Add port to favorites if not 30000

Major modmgr overhaul
Add missing formspec checkbox doc
This commit is contained in:
sapier 2013-07-15 22:56:53 +02:00 committed by PilzAdam
parent 868f35e27a
commit baf5614880
5 changed files with 424 additions and 280 deletions

View File

@ -108,13 +108,15 @@ function gamemgr.handle_edit_game_buttons(fields)
if fields["btn_add_mod_to_game"] ~= nil then
local modindex = engine.get_textlist_index("mods_available")
if modindex > 0 and
modindex <= #modmgr.global_mods then
local mod = modmgr.get_global_mod(modindex)
if mod ~= nil then
local sourcepath =
engine.get_modpath() .. DIR_DELIM .. modmgr.global_mods[modindex]
local sourcepath = mod.path
gamemgr.add_mod(current_game,sourcepath)
if not gamemgr.add_mod(current_game,sourcepath) then
gamedata.errormessage = "Gamemgr: Unable to copy mod: " ..
mod.name .. " to game: " .. current_game.id
end
end
end
@ -128,8 +130,10 @@ function gamemgr.add_mod(gamespec,sourcepath)
local modname = get_last_folder(sourcepath)
engine.copy_dir(sourcepath,gamespec.gamemods_path .. DIR_DELIM .. modname);
return engine.copy_dir(sourcepath,gamespec.gamemods_path .. DIR_DELIM .. modname);
end
return false
end
--------------------------------------------------------------------------------
@ -141,16 +145,10 @@ function gamemgr.delete_mod(gamespec,modindex)
if modindex > 0 and
#game_mods >= modindex then
local modname = game_mods[modindex]
if modname:find("<MODPACK>") ~= nil then
modname = modname:sub(0,modname:find("<") -2)
end
local modpath = gamespec.gamemods_path .. DIR_DELIM .. modname
if modpath:sub(0,gamespec.gamemods_path:len()) == gamespec.gamemods_path then
engine.delete_dir(modpath)
if game_mods[modindex].path:sub(0,gamespec.gamemods_path:len())
== gamespec.gamemods_path then
engine.delete_dir(game_mods[modindex].path)
end
end
end
@ -170,7 +168,7 @@ function gamemgr.get_game_mods(gamespec)
if retval ~= "" then
retval = retval..","
end
retval = retval .. game_mods[i]
retval = retval .. game_mods[i].name
end
end
return retval
@ -250,7 +248,7 @@ function gamemgr.dialog_edit_game()
retval = retval ..
"textlist[7,0.5;4.5,4.3;mods_available;"
.. modmgr.get_mods_list() .. ";0]"
.. modmgr.render_modlist() .. ";0]"
retval = retval ..
"button[0.55,4.95;4.7,0.5;btn_remove_mod_from_game;Remove selected mod]"

View File

@ -2,6 +2,11 @@ os.setlocale("C", "numeric")
local scriptpath = engine.get_scriptdir()
mt_color_grey = "#AAAAAA"
mt_color_blue = "#0000DD"
mt_color_green = "#00DD00"
mt_color_dark_green = "#003300"
dofile(scriptpath .. DIR_DELIM .. "mainmenu_worldlist.lua")
dofile(scriptpath .. DIR_DELIM .. "modmgr.lua")
dofile(scriptpath .. DIR_DELIM .. "modstore.lua")
@ -29,6 +34,12 @@ function render_favourite(spec,render_details)
end
end
if spec.port ~= nil and
spec.port ~= 30000 then
text = text .. ":" .. spec.port
end
if not render_details then
return text
end

View File

@ -5,12 +5,12 @@ filterlist = {}
--------------------------------------------------------------------------------
function filterlist.refresh(this)
this.m_raw_list = this.m_raw_list_fct()
this.m_raw_list = this.m_raw_list_fct(this.m_fetch_param)
filterlist.process(this)
end
--------------------------------------------------------------------------------
function filterlist.create(raw_fct,compare_fct,uid_match_fct,filter_fct)
function filterlist.create(raw_fct,compare_fct,uid_match_fct,filter_fct,fetch_param)
assert((raw_fct ~= nil) and (type(raw_fct) == "function"))
assert((compare_fct ~= nil) and (type(compare_fct) == "function"))
@ -23,14 +23,13 @@ function filterlist.create(raw_fct,compare_fct,uid_match_fct,filter_fct)
this.m_uid_match_fct = uid_match_fct
this.m_filtercriteria = nil
