(SEvent));
translated->EventType = irr::EET_KEY_INPUT_EVENT;
translated->KeyInput.Key = (irr::EKEY_CODE) (KEY_KEY_1 + iter->first);
translated->KeyInput.Control = false;
translated->KeyInput.Shift = false;
translated->KeyInput.PressedDown = true;
m_receiver->OnEvent(*translated);
m_hud_ids[event.TouchInput.ID] = translated->KeyInput.Key;
delete translated;
return true;
}
for (auto &hud_rect : m_hud_rects) {
if (hud_rect.second.isPointInside(v2s32(event.TouchInput.X,
event.TouchInput.Y))) {
auto *translated = new SEvent();
memset(translated, 0, sizeof(SEvent));
translated->EventType = irr::EET_KEY_INPUT_EVENT;
translated->KeyInput.Key = (irr::EKEY_CODE) (KEY_KEY_1 + hud_rect.first);
translated->KeyInput.Control = false;
translated->KeyInput.Shift = false;
translated->KeyInput.PressedDown = true;
m_receiver->OnEvent(*translated);
m_hud_ids[event.TouchInput.ID] = translated->KeyInput.Key;
delete translated;
return true;
}
}
return false;
}
bool TouchScreenGUI::isReleaseHUDButton(int eventID)
{
std::map<int, irr::EKEY_CODE>::iterator iter = m_hud_ids.find(eventID);
if (iter != m_hud_ids.end()) {
SEvent *translated = new SEvent();
memset(translated, 0, sizeof(SEvent));
translated->EventType = irr::EET_KEY_INPUT_EVENT;
translated->KeyInput.Key = iter->second;
translated->KeyInput.PressedDown = false;
translated->KeyInput.Control = false;
translated->KeyInput.Shift = false;
m_receiver->OnEvent(*translated);
m_hud_ids.erase(iter);
delete translated;
return true;
}
return false;
}
void TouchScreenGUI::handleButtonEvent(touch_gui_button_id button,
int eventID, bool action)
size_t eventID, bool action)
{
button_info *btn = &m_buttons[button];
SEvent *translated = new SEvent();
auto *translated = new SEvent();
memset(translated, 0, sizeof(SEvent));
translated->EventType = irr::EET_KEY_INPUT_EVENT;
translated->KeyInput.Key = btn->keycode;
@ -717,16 +644,16 @@ void TouchScreenGUI::handleButtonEvent(touch_gui_button_id button,
translated->KeyInput.Key = btn->keycode;
m_receiver->OnEvent(*translated);
}
// remove event
if ((!action) || (btn->immediate_release)) {
std::vector<int>::iterator pos =
std::find(btn->ids.begin(), btn->ids.end(), eventID);
auto pos = std::find(btn->ids.begin(), btn->ids.end(), eventID);
// has to be in touch list
assert(pos != btn->ids.end());
btn->ids.erase(pos);
if (btn->ids.size() > 0) { return; }
if (!btn->ids.empty())
return;
translated->KeyInput.PressedDown = false;
btn->repeatcounter = -1;
@ -735,30 +662,21 @@ void TouchScreenGUI::handleButtonEvent(touch_gui_button_id button,
delete translated;
}
void TouchScreenGUI::handleReleaseEvent(int evt_id)
void TouchScreenGUI::handleReleaseEvent(size_t evt_id)
{
touch_gui_button_id button = getButtonID(evt_id);
// handle button events
if (button != after_last_element_id) {
// handle button events
handleButtonEvent(button, evt_id, false);
}
// handle hud button events
else if (isReleaseHUDButton(evt_id)) {
// nothing to do here
} else if (m_settingsbar.isReleaseButton(evt_id)) {
// nothing to do here
} else if (m_rarecontrolsbar.isReleaseButton(evt_id)) {
// nothing to do here
}
// handle the point used for moving view
else if (evt_id == m_move_id) {
} else if (evt_id == m_move_id) {
// handle the point used for moving view
m_move_id = -1;
// if this pointer issued a mouse event issue symmetric release here
if (m_move_sent_as_mouse_event) {
SEvent *translated = new SEvent;
auto *translated = new SEvent;
