diff --git a/src/gui/guiFormSpecMenu.cpp b/src/gui/guiFormSpecMenu.cpp index c5a89e5ef..e582c30de 100644 --- a/src/gui/guiFormSpecMenu.cpp +++ b/src/gui/guiFormSpecMenu.cpp @@ -2315,7 +2315,7 @@ GUIFormSpecMenu::ItemSpec GUIFormSpecMenu::getItemAtPos(v2s32 p) const return ItemSpec(InventoryLocation(), "", -1); } -void GUIFormSpecMenu::drawList(const ListDrawSpec &s, int phase, +void GUIFormSpecMenu::drawList(const ListDrawSpec &s, int layer, bool &item_hovered) { video::IVideoDriver* driver = Environment->getVideoDriver(); @@ -2339,18 +2339,16 @@ void GUIFormSpecMenu::drawList(const ListDrawSpec &s, int phase, core::rect imgrect(0,0,imgsize.X,imgsize.Y); - for(s32 i=0; i= (s32) ilist->getSize()) + if (item_i >= (s32)ilist->getSize()) break; + s32 x = (i%s.geom.X) * spacing.X; s32 y = (i/s.geom.X) * spacing.Y; v2s32 p(x,y); core::rect rect = imgrect + s.pos + p; - ItemStack item; - if(ilist) - item = ilist->getItem(item_i); + ItemStack item = ilist->getItem(item_i); bool selected = m_selected_item && m_invmgr->getInventory(m_selected_item->inventoryloc) == inv @@ -2360,7 +2358,7 @@ void GUIFormSpecMenu::drawList(const ListDrawSpec &s, int phase, ItemRotationKind rotation_kind = selected ? IT_ROT_SELECTED : (hovering ? IT_ROT_HOVERED : IT_ROT_NONE); - if (phase == 0) { + if (layer == 0) { if (hovering) { item_hovered = true; driver->draw2DRectangle(m_slotbg_h, rect, &AbsoluteClippingRect); @@ -2390,15 +2388,12 @@ void GUIFormSpecMenu::drawList(const ListDrawSpec &s, int phase, v2s32(x2 + border, y2)), NULL); } - if(phase == 1) - { + if (layer == 1) { // Draw item stack - if(selected) - { + if (selected) item.takeItem(m_selected_amount); - } - if(!item.empty()) - { + + if (!item.empty()) { drawItemStack(driver, m_font, item, rect, &AbsoluteClippingRect, m_client, rotation_kind); @@ -2593,14 +2588,13 @@ void GUIFormSpecMenu::drawMenu() /* Draw items - Phase 0: Item slot rectangles - Phase 1: Item images; prepare tooltip + Layer 0: Item slot rectangles + Layer 1: Item images; prepare tooltip */ bool item_hovered = false; - int start_phase = 0; - for (int phase = start_phase; phase <= 1; phase++) { + for (int layer = 0; layer < 2; layer++) { for (const GUIFormSpecMenu::ListDrawSpec &spec : m_inventorylists) { - drawList(spec, phase, item_hovered); + drawList(spec, layer, item_hovered); } } if (!item_hovered) { @@ -2732,79 +2726,41 @@ void GUIFormSpecMenu::showTooltip(const std::wstring &text, void GUIFormSpecMenu::updateSelectedItem() { - // If the selected stack has become empty for some reason, deselect it. - // If the selected stack has become inaccessible, deselect it. - // If the selected stack has become smaller, adjust m_selected_amount. - ItemStack selected = verifySelectedItem(); - - // WARNING: BLACK MAGIC - // See if there is a stack suited for our current guess. - // If such stack does not exist, clear the guess. - if (!m_selected_content_guess.name.empty() && - selected.name == m_selected_content_guess.name && - selected.count == m_selected_content_guess.count){ - // Selected item fits the guess. Skip the black magic. - } else if (!m_selected_content_guess.name.empty()) { - bool found = false; - for(u32 i=0; igetInventory(s.inventoryloc); - if(!inv) - continue; - InventoryList *list = inv->getList(s.listname); - if(!list) - continue; - for(s32 i=0; i= list->getSize()) - continue; - ItemStack stack = list->getItem(item_i); - if(stack.name == m_selected_content_guess.name && - stack.count == m_selected_content_guess.count){ - found = true; - infostream<<"Client: Changing selected content guess to " - <getInventory(s.inventoryloc); - InventoryList *list = inv->getList("craftresult"); - if(list && list->getSize() >= 1 && !list->getItem(0).empty()) - { - m_selected_item = new ItemSpec; - m_selected_item->inventoryloc = s.inventoryloc; - m_selected_item->listname = "craftresult"; - m_selected_item->i = 0; - m_selected_amount = 0; - m_selected_dragging = false; - break; - } - } + if (s.listname != "craftpreview") + continue; + + Inventory *inv = m_invmgr->getInventory(s.inventoryloc); + if (!inv) + continue; + + InventoryList *list = inv->getList("craftresult"); + + if (!list || list->getSize() == 0) + continue; + + const ItemStack &item = list->getItem(0); + if (item.empty()) + continue; + + // Grab selected item from the crafting result list + m_selected_item = new ItemSpec; + m_selected_item->inventoryloc = s.inventoryloc; + m_selected_item->listname = "craftresult"; + m_selected_item->i = 0; + m_selected_amount = item.count; + m_selected_dragging = false; + break; } } // If craftresult is selected, keep the whole stack selected - if(m_selected_item && m_selected_item->listname == "craftresult") - { + if (m_selected_item && m_selected_item->listname == "craftresult") m_selected_amount = verifySelectedItem().count; - } } ItemStack GUIFormSpecMenu::verifySelectedItem() @@ -2825,9 +2781,15 @@ ItemStack GUIFormSpecMenu::verifySelectedItem() if(list && (u32) m_selected_item->i < list->getSize()) { ItemStack stack = list->getItem(m_selected_item->i); - if(m_selected_amount > stack.count) - m_selected_amount = stack.count; - if(!stack.empty()) + if (!m_selected_swap.empty()) { + if (m_selected_swap.name == stack.name && + m_selected_swap.count == stack.count) + m_selected_swap.clear(); + } else { + m_selected_amount = std::min(m_selected_amount, stack.count); + } + + if (!stack.empty()) return stack; } } @@ -3298,6 +3260,19 @@ void GUIFormSpecMenu::tryClose() } } +enum ButtonEventType : u8 +{ + BET_LEFT, + BET_RIGHT, + BET_MIDDLE, + BET_WHEEL_UP, + BET_WHEEL_DOWN, + BET_UP, + BET_DOWN, + BET_MOVE, + BET_OTHER +}; + bool GUIFormSpecMenu::OnEvent(const SEvent& event) { if (event.EventType==EET_KEY_INPUT_EVENT) { @@ -3403,40 +3378,39 @@ bool GUIFormSpecMenu::OnEvent(const SEvent& event) s_count = list_s->getItem(s.i).count; } while(0); - bool identical = (m_selected_item != NULL) && s.isValid() && + bool identical = m_selected_item && s.isValid() && (inv_selected == inv_s) && (m_selected_item->listname == s.listname) && (m_selected_item->i == s.i); - // buttons: 0 = left, 1 = right, 2 = middle, 3 = wheeldown, 4 = wheelup - // up/down: 0 = down (press or wheel), 1 = up (release), - // 2 = unknown event, -1 = movement - int button = 0; - int updown = 2; + ButtonEventType button = BET_LEFT; + ButtonEventType updown = BET_OTHER; switch (event.MouseInput.Event) { case EMIE_LMOUSE_PRESSED_DOWN: - button = 0; updown = 0; + button = BET_LEFT; updown = BET_DOWN; break; case EMIE_RMOUSE_PRESSED_DOWN: - button = 1; updown = 0; + button = BET_RIGHT; updown = BET_DOWN; break; case EMIE_MMOUSE_PRESSED_DOWN: - button = 2; updown = 0; + button = BET_MIDDLE; updown = BET_DOWN; break; case EMIE_MOUSE_WHEEL: - button = 3 + (event.MouseInput.Wheel > 0); updown = 0; + button = (event.MouseInput.Wheel > 0) ? + BET_WHEEL_UP : BET_WHEEL_DOWN; + updown = BET_DOWN; break; case EMIE_LMOUSE_LEFT_UP: - button = 0; updown = 1; + button = BET_LEFT; updown = BET_UP; break; case EMIE_RMOUSE_LEFT_UP: - button = 1; updown = 1; + button = BET_RIGHT; updown = BET_UP; break; case EMIE_MMOUSE_LEFT_UP: - button = 2; updown = 1; + button = BET_MIDDLE; updown = BET_UP; break; case EMIE_MOUSE_MOVED: - updown = -1; + updown = BET_MOVE; break; default: break; @@ -3457,7 +3431,8 @@ bool GUIFormSpecMenu::OnEvent(const SEvent& event) // Set this number to a positive value to generate a craft action at s. u32 craft_amount = 0; - if (!updown) { + switch (updown) { + case BET_DOWN: // Some mouse button has been pressed //infostream<<"Mouse button "<idef()); + bool move = true; // If source stack cannot be added to destination stack at all, // they are swapped - if ((leftover.count == stack_from.count) && - (leftover.name == stack_from.name)) { - m_selected_amount = stack_to.count; - // In case the server doesn't directly swap them but instead - // moves stack_to somewhere else, set this - m_selected_content_guess = stack_to; - m_selected_content_guess_inventory = s.inventoryloc; + if (leftover.count == stack_from.count && + leftover.name == stack_from.name) { + + if (m_selected_swap.empty()) { + m_selected_amount = stack_to.count; + m_selected_dragging = false; + + // WARNING: BLACK MAGIC, BUT IN A REDUCED SET + // Skip next validation checks due async inventory calls + m_selected_swap = stack_to; + } else { + move = false; + } } // Source stack goes fully into destination stack else if (leftover.empty()) { m_selected_amount -= move_amount; - m_selected_content_guess = ItemStack(); // Clear } // Source stack goes partly into destination stack else { move_amount -= leftover.count; m_selected_amount -= move_amount; - m_selected_content_guess = ItemStack(); // Clear } - infostream << "Handing IAction::Move to manager" << std::endl; - IMoveAction *a = new IMoveAction(); - a->count = move_amount; - a->from_inv = m_selected_item->inventoryloc; - a->from_list = m_selected_item->listname; - a->from_i = m_selected_item->i; - a->to_inv = s.inventoryloc; - a->to_list = s.listname; - a->to_i = s.i; - m_invmgr->inventoryAction(a); + if (move) { + infostream << "Handing IAction::Move to manager" << std::endl; + IMoveAction *a = new IMoveAction(); + a->count = move_amount; + a->from_inv = m_selected_item->inventoryloc; + a->from_list = m_selected_item->listname; + a->from_i = m_selected_item->i; + a->to_inv = s.inventoryloc; + a->to_list = s.listname; + a->to_i = s.i; + m_invmgr->inventoryAction(a); + } } else if (shift_move_amount > 0) { u32 mis = m_inventory_rings.size(); u32 i = 0; @@ -3650,45 +3636,19 @@ bool GUIFormSpecMenu::OnEvent(const SEvent& event) break; ItemStack stack_from = list_from->getItem(s.i); assert(shift_move_amount <= stack_from.count); - if (m_client->getProtoVersion() >= 25) { - infostream << "Handing IAction::Move to