this.m_fetch_param = fetch_param
this.m_sortmode = "none"
this.m_sort_list = {}
this.m_processed_list = nil
this.m_raw_list = this.m_raw_list_fct()
this.m_raw_list = this.m_raw_list_fct(this.m_fetch_param)
filterlist.process(this)
@ -44,7 +43,8 @@ end
--------------------------------------------------------------------------------
function filterlist.set_filtercriteria(this,criteria)
if criteria == this.m_filtercriteria then
if criteria == this.m_filtercriteria and
type(criteria) ~= "table" then
return
end
this.m_filtercriteria = criteria
@ -139,8 +139,7 @@ function filterlist.process(this)
this.m_processed_list = {}
for i,v in ipairs(this.m_raw_list) do
for k,v in pairs(this.m_raw_list) do
if this.m_filtercriteria == nil or
this.m_filter_fct(v,this.m_filtercriteria) then
table.insert(this.m_processed_list,v)

View File

@ -16,27 +16,31 @@
--51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
--------------------------------------------------------------------------------
function get_mods(path,retval,basefolder)
function get_mods(path,retval,modpack)
local mods = engine.get_dirlist(path,true)
for i=1,#mods,1 do
local filename = path .. DIR_DELIM .. mods[i] .. DIR_DELIM .. "modpack.txt"
local modpackfile,error = io.open(filename,"r")
local toadd = {}
local modpackfile = nil
local name = mods[i]
if basefolder ~= nil and
basefolder ~= "" then
name = basefolder .. DIR_DELIM .. mods[i]
toadd.name = mods[i]
toadd.path = path .. DIR_DELIM .. mods[i] .. DIR_DELIM
if modpack ~= nil and
modpack ~= "" then
toadd.modpack = modpack
else
local filename = path .. DIR_DELIM .. mods[i] .. DIR_DELIM .. "modpack.txt"
local error = nil
modpackfile,error = io.open(filename,"r")
end
if modpackfile ~= nil then
modpackfile:close()
table.insert(retval,name .. " <MODPACK>")
get_mods(path .. DIR_DELIM .. name,retval,name)
toadd.is_modpack = true
table.insert(retval,toadd)
get_mods(path .. DIR_DELIM .. mods[i],retval,mods[i])
else
table.insert(retval,name)
table.insert(retval,toadd)
end
end
end
@ -174,49 +178,6 @@ function modmgr.parse_dofile_line(modpath,line)
return nil
end
--------------------------------------------------------------------------------
function modmgr.update_global_mods()
local modpath = engine.get_modpath()
modmgr.global_mods = {}
if modpath ~= nil and
modpath ~= "" then
get_mods(modpath,modmgr.global_mods)
end
end
--------------------------------------------------------------------------------
function modmgr.get_mods_list()
local toadd = ""
modmgr.update_global_mods()
if modmgr.global_mods ~= nil then
for i=1,#modmgr.global_mods,1 do
if toadd ~= "" then
toadd = toadd..","
end
toadd = toadd .. modmgr.global_mods[i]
end
end
return toadd
end
--------------------------------------------------------------------------------
function modmgr.mod_exists(basename)
modmgr.update_global_mods()
if modmgr.global_mods ~= nil then
for i=1,#modmgr.global_mods,1 do
if modmgr.global_mods[i] == basename then
return true
end
end
end
return false
end
--------------------------------------------------------------------------------
function modmgr.identify_modname(modpath,filename)
local testfile = io.open(modpath .. DIR_DELIM .. filename,"r")
@ -258,6 +219,11 @@ end
--------------------------------------------------------------------------------
function modmgr.tab()
if modmgr.global_mods == nil then
modmgr.refresh_globals()
end
if modmgr.selected_mod == nil then
modmgr.selected_mod = 1
end
@ -266,28 +232,29 @@ function modmgr.tab()
"vertlabel[0,-0.25;MODS]" ..
"label[0.8,-0.25;Installed Mods:]" ..
"textlist[0.75,0.25;4.5,4.3;modlist;" ..
modmgr.get_mods_list() ..
modmgr.render_modlist(modmgr.global_mods) ..
";" .. modmgr.selected_mod .. "]"
retval = retval ..