memset(translated, 0, sizeof(SEvent));
translated->EventType = EET_MOUSE_INPUT_EVENT;
translated->MouseInput.X = m_move_downlocation.X;
@ -769,32 +687,31 @@ void TouchScreenGUI::handleReleaseEvent(int evt_id)
translated->MouseInput.Event = EMIE_LMOUSE_LEFT_UP;
m_receiver->OnEvent(*translated);
delete translated;
}
else {
} else {
// do double tap detection
doubleTapDetection();
}
}
// handle joystick
else if (evt_id == m_joystick_id) {
m_joystick_id = -1;
// reset joystick
for (unsigned int i = 0; i < 4; i ++)
for (unsigned int i = 0; i < 4; i++)
m_joystick_status[i] = false;
applyJoystickStatus();
m_joystick_btn_off->guibutton->setVisible(true);
m_joystick_btn_bg->guibutton->setVisible(false);
m_joystick_btn_center->guibutton->setVisible(false);
}
else {
} else {
infostream
<< "TouchScreenGUI::translateEvent released unknown button: "
<< evt_id << std::endl;
}
for (std::vector<id_status>::iterator iter = m_known_ids.begin();
for (auto iter = m_known_ids.begin();
iter != m_known_ids.end(); ++iter) {
if (iter->id == evt_id) {
m_known_ids.erase(iter);
@ -806,18 +723,19 @@ void TouchScreenGUI::handleReleaseEvent(int evt_id)
void TouchScreenGUI::translateEvent(const SEvent &event)
{
if (!m_visible) {
infostream << "TouchScreenGUI::translateEvent got event but not visible?!" << std::endl;
infostream
<< "TouchScreenGUI::translateEvent got event but not visible!"
<< std::endl;
return;
}
if (event.EventType != EET_TOUCH_INPUT_EVENT) {
if (event.EventType != EET_TOUCH_INPUT_EVENT)
return;
}
if (event.TouchInput.Event == ETIE_PRESSED_DOWN) {
/* add to own copy of eventlist ...
* android would provide this information but irrlicht guys don't
/*
* Add to own copy of event list...
* android would provide this information but Irrlicht guys don't
* wanna design a efficient interface
*/
id_status toadd;
@ -826,7 +744,7 @@ void TouchScreenGUI::translateEvent(const SEvent &event)
toadd.Y = event.TouchInput.Y;
m_known_ids.push_back(toadd);
int eventID = event.TouchInput.ID;
size_t eventID = event.TouchInput.ID;
touch_gui_button_id button =
getButtonID(event.TouchInput.X, event.TouchInput.Y);
@ -846,21 +764,19 @@ void TouchScreenGUI::translateEvent(const SEvent &event)
} else if (m_rarecontrolsbar.isButton(event)) {
m_settingsbar.deactivate();
// already handled in isSettingsBarButton()
}
// handle non button events
else {
} else {
// handle non button events
m_settingsbar.deactivate();
m_rarecontrolsbar.deactivate();
u32 button_size = getGuiButtonSize();
s32 dxj = event.TouchInput.X - button_size * 5 / 2;
s32 dyj = event.TouchInput.Y - m_screensize.Y + button_size * 5 / 2;
s32 dxj = event.TouchInput.X - button_size * 5.0f / 2.0f;
s32 dyj = event.TouchInput.Y - m_screensize.Y + button_size * 5.0f / 2.0f;
/* Select joystick when left 1/3 of screen dragged or
* when joystick tapped (fixed joystick position)
*/
if ((m_fixed_joystick && dxj * dxj + dyj * dyj <= button_size * button_size * 1.5 * 1.5) ||
(!m_fixed_joystick && event.TouchInput.X < m_screensize.X / 3)) {
(!m_fixed_joystick && event.TouchInput.X < m_screensize.X / 3.0f)) {
// If we don't already have a starting point for joystick make this the one.
if (m_joystick_id == -1) {
m_joystick_id = event.TouchInput.ID;
@ -871,14 +787,14 @@ void TouchScreenGUI::translateEvent(const SEvent &event)
m_joystick_btn_center->guibutton->setVisible(true);
// If it's a fixed joystick, don't move the joystick "button".
