mirror of https://github.com/minetest/minetest.git
Merge 9ad41e4a0f
into d767ab0890
This commit is contained in:
commit
bc6b1b0de7
|
@ -11,6 +11,14 @@ if(NOT CMAKE_BUILD_TYPE)
|
|||
set(CMAKE_BUILD_TYPE Release CACHE STRING "Build type: Debug or Release" FORCE)
|
||||
endif()
|
||||
|
||||
include(FetchContent)
|
||||
FetchContent_Declare(
|
||||
tiniergltf
|
||||
GIT_REPOSITORY https://github.com/appgurueu/tiniergltf.git
|
||||
GIT_TAG 05572e691ecf8bc3fce2da76251e73779b3577e6
|
||||
)
|
||||
FetchContent_MakeAvailable(tiniergltf)
|
||||
|
||||
# FIXME: tests need to be moved to MT if we want to keep them
|
||||
|
||||
list(APPEND CMAKE_MODULE_PATH "${CMAKE_CURRENT_SOURCE_DIR}/cmake")
|
||||
|
|
|
@ -52,6 +52,9 @@ enum E_ANIMATED_MESH_TYPE
|
|||
//! Halflife MDL model file
|
||||
EAMT_MDL_HALFLIFE,
|
||||
|
||||
//! Graphics Language Transmission Format 2.0 (.gltf) mesh
|
||||
EAMT_GLTF2,
|
||||
|
||||
//! generic skinned mesh
|
||||
EAMT_SKINNED,
|
||||
|
||||
|
|
|
@ -301,7 +301,26 @@ struct SSkinMeshBuffer : public IMeshBuffer
|
|||
}
|
||||
|
||||
//! append the vertices and indices to the current buffer
|
||||
void append(const void *const vertices, u32 numVertices, const u16 *const indices, u32 numIndices) override {}
|
||||
void append(const void* const vertices, u32 numVertices, const u16* const indices, u32 numIndices) override {
|
||||
if (vertices == getVertices())
|
||||
throw std::logic_error("can't append own vertices");
|
||||
|
||||
if (VertexType != video::EVT_STANDARD)
|
||||
throw std::logic_error("invalid vertex type");
|
||||
|
||||
const u32 prevVertexCount = getVertexCount();
|
||||
|
||||
Vertices_Standard.reallocate(prevVertexCount + numVertices);
|
||||
for (u32 i=0; i < numVertices; ++i) {
|
||||
Vertices_Standard.push_back(static_cast<const video::S3DVertex* const>(vertices)[i]);
|
||||
BoundingBox.addInternalPoint(static_cast<const video::S3DVertex* const>(vertices)[i].Pos);
|
||||
}
|
||||
|
||||
Indices.reallocate(getIndexCount() + numIndices);
|
||||
for (u32 i=0; i < numIndices; ++i) {
|
||||
Indices.push_back(indices[i] + prevVertexCount);
|
||||
}
|
||||
}
|
||||
|
||||
//! get the current hardware mapping hint for vertex buffers
|
||||
E_HARDWARE_MAPPING getHardwareMappingHint_Vertex() const override
|
||||
|
|
|
@ -0,0 +1,610 @@
|
|||
#include "CGLTFMeshFileLoader.h"
|
||||
|
||||
#include "coreutil.h"
|
||||
#include "CSkinnedMesh.h"
|
||||
#include "ISkinnedMesh.h"
|
||||
#include "irrTypes.h"
|
||||
#include "IReadFile.h"
|
||||
#include "matrix4.h"
|
||||
#include "path.h"
|
||||
#include "S3DVertex.h"
|
||||
#include "quaternion.h"
|
||||
#include "vector3d.h"
|
||||
|
||||
#include "tiniergltf.hpp"
|
||||
|
||||
#include <array>
|
||||
#include <cstddef>
|
||||
#include <cstring>
|
||||
#include <limits>
|
||||
#include <memory>
|
||||
#include <optional>
|
||||
#include <stdexcept>
|
||||
#include <utility>
|
||||
#include <variant>
|
||||
#include <vector>
|
||||
|
||||
/* Notes on the coordinate system.
|
||||
*
|
||||
* glTF uses a right-handed coordinate system where +Z is the
|
||||
* front-facing axis, and Irrlicht uses a left-handed coordinate
|
||||
* system where -Z is the front-facing axis.
|
||||
* We convert between them by reflecting the mesh across the X axis.
|
||||
* Doing this correctly requires negating the Z coordinate on
|
||||
* vertex positions and normals, and reversing the winding order
|
||||
* of the vertex indices.
|
||||
*/
|
||||
|
||||
namespace irr {
|
||||
|
||||
namespace scene {
|
||||
|
||||
CGLTFMeshFileLoader::BufferOffset::BufferOffset(
|
||||
const std::vector<unsigned char>& buf,
|
||||
const std::size_t offset)
|
||||
: m_buf(buf)
|
||||
, m_offset(offset)
|
||||
{
|
||||
}
|
||||
|
||||
CGLTFMeshFileLoader::BufferOffset::BufferOffset(
|
||||
const CGLTFMeshFileLoader::BufferOffset& other,
|
||||
const std::size_t fromOffset)
|
||||
: m_buf(other.m_buf)
|
||||
, m_offset(other.m_offset + fromOffset)
|
||||
{
|
||||
}
|
||||
|
||||
/**
|
||||
* Get a raw unsigned char (ubyte) from a buffer offset.
|
||||
*/
|
||||
unsigned char CGLTFMeshFileLoader::BufferOffset::at(
|
||||
const std::size_t fromOffset) const
|
||||
{
|
||||
return m_buf.at(m_offset + fromOffset);
|
||||
}
|
||||
|
||||
CGLTFMeshFileLoader::CGLTFMeshFileLoader() noexcept
|
||||
{
|
||||
}
|
||||
|
||||
/**
|
||||
* The most basic portion of the code base. This tells irllicht if this file has a .gltf extension.
|
||||
*/
|
||||
bool CGLTFMeshFileLoader::isALoadableFileExtension(
|
||||
const io::path& filename) const
|
||||
{
|
||||
return core::hasFileExtension(filename, "gltf");
|
||||
}
|
||||
|
||||
/**
|
||||
* Entry point into loading a GLTF model.
|
||||
*/
|
||||
IAnimatedMesh* CGLTFMeshFileLoader::createMesh(io::IReadFile* file)
|
||||
{
|
||||
if (file->getSize() <= 0) {
|
||||
return nullptr;
|
||||
}
|
||||
std::optional<tiniergltf::GlTF> model = tryParseGLTF(file);
|
||||
if (!model.has_value()) {
|
||||
return nullptr;
|
||||
}
|
||||
|
||||
if (!(model->buffers.has_value()
|
||||
&& model->bufferViews.has_value()
|
||||
&& model->accessors.has_value()
|
||||
&& model->meshes.has_value()
|
||||
&& model->nodes.has_value())) {
|
||||
return nullptr;
|
||||
}
|
||||
|
||||
ISkinnedMesh *mesh = new CSkinnedMesh();
|
||||
MeshExtractor parser(std::move(model.value()), mesh);
|
||||
try {
|
||||
parser.loadNodes();
|
||||
} catch (std::runtime_error &e) {
|
||||
mesh->drop();
|
||||
return nullptr;
|
||||
}
|
||||
return mesh;
|
||||
}
|
||||
|
||||
static void transformVertices(std::vector<video::S3DVertex> &vertices, const core::matrix4 &transform)
|
||||
{
|
||||
for (auto &vertex : vertices) {
|
||||
// Apply scaling, rotation and rotation (in that order) to the position.
|
||||
transform.transformVect(vertex.Pos);
|
||||
// For the normal, we do not want to apply the translation.
|
||||
// TODO note that this also applies scaling; the Irrlicht method is misnamed.
|
||||
transform.rotateVect(vertex.Normal);
|
||||
// Renormalize (length might have been affected by scaling).