"button[1,4.85;2,0.5;btn_mod_mgr_install_local;Install]" ..
"button[3,4.85;2,0.5;btn_mod_mgr_download;Download]"
if #modmgr.global_mods >= modmgr.selected_mod and
modmgr.global_mods[modmgr.selected_mod]:find("<MODPACK>") then
retval = retval .. "button[10,4.85;2,0.5;btn_mod_mgr_rename_modpack;Rename]"
local selected_mod = nil
if filterlist.size(modmgr.global_mods) >= modmgr.selected_mod then
selected_mod = filterlist.get_list(modmgr.global_mods)[modmgr.selected_mod]
end
if #modmgr.global_mods >= modmgr.selected_mod then
local modpath = engine.get_modpath()
--show dependencys
if modmgr.global_mods[modmgr.selected_mod]:find("<MODPACK>") == nil then
if selected_mod ~= nil then
if selected_mod.is_modpack then
retval = retval .. "button[10,4.85;2,0.5;btn_mod_mgr_rename_modpack;Rename]"
else
--show dependencies
retval = retval ..
"label[6,1.9;Depends:]" ..
"textlist[6,2.4;5.7,2;deplist;"
toadd = modmgr.get_dependencys(modpath .. DIR_DELIM ..
modmgr.global_mods[modmgr.selected_mod])
toadd = modmgr.get_dependencies(selected_mod.path)
retval = retval .. toadd .. ";0;true,false]"
@ -302,13 +269,12 @@ end
--------------------------------------------------------------------------------
function modmgr.dialog_rename_modpack()
local modname = modmgr.global_mods[modmgr.selected_mod]
modname = modname:sub(0,modname:find("<") -2)
local mod = filterlist.get_list(modmgr.modlist)[modmgr.selected_mod]
local retval =
"label[1.75,1;Rename Modpack:]"..
"field[4.5,1.4;6,0.5;te_modpack_name;;" ..
modname ..
mod.name ..
"]" ..
"button[5,4.2;2.6,0.5;dlg_rename_modpack_confirm;Accept]" ..
"button[7.5,4.2;2.8,0.5;dlg_rename_modpack_cancel;Cancel]"
@ -318,10 +284,7 @@ end
--------------------------------------------------------------------------------
function modmgr.precheck()
if modmgr.global_mods == nil then
modmgr.update_global_mods()
end
if modmgr.world_config_selected_world == nil then
modmgr.world_config_selected_world = 1
end
@ -333,53 +296,61 @@ function modmgr.precheck()
if modmgr.hide_gamemods == nil then
modmgr.hide_gamemods = true
end
end
--------------------------------------------------------------------------------
function modmgr.get_worldmod_idx()
if not modmgr.hide_gamemods then
return modmgr.world_config_selected_mod - #modmgr.worldconfig.game_mods
else
return modmgr.world_config_selected_mod
if modmgr.hide_modpackcontents == nil then
modmgr.hide_modpackcontents = true
end
end
--------------------------------------------------------------------------------
function modmgr.is_gamemod()
if not modmgr.hide_gamemods then
if modmgr.world_config_selected_mod <= #modmgr.worldconfig.game_mods then
return true
else
return false
end
else
return false
end
end
--------------------------------------------------------------------------------
function modmgr.render_worldmodlist()
function modmgr.render_modlist(render_list)
local retval = ""
for i=1,#modmgr.global_mods,1 do
local parts = modmgr.global_mods[i]:split(DIR_DELIM)
local shortname = parts[#parts]
if modmgr.worldconfig.global_mods[shortname] then
retval = retval .. "#22F922" .. modmgr.global_mods[i] .. ","
else
retval = retval .. modmgr.global_mods[i] .. ","
if render_list == nil then
if modmgr.global_mods == nil then
modmgr.refresh_globals()
end
render_list = modmgr.global_mods
end
return retval
end
--------------------------------------------------------------------------------
function modmgr.render_gamemodlist()
local retval = ""
for i=1,#modmgr.worldconfig.game_mods,1 do
retval = retval ..
