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Added physics_overrride 'slip'
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@ -2604,6 +2604,7 @@ This is basically a reference to a C++ `ServerActiveObject`
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* `speed`: multiplier to default walking speed value (default: `1`)
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* `jump`: multiplier to default jump value (default: `1`)
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* `gravity`: multiplier to default gravity value (default: `1`)
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* `slip` : multiplier to current walkable node groups slip value (default: `1`)
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* `sneak`: whether player can sneak (default: `true`)
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* `sneak_glitch`: whether player can use the sneak glitch (default: `true`)
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* `get_physics_override()`: returns the table given to set_physics_override
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