|
||||
vertex.Normal.normalize();
|
||||
}
|
||||
}
|
||||
|
||||
static void checkIndices(const std::vector<u16> &indices, const std::size_t nVerts)
|
||||
{
|
||||
for (u16 index : indices) {
|
||||
if (index >= nVerts)
|
||||
throw std::runtime_error("index out of bounds");
|
||||
}
|
||||
}
|
||||
|
||||
static std::vector<u16> generateIndices(const std::size_t nVerts)
|
||||
{
|
||||
std::vector<u16> indices(nVerts);
|
||||
for (std::size_t i = 0; i < nVerts; i += 3) {
|
||||
// Reverse winding order per triangle
|
||||
indices[i] = i + 2;
|
||||
indices[i + 1] = i + 1;
|
||||
indices[i + 2] = i;
|
||||
}
|
||||
return indices;
|
||||
}
|
||||
|
||||
/**
|
||||
* Load up the rawest form of the model. The vertex positions and indices.
|
||||
* Documentation: https://registry.khronos.org/glTF/specs/2.0/glTF-2.0.html#meshes
|
||||
* If material is undefined, then a default material MUST be used.
|
||||
*/
|
||||
void CGLTFMeshFileLoader::MeshExtractor::loadMesh(
|
||||
const std::size_t meshIdx,
|
||||
ISkinnedMesh::SJoint *parent) const
|
||||
{
|
||||
for (std::size_t j = 0; j < getPrimitiveCount(meshIdx); ++j) {
|
||||
auto vertices = getVertices(meshIdx, j);
|
||||
if (!vertices.has_value())
|
||||
continue; // "When positions are not specified, client implementations SHOULD skip primitive’s rendering"
|
||||
|
||||
// Excludes the max value for consistency.
|
||||
if (vertices->size() >= std::numeric_limits<u16>::max())
|
||||
throw std::runtime_error("too many vertices");
|
||||
|
||||
// Apply the global transform along the parent chain.
|
||||
transformVertices(*vertices, parent->GlobalMatrix);
|
||||
|
||||
auto maybeIndices = getIndices(meshIdx, j);
|
||||
std::vector<u16> indices;
|
||||
if (maybeIndices.has_value()) {
|
||||
indices = std::move(*maybeIndices);
|
||||
checkIndices(indices, vertices->size());
|
||||
} else {
|
||||
// Non-indexed geometry
|
||||
indices = generateIndices(vertices->size());
|
||||
}
|
||||
|
||||
auto *meshbuf = m_irr_model->addMeshBuffer();
|
||||
meshbuf->append(vertices->data(), vertices->size(),
|
||||
indices.data(), indices.size());
|
||||
}
|
||||
}
|
||||
|
||||
// Base transformation between left & right handed coordinate systems.
|
||||
// This just inverts the Z axis.
|
||||
static core::matrix4 leftToRight = core::matrix4(
|
||||
1, 0, 0, 0,
|
||||
0, 1, 0, 0,
|
||||
0, 0, -1, 0,
|
||||
0, 0, 0, 1
|
||||
);
|
||||
static core::matrix4 rightToLeft = leftToRight;
|
||||
|
||||
static core::matrix4 loadTransform(const tiniergltf::Node::Matrix &m)
|
||||
{
|
||||
// Note: Under the hood, this casts these doubles to floats.
|
||||
return core::matrix4(
|
||||
m[0], m[1], m[2], m[3],
|
||||
m[4], m[5], m[6], m[7],
|
||||
m[8], m[9], m[10], m[11],
|
||||
m[12], m[13], m[14], m[15]);
|
||||
}
|
||||
|
||||
static core::matrix4 loadTransform(const tiniergltf::Node::TRS &trs)
|
||||
{
|
||||
const auto &trans = trs.translation;
|
||||
const auto &rot = trs.rotation;
|
||||
const auto &scale = trs.scale;
|
||||
core::matrix4 transMat;
|
||||
transMat.setTranslation(core::vector3df(trans[0], trans[1], trans[2]));
|
||||
core::matrix4 rotMat = core::quaternion(rot[0], rot[1], rot[2], rot[3]).getMatrix();
|
||||
core::matrix4 scaleMat;
|
||||
scaleMat.setScale(core::vector3df(scale[0], scale[1], scale[2]));
|
||||
return transMat * rotMat * scaleMat;
|
||||
}
|
||||
|
||||
static core::matrix4 loadTransform(std::optional<std::variant<tiniergltf::Node::Matrix, tiniergltf::Node::TRS>> transform) {
|
||||
if (!transform.has_value()) {
|
||||
return core::matrix4();
|
||||
}
|
||||
core::matrix4 mat = std::visit([](const auto &t) { return loadTransform(t); }, *transform);
|
||||
return rightToLeft * mat * leftToRight;
|
||||
}
|
||||
|
||||
void CGLTFMeshFileLoader::MeshExtractor::loadNode(
|
||||
const std::size_t nodeIdx,
|
||||
ISkinnedMesh::SJoint *parent) const
|
||||
{
|
||||
const auto &node = m_gltf_model.nodes->at(nodeIdx);
|
||||
auto *joint = m_irr_model->addJoint(parent);
|
||||
const core::matrix4 transform = loadTransform(node.transform);
|
||||
joint->LocalMatrix = transform;
|
||||
joint->GlobalMatrix = parent ? parent->GlobalMatrix * joint->LocalMatrix : joint->LocalMatrix;
|
||||
if (node.name.has_value()) {
|
||||
joint->Name = node.name->c_str();
|
||||
}
|
||||
if (node.mesh.has_value()) {
|
||||
loadMesh(*node.mesh, joint);
|
||||
}
|
||||
if (node.children.has_value()) {
|
||||
for (const auto &child : *node.children) {
|
||||
loadNode(child, joint);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
void CGLTFMeshFileLoader::MeshExtractor::loadNodes() const
|
||||
{
|
||||
std::vector<bool> isChild(m_gltf_model.nodes->size());
|
||||
for (const auto &node : *m_gltf_model.nodes) {
|
||||
if (!node.children.has_value())
|
||||
continue;
|
||||
for (const auto &child : *node.children) {
|
||||
isChild[child] = true;
|
||||
}
|
||||
}
|
||||
// Load all nodes that aren't children.
|
||||
// Children will be loaded by their parent nodes.
|
||||
for (std::size_t i = 0; i < m_gltf_model.nodes->size(); ++i) {
|
||||
if (!isChild[i]) {
|
||||
loadNode(i, nullptr);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
/**
|
||||
* Extracts GLTF mesh indices into the irrlicht model.
|
||||
*/
|
||||
std::optional<std::vector<u16>> CGLTFMeshFileLoader::MeshExtractor::getIndices(
|
||||
const std::size_t meshIdx,
|
||||
const std::size_t primitiveIdx) const
|
||||
{
|
||||
const auto accessorIdx = getIndicesAccessorIdx(meshIdx, primitiveIdx);
|
||||
if (!accessorIdx.has_value())
|
||||
return std::nullopt; // non-indexed geometry
|
||||
const auto &accessor = m_gltf_model.accessors->at(accessorIdx.value());
|
||||
|
||||
const auto& buf = getBuffer(accessorIdx.value());
|
||||
|
||||
std::vector<u16> indices{};
|
||||
const auto count = getElemCount(accessorIdx.value());
|
||||
for (std::size_t i = 0; i < count; ++i) {
|
||||
std::size_t elemIdx = count - i - 1; // reverse index order
|
||||
u16 index;
|
||||
// Note: glTF forbids the max value for each component type.
|
||||
switch (accessor.componentType) {
|
||||
case tiniergltf::Accessor::ComponentType::UNSIGNED_BYTE: {
|
||||
index = readPrimitive<u8>(BufferOffset(buf, elemIdx * sizeof(u8)));
|
||||
if (index == std::numeric_limits<u8>::max())
|
||||
throw std::runtime_error("invalid index");
|
||||
break;
|
||||
}
|
||||
case tiniergltf::Accessor::ComponentType::UNSIGNED_SHORT: {
|
||||
index = readPrimitive<u16>(BufferOffset(buf, elemIdx * sizeof(u16)));
|
||||
if (index == std::numeric_limits<u16>::max())
|
||||
throw std::runtime_error("invalid index");
|
||||
break;
|
||||
}
|
||||
case tiniergltf::Accessor::ComponentType::UNSIGNED_INT: {
|
||||
u32 indexWide = readPrimitive<u32>(BufferOffset(buf, elemIdx * sizeof(u32)));
|
||||
// Use >= here for consistency.
|
||||
if (indexWide >= std::numeric_limits<u16>::max())
|
||||
throw std::runtime_error("index too large (>= 65536)");
|
||||
index = static_cast<u16>(indexWide);
|
||||
break;
|
||||
}
|
||||
default:
|
||||
throw std::runtime_error("invalid index component type");
|
||||
}
|
||||
indices.push_back(index);
|
||||
}
|
||||
|
||||
return indices;
|
||||
}
|
||||
|
||||
/**
|
||||
* Create a vector of video::S3DVertex (model data) from a mesh & primitive index.