"#0000FF" .. modmgr.worldconfig.game_mods[i] .. ","
local list = filterlist.get_list(render_list)
local last_modpack = nil
for i,v in ipairs(list) do
if retval ~= "" then
retval = retval ..","
end
if v.is_modpack then
local rawlist = filterlist.get_raw_list(render_list)
local all_enabled = true
for j=1,#rawlist,1 do
if rawlist[j].modpack == list[i].name and
rawlist[j].enabled ~= true then
all_enabled = false
break
end
end
if all_enabled == false then
retval = retval .. mt_color_grey
else
retval = retval .. mt_color_dark_green
end
end
if v.typ == "game_mod" then
retval = retval .. mt_color_blue
else
if v.enabled then
retval = retval .. mt_color_green
end
end
if v.modpack ~= nil then
retval = retval .. " "
end
retval = retval .. v.name
end
return retval
@ -389,83 +360,44 @@ end
function modmgr.dialog_configure_world()
modmgr.precheck()
local modpack_selected = false
local gamemod_selected = modmgr.is_gamemod()
local modname = ""
local modfolder = ""
local shortname = ""
if not gamemod_selected then
local worldmodidx = modmgr.get_worldmod_idx()
modname = modmgr.global_mods[worldmodidx]
if modname ~= nil then
if modname:find("<MODPACK>") ~= nil then
modname = modname:sub(0,modname:find("<") -2)
modpack_selected = true
end
local parts = modmgr.global_mods[worldmodidx]:split(DIR_DELIM)
shortname = parts[#parts]
modfolder = engine.get_modpath() .. DIR_DELIM .. modname
else
modname = ""
end
end
local worldspec = engine.get_worlds()[modmgr.world_config_selected_world]
local mod = filterlist.get_list(modmgr.modlist)[modmgr.world_config_selected_mod]
local retval =
"size[11,6.5]" ..
"label[1.5,-0.25;World: " .. worldspec.name .. "]"
if modmgr.hide_gamemods then
retval = retval .. "checkbox[5.5,6.15;cb_hide_gamemods;Hide Game;true]"
retval = retval .. "checkbox[0,5.75;cb_hide_gamemods;Hide Game;true]"
else
retval = retval .. "checkbox[5.5,6.15;cb_hide_gamemods;Hide Game;false]"
retval = retval .. "checkbox[0,5.75;cb_hide_gamemods;Hide Game;false]"
end
if modmgr.hide_modpackcontents then
retval = retval .. "checkbox[2,5.75;cb_hide_mpcontent;Hide mp content;true]"
else
retval = retval .. "checkbox[2,5.75;cb_hide_mpcontent;Hide mp content;false]"
end
if mod == nil then
mod = {name=""}
end
retval = retval ..
"label[0,0.45;Mod:]" ..
"label[0.75,0.45;" .. mod.name .. "]" ..
"label[0,1;Depends:]" ..
"textlist[0,1.5;5,4.25;world_config_depends;" ..
modmgr.get_dependencies(mod.path) .. ";0]" ..
"button[9.25,6.35;2,0.5;btn_config_world_save;Save]" ..
"button[7.4,6.35;2,0.5;btn_config_world_cancel;Cancel]" ..
"textlist[5.5,-0.25;5.5,6.5;world_config_modlist;"
"button[5.5,-0.125;5.75,0.5;btn_all_mods;Enable all Mods]" ..
"textlist[5.5,0.5;5.5,5.75;world_config_modlist;"
if not modmgr.hide_gamemods then
retval = retval .. modmgr.render_gamemodlist()
end
retval = retval .. modmgr.render_worldmodlist()
retval = retval .. modmgr.render_modlist(modmgr.modlist)
retval = retval .. ";" .. modmgr.world_config_selected_mod .."]"
if not gamemod_selected then
retval = retval ..
"label[0,0.45;Mod:]" ..
"label[0.75,0.45;" .. modname .. "]" ..
"label[0,1.5;Depends:]" ..
"textlist[0,2;5,4.25;world_config_depends;" ..
modmgr.get_dependencys(modfolder) .. ";0]"
if modpack_selected then
retval = retval ..
"button[-0.05,1.05;2,0.5;btn_cfgw_enable_all;Enable All]" ..
"button[3.25,1.05;2,0.5;btn_cfgw_disable_all;Disable All]"
else
retval = retval ..
"checkbox[0,0.8;cb_mod_enabled;enabled;"
if modmgr.worldconfig.global_mods[shortname] then
retval = retval .. "true"
else
retval = retval .. "false"
end
retval = retval .. "]"
end
end
return retval
end
@ -494,25 +426,25 @@ function modmgr.handle_buttons(tab,fields)
end
--------------------------------------------------------------------------------
function modmgr.get_dependencys(modfolder)
local filename = modfolder ..
