Add Joystick type detection and Xbox controller support

* Add joystick type detection (with joystick_type setting to override it)
* Fix multiple joysticks from interfering with each other by only reading from one (add joystick_id setting)
* Add support for Xbox controllers
This commit is contained in:
rubenwardy 2017-04-02 23:00:34 +01:00 committed by Auke Kok
parent 351cc2e79a
commit bce0d458d8
8 changed files with 146 additions and 37 deletions

View File

@ -107,6 +107,12 @@ continuous_forward (Continuous forward) bool false
# Enable Joysticks
enable_joysticks (Enable Joysticks) bool false
# The identifier of the joystick to use
joystick_id (Joystick ID) int 0
# The type of joystick
joystick_type (Joystick Type) enum auto auto,generic,xbox
# The time in seconds it takes between repeated events
# when holding down a joystick button combination.
repeat_joystick_button_time (Joystick button repetition interval) float 0.17

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@ -87,6 +87,14 @@
# type: bool
# enable_joysticks = false
# The identifier of the joystick to use
# type: int
# joystick_id = 0
# The type of joystick
# type: enum values: auto,generic,xbox
# joystick_type = auto
# The time in seconds it takes between repeated events
# when holding down a joystick button combination.
# type: float
@ -1786,4 +1794,3 @@ server_side_occlusion_culling = true
# Print the engine's profiling data in regular intervals (in seconds). 0 = disable. Useful for developers.
# type: int
# profiler_print_interval = 0

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@ -127,10 +127,7 @@ bool ClientLauncher::run(GameParams &game_params, const Settings &cmd_args)
device->setResizable(true);
if (random_input)
input = new RandomInputHandler();
else
input = new RealInputHandler(device, receiver);
init_input();
smgr = device->getSceneManager();
smgr->getParameters()->setAttribute(scene::ALLOW_ZWRITE_ON_TRANSPARENT, true);
@ -337,6 +334,33 @@ bool ClientLauncher::init_engine()
return device != NULL;
}
void ClientLauncher::init_input()
{
if (random_input)
input = new RandomInputHandler();
else
input = new RealInputHandler(device, receiver);
if (g_settings->getBool("enable_joysticks")) {
irr::core::array<irr::SJoystickInfo> infos;
std::vector<irr::SJoystickInfo> joystick_infos;
// Make sure this is called maximum once per
// irrlicht device, otherwise it will give you
// multiple events for the same joystick.
if (device->activateJoysticks(infos)) {
infostream << "Joystick support enabled" << std::endl;
joystick_infos.reserve(infos.size());
for (u32 i = 0; i < infos.size(); i++) {
joystick_infos.push_back(infos[i]);
}
input->joystick.onJoystickConnect(joystick_infos);
} else {
errorstream << "Could not activate joystick support." << std::endl;
}
}
}
bool ClientLauncher::launch_game(std::string &error_message,
bool reconnect_requested, GameParams &game_params,
const Settings &cmd_args)
@ -566,25 +590,8 @@ bool ClientLauncher::create_engine_device()
device = createDeviceEx(params);
if (device) {
if (g_settings->getBool("enable_joysticks")) {
irr::core::array<irr::SJoystickInfo> infos;
std::vector<irr::SJoystickInfo> joystick_infos;
// Make sure this is called maximum once per
// irrlicht device, otherwise it will give you
// multiple events for the same joystick.
if (device->activateJoysticks(infos)) {
infostream << "Joystick support enabled" << std::endl;
joystick_infos.reserve(infos.size());
for (u32 i = 0; i < infos.size(); i++) {
joystick_infos.push_back(infos[i]);
}
} else {
errorstream << "Could not activate joystick support." << std::endl;
}
}
if (device)
porting::initIrrlicht(device);
}
return device != NULL;
}

View File

@ -91,6 +91,7 @@ public:
protected:
void init_args(GameParams &game_params, const Settings &cmd_args);
bool init_engine();
void init_input();
bool launch_game(std::string &error_message, bool reconnect_requested,
GameParams &game_params, const Settings &cmd_args);