if (!m_fixed_joystick) {
if (!m_fixed_joystick)
m_joystick_btn_bg->guibutton->setRelativePosition(v2s32(
event.TouchInput.X - button_size * 3 / 2,
event.TouchInput.Y - button_size * 3 / 2));
}
event.TouchInput.X - button_size * 3.0f / 2.0f,
event.TouchInput.Y - button_size * 3.0f / 2.0f));
m_joystick_btn_center->guibutton->setRelativePosition(v2s32(
event.TouchInput.X - button_size / 2,
event.TouchInput.Y - button_size / 2));
event.TouchInput.X - button_size / 2.0f,
event.TouchInput.Y - button_size / 2.0f));
}
} else {
// If we don't already have a moving point make this the moving one.
@ -895,17 +811,15 @@ void TouchScreenGUI::translateEvent(const SEvent &event)
m_pointerpos[event.TouchInput.ID] = v2s32(event.TouchInput.X, event.TouchInput.Y);
}
else if (event.TouchInput.Event == ETIE_LEFT_UP) {
verbosestream << "Up event for pointerid: " << event.TouchInput.ID << std::endl;
verbosestream
<< "Up event for pointerid: " << event.TouchInput.ID << std::endl;
handleReleaseEvent(event.TouchInput.ID);
}
else {
} else {
assert(event.TouchInput.Event == ETIE_MOVED);
int move_idx = event.TouchInput.ID;
if (m_pointerpos[event.TouchInput.ID] ==
v2s32(event.TouchInput.X, event.TouchInput.Y)) {
v2s32(event.TouchInput.X, event.TouchInput.Y))
return;
}
if (m_move_id != -1) {
if ((event.TouchInput.ID == m_move_id) &&
@ -928,9 +842,7 @@ void TouchScreenGUI::translateEvent(const SEvent &event)
s32 dy = Y - m_pointerpos[event.TouchInput.ID].Y;
// adapt to similar behaviour as pc screen
double d = g_settings->getFloat("mouse_sensitivity") * 4;
double old_yaw = m_camera_yaw_change;
double old_pitch = m_camera_pitch;
double d = g_settings->getFloat("mouse_sensitivity") * 3.0f;
m_camera_yaw_change -= dx * d;
m_camera_pitch = MYMIN(MYMAX(m_camera_pitch + (dy * d), -180), 180);
@ -942,8 +854,7 @@ void TouchScreenGUI::translateEvent(const SEvent &event)
->getRayFromScreenCoordinates(v2s32(X, Y));
m_pointerpos[event.TouchInput.ID] = v2s32(X, Y);
}
}
else if ((event.TouchInput.ID == m_move_id) &&
} else if ((event.TouchInput.ID == m_move_id) &&
(m_move_sent_as_mouse_event)) {
m_shootline = m_device
->getSceneManager()
@ -954,7 +865,6 @@ void TouchScreenGUI::translateEvent(const SEvent &event)
}
if (m_joystick_id != -1 && event.TouchInput.ID == m_joystick_id) {
u32 button_size = getGuiButtonSize();
s32 X = event.TouchInput.X;
s32 Y = event.TouchInput.Y;
@ -967,8 +877,8 @@ void TouchScreenGUI::translateEvent(const SEvent &event)
double distance_sq = dx * dx + dy * dy;
s32 dxj = event.TouchInput.X - button_size * 5 / 2;
s32 dyj = event.TouchInput.Y - m_screensize.Y + button_size * 5 / 2;
s32 dxj = event.TouchInput.X - button_size * 5.0f / 2.0f;
s32 dyj = event.TouchInput.Y - m_screensize.Y + button_size * 5.0f / 2.0f;
bool inside_joystick = (dxj * dxj + dyj * dyj <= button_size * button_size * 1.5 * 1.5);
if (m_joystick_has_really_moved ||
@ -986,8 +896,8 @@ void TouchScreenGUI::translateEvent(const SEvent &event)
angle = fmod(angle + 180 + 22.5, 360);
// reset state before applying
for (unsigned int i = 0; i < 5; i ++)
m_joystick_status[i] = false;
for (bool & joystick_status : m_joystick_status)
joystick_status = false;
if (distance <= m_touchscreen_threshold) {
// do nothing
@ -1016,8 +926,8 @@ void TouchScreenGUI::translateEvent(const SEvent &event)
if (distance > button_size) {
m_joystick_status[j_special1] = true;
// move joystick "button"
s32 ndx = (s32) button_size * dx / distance - (s32) button_size / 2;
s32 ndy = (s32) button_size * dy / distance - (s32) button_size / 2;
s32 ndx = button_size * dx / distance - button_size / 2.0f;