|
||||
*/
|
||||
std::optional<std::vector<video::S3DVertex>> CGLTFMeshFileLoader::MeshExtractor::getVertices(
|
||||
const std::size_t meshIdx,
|
||||
const std::size_t primitiveIdx) const
|
||||
{
|
||||
const auto positionAccessorIdx = getPositionAccessorIdx(
|
||||
meshIdx, primitiveIdx);
|
||||
if (!positionAccessorIdx.has_value()) {
|
||||
// "When positions are not specified, client implementations SHOULD skip primitive's rendering"
|
||||
return std::nullopt;
|
||||
}
|
||||
|
||||
std::vector<vertex_t> vertices{};
|
||||
vertices.resize(getElemCount(*positionAccessorIdx));
|
||||
copyPositions(*positionAccessorIdx, vertices);
|
||||
|
||||
const auto normalAccessorIdx = getNormalAccessorIdx(
|
||||
meshIdx, primitiveIdx);
|
||||
if (normalAccessorIdx.has_value()) {
|
||||
copyNormals(normalAccessorIdx.value(), vertices);
|
||||
}
|
||||
|
||||
const auto tCoordAccessorIdx = getTCoordAccessorIdx(
|
||||
meshIdx, primitiveIdx);
|
||||
if (tCoordAccessorIdx.has_value()) {
|
||||
copyTCoords(tCoordAccessorIdx.value(), vertices);
|
||||
}
|
||||
|
||||
return vertices;
|
||||
}
|
||||
|
||||
/**
|
||||
* Get the amount of meshes that a model contains.
|
||||
*/
|
||||
std::size_t CGLTFMeshFileLoader::MeshExtractor::getMeshCount() const
|
||||
{
|
||||
return m_gltf_model.meshes->size();
|
||||
}
|
||||
|
||||
/**
|
||||
* Get the amount of primitives that a mesh in a model contains.
|
||||
*/
|
||||
std::size_t CGLTFMeshFileLoader::MeshExtractor::getPrimitiveCount(
|
||||
const std::size_t meshIdx) const
|
||||
{
|
||||
return m_gltf_model.meshes->at(meshIdx).primitives.size();
|
||||
}
|
||||
|
||||
/**
|
||||
* Templated buffer reader. Based on type width.
|
||||
* This is specifically used to build upon to read more complex data types.
|
||||
* It is also used raw to read arrays directly.
|
||||
* Basically we're using the width of the type to infer
|
||||
* how big of a gap we have from the beginning of the buffer.
|
||||
*/
|
||||
template <typename T>
|
||||
T CGLTFMeshFileLoader::MeshExtractor::readPrimitive(
|
||||
const BufferOffset& readFrom)
|
||||
{
|
||||
unsigned char d[sizeof(T)]{};
|
||||
for (std::size_t i = 0; i < sizeof(T); ++i) {
|
||||
d[i] = readFrom.at(i);
|
||||
}
|
||||
T dest;
|
||||
std::memcpy(&dest, d, sizeof(dest));
|
||||
return dest;
|
||||
}
|
||||
|
||||
/**
|
||||
* Read a vector2df from a buffer at an offset.
|
||||
* @return vec2 core::Vector2df
|
||||
*/
|
||||
core::vector2df CGLTFMeshFileLoader::MeshExtractor::readVec2DF(
|
||||
const CGLTFMeshFileLoader::BufferOffset& readFrom)
|
||||
{
|
||||
return core::vector2df(readPrimitive<float>(readFrom),
|
||||
readPrimitive<float>(BufferOffset(readFrom, sizeof(float))));
|
||||
|
||||
}
|
||||
|
||||
/**
|
||||
* Read a vector3df from a buffer at an offset.
|
||||
* Also does right-to-left-handed coordinate system conversion (inverts Z axis).
|
||||
* @return vec3 core::Vector3df
|
||||
*/
|
||||
core::vector3df CGLTFMeshFileLoader::MeshExtractor::readVec3DF(
|
||||
const BufferOffset& readFrom,
|
||||
const core::vector3df scale = {1.0f,1.0f,1.0f})
|
||||
{
|
||||
return core::vector3df(
|
||||
readPrimitive<float>(readFrom),
|
||||
readPrimitive<float>(BufferOffset(readFrom, sizeof(float))),
|
||||
-readPrimitive<float>(BufferOffset(readFrom, 2 *
|
||||
sizeof(float))));
|
||||
}
|
||||
|
||||
/**
|
||||
* Streams vertex positions raw data into usable buffer via reference.
|
||||
* Buffer: ref Vector<video::S3DVertex>
|
||||
*/
|
||||
void CGLTFMeshFileLoader::MeshExtractor::copyPositions(
|
||||
const std::size_t accessorIdx,
|
||||
std::vector<vertex_t>& vertices) const
|
||||
{
|
||||
|
||||
const auto& buffer = getBuffer(accessorIdx);
|
||||
const auto count = getElemCount(accessorIdx);
|
||||
const auto byteStride = getByteStride(accessorIdx);
|
||||
|
||||
for (std::size_t i = 0; i < count; i++) {
|
||||
const auto v = readVec3DF(BufferOffset(buffer, byteStride * i));
|
||||
vertices[i].Pos = v;
|
||||
}
|
||||
}
|
||||
|
||||
/**
|
||||
* Streams normals raw data into usable buffer via reference.
|
||||
* Buffer: ref Vector<video::S3DVertex>
|
||||
*/
|
||||
void CGLTFMeshFileLoader::MeshExtractor::copyNormals(
|
||||
const std::size_t accessorIdx,
|
||||
std::vector<vertex_t>& vertices) const
|
||||
{
|
||||
const auto& buffer = getBuffer(accessorIdx);
|
||||
const auto count = getElemCount(accessorIdx);
|
||||
|
||||
for (std::size_t i = 0; i < count; i++) {
|
||||
const auto n = readVec3DF(BufferOffset(buffer,
|
||||
3 * sizeof(float) * i));
|
||||
vertices[i].Normal = n;
|
||||
}
|
||||
}
|
||||
|
||||
/**
|
||||
* Streams texture coordinate raw data into usable buffer via reference.
|
||||
* Buffer: ref Vector<video::S3DVertex>
|
||||
*/
|
||||
void CGLTFMeshFileLoader::MeshExtractor::copyTCoords(
|
||||
const std::size_t accessorIdx,
|
||||
std::vector<vertex_t>& vertices) const
|
||||
{
|
||||
|
||||
const auto& buffer = getBuffer(accessorIdx);
|
||||
const auto count = getElemCount(accessorIdx);
|
||||
|
||||
for (std::size_t i = 0; i < count; ++i) {
|
||||
const auto t = readVec2DF(BufferOffset(buffer,
|
||||
2 * sizeof(float) * i));
|
||||
vertices[i].TCoords = t;
|
||||
}
|
||||
}
|
||||
|
||||
/**
|
||||
* The number of elements referenced by this accessor, not to be confused with the number of bytes or number of components.
|
||||
* Documentation: https://registry.khronos.org/glTF/specs/2.0/glTF-2.0.html#_accessor_count
|
||||
* Type: Integer
|
||||
* Required: YES
|
||||
*/
|
||||
std::size_t CGLTFMeshFileLoader::MeshExtractor::getElemCount(
|
||||
const std::size_t accessorIdx) const
|
||||
{
|
||||
return m_gltf_model.accessors->at(accessorIdx).count;
|
||||
}
|
||||
|
||||
/**
|
||||
* The stride, in bytes, between vertex attributes.
|
||||
* When this is not defined, data is tightly packed.
|
||||
* When two or more accessors use the same buffer view, this field MUST be defined.