View File

@ -22,6 +22,7 @@ with this program; if not, write to the Free Software Foundation, Inc.,
#include "keys.h"
#include "settings.h"
#include "gettime.h"
#include "../util/string.h"
bool JoystickButtonCmb::isTriggered(const irr::SEvent::SJoystickEvent &ev) const
{
@ -42,7 +43,7 @@ bool JoystickAxisCmb::isTriggered(const irr::SEvent::SJoystickEvent &ev) const
#define JLO_B_PB(A, B, C) jlo.button_keys.push_back(JoystickButtonCmb(A, B, C))
#define JLO_A_PB(A, B, C, D) jlo.axis_keys.push_back(JoystickAxisCmb(A, B, C, D))
static JoystickLayout create_default_layout()
JoystickLayout create_default_layout()
{
JoystickLayout jlo;
@ -103,11 +104,59 @@ static JoystickLayout create_default_layout()
return jlo;
}
static const JoystickLayout default_layout = create_default_layout();
JoystickLayout create_xbox_layout()
{
JoystickLayout jlo;
jlo.axes_dead_border = 7000;
const JoystickAxisLayout axes[JA_COUNT] = {
{0, 1}, // JA_SIDEWARD_MOVE
{1, 1}, // JA_FORWARD_MOVE
{2, 1}, // JA_FRUSTUM_HORIZONTAL
{3, 1}, // JA_FRUSTUM_VERTICAL
};
memcpy(jlo.axes, axes, sizeof(jlo.axes));
// The back button means "ESC".
JLO_B_PB(KeyType::ESC, 1 << 8, 1 << 8); // back
JLO_B_PB(KeyType::ESC, 1 << 9, 1 << 9); // start
// 4 Buttons
JLO_B_PB(KeyType::JUMP, 1 << 0, 1 << 0); // A/green
JLO_B_PB(KeyType::ESC, 1 << 1, 1 << 1); // B/red
JLO_B_PB(KeyType::SPECIAL1, 1 << 2, 1 << 2); // X/blue
JLO_B_PB(KeyType::INVENTORY, 1 << 3, 1 << 3); // Y/yellow
// Analog Sticks
JLO_B_PB(KeyType::SPECIAL1, 1 << 11, 1 << 11); // left
JLO_B_PB(KeyType::SNEAK, 1 << 12, 1 << 12); // right
// Triggers
JLO_B_PB(KeyType::MOUSE_L, 1 << 6, 1 << 6); // lt
JLO_B_PB(KeyType::MOUSE_R, 1 << 7, 1 << 7); // rt
JLO_B_PB(KeyType::SCROLL_UP, 1 << 4, 1 << 4); // lb
JLO_B_PB(KeyType::SCROLL_DOWN, 1 << 5, 1 << 5); // rb
// D-PAD
JLO_B_PB(KeyType::ZOOM, 1 << 15, 1 << 15); // up
JLO_B_PB(KeyType::DROP, 1 << 13, 1 << 13); // left
JLO_B_PB(KeyType::SCREENSHOT, 1 << 14, 1 << 14); // right
JLO_B_PB(KeyType::FREEMOVE, 1 << 16, 1 << 16); // down
// Movement buttons, important for vessels
JLO_A_PB(KeyType::FORWARD, 1, 1, 1024);
JLO_A_PB(KeyType::BACKWARD, 1, -1, 1024);
JLO_A_PB(KeyType::LEFT, 0, 1, 1024);
JLO_A_PB(KeyType::RIGHT, 0, -1, 1024);
return jlo;
}
JoystickController::JoystickController()
{
m_layout = &default_layout;
m_joystick_id = 0;
doubling_dtime = g_settings->getFloat("repeat_joystick_button_time");
for (size_t i = 0; i < KeyType::INTERNAL_ENUM_COUNT; i++) {
@ -116,23 +165,54 @@ JoystickController::JoystickController()
clear();
}
void JoystickController::onJoystickConnect(const std::vector<irr::SJoystickInfo> &joystick_infos)
{
s32 id = g_settings->getS32("joystick_id");
std::string layout = g_settings->get("joystick_type");
if (id < 0 || id >= joystick_infos.size()) {
// TODO: auto detection
id = 0;
}
if (id >= 0 && id < joystick_infos.size()) {
if (layout.empty() || layout == "auto")
setLayoutFromControllerName(joystick_infos[id].Name.c_str());
else
setLayoutFromControllerName(layout);