s32 ndy = button_size * dy / distance - button_size / 2.0f;
if (m_fixed_joystick) {
m_joystick_btn_center->guibutton->setRelativePosition(v2s32(
button_size * 5 / 2 + ndx,
@ -1028,64 +938,54 @@ void TouchScreenGUI::translateEvent(const SEvent &event)
m_pointerpos[event.TouchInput.ID].Y + ndy));
}
} else {
m_joystick_btn_center->guibutton->setRelativePosition(v2s32(
X - button_size / 2, Y - button_size / 2));
m_joystick_btn_center->guibutton->setRelativePosition(
v2s32(X - button_size / 2, Y - button_size / 2));
}
}
}
if (m_move_id == -1 && m_joystick_id == -1) {
if (m_move_id == -1 && m_joystick_id == -1)
handleChangedButton(event);
}
}
}
void TouchScreenGUI::handleChangedButton(const SEvent &event)
{
for (unsigned int i = 0; i < after_last_element_id; i++) {
if (m_buttons[i].ids.empty()) {
if (m_buttons[i].ids.empty())
continue;
}
for (std::vector<int>::iterator iter = m_buttons[i].ids.begin();
for (auto iter = m_buttons[i].ids.begin();
iter != m_buttons[i].ids.end(); ++iter) {
if (event.TouchInput.ID == *iter) {
int current_button_id =
getButtonID(event.TouchInput.X, event.TouchInput.Y);
if (current_button_id == i) {
if (current_button_id == i)
continue;
}
// remove old button
handleButtonEvent((touch_gui_button_id) i, *iter, false);
if (current_button_id == after_last_element_id) {
if (current_button_id == after_last_element_id)
return;
}
handleButtonEvent((touch_gui_button_id) current_button_id, *iter, true);
return;
}
}
}
int current_button_id = getButtonID(event.TouchInput.X, event.TouchInput.Y);
if (current_button_id == after_last_element_id) {
if (current_button_id == after_last_element_id)
return;
}
button_info *btn = &m_buttons[current_button_id];
if (std::find(btn->ids.begin(), btn->ids.end(), event.TouchInput.ID)
== btn->ids.end())
{
handleButtonEvent((touch_gui_button_id) current_button_id,
event.TouchInput.ID, true);
}
}
bool TouchScreenGUI::doubleTapDetection()
@ -1102,14 +1002,15 @@ bool TouchScreenGUI::doubleTapDetection()
return false;
double distance = sqrt(
(m_key_events[0].x - m_key_events[1].x) * (m_key_events[0].x - m_key_events[1].x) +
(m_key_events[0].y - m_key_events[1].y) * (m_key_events[0].y - m_key_events[1].y));
(m_key_events[0].x - m_key_events[1].x) *
(m_key_events[0].x - m_key_events[1].x) +
(m_key_events[0].y - m_key_events[1].y) *
(m_key_events[0].y - m_key_events[1].y));
if (distance > (20 + m_touchscreen_threshold))
return false;
SEvent *translated = new SEvent();
auto *translated = new SEvent();
memset(translated, 0, sizeof(SEvent));
translated->EventType = EET_MOUSE_INPUT_EVENT;
translated->MouseInput.X = m_key_events[0].x;
@ -1129,21 +1030,20 @@ bool TouchScreenGUI::doubleTapDetection()
m_receiver->OnEvent(*translated);
translated->MouseInput.ButtonStates = 0;
translated->MouseInput.Event = EMIE_RMOUSE_LEFT_UP;
translated->MouseInput.Event = EMIE_RMOUSE_LEFT_UP;
verbosestream << "TouchScreenGUI::translateEvent right click release" << std::endl;
m_receiver->OnEvent(*translated);
delete translated;
return true;
}
void TouchScreenGUI::applyJoystickStatus()
{
for (unsigned int i = 0; i < 5; i ++) {
for (unsigned int i = 0; i < 5; i++) {
if (i == 4 && !m_joystick_triggers_special1)
continue;
SEvent translated{};
SEvent translated;
translated.EventType = irr::EET_KEY_INPUT_EVENT;
translated.KeyInput.Key = id2keycode(m_joystick_names[i]);
translated.KeyInput.PressedDown = false;
@ -1158,50 +1058,48 @@ void TouchScreenGUI::applyJoystickStatus()
TouchScreenGUI::~TouchScreenGUI()
{
for (unsigned int i = 0; i < after_last_element_id; i++) {
button_info *btn = &m_buttons[i];