DIR_DELIM .. "depends.txt"
local dependencyfile = io.open(filename,"r")
function modmgr.get_dependencies(modfolder)
local toadd = ""
if dependencyfile then
local dependency = dependencyfile:read("*l")
while dependency do
if toadd ~= "" then
toadd = toadd .. ","
if modfolder ~= nil then
local filename = modfolder ..
DIR_DELIM .. "depends.txt"
local dependencyfile = io.open(filename,"r")
if dependencyfile then
local dependency = dependencyfile:read("*l")
while dependency do
if toadd ~= "" then
toadd = toadd .. ","
end
toadd = toadd .. dependency
dependency = dependencyfile:read()
end
toadd = toadd .. dependency
dependency = dependencyfile:read()
dependencyfile:close()
end
dependencyfile:close()
else
print("Modmgr:" .. filename .. " not found")
end
return toadd
@ -666,15 +598,17 @@ function modmgr.installmod(modfilename,basename)
end
engine.delete_dir(modpath)
modmgr.refresh_globals()
end
--------------------------------------------------------------------------------
function modmgr.handle_rename_modpack_buttons(fields)
local oldname = modmgr.global_mods[modmgr.selected_mod]
oldname = oldname:sub(0,oldname:find("<") -2)
if fields["dlg_rename_modpack_confirm"] ~= nil then
local oldpath = engine.get_modpath() .. DIR_DELIM .. oldname
local mod = filterlist.get_list(modmgr.modlist)[modmgr.selected_mod]
local oldpath = engine.get_modpath() .. DIR_DELIM .. mod.name
local targetpath = engine.get_modpath() .. DIR_DELIM .. fields["te_modpack_name"]
engine.copy_dir(oldpath,targetpath,false)
end
@ -690,28 +624,67 @@ function modmgr.handle_configure_world_buttons(fields)
if fields["world_config_modlist"] ~= nil then
local event = explode_textlist_event(fields["world_config_modlist"])
modmgr.world_config_selected_mod = event.index
if event.typ == "DCL" then
local mod = filterlist.get_list(modmgr.modlist)[event.index]
if mod.typ == "game_mod" then
return nil
end
if not mod.is_modpack then
mod.enabled = not mod.enabled
else
local list = filterlist.get_raw_list(modmgr.modlist)
local toset = nil
for i=1,#list,1 do
if list[i].modpack == mod.name then
if toset == nil then
toset = not list[i].enabled
end
list[i].enabled = toset
end
end
end
end
end
if fields["cb_mod_enabled"] ~= nil then
local index = modmgr.get_worldmod_idx()
local modname = modmgr.global_mods[index]
local parts = modmgr.global_mods[index]:split(DIR_DELIM)
local shortname = parts[#parts]
if fields["cb_mod_enabled"] == "true" then
modmgr.worldconfig.global_mods[shortname] = true
else
modmgr.worldconfig.global_mods[shortname] = false
end
end
if fields["cb_hide_gamemods"] ~= nil then
local current = filterlist.get_filtercriteria(modmgr.modlist)
if current == nil then
current = {}
end
if fields["cb_hide_gamemods"] == "true" then
current.hide_game = true
modmgr.hide_gamemods = true
else
current.hide_game = false
modmgr.hide_gamemods = false
end
filterlist.set_filtercriteria(modmgr.modlist,current)
end
if fields["cb_hide_mpcontent"] ~= nil then
local current = filterlist.get_filtercriteria(modmgr.modlist)
if current == nil then
current = {}
end
if fields["cb_hide_mpcontent"] == "true" then
current.hide_modpackcontents = true
modmgr.hide_modpackcontents = true
else
current.hide_modpackcontents = false
modmgr.hide_modpackcontents = false
end
filterlist.set_filtercriteria(modmgr.modlist,current)
end
if fields["btn_config_world_save"] then
@ -724,17 +697,27 @@ function modmgr.handle_configure_world_buttons(fields)
if worldfile then