|
||||
* Documentation: https://registry.khronos.org/glTF/specs/2.0/glTF-2.0.html#_bufferview_bytestride
|
||||
* Required: NO
|
||||
*/
|
||||
std::size_t CGLTFMeshFileLoader::MeshExtractor::getByteStride(
|
||||
const std::size_t accessorIdx) const
|
||||
{
|
||||
const auto& accessor = m_gltf_model.accessors->at(accessorIdx);
|
||||
// FIXME this does not work with sparse / zero-initialized accessors
|
||||
const auto& view = m_gltf_model.bufferViews->at(accessor.bufferView.value());
|
||||
return view.byteStride.value_or(accessor.elementSize());
|
||||
}
|
||||
|
||||
/**
|
||||
* Specifies whether integer data values are normalized (true) to [0, 1] (for unsigned types)
|
||||
* or to [-1, 1] (for signed types) when they are accessed. This property MUST NOT be set to
|
||||
* true for accessors with FLOAT or UNSIGNED_INT component type.
|
||||
* Documentation: https://registry.khronos.org/glTF/specs/2.0/glTF-2.0.html#_accessor_normalized
|
||||
* Required: NO
|
||||
*/
|
||||
bool CGLTFMeshFileLoader::MeshExtractor::isAccessorNormalized(
|
||||
const std::size_t accessorIdx) const
|
||||
{
|
||||
const auto& accessor = m_gltf_model.accessors->at(accessorIdx);
|
||||
return accessor.normalized;
|
||||
}
|
||||
|
||||
/**
|
||||
* Walk through the complex chain of the model to extract the required buffer.
|
||||
* Accessor -> BufferView -> Buffer
|
||||
*/
|
||||
CGLTFMeshFileLoader::BufferOffset CGLTFMeshFileLoader::MeshExtractor::getBuffer(
|
||||
const std::size_t accessorIdx) const
|
||||
{
|
||||
const auto& accessor = m_gltf_model.accessors->at(accessorIdx);
|
||||
// FIXME this does not work with sparse / zero-initialized accessors
|
||||
const auto& view = m_gltf_model.bufferViews->at(accessor.bufferView.value());
|
||||
const auto& buffer = m_gltf_model.buffers->at(view.buffer);
|
||||
|
||||
return BufferOffset(buffer.data, view.byteOffset);
|
||||
}
|
||||
|
||||
/**
|
||||
* The index of the accessor that contains the vertex indices.
|
||||
* When this is undefined, the primitive defines non-indexed geometry.
|
||||
* When defined, the accessor MUST have SCALAR type and an unsigned integer component type.
|
||||
* Documentation: https://registry.khronos.org/glTF/specs/2.0/glTF-2.0.html#_mesh_primitive_indices
|
||||
* Type: Integer
|
||||
* Required: NO
|
||||
*/
|
||||
std::optional<std::size_t> CGLTFMeshFileLoader::MeshExtractor::getIndicesAccessorIdx(
|
||||
const std::size_t meshIdx,
|
||||
const std::size_t primitiveIdx) const
|
||||
{
|
||||
return m_gltf_model.meshes->at(meshIdx).primitives[primitiveIdx].indices;
|
||||
}
|
||||
|
||||
/**
|
||||
* The index of the accessor that contains the POSITIONs.
|
||||
* Documentation: https://registry.khronos.org/glTF/specs/2.0/glTF-2.0.html#meshes-overview
|
||||
* Type: VEC3 (Float)
|
||||
*/
|
||||
std::optional<std::size_t> CGLTFMeshFileLoader::MeshExtractor::getPositionAccessorIdx(
|
||||
const std::size_t meshIdx,
|
||||
const std::size_t primitiveIdx) const
|
||||
{
|
||||
return m_gltf_model.meshes->at(meshIdx).primitives[primitiveIdx].attributes.position;
|
||||
}
|
||||
|
||||
/**
|
||||
* The index of the accessor that contains the NORMALs.
|
||||
* Documentation: https://registry.khronos.org/glTF/specs/2.0/glTF-2.0.html#meshes-overview
|
||||
* Type: VEC3 (Float)
|
||||
* ! Required: NO (Appears to not be, needs another pair of eyes to research.)
|
||||
*/
|
||||
std::optional<std::size_t> CGLTFMeshFileLoader::MeshExtractor::getNormalAccessorIdx(
|
||||
const std::size_t meshIdx,
|
||||
const std::size_t primitiveIdx) const
|
||||
{
|
||||
return m_gltf_model.meshes->at(meshIdx).primitives[primitiveIdx].attributes.normal;
|
||||
}
|
||||
|
||||
/**
|
||||
* The index of the accessor that contains the TEXCOORDs.
|
||||
* Documentation: https://registry.khronos.org/glTF/specs/2.0/glTF-2.0.html#meshes-overview
|
||||
* Type: VEC3 (Float)
|
||||
* ! Required: YES (Appears so, needs another pair of eyes to research.)
|
||||
*/
|
||||
std::optional<std::size_t> CGLTFMeshFileLoader::MeshExtractor::getTCoordAccessorIdx(
|
||||
const std::size_t meshIdx,
|
||||
const std::size_t primitiveIdx) const
|
||||
{
|
||||
const auto& texcoords = m_gltf_model.meshes->at(meshIdx).primitives[primitiveIdx].attributes.texcoord;
|
||||
if (!texcoords.has_value())
|
||||
return std::nullopt;
|
||||
return texcoords->at(0);
|
||||
}
|
||||
|
||||
/**
|
||||
* This is where the actual model's GLTF file is loaded and parsed by tiniergltf.
|
||||
*/
|
||||
std::optional<tiniergltf::GlTF> CGLTFMeshFileLoader::tryParseGLTF(io::IReadFile* file)
|
||||
{
|
||||
auto size = file->getSize();
|
||||
auto buf = std::make_unique<char[]>(size + 1);
|
||||
file->read(buf.get(), size);
|
||||
// We probably don't need this, but add it just to be sure.
|
||||
buf[size] = '\0';
|
||||
Json::CharReaderBuilder builder;
|
||||
const std::unique_ptr<Json::CharReader> reader(builder.newCharReader());
|
||||
Json::Value json;
|
||||
JSONCPP_STRING err;
|
||||
if (!reader->parse(buf.get(), buf.get() + size, &json, &err)) {
|
||||
return std::nullopt;
|
||||
}
|
||||
try {
|
||||
return tiniergltf::GlTF(json);
|
||||
} catch (const std::runtime_error &e) {
|
||||
return std::nullopt;
|
||||
} catch (const std::out_of_range &e) {
|
||||
return std::nullopt;
|
||||
}
|
||||
}
|
||||
|
||||
} // namespace scene
|
||||
|
||||
} // namespace irr
|
||||
|
|
@ -0,0 +1,146 @@
|
|||
#ifndef __C_GLTF_MESH_FILE_LOADER_INCLUDED__
|
||||
#define __C_GLTF_MESH_FILE_LOADER_INCLUDED__
|
||||
|
||||
#include "ISkinnedMesh.h"
|
||||
#include "IMeshLoader.h"
|
||||
#include "IReadFile.h"
|
||||
#include "irrTypes.h"
|
||||
#include "path.h"
|
||||
#include "S3DVertex.h"
|
||||
#include "vector2d.h"
|
||||
#include "vector3d.h"
|
||||
|
||||
#include <tiniergltf.hpp>
|
||||
|
||||
#include <cstddef>
|
||||
#include <vector>
|
||||
|
||||
namespace irr
|
||||
{
|
||||
|
||||
namespace scene
|
||||
{
|
||||
|
||||
class CGLTFMeshFileLoader : public IMeshLoader
|
||||
{
|
||||
public:
|
||||
CGLTFMeshFileLoader() noexcept;
|
||||
|
||||
bool isALoadableFileExtension(const io::path& filename) const override;
|
||||
|
||||
IAnimatedMesh* createMesh(io::IReadFile* file) override;
|
||||
|
||||
private:
|
||||
class BufferOffset
|
||||
{
|
||||
public:
|
||||
BufferOffset(const std::vector<unsigned char>& buf,
|
||||
const std::size_t offset);
|
||||
|
||||
BufferOffset(const BufferOffset& other,
|
||||
const std::size_t fromOffset);
|
||||
|
||||
unsigned char at(const std::size_t fromOffset) const;
|
||||
private:
|
||||
const std::vector<unsigned char>& m_buf;
|
||||
std::size_t m_offset;
|
||||
int m_filesize;
|
||||
};
|
||||
|
||||
class MeshExtractor {
|
||||
public:
|
||||
using vertex_t = video::S3DVertex;
|
||||
|
||||
MeshExtractor(const tiniergltf::GlTF &model,
|
||||
ISkinnedMesh *mesh) noexcept
|
||||
: m_gltf_model(model), m_irr_model(mesh) {};
|
||||
|
||||
MeshExtractor(const tiniergltf::GlTF &&model,
|
||||
ISkinnedMesh *mesh) noexcept
|
||||
: m_gltf_model(model), m_irr_model(mesh) {};
|
||||
|
||||
/* Gets indices for the given mesh/primitive.