if (btn->guibutton) {
btn->guibutton->drop();
btn->guibutton = NULL;
for (auto &button : m_buttons) {
if (button.guibutton) {
button.guibutton->drop();
button.guibutton = nullptr;
}
}
if (m_joystick_btn_off->guibutton) {
m_joystick_btn_off->guibutton->drop();
m_joystick_btn_off->guibutton = NULL;
m_joystick_btn_off->guibutton = nullptr;
}
if (m_joystick_btn_bg->guibutton) {
m_joystick_btn_bg->guibutton->drop();
m_joystick_btn_bg->guibutton = NULL;
m_joystick_btn_bg->guibutton = nullptr;
}
if (m_joystick_btn_center->guibutton) {
m_joystick_btn_center->guibutton->drop();
m_joystick_btn_center->guibutton = NULL;
m_joystick_btn_center->guibutton = nullptr;
}
}
void TouchScreenGUI::step(float dtime)
{
// simulate keyboard repeats
for (unsigned int i = 0; i < after_last_element_id; i++) {
button_info *btn = &m_buttons[i];
if (btn->ids.size() > 0) {
btn->repeatcounter += dtime;
for (auto &button : m_buttons) {
if (!button.ids.empty()) {
button.repeatcounter += dtime;
// in case we're moving around digging does not happen
if (m_move_id != -1)
m_move_has_really_moved = true;
if (btn->repeatcounter < btn->repeatdelay) continue;
if (button.repeatcounter < button.repeatdelay)
continue;
btn->repeatcounter = 0;
button.repeatcounter = 0;
SEvent translated;
memset(&translated, 0, sizeof(SEvent));
translated.EventType = irr::EET_KEY_INPUT_EVENT;
translated.KeyInput.Key = btn->keycode;
translated.KeyInput.Key = button.keycode;
translated.KeyInput.PressedDown = false;
m_receiver->OnEvent(translated);
@ -1264,22 +1162,18 @@ void TouchScreenGUI::registerHudItem(int index, const rect<s32> &rect)
void TouchScreenGUI::Toggle(bool visible)
{
m_visible = visible;
for (unsigned int i = 0; i < after_last_element_id; i++) {
button_info *btn = &m_buttons[i];
if (btn->guibutton) {
btn->guibutton->setVisible(visible);
}
for (auto &button : m_buttons) {
if (button.guibutton)
button.guibutton->setVisible(visible);
}
if (m_joystick_btn_off->guibutton) {
if (m_joystick_btn_off->guibutton)
m_joystick_btn_off->guibutton->setVisible(visible);
}
// clear all active buttons
if (!visible) {
while (m_known_ids.size() > 0) {
while (!m_known_ids.empty())
handleReleaseEvent(m_known_ids.begin()->id);
}
m_settingsbar.hide();
m_rarecontrolsbar.hide();

View File

@ -80,21 +80,22 @@ typedef enum
} autohide_button_bar_dir;
#define MIN_DIG_TIME_MS 500
#define MAX_TOUCH_COUNT 64
#define BUTTON_REPEAT_DELAY 0.2f
#define SETTINGS_BAR_Y_OFFSET 5
#define RARE_CONTROLS_BAR_Y_OFFSET 5
extern const char **touchgui_button_imagenames;
extern const char **touchgui_joystick_imagenames;
// Very slow button repeat frequency
#define SLOW_BUTTON_REPEAT 1.0f
extern const char **button_imagenames;
extern const char **joystick_imagenames;
struct button_info
{
float repeatcounter;
float repeatdelay;
irr::EKEY_CODE keycode;
std::vector<int> ids;
std::vector<size_t> ids;
IGUIButton *guibutton = nullptr;
bool immediate_release;
@ -109,8 +110,8 @@ public:
AutoHideButtonBar(IrrlichtDevice *device, IEventReceiver *receiver);
void init(ISimpleTextureSource *tsrc, const char *starter_img, int button_id,
v2s32 UpperLeft, v2s32 LowerRight, autohide_button_bar_dir dir,
float timeout);
const v2s32 &UpperLeft, const v2s32 &LowerRight,
autohide_button_bar_dir dir, float timeout);
~AutoHideButtonBar();
@ -125,9 +126,6 @@ public:
// detect settings bar button events
bool isButton(const SEvent &event);
// handle released hud buttons
bool isReleaseButton(int eventID);
// step handler
void step(float dtime);
@ -182,7 +180,7 @@ public:
double getPitch() { return m_camera_pitch; }
/*!