worldfile:write("gameid = " .. modmgr.worldconfig.id .. "\n")
for key,value in pairs(modmgr.worldconfig.global_mods) do
if value then
worldfile:write("load_mod_" .. key .. " = true" .. "\n")
else
worldfile:write("load_mod_" .. key .. " = false" .. "\n")
local rawlist = filterlist.get_raw_list(modmgr.modlist)
for i=1,#rawlist,1 do
if not rawlist[i].is_modpack and
rawlist[i].typ ~= "game_mod" then
if rawlist[i].enabled then
worldfile:write("load_mod_" .. rawlist[i].name .. " = true" .. "\n")
else
worldfile:write("load_mod_" .. rawlist[i].name .. " = false" .. "\n")
end
end
end
worldfile:close()
else
print("failed to open world config file")
end
modmgr.modlist = nil
modmgr.worldconfig = nil
return {
@ -755,60 +738,36 @@ function modmgr.handle_configure_world_buttons(fields)
}
end
if fields["btn_cfgw_enable_all"] then
local worldmodidx = modmgr.get_worldmod_idx()
modname = modmgr.global_mods[worldmodidx]
modname = modname:sub(0,modname:find("<") -2)
for i=1,#modmgr.global_mods,1 do
if fields["btn_all_mods"] then
local list = filterlist.get_raw_list(modmgr.modlist)
if modmgr.global_mods[i]:find("<MODPACK>") == nil then
local modpackpart = modmgr.global_mods[i]:sub(0,modname:len())
if modpackpart == modname then
local parts = modmgr.global_mods[i]:split(DIR_DELIM)
local shortname = parts[#parts]
modmgr.worldconfig.global_mods[shortname] = true
end
for i=1,#list,1 do
if list[i].typ ~= "game_mod" and
not list[i].is_modpack then
list[i].enabled = true
end
end
end
if fields["btn_cfgw_disable_all"] then
local worldmodidx = modmgr.get_worldmod_idx()
modname = modmgr.global_mods[worldmodidx]
modname = modname:sub(0,modname:find("<") -2)
for i=1,#modmgr.global_mods,1 do
local modpackpart = modmgr.global_mods[i]:sub(0,modname:len())
if modpackpart == modname then
local parts = modmgr.global_mods[i]:split(DIR_DELIM)
local shortname = parts[#parts]
modmgr.worldconfig.global_mods[shortname] = nil
end
end
end
return nil
end
--------------------------------------------------------------------------------
function modmgr.handle_delete_mod_buttons(fields)
local modname = modmgr.global_mods[modmgr.selected_mod]
if modname:find("<MODPACK>") ~= nil then
modname = modname:sub(0,modname:find("<") -2)
end
local mod = filterlist.get_list(modmgr.global_mods)[modmgr.selected_mod]
if fields["dlg_delete_mod_confirm"] ~= nil then
local oldpath = engine.get_modpath() .. DIR_DELIM .. modname
if oldpath ~= nil and
oldpath ~= "" and
oldpath ~= engine.get_modpath() then
engine.delete_dir(oldpath)
if mod.path ~= nil and
mod.path ~= "" and
mod.path ~= engine.get_modpath() then
if not engine.delete_dir(mod.path) then
gamedata.errormessage ="Modmgr: failed to delete >" .. mod.path .. "<"
end
modmgr.refresh_globals()
else
gamedata.errormessage ="Modmgr: invalid modpath >" .. mod.path .. "<"
end
end
@ -822,14 +781,10 @@ end
--------------------------------------------------------------------------------
function modmgr.dialog_delete_mod()
local modname = modmgr.global_mods[modmgr.selected_mod]
if modname:find("<MODPACK>") ~= nil then
modname = modname:sub(0,modname:find("<") -2)
end
local mod = filterlist.get_list(modmgr.global_mods)[modmgr.selected_mod]
local retval =
"field[1.75,1;10,3;;Are you sure you want to delete ".. modname .. "?;]"..
"field[1.75,1;10,3;;Are you sure you want to delete ".. mod.name .. "?;]"..
"button[4,4.2;1,0.5;dlg_delete_mod_confirm;Yes]" ..
"button[6.5,4.2;3,0.5;dlg_delete_mod_cancel;No of course not!]"
