[CSM] storage + fixes

This commit is contained in:
Loic Blot 2017-01-28 18:31:23 +01:00 committed by Loïc Blot
parent a50d07d39a
commit ba66fce833
7 changed files with 9 additions and 11 deletions

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@ -1,3 +1,5 @@
local modname = core.get_current_modname() or "??"
-- This is an example function to ensure it's working properly, should be removed before merge
core.register_on_shutdown(function()
print("[PREVIEW] shutdown client")
@ -38,5 +40,5 @@ core.register_chatcommand("dump", {
})
core.after(2, function()
print("After 2")
print("[PREVIEW] loaded " .. modname .. " mod")
end)

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@ -22,6 +22,7 @@ with this program; if not, write to the Free Software Foundation, Inc.,
#include "client.h"
#include "cpp_api/s_internal.h"
#include "lua_api/l_client.h"
#include "lua_api/l_storage.h"
#include "lua_api/l_sound.h"
#include "lua_api/l_util.h"
@ -53,4 +54,5 @@ void ClientScripting::InitializeModApi(lua_State *L, int top)
ModApiUtil::InitializeClient(L, top);
ModApiClient::Initialize(L, top);
ModApiSound::Initialize(L, top);
ModApiStorage::Initialize(L, top);
}

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@ -25,5 +25,6 @@ set(common_SCRIPT_LUA_API_SRCS
set(client_SCRIPT_LUA_API_SRCS
${CMAKE_CURRENT_SOURCE_DIR}/l_client.cpp
${CMAKE_CURRENT_SOURCE_DIR}/l_mainmenu.cpp
${CMAKE_CURRENT_SOURCE_DIR}/l_storage.cpp
${CMAKE_CURRENT_SOURCE_DIR}/l_sound.cpp
PARENT_SCOPE)

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@ -23,8 +23,7 @@ with this program; if not, write to the Free Software Foundation, Inc.,
#include "lua_api/l_base.h"
class ModApiClient:
public ModApiBase
class ModApiClient: public ModApiBase
{
private:
// get_current_modname()

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@ -532,12 +532,6 @@ void ModApiUtil::InitializeClient(lua_State *L, int top)
API_FCT(get_us_time);
API_FCT(setting_set);
API_FCT(setting_get);
API_FCT(setting_setbool);
API_FCT(setting_getbool);
API_FCT(setting_save);
API_FCT(parse_json);
API_FCT(write_json);

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@ -3400,7 +3400,7 @@ void Server::getModNames(std::vector<std::string> &modlist)
modlist.push_back(it->name);
}
const std::string Server::getBuiltinLuaPath()
std::string Server::getBuiltinLuaPath()
{
return porting::path_share + DIR_DELIM + "builtin";
}

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@ -299,7 +299,7 @@ public:
virtual const ModSpec* getModSpec(const std::string &modname) const;
void getModNames(std::vector<std::string> &modlist);
std::string getBuiltinLuaPath();
inline const std::string &getWorldPath() const { return m_path_world; }
std::string getWorldPath() const { return m_path_world; }
std::string getModStoragePath() const;
inline bool isSingleplayer()