/*
* Returns a line which describes what the player is pointing at.
* The starting point and looking direction are significant,
* the line should be scaled to match its length to the actual distance
@ -206,9 +204,10 @@ private:
IEventReceiver *m_receiver;
ISimpleTextureSource *m_texturesource;
v2u32 m_screensize;
s32 button_size;
double m_touchscreen_threshold;
std::map<int, rect<s32>> m_hud_rects;
std::map<int, irr::EKEY_CODE> m_hud_ids;
std::map<size_t, irr::EKEY_CODE> m_hud_ids;
bool m_visible; // is the gui visible
// value in degree
@ -220,7 +219,7 @@ private:
forward_id, backward_id, left_id, right_id, special1_id};
bool m_joystick_status[5] = {false, false, false, false, false};
/*!
/*
* A line starting at the camera and pointing towards the
* selected object.
* The line ends on the camera's far plane.
@ -248,23 +247,24 @@ private:
touch_gui_button_id getButtonID(s32 x, s32 y);
// gui button by eventID
touch_gui_button_id getButtonID(int eventID);
touch_gui_button_id getButtonID(size_t eventID);
// check if a button has changed
void handleChangedButton(const SEvent &event);
// initialize a button
void initButton(touch_gui_button_id id, rect<s32> button_rect,
std::wstring caption, bool immediate_release,
void initButton(touch_gui_button_id id, const rect<s32> &button_rect,
const std::wstring &caption, bool immediate_release,
float repeat_delay = BUTTON_REPEAT_DELAY);
// initialize a joystick button
button_info *initJoystickButton(touch_gui_button_id id, rect<s32> button_rect,
int texture_id, bool visible = true);
button_info *initJoystickButton(touch_gui_button_id id,
const rect<s32> &button_rect, int texture_id,
bool visible = true);
struct id_status
{
int id;
size_t id;
int X;
int Y;
};
@ -273,27 +273,21 @@ private:
std::vector<id_status> m_known_ids;
// handle a button event
void handleButtonEvent(touch_gui_button_id bID, int eventID, bool action);
void handleButtonEvent(touch_gui_button_id bID, size_t eventID, bool action);
// handle pressed hud buttons
bool isHUDButton(const SEvent &event);
// handle released hud buttons
bool isReleaseHUDButton(int eventID);
// handle double taps
bool doubleTapDetection();
// handle release event
void handleReleaseEvent(int evt_id);
void handleReleaseEvent(size_t evt_id);
// apply joystick status
void applyJoystickStatus();
// get size of regular gui control button
int getGuiButtonSize();
// doubleclick detection variables
// double-click detection variables
struct key_event
{
u64 down_time;
@ -302,9 +296,9 @@ private:
};
// array for saving last known position of a pointer
v2s32 m_pointerpos[MAX_TOUCH_COUNT];
std::map<size_t, v2s32> m_pointerpos;
// array for doubletap detection
// array for double tap detection
key_event m_key_events[2];
// settings bar
@ -313,4 +307,5 @@ private:
// rare controls bar
AutoHideButtonBar m_rarecontrolsbar;
};
extern TouchScreenGUI *g_touchscreengui;