|
||||
*
|
||||
* Values are return in Irrlicht winding order.
|
||||
*/
|
||||
std::optional<std::vector<u16>> getIndices(const std::size_t meshIdx,
|
||||
const std::size_t primitiveIdx) const;
|
||||
|
||||
std::optional<std::vector<vertex_t>> getVertices(std::size_t meshIdx,
|
||||
const std::size_t primitiveIdx) const;
|
||||
|
||||
std::size_t getMeshCount() const;
|
||||
|
||||
std::size_t getPrimitiveCount(const std::size_t meshIdx) const;
|
||||
|
||||
void loadNodes() const;
|
||||
|
||||
private:
|
||||
const tiniergltf::GlTF m_gltf_model;
|
||||
ISkinnedMesh *m_irr_model;
|
||||
|
||||
template <typename T>
|
||||
static T readPrimitive(const BufferOffset& readFrom);
|
||||
|
||||
static core::vector2df readVec2DF(
|
||||
const BufferOffset& readFrom);
|
||||
|
||||
/* Read a vec3df from a buffer with transformations applied.
|
||||
*
|
||||
* Values are returned in Irrlicht coordinates.
|
||||
*/
|
||||
static core::vector3df readVec3DF(
|
||||
const BufferOffset& readFrom,
|
||||
const core::vector3df scale);
|
||||
|
||||
void copyPositions(const std::size_t accessorIdx,
|
||||
std::vector<vertex_t>& vertices) const;
|
||||
|
||||
void copyNormals(const std::size_t accessorIdx,
|
||||
std::vector<vertex_t>& vertices) const;
|
||||
|
||||
void copyTCoords(const std::size_t accessorIdx,
|
||||
std::vector<vertex_t>& vertices) const;
|
||||
|
||||
std::size_t getElemCount(const std::size_t accessorIdx) const;
|
||||
|
||||
std::size_t getByteStride(const std::size_t accessorIdx) const;
|
||||
|
||||
bool isAccessorNormalized(const std::size_t accessorIdx) const;
|
||||
|
||||
BufferOffset getBuffer(const std::size_t accessorIdx) const;
|
||||
|
||||
std::optional<std::size_t> getIndicesAccessorIdx(const std::size_t meshIdx,
|
||||
const std::size_t primitiveIdx) const;
|
||||
|
||||
std::optional<std::size_t> getPositionAccessorIdx(const std::size_t meshIdx,
|
||||
const std::size_t primitiveIdx) const;
|
||||
|
||||
/* Get the accessor id of the normals of a primitive.
|
||||
*/
|
||||
std::optional<std::size_t> getNormalAccessorIdx(const std::size_t meshIdx,
|
||||
const std::size_t primitiveIdx) const;
|
||||
|
||||
/* Get the accessor id for the tcoords of a primitive.
|
||||
*/
|
||||
std::optional<std::size_t> getTCoordAccessorIdx(const std::size_t meshIdx,
|
||||
const std::size_t primitiveIdx) const;
|
||||
|
||||
void loadMesh(
|
||||
std::size_t meshIdx,
|
||||
ISkinnedMesh::SJoint *parentJoint) const;
|
||||
|
||||
void loadNode(
|
||||
const std::size_t nodeIdx,
|
||||
ISkinnedMesh::SJoint *parentJoint) const;
|
||||
};
|
||||
|
||||
std::optional<tiniergltf::GlTF> tryParseGLTF(io::IReadFile* file);
|
||||
};
|
||||
|
||||
} // namespace scene
|
||||
|
||||
} // namespace irr
|
||||
|
||||
#endif // __C_GLTF_MESH_FILE_LOADER_INCLUDED__
|
||||
|
|
@ -15,7 +15,7 @@ if(CMAKE_CXX_COMPILER_ID MATCHES "^(GNU|Clang|AppleClang)$")
|
|||
set(CMAKE_CXX_FLAGS_RELEASE "-O3")
|
||||
set(CMAKE_CXX_FLAGS_DEBUG "-g")
|
||||
|
||||
add_compile_options(-Wall -pipe -fno-exceptions)
|
||||
add_compile_options(-Wall -pipe -fno-rtti)
|
||||
|
||||
# Enable SSE for floating point math on 32-bit x86 by default
|
||||
# reasoning see minetest issue #11810 and https://gcc.gnu.org/wiki/FloatingPointMath
|
||||
|
@ -314,6 +314,7 @@ set(link_includes
|
|||
|
||||
set(IRRMESHLOADER
|
||||
CB3DMeshFileLoader.cpp
|
||||
CGLTFMeshFileLoader.cpp
|
||||
COBJMeshFileLoader.cpp
|
||||
CXMeshFileLoader.cpp
|
||||
)
|
||||
|
@ -326,6 +327,8 @@ add_library(IRRMESHOBJ OBJECT
|
|||
${IRRMESHLOADER}
|
||||
)
|
||||
|
||||
target_link_libraries(IRRMESHOBJ PUBLIC tiniergltf::tiniergltf)
|
||||
|
||||
add_library(IRROBJ OBJECT
|
||||
CBillboardSceneNode.cpp
|
||||
CCameraSceneNode.cpp
|
||||
|
@ -337,6 +340,8 @@ add_library(IRROBJ OBJECT
|
|||
CMeshCache.cpp
|
||||
)
|
||||
|
||||
target_link_libraries(IRROBJ PRIVATE IRRMESHOBJ)
|
||||
|
||||
set(IRRDRVROBJ
|
||||
CNullDriver.cpp
|
||||
CGLXManager.cpp
|
||||
|
@ -501,6 +506,7 @@ target_include_directories(IrrlichtMt
|
|||
# this needs to be here and not in a variable (like link_includes) due to issues
|
||||
# with the generator expressions on at least CMake 3.22, but not 3.28 or later
|
||||
target_link_libraries(IrrlichtMt PRIVATE
|
||||
tiniergltf::tiniergltf
|
||||
${ZLIB_LIBRARY}
|
||||
${JPEG_LIBRARY}
|
||||
${PNG_LIBRARY}
|
||||
|
|
|
@ -18,6 +18,7 @@
|
|||
#include "CXMeshFileLoader.h"
|
||||
#include "COBJMeshFileLoader.h"
|
||||
#include "CB3DMeshFileLoader.h"
|
||||
#include "CGLTFMeshFileLoader.h"
|
||||
#include "CBillboardSceneNode.h"
|
||||
#include "CAnimatedMeshSceneNode.h"
|
||||
#include "CCameraSceneNode.h"
|
||||
|
@ -76,6 +77,7 @@ CSceneManager::CSceneManager(video::IVideoDriver *driver,
|
|||
MeshLoaderList.push_back(new CXMeshFileLoader(this));
|
||||
MeshLoaderList.push_back(new COBJMeshFileLoader(this));
|
||||
MeshLoaderList.push_back(new CB3DMeshFileLoader(this));
|
||||
MeshLoaderList.push_back(new CGLTFMeshFileLoader());
|
||||
}
|
||||
|
||||
//! destructor
|
||||
|
|
|
@ -0,0 +1,33 @@
|
|||
add_executable(tests
|
||||
testCGLTFMeshFileLoader.cpp
|
||||
"${PROJECT_SOURCE_DIR}/source/Irrlicht/CReadFile.cpp"
|
||||
)
|
||||
|
||||
set_target_properties(tests PROPERTIES
|
||||
CXX_STANDARD 11
|
||||
CXX_STANDARD_REQUIRED YES
|
||||
CXX_EXTENSIONS NO
|
||||
)
|
||||
|
||||
target_compile_options(tests
|
||||
PRIVATE
|
||||
"$<$<CXX_COMPILER_ID:GNU>:-Wall>"
|
||||
)
|
||||
|
||||
target_include_directories(tests
|
||||
PRIVATE
|
||||
# For CReadFile
|
||||
"${PROJECT_SOURCE_DIR}/source/Irrlicht"
|
||||
)
|
||||
|
||||
target_link_libraries(tests
|
||||
PRIVATE
|
||||
Catch2::Catch
|
||||
IrrlichtMt::IrrlichtMt
|
||||
)
|
||||
|
||||
add_test(
|
||||
NAME tests
|
||||
COMMAND "${CMAKE_RUNTIME_OUTPUT_DIRECTORY}/tests"
|
||||
WORKING_DIRECTORY "${PROJECT_SOURCE_DIR}"
|
||||
)
|
|
@ -0,0 +1,105 @@
|
|||
{
|
||||
"asset" : {
|
||||
"generator" : "Khronos glTF Blender I/O v1.7.33",
|
||||
"version" : "2.0"
|
||||
},
|
||||
"scene" : 0,
|
||||
"scenes" : [
|
||||
{
|
||||
"name" : "Scene",
|
||||
"nodes" : [
|
||||
0
|
||||
]
|
||||
}
|
||||
],
|
||||
"nodes" : [
|
||||
{
|
||||
"mesh" : 0,
|
||||
"name" : "Cube",
|
||||
"scale" : [
|
||||
10,
|
||||
10,
|
||||
10
|
||||
]
|
||||
}
|
||||
],
|
||||
"meshes" : [
|
||||
{
|
||||
"name" : "Cube.004",
|
||||
"primitives" : [
|
||||
{
|
||||
"attributes" : {
|
||||
"POSITION" : 0,
|
||||
"NORMAL" : 1,
|
||||
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],
|
||||
"accessors" : [
|
||||
{
|
||||
"bufferView" : 0,
|
||||
"byteOffset" : 0,
|
||||
"componentType" : 5126,
|
||||
"count" : 3,
|
||||
"type" : "VEC3",
|
||||
"max" : [ 1.0, 1.0, 0.0 ],
|
||||
"min" : [ 0.0, 0.0, 0.0 ]
|
||||
}
|
||||
],
|
||||
|
||||
"asset" : {
|
||||
"version" : "2.0"
|
||||
}
|
||||
}
|
|
@ -0,0 +1,334 @@
|
|||
#include "CReadFile.h"
|
||||
#include "vector3d.h"
|
||||
|
||||
#include <irrlicht.h>
|
||||
|
||||
// Catch needs to be included after Irrlicht so that it sees operator<<
|
||||
// declarations.
