From bc0194b42a8e277f40e741018b2080c0f93b4073 Mon Sep 17 00:00:00 2001 From: cmdskp Date: Thu, 31 Dec 2015 16:31:19 +0000 Subject: [PATCH] Added physics_overrride 'slip' --- doc/lua_api.txt | 1 + 1 file changed, 1 insertion(+) diff --git a/doc/lua_api.txt b/doc/lua_api.txt index 276def259..52a7277fd 100644 --- a/doc/lua_api.txt +++ b/doc/lua_api.txt @@ -2604,6 +2604,7 @@ This is basically a reference to a C++ `ServerActiveObject` * `speed`: multiplier to default walking speed value (default: `1`) * `jump`: multiplier to default jump value (default: `1`) * `gravity`: multiplier to default gravity value (default: `1`) + * `slip` : multiplier to current walkable node groups slip value (default: `1`) * `sneak`: whether player can sneak (default: `true`) * `sneak_glitch`: whether player can use the sneak glitch (default: `true`) * `get_physics_override()`: returns the table given to set_physics_override