From ba8fb774c1abe77c404b578929c6d2b657bf1436 Mon Sep 17 00:00:00 2001 From: sfan5 Date: Wed, 21 Aug 2019 15:30:52 +0200 Subject: [PATCH] Revert "Don't send position update packet if player is dead" This reverts commit fb6f1fdcbe3ee2321cc33eb00f2c6da86744d00a. --- src/client/client.cpp | 8 ++------ 1 file changed, 2 insertions(+), 6 deletions(-) diff --git a/src/client/client.cpp b/src/client/client.cpp index 36d7fd251..e78b9bb8a 100644 --- a/src/client/client.cpp +++ b/src/client/client.cpp @@ -1244,12 +1244,8 @@ void Client::sendPlayerPos() u8 camera_fov = map.getCameraFov(); u8 wanted_range = map.getControl().wanted_range; - // Save bandwidth by only updating position when - // player is not dead and something changed - if (myplayer->isDead()) - return; - - if (myplayer->last_position == myplayer->getPosition() && + // Save bandwidth by only updating position when something changed + if(myplayer->last_position == myplayer->getPosition() && myplayer->last_speed == myplayer->getSpeed() && myplayer->last_pitch == myplayer->getPitch() && myplayer->last_yaw == myplayer->getYaw() &&