|
||||
#define CATCH_CONFIG_MAIN
|
||||
#include <catch.hpp>
|
||||
|
||||
#include <iostream>
|
||||
|
||||
using namespace std;
|
||||
|
||||
class ScopedMesh
|
||||
{
|
||||
public:
|
||||
ScopedMesh(irr::io::IReadFile* file)
|
||||
: m_device { irr::createDevice(irr::video::EDT_NULL) }
|
||||
, m_mesh { nullptr }
|
||||
{
|
||||
auto* smgr = m_device->getSceneManager();
|
||||
m_mesh = smgr->getMesh(file);
|
||||
}
|
||||
|
||||
ScopedMesh(const irr::io::path& filepath)
|
||||
: m_device { irr::createDevice(irr::video::EDT_NULL) }
|
||||
, m_mesh { nullptr }
|
||||
{
|
||||
auto* smgr = m_device->getSceneManager();
|
||||
irr::io::CReadFile f = irr::io::CReadFile(filepath);
|
||||
m_mesh = smgr->getMesh(&f);
|
||||
}
|
||||
|
||||
~ScopedMesh()
|
||||
{
|
||||
m_device->drop();
|
||||
m_mesh = nullptr;
|
||||
}
|
||||
|
||||
const irr::scene::IAnimatedMesh* getMesh() const
|
||||
{
|
||||
return m_mesh;
|
||||
}
|
||||
|
||||
private:
|
||||
irr::IrrlichtDevice* m_device;
|
||||
irr::scene::IAnimatedMesh* m_mesh;
|
||||
};
|
||||
|
||||
TEST_CASE("load empty gltf file") {
|
||||
ScopedMesh sm("source/Irrlicht/tests/assets/empty.gltf");
|
||||
CHECK(sm.getMesh() == nullptr);
|
||||
}
|
||||
|
||||
TEST_CASE("minimal triangle") {
|
||||
auto path = GENERATE(
|
||||
"source/Irrlicht/tests/assets/minimal_triangle.gltf",
|
||||
"source/Irrlicht/tests/assets/triangle_with_vertex_stride.gltf",
|
||||
// Test non-indexed geometry.
|
||||
"source/Irrlicht/tests/assets/triangle_without_indices.gltf");
|
||||
INFO(path);
|
||||
ScopedMesh sm(path);
|
||||
REQUIRE(sm.getMesh() != nullptr);
|
||||
REQUIRE(sm.getMesh()->getMeshBufferCount() == 1);
|
||||
|
||||
SECTION("vertex coordinates are correct") {
|
||||
REQUIRE(sm.getMesh()->getMeshBuffer(0)->getVertexCount() == 3);
|
||||
const auto* vertices = reinterpret_cast<irr::video::S3DVertex*>(
|
||||
sm.getMesh()->getMeshBuffer(0)->getVertices());
|
||||
CHECK(vertices[0].Pos == irr::core::vector3df {0.0f, 0.0f, 0.0f});
|
||||
CHECK(vertices[1].Pos == irr::core::vector3df {1.0f, 0.0f, 0.0f});
|
||||
CHECK(vertices[2].Pos == irr::core::vector3df {0.0f, 1.0f, 0.0f});
|
||||
}
|
||||
|
||||
SECTION("vertex indices are correct") {
|
||||
REQUIRE(sm.getMesh()->getMeshBuffer(0)->getIndexCount() == 3);
|
||||
const auto* indices = reinterpret_cast<irr::u16*>(
|
||||
sm.getMesh()->getMeshBuffer(0)->getIndices());
|
||||
CHECK(indices[0] == 2);
|
||||
CHECK(indices[1] == 1);
|
||||
CHECK(indices[2] == 0);
|
||||
}
|
||||
}
|
||||
|
||||
TEST_CASE("blender cube") {
|
||||
ScopedMesh sm("source/Irrlicht/tests/assets/blender_cube.gltf");
|
||||
REQUIRE(sm.getMesh() != nullptr);
|
||||
REQUIRE(sm.getMesh()->getMeshBufferCount() == 1);
|
||||
SECTION("vertex coordinates are correct") {
|
||||
REQUIRE(sm.getMesh()->getMeshBuffer(0)->getVertexCount() == 24);
|
||||
const auto* vertices = reinterpret_cast<irr::video::S3DVertex*>(
|
||||
sm.getMesh()->getMeshBuffer(0)->getVertices());
|
||||
CHECK(vertices[0].Pos == irr::core::vector3df{-10.0f, -10.0f, -10.0f});
|
||||
CHECK(vertices[3].Pos == irr::core::vector3df{-10.0f, 10.0f, -10.0f});
|
||||
CHECK(vertices[6].Pos == irr::core::vector3df{-10.0f, -10.0f, 10.0f});
|
||||
CHECK(vertices[9].Pos == irr::core::vector3df{-10.0f, 10.0f, 10.0f});
|
||||
CHECK(vertices[12].Pos == irr::core::vector3df{10.0f, -10.0f, -10.0f});
|
||||
CHECK(vertices[15].Pos == irr::core::vector3df{10.0f, 10.0f, -10.0f});
|
||||
CHECK(vertices[18].Pos == irr::core::vector3df{10.0f, -10.0f, 10.0f});
|
||||
CHECK(vertices[21].Pos == irr::core::vector3df{10.0f, 10.0f, 10.0f});
|
||||
}
|
||||
|
||||
SECTION("vertex indices are correct") {
|
||||
REQUIRE(sm.getMesh()->getMeshBuffer(0)->getIndexCount() == 36);
|
||||
const auto* indices = reinterpret_cast<irr::u16*>(
|
||||
sm.getMesh()->getMeshBuffer(0)->getIndices());
|
||||
CHECK(indices[0] == 16);
|
||||
CHECK(indices[1] == 5);
|
||||
CHECK(indices[2] == 22);
|
||||
CHECK(indices[35] == 0);
|
||||
}
|
||||
|
||||
SECTION("vertex normals are correct") {
|
||||
REQUIRE(sm.getMesh()->getMeshBuffer(0)->getVertexCount() == 24);
|
||||
const auto* vertices = reinterpret_cast<irr::video::S3DVertex*>(
|
||||
sm.getMesh()->getMeshBuffer(0)->getVertices());
|
||||
CHECK(vertices[0].Normal == irr::core::vector3df{-1.0f, 0.0f, 0.0f});
|
||||
CHECK(vertices[1].Normal == irr::core::vector3df{0.0f, -1.0f, 0.0f});
|
||||
CHECK(vertices[2].Normal == irr::core::vector3df{0.0f, 0.0f, -1.0f});
|
||||
CHECK(vertices[3].Normal == irr::core::vector3df{-1.0f, 0.0f, 0.0f});
|
||||
CHECK(vertices[6].Normal == irr::core::vector3df{-1.0f, 0.0f, 0.0f});
|
||||
CHECK(vertices[23].Normal == irr::core::vector3df{1.0f, 0.0f, 0.0f});
|
||||
|
||||
}
|
||||
|
||||
SECTION("texture coords are correct") {
|
||||
REQUIRE(sm.getMesh()->getMeshBuffer(0)->getVertexCount() == 24);
|
||||
const auto* vertices = reinterpret_cast<irr::video::S3DVertex*>(
|
||||
sm.getMesh()->getMeshBuffer(0)->getVertices());
|
||||
CHECK(vertices[0].TCoords == irr::core::vector2df{0.375f, 1.0f});
|
||||
CHECK(vertices[1].TCoords == irr::core::vector2df{0.125f, 0.25f});
|
||||
CHECK(vertices[2].TCoords == irr::core::vector2df{0.375f, 0.0f});
|
||||