manager" << std::endl; - IMoveAction *a = new IMoveAction(); - a->count = shift_move_amount; - a->from_inv = s.inventoryloc; - a->from_list = s.listname; - a->from_i = s.i; - a->to_inv = to_inv_sp.inventoryloc; - a->to_list = to_inv_sp.listname; - a->move_somewhere = true; - m_invmgr->inventoryAction(a); - } else { - // find a place (or more than one) to add the new item - u32 ilt_size = list_to->getSize(); - ItemStack leftover; - for (u32 slot_to = 0; slot_to < ilt_size - && shift_move_amount > 0; slot_to++) { - list_to->itemFits(slot_to, stack_from, &leftover); - if (leftover.count < stack_from.count) { - infostream << "Handing IAction::Move to manager" << std::endl; - IMoveAction *a = new IMoveAction(); - a->count = MYMIN(shift_move_amount, - (u32) (stack_from.count - leftover.count)); - shift_move_amount -= a->count; - a->from_inv = s.inventoryloc; - a->from_list = s.listname; - a->from_i = s.i; - a->to_inv = to_inv_sp.inventoryloc; - a->to_list = to_inv_sp.listname; - a->to_i = slot_to; - m_invmgr->inventoryAction(a); - stack_from = leftover; - } - } - } + + infostream << "Handing IAction::Move to manager" << std::endl; + IMoveAction *a = new IMoveAction(); + a->count = shift_move_amount; + a->from_inv = s.inventoryloc; + a->from_list = s.listname; + a->from_i = s.i; + a->to_inv = to_inv_sp.inventoryloc; + a->to_list = to_inv_sp.listname; + a->move_somewhere = true; + m_invmgr->inventoryAction(a); } while (0); } else if (drop_amount > 0) { - m_selected_content_guess = ItemStack(); // Clear - // Send IAction::Drop assert(m_selected_item && m_selected_item->isValid()); @@ -3717,8 +3677,6 @@ bool GUIFormSpecMenu::OnEvent(const SEvent& event) if (m_selected_item == NULL || !m_selected_item->isValid() || m_selected_item->listname == "craftresult") { - m_selected_content_guess = ItemStack(); // Clear - assert(inv_s); // Send IACTION_CRAFT @@ -3732,11 +3690,11 @@ bool GUIFormSpecMenu::OnEvent(const SEvent& event) // If m_selected_amount has been decreased to zero, deselect if (m_selected_amount == 0) { + m_selected_swap.clear(); delete m_selected_item; m_selected_item = NULL; m_selected_amount = 0; m_selected_dragging = false; - m_selected_content_guess = ItemStack(); } m_old_pointer = m_pointer; } diff --git a/src/gui/guiFormSpecMenu.h b/src/gui/guiFormSpecMenu.h index 7a096a1ea..51d25a4f5 100644 --- a/src/gui/guiFormSpecMenu.h +++ b/src/gui/guiFormSpecMenu.h @@ -348,7 +348,7 @@ public: void regenerateGui(v2u32 screensize); ItemSpec getItemAtPos(v2s32 p) const; - void drawList(const ListDrawSpec &s, int phase, bool &item_hovered); + void drawList(const ListDrawSpec &s, int layer, bool &item_hovered); void drawSelectedItem(); void drawMenu(); void updateSelectedItem(); @@ -404,14 +404,9 @@ protected: std::vector > > m_dropdowns; ItemSpec *m_selected_item = nullptr; - u32 m_selected_amount = 0; + u16 m_selected_amount = 0; bool m_selected_dragging = false; - - // WARNING: BLACK MAGIC - // Used to guess and keep up with some special things the server can do. - // If name is "", no guess exists. - ItemStack m_selected_content_guess; - InventoryLocation m_selected_content_guess_inventory; + ItemStack m_selected_swap; v2s32 m_pointer; v2s32 m_old_pointer; // Mouse position after previous mouse event