@ -837,8 +792,85 @@ function modmgr.dialog_delete_mod()
end
--------------------------------------------------------------------------------
function modmgr.init_worldconfig()
function modmgr.preparemodlist(data)
local retval = {}
local global_mods = {}
local game_mods = {}
--read global mods
local modpath = engine.get_modpath()
if modpath ~= nil and
modpath ~= "" then
get_mods(modpath,global_mods)
end
for i=1,#global_mods,1 do
global_mods[i].typ = "global_mod"
table.insert(retval,global_mods[i])
end
--read game mods
if data.gameid ~= nil and
data.gameid ~= "" then
local gamemodpath = engine.get_gamepath() .. DIR_DELIM .. data.gameid .. DIR_DELIM .. "mods"
get_mods(gamemodpath,game_mods)
end
for i=1,#game_mods,1 do
game_mods[i].typ = "game_mod"
table.insert(retval,game_mods[i])
end
if data.worldpath == nil then
return retval
end
--read world mod configuration
local filename = data.worldpath ..
DIR_DELIM .. "world.mt"
local worldfile = io.open(filename,"r")
if worldfile then
local dependency = worldfile:read("*l")
while dependency do
local parts = dependency:split("=")
local key = parts[1]:trim()
if key ~= "gameid" then
local key = parts[1]:trim():sub(10)
local element = nil
for i=1,#retval,1 do
if retval[i].name == key then
element = retval[i]
break
end
end
if element ~= nil then
if parts[2]:trim() == "true" then
element.enabled = true
else
element.enabled = false
end
else
print("Mod: " .. key .. " " .. dump(parts[2]) .. " but not found")
end
end
dependency = worldfile:read("*l")
end
worldfile:close()
end
return retval
end
--------------------------------------------------------------------------------
function modmgr.init_worldconfig()
modmgr.precheck()
local worldspec = engine.get_worlds()[modmgr.world_config_selected_world]
if worldspec ~= nil then
@ -851,12 +883,66 @@ function modmgr.init_worldconfig()
return false
end
modmgr.modlist = filterlist.create(
modmgr.preparemodlist, --refresh
modmgr.comparemod, --compare
function(element,uid) --uid match
if element.name == uid then
return true
end
end,
function(element,criteria)
if criteria.hide_game and
element.typ == "game_mod" then
return false
end
if criteria.hide_modpackcontents and
element.modpack ~= nil then
return false
end
return true
end, --filter
{ worldpath= worldspec.path,
gameid = worldspec.gameid }
)
filterlist.set_filtercriteria(modmgr.modlist, {
hide_game=modmgr.hide_gamemods,
hide_modpackcontents= modmgr.hide_modpackcontents
})
return true
end
return false
end
--------------------------------------------------------------------------------
function modmgr.comparemod(elem1,elem2)
if elem1 == nil or elem2 == nil then
return false
end
if elem1.name ~= elem2.name then
return false
end
if elem1.is_modpack ~= elem2.is_modpack then
return false
end
if elem1.typ ~= elem2.typ then
return false
end
if elem1.modpack ~= elem2.modpack then
return false
end
if elem1.path ~= elem2.path then
return false
end
return true
end
--------------------------------------------------------------------------------
function modmgr.gettab(name)
local retval = ""
@ -879,3 +965,46 @@ function modmgr.gettab(name)
return retval
end
--------------------------------------------------------------------------------
function modmgr.mod_exists(basename)
if modmgr.global_mods == nil then
modmgr.refresh_globals()
end
if filterlist.engine_index_by_uid(modmgr.global_mods,basename) > 0 then
return true
end
return false
end
--------------------------------------------------------------------------------
function modmgr.get_global_mod(idx)
if modmgr.global_mods == nil then
return nil
end
if idx < 1 or idx > filterlist.size(modmgr.global_mods) then
return nil
end
return filterlist.get_list(modmgr.global_mods)[idx]
end
--------------------------------------------------------------------------------
function modmgr.refresh_globals()
modmgr.global_mods = filterlist.create(
modmgr.preparemodlist, --refresh
modmgr.comparemod, --compare
function(element,uid) --uid match
if element.name == uid then
return true
end
end,
nil, --filter
{}
)
end

View File

@ -997,6 +997,13 @@ dropdown[<X>,<Y>;<W>;<name>;<item 1>,<item 2>, ...,<item n>;<selected idx>]
^ index of currently selected dropdown item
^ color in hexadecimal format RRGGBB
checkbox[<X>,<Y>;<name>;<label>;<selected>]
^ show a checkbox
^ x and y position of checkbox
^ name fieldname data is transfered to lua
^ label to be shown left of checkbox
^ selected (optional) true/false
Note: do NOT use a element name starting with "key_" those names are reserved to
pass key press events to formspec!