diff --git a/src/mapblock.cpp b/src/mapblock.cpp index d94955a3b..1a94857af 100644 --- a/src/mapblock.cpp +++ b/src/mapblock.cpp @@ -502,7 +502,7 @@ static void correctBlockNodeIds(const NameIdMapping *nimap, MapNode *nodes, std::unordered_set unnamed_contents; std::unordered_set unallocatable_contents; - bool previous_was_found = false; + bool previous_exists = false; content_t previous_local_id = CONTENT_IGNORE; content_t previous_global_id = CONTENT_IGNORE; @@ -512,7 +512,7 @@ static void correctBlockNodeIds(const NameIdMapping *nimap, MapNode *nodes, // apply directly previous resolved id // This permits to massively improve loading performance when nodes are similar // example: default:air, default:stone are massively present - if (previous_was_found && local_id == previous_local_id) { + if (previous_exists && local_id == previous_local_id) { nodes[i].setContent(previous_global_id); continue; } @@ -520,7 +520,7 @@ static void correctBlockNodeIds(const NameIdMapping *nimap, MapNode *nodes, std::string name; if (!nimap->getName(local_id, name)) { unnamed_contents.insert(local_id); - previous_was_found = false; + previous_exists = false; continue; } @@ -529,7 +529,7 @@ static void correctBlockNodeIds(const NameIdMapping *nimap, MapNode *nodes, global_id = gamedef->allocateUnknownNodeId(name); if (global_id == CONTENT_IGNORE) { unallocatable_contents.insert(name); - previous_was_found = false; + previous_exists = false; continue; } } @@ -538,7 +538,7 @@ static void correctBlockNodeIds(const NameIdMapping *nimap, MapNode *nodes, // Save previous node local_id & global_id result previous_local_id = local_id; previous_global_id = global_id; - previous_was_found = true; + previous_exists = true; } for (const content_t c: unnamed_contents) {