CHECK(vertices[3].TCoords == irr::core::vector2df{0.6250f, 1.0f});
|
||||
CHECK(vertices[6].TCoords == irr::core::vector2df{0.375f, 0.75f});
|
||||
}
|
||||
}
|
||||
|
||||
TEST_CASE("mesh loader returns nullptr when given null file pointer") {
|
||||
ScopedMesh sm(nullptr);
|
||||
CHECK(sm.getMesh() == nullptr);
|
||||
}
|
||||
|
||||
TEST_CASE("invalid JSON returns nullptr") {
|
||||
ScopedMesh sm("source/Irrlicht/tests/assets/json_missing_brace.gltf");
|
||||
CHECK(sm.getMesh() == nullptr);
|
||||
}
|
||||
|
||||
TEST_CASE("blender cube scaled") {
|
||||
ScopedMesh sm("source/Irrlicht/tests/assets/blender_cube_scaled.gltf");
|
||||
REQUIRE(sm.getMesh() != nullptr);
|
||||
REQUIRE(sm.getMesh()->getMeshBufferCount() == 1);
|
||||
|
||||
SECTION("Scaling is correct") {
|
||||
REQUIRE(sm.getMesh()->getMeshBuffer(0)->getVertexCount() == 24);
|
||||
const auto* vertices = reinterpret_cast<irr::video::S3DVertex*>(
|
||||
sm.getMesh()->getMeshBuffer(0)->getVertices());
|
||||
|
||||
CHECK(vertices[0].Pos == irr::core::vector3df{-150.0f, -1.0f, -21.5f});
|
||||
CHECK(vertices[3].Pos == irr::core::vector3df{-150.0f, 1.0f, -21.5f});
|
||||
CHECK(vertices[6].Pos == irr::core::vector3df{-150.0f, -1.0f, 21.5f});
|
||||
CHECK(vertices[9].Pos == irr::core::vector3df{-150.0f, 1.0f, 21.5f});
|
||||
CHECK(vertices[12].Pos == irr::core::vector3df{150.0f, -1.0f, -21.5f});
|
||||
CHECK(vertices[15].Pos == irr::core::vector3df{150.0f, 1.0f, -21.5f});
|
||||
CHECK(vertices[18].Pos == irr::core::vector3df{150.0f, -1.0f, 21.5f});
|
||||
CHECK(vertices[21].Pos == irr::core::vector3df{150.0f, 1.0f, 21.5f});
|
||||
}
|
||||
}
|
||||
|
||||
TEST_CASE("blender cube matrix transform") {
|
||||
ScopedMesh sm("source/Irrlicht/tests/assets/blender_cube_matrix_transform.gltf");
|
||||
REQUIRE(sm.getMesh() != nullptr);
|
||||
REQUIRE(sm.getMesh()->getMeshBufferCount() == 1);
|
||||
|
||||
SECTION("Transformation is correct") {
|
||||
REQUIRE(sm.getMesh()->getMeshBuffer(0)->getVertexCount() == 24);
|
||||
const auto* vertices = reinterpret_cast<irr::video::S3DVertex*>(
|
||||
sm.getMesh()->getMeshBuffer(0)->getVertices());
|
||||
const auto checkVertex = [&](const std::size_t i, irr::core::vector3df vec) {
|
||||
// The transform scales by (1, 2, 3) and translates by (4, 5, 6).
|
||||
CHECK(vertices[i].Pos == vec * irr::core::vector3df{1, 2, 3}
|
||||
// The -6 is due to the coordinate system conversion.
|
||||
+ irr::core::vector3df{4, 5, -6});
|
||||
};
|
||||
checkVertex(0, irr::core::vector3df{-1, -1, -1});
|
||||
checkVertex(3, irr::core::vector3df{-1, 1, -1});
|
||||
checkVertex(6, irr::core::vector3df{-1, -1, 1});
|
||||
checkVertex(9, irr::core::vector3df{-1, 1, 1});
|
||||
checkVertex(12, irr::core::vector3df{1, -1, -1});
|
||||
checkVertex(15, irr::core::vector3df{1, 1, -1});
|
||||
checkVertex(18, irr::core::vector3df{1, -1, 1});
|
||||
checkVertex(21, irr::core::vector3df{1, 1, 1});
|
||||
}
|
||||
}
|
||||
|
||||
TEST_CASE("snow man") {
|
||||
ScopedMesh sm("source/Irrlicht/tests/assets/snow_man.gltf");
|
||||
REQUIRE(sm.getMesh() != nullptr);
|
||||
REQUIRE(sm.getMesh()->getMeshBufferCount() == 3);
|
||||
|
||||
SECTION("vertex coordinates are correct for all buffers") {
|
||||
REQUIRE(sm.getMesh()->getMeshBuffer(0)->getVertexCount() == 24);
|
||||
const auto* vertices = reinterpret_cast<irr::video::S3DVertex*>(
|
||||
sm.getMesh()->getMeshBuffer(0)->getVertices());
|
||||
|
||||
CHECK(vertices[0].Pos == irr::core::vector3df{3.0f, 24.0f, -3.0f});
|
||||
CHECK(vertices[3].Pos == irr::core::vector3df{3.0f, 18.0f, 3.0f});
|
||||
CHECK(vertices[6].Pos == irr::core::vector3df{-3.0f, 18.0f, -3.0f});
|
||||
CHECK(vertices[9].Pos == irr::core::vector3df{3.0f, 24.0f, 3.0f});
|
||||
CHECK(vertices[12].Pos == irr::core::vector3df{3.0f, 18.0f, -3.0f});
|
||||
CHECK(vertices[15].Pos == irr::core::vector3df{-3.0f, 18.0f, 3.0f});
|
||||
CHECK(vertices[18].Pos == irr::core::vector3df{3.0f, 18.0f, -3.0f});
|
||||
CHECK(vertices[21].Pos == irr::core::vector3df{3.0f, 18.0f, 3.0f});
|
||||
|
||||
vertices = reinterpret_cast<irr::video::S3DVertex*>(
|
||||
sm.getMesh()->getMeshBuffer(1)->getVertices());
|
||||
|
||||
CHECK(vertices[2].Pos == irr::core::vector3df{5.0f, 10.0f, 5.0f});
|
||||
CHECK(vertices[3].Pos == irr::core::vector3df{5.0f, 0.0f, 5.0f});
|
||||
CHECK(vertices[7].Pos == irr::core::vector3df{-5.0f, 0.0f, 5.0f});
|
||||
CHECK(vertices[8].Pos == irr::core::vector3df{5.0f, 10.0f, -5.0f});
|
||||
CHECK(vertices[14].Pos == irr::core::vector3df{5.0f, 0.0f, 5.0f});
|
||||
CHECK(vertices[16].Pos == irr::core::vector3df{5.0f, 10.0f, -5.0f});
|
||||
CHECK(vertices[22].Pos == irr::core::vector3df{-5.0f, 10.0f, 5.0f});
|
||||
CHECK(vertices[23].Pos == irr::core::vector3df{-5.0f, 0.0f, 5.0f});
|
||||
|
||||
vertices = reinterpret_cast<irr::video::S3DVertex*>(
|
||||
sm.getMesh()->getMeshBuffer(2)->getVertices());
|
||||
|
||||
CHECK(vertices[1].Pos == irr::core::vector3df{4.0f, 10.0f, -4.0f});
|
||||
CHECK(vertices[2].Pos == irr::core::vector3df{4.0f, 18.0f, 4.0f});
|
||||
CHECK(vertices[3].Pos == irr::core::vector3df{4.0f, 10.0f, 4.0f});
|
||||
CHECK(vertices[10].Pos == irr::core::vector3df{-4.0f, 18.0f, -4.0f});
|
||||
CHECK(vertices[11].Pos == irr::core::vector3df{-4.0f, 18.0f, 4.0f});