}
m_joystick_id = id;
}
void JoystickController::setLayoutFromControllerName(std::string name) {
if (lowercase(name).find("xbox") >= 0) {
m_layout = create_xbox_layout();
} else {
m_layout = create_default_layout();
}
}
bool JoystickController::handleEvent(const irr::SEvent::SJoystickEvent &ev)
{
if (ev.Joystick != m_joystick_id)
return false;
m_internal_time = getTimeMs() / 1000.f;
std::bitset<KeyType::INTERNAL_ENUM_COUNT> keys_pressed;
// First generate a list of keys pressed
for (size_t i = 0; i < m_layout->button_keys.size(); i++) {
if (m_layout->button_keys[i].isTriggered(ev)) {
keys_pressed.set(m_layout->button_keys[i].key);
for (size_t i = 0; i < m_layout.button_keys.size(); i++) {
if (m_layout.button_keys[i].isTriggered(ev)) {
keys_pressed.set(m_layout.button_keys[i].key);
}
}
for (size_t i = 0; i < m_layout->axis_keys.size(); i++) {
if (m_layout->axis_keys[i].isTriggered(ev)) {
keys_pressed.set(m_layout->axis_keys[i].key);
for (size_t i = 0; i < m_layout.axis_keys.size(); i++) {
if (m_layout.axis_keys[i].isTriggered(ev)) {
keys_pressed.set(m_layout.axis_keys[i].key);
}
}
@ -153,7 +233,7 @@ bool JoystickController::handleEvent(const irr::SEvent::SJoystickEvent &ev)
}
for (size_t i = 0; i < JA_COUNT; i++) {
const JoystickAxisLayout &ax_la = m_layout->axes[i];
const JoystickAxisLayout &ax_la = m_layout.axes[i];
m_axes_vals[i] = ax_la.invert * ev.Axis[ax_la.axis_id];
}
@ -172,8 +252,8 @@ void JoystickController::clear()
s16 JoystickController::getAxisWithoutDead(JoystickAxis axis)
{
s16 v = m_axes_vals[axis];
if (((v > 0) && (v < m_layout->axes_dead_border)) ||
((v < 0) && (v > -m_layout->axes_dead_border)))
if (((v > 0) && (v < m_layout.axes_dead_border)) ||
((v < 0) && (v > -m_layout.axes_dead_border)))
return 0;
return v;
}

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@ -98,6 +98,9 @@ class JoystickController {
public:
JoystickController();
void onJoystickConnect(const std::vector<irr::SJoystickInfo> &joystick_infos);
bool handleEvent(const irr::SEvent::SJoystickEvent &ev);
void clear();
@ -146,10 +149,14 @@ public:
f32 doubling_dtime;
private:
const JoystickLayout *m_layout;
void setLayoutFromControllerName(std::string name);
JoystickLayout m_layout;
s16 m_axes_vals[JA_COUNT];
u8 m_joystick_id;
std::bitset<KeyType::INTERNAL_ENUM_COUNT> m_pressed_keys;
f32 m_internal_time;

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@ -203,6 +203,8 @@ void set_default_settings(Settings *settings)
settings->setDefault("always_fly_fast", "true");
settings->setDefault("continuous_forward", "false");
settings->setDefault("enable_joysticks", "false");
settings->setDefault("joystick_id", "0");
settings->setDefault("joystick_type", "");
settings->setDefault("repeat_joystick_button_time", "0.17");
settings->setDefault("joystick_frustum_sensitivity", "170");

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@ -171,4 +171,3 @@ void the_game(bool *kill,
bool simple_singleplayer_mode);
#endif