|
||||
CHECK(vertices[12].Pos == irr::core::vector3df{4.0f, 10.0f, -4.0f});
|
||||
CHECK(vertices[17].Pos == irr::core::vector3df{-4.0f, 18.0f, -4.0f});
|
||||
CHECK(vertices[18].Pos == irr::core::vector3df{4.0f, 10.0f, -4.0f});
|
||||
}
|
||||
|
||||
SECTION("vertex indices are correct for all buffers") {
|
||||
REQUIRE(sm.getMesh()->getMeshBuffer(0)->getIndexCount() == 36);
|
||||
const auto* indices = reinterpret_cast<irr::u16*>(
|
||||
sm.getMesh()->getMeshBuffer(0)->getIndices());
|
||||
CHECK(indices[0] == 23);
|
||||
CHECK(indices[1] == 21);
|
||||
CHECK(indices[2] == 22);
|
||||
CHECK(indices[35] == 2);
|
||||
|
||||
REQUIRE(sm.getMesh()->getMeshBuffer(1)->getIndexCount() == 36);
|
||||
indices = reinterpret_cast<irr::u16*>(
|
||||
sm.getMesh()->getMeshBuffer(1)->getIndices());
|
||||
CHECK(indices[10] == 16);
|
||||
CHECK(indices[11] == 18);
|
||||
CHECK(indices[15] == 13);
|
||||
CHECK(indices[27] == 5);
|
||||
|
||||
REQUIRE(sm.getMesh()->getMeshBuffer(1)->getIndexCount() == 36);
|
||||
indices = reinterpret_cast<irr::u16*>(
|
||||
sm.getMesh()->getMeshBuffer(2)->getIndices());
|
||||
CHECK(indices[26] == 6);
|
||||
CHECK(indices[27] == 5);
|
||||
CHECK(indices[29] == 6);
|
||||
CHECK(indices[32] == 2);
|
||||
}
|
||||
|
||||
|
||||
SECTION("vertex normals are correct for all buffers") {
|
||||
REQUIRE(sm.getMesh()->getMeshBuffer(0)->getVertexCount() == 24);
|
||||
const auto* vertices = reinterpret_cast<irr::video::S3DVertex*>(
|
||||
sm.getMesh()->getMeshBuffer(0)->getVertices());
|
||||
CHECK(vertices[0].Normal == irr::core::vector3df{1.0f, 0.0f, -0.0f});
|
||||
CHECK(vertices[1].Normal == irr::core::vector3df{1.0f, 0.0f, -0.0f});
|
||||
CHECK(vertices[2].Normal == irr::core::vector3df{1.0f, 0.0f, -0.0f});
|
||||
CHECK(vertices[3].Normal == irr::core::vector3df{1.0f, 0.0f, -0.0f});
|
||||
CHECK(vertices[6].Normal == irr::core::vector3df{-1.0f, 0.0f, -0.0f});
|
||||
CHECK(vertices[23].Normal == irr::core::vector3df{0.0f, 0.0f, 1.0f});
|
||||
|
||||
vertices = reinterpret_cast<irr::video::S3DVertex*>(
|
||||
sm.getMesh()->getMeshBuffer(1)->getVertices());
|
||||
|
||||
CHECK(vertices[0].Normal == irr::core::vector3df{1.0f, 0.0f, -0.0f});
|
||||
CHECK(vertices[1].Normal == irr::core::vector3df{1.0f, 0.0f, -0.0f});
|
||||
CHECK(vertices[3].Normal == irr::core::vector3df{1.0f, 0.0f, -0.0f});
|
||||
CHECK(vertices[6].Normal == irr::core::vector3df{-1.0f, 0.0f, -0.0f});
|
||||
CHECK(vertices[7].Normal == irr::core::vector3df{-1.0f, 0.0f, -0.0f});
|
||||
CHECK(vertices[22].Normal == irr::core::vector3df{0.0f, 0.0f, 1.0f});
|
||||
|
||||
|
||||
vertices = reinterpret_cast<irr::video::S3DVertex*>(
|
||||
sm.getMesh()->getMeshBuffer(2)->getVertices());
|
||||
|
||||
CHECK(vertices[3].Normal == irr::core::vector3df{1.0f, 0.0f, -0.0f});
|
||||
CHECK(vertices[4].Normal == irr::core::vector3df{-1.0f, 0.0f, -0.0f});
|
||||
CHECK(vertices[5].Normal == irr::core::vector3df{-1.0f, 0.0f, -0.0f});
|
||||
CHECK(vertices[10].Normal == irr::core::vector3df{0.0f, 1.0f, -0.0f});
|
||||
CHECK(vertices[11].Normal == irr::core::vector3df{0.0f, 1.0f, -0.0f});
|
||||
CHECK(vertices[19].Normal == irr::core::vector3df{0.0f, 0.0f, -1.0f});
|
||||
|
||||
}
|
||||
|
||||
|
||||
SECTION("texture coords are correct for all buffers") {
|
||||
REQUIRE(sm.getMesh()->getMeshBuffer(0)->getVertexCount() == 24);
|
||||
const auto* vertices = reinterpret_cast<irr::video::S3DVertex*>(
|
||||
sm.getMesh()->getMeshBuffer(0)->getVertices());
|
||||
|
||||
CHECK(vertices[0].TCoords == irr::core::vector2df{0.583333, 0.791667});
|
||||
CHECK(vertices[1].TCoords == irr::core::vector2df{0.583333, 0.666667});
|
||||
CHECK(vertices[2].TCoords == irr::core::vector2df{0.708333, 0.791667});
|
||||
CHECK(vertices[5].TCoords == irr::core::vector2df{0.375, 0.416667});
|
||||
CHECK(vertices[6].TCoords == irr::core::vector2df{0.5, 0.291667});
|
||||
CHECK(vertices[19].TCoords == irr::core::vector2df{0.708333, 0.75});
|
||||
|
||||
vertices = reinterpret_cast<irr::video::S3DVertex*>(
|
||||
sm.getMesh()->getMeshBuffer(1)->getVertices());
|
||||
|
||||
CHECK(vertices[1].TCoords == irr::core::vector2df{0, 0.791667});
|
||||
CHECK(vertices[4].TCoords == irr::core::vector2df{0.208333, 0.791667});
|
||||
CHECK(vertices[5].TCoords == irr::core::vector2df{0, 0.791667});
|
||||
CHECK(vertices[6].TCoords == irr::core::vector2df{0.208333, 0.583333});
|
||||
CHECK(vertices[12].TCoords == irr::core::vector2df{0.416667, 0.791667});
|
||||
CHECK(vertices[15].TCoords == irr::core::vector2df{0.208333, 0.583333});
|
||||
|
||||
vertices = reinterpret_cast<irr::video::S3DVertex*>(
|
||||
sm.getMesh()->getMeshBuffer(2)->getVertices());
|
||||
|
||||
CHECK(vertices[10].TCoords == irr::core::vector2df{0.375, 0.416667});
|
||||
CHECK(vertices[11].TCoords == irr::core::vector2df{0.375, 0.583333});
|
||||
CHECK(vertices[12].TCoords == irr::core::vector2df{0.708333, 0.625});
|
||||
CHECK(vertices[17].TCoords == irr::core::vector2df{0.541667, 0.458333});
|
||||
CHECK(vertices[20].TCoords == irr::core::vector2df{0.208333, 0.416667});
|
||||
CHECK(vertices[22].TCoords == irr::core::vector2df{0.375, 0.416667});
|
||||
}
|
||||
}
|
Loading…
